/* * This file is a part of the SteamWar software. * * Copyright (C) 2022 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem.utils; import de.steamwar.bausystem.utils.PlayerMovementWrapper; import net.minecraft.network.protocol.game.PacketPlayInFlying; import net.minecraft.server.level.EntityPlayer; import org.bukkit.craftbukkit.v1_18_R2.entity.CraftPlayer; import org.bukkit.entity.Player; public class PlayerMovementWrapper18 implements PlayerMovementWrapper { @Override public void setPosition(Player player, Object object) { PacketPlayInFlying packetPlayInFlying = ((PacketPlayInFlying) object); EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle(); if (packetPlayInFlying.h) { entityPlayer.b(packetPlayInFlying.a, packetPlayInFlying.b, packetPlayInFlying.c, packetPlayInFlying.d, packetPlayInFlying.e); } else { entityPlayer.e(packetPlayInFlying.a, packetPlayInFlying.b, packetPlayInFlying.c); } } }