/* * This file is a part of the SteamWar software. * * Copyright (C) 2023 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.bausystem.utils; import org.bukkit.Material; import org.bukkit.block.data.BlockData; public class PlaceItemWrapper20 implements PlaceItemWrapper { public PlaceItemWrapper20() { for (Material material : Material.values()) { if (!material.isBlock()) continue; if (material.isLegacy()) continue; BlockData blockData = material.createBlockData(); Material placementMaterial = blockData.getPlacementMaterial(); if (material == placementMaterial) continue; if (placementMaterial == Material.AIR) continue; if (placementMaterial.isItem() && !placementMaterial.isBlock()) { ITEM_MATERIAL_TO_BLOCK_MATERIAL.put(placementMaterial, material); } if (material.name().contains("WALL")) { BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL.put(placementMaterial, material); } } } }