/* This file is a part of the SteamWar software. Copyright (C) 2020 SteamWar.de-Serverteam This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package de.steamwar.bausystem.entities; import de.steamwar.bausystem.features.tracer.AbstractTraceEntity; import de.steamwar.bausystem.shared.BaseEntity18; import de.steamwar.bausystem.shared.ReferenceCounter; import net.minecraft.server.v1_15_R1.ChatComponentText; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.entity.Player; import org.bukkit.util.Vector; public class TraceEntity18 extends BaseEntity18 implements AbstractTraceEntity { private boolean exploded = false; private ReferenceCounter referenceCounter = new ReferenceCounter(); public TraceEntity18(World world, Vector position, boolean tnt) { super(world, position, tnt ? Material.TNT : Material.WHITE_STAINED_GLASS); this.setNoGravity(true); this.ticksLived = -12000; } @Override public void display(Player player, boolean exploded, int ticks) { if (ticks != -1) { this.setCustomNameVisible(true); this.setCustomName(new ChatComponentText(ticks + "")); } if (!this.exploded && exploded) { this.setCustomNameVisible(true); this.setCustomName(new ChatComponentText("Bumm")); this.exploded = true; if (referenceCounter.increment() > 0) { sendEntityDestroy(player); } } else if (referenceCounter.increment() > 0) { return; } sendEntity(player); } @Override public boolean hide(Player player, boolean force) { if (!force && referenceCounter.decrement() > 0) { return false; } sendEntityDestroy(player); die(); return true; } }