Refactoring #64
@ -19,6 +19,7 @@
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PREFIX = §eBau§8System§8»
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TIME = HH:mm:ss
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DATE=........
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COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
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ONLY_SCHEMS=§cDu kannst hier keinen Ordner angeben
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@ -27,6 +28,8 @@ LIST_PREVIOUS_PAGE=§eVorherige Seite
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LIST_NEXT_PAGE=§eNächste Seite
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# Permission
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PERMISSION_WORLD = Einstellungen vornehmen
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PERMISSION_WORLD_EDIT = WorldEdit verwenden
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PERMISSION_CHANGE_YOU_ENABLE = §aDer Spieler darf nun {0}
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PERMISSION_CHANGE_YOU_DISABLE = §cDer Spieler darf nun nicht mehr {0}
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PERMISSION_CHANGE_OTHER_ENABLE = §aDu kannst nun auf der Welt von §6{0} §a{1}
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@ -122,6 +125,10 @@ BACKUP_LORE=§eKlicken zum Laden
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# Bau
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo
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BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Editiere die WorldEdit Rechte eines Spielers
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BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Editiere die Welt Rechte eines Spielers
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BAU_UNKNOWN_PLAYER = §cUnbekannter Spieler
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BAU_NO_PLAYER = §cDer Spieler ist kein Mitglied deiner Welt!
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BAU_NO_WORLD = §cDies ist nicht deine Welt!
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BAU_INFO_ITEM_NAME = §eBau-Management
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@ -1067,6 +1074,11 @@ REGION_TNT_TB=§aTNT-Schaden außerhalb Baurahmen aktiviert
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REGION_TNT_NO_PERMS=§cDu darfst hier nicht TNT-Schaden (de-)aktivieren
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REGION_TNT_BUILD=§cEine Explosion hätte Blöcke im Baubereich zerstört
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# Team
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LOCK_SCHEM_NO_USER=§7Dieser Spieler existiert nicht!
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LOCK_SCHEM_NO_SCHEM=§7Dieser Spieler besitzt keine Schematic mit diesem Namen!
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LOCK_SCHEM_DIR=§7Die angegebene Schematic ist ein Ordner
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LOCK_SCHEM_LOCKED=§e{0} §7von §e{1} §7wurde von §e{2} §7auf §eNORMAL §7zurück gesetzt.
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LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] - §7Sperre eine Schematic (Nutzer über Sperrungsgrund informieren!)
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AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 5 Minuten nichts passiert.
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AFK_WARNING_MESSAGE=§cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt
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@ -54,7 +54,7 @@ public class BackupCommand extends SWCommand {
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return false;
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}
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@Register(value = "createWarp", description = "BACKUP_HELP_CREATE")
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@Register(value = "create", description = "BACKUP_HELP_CREATE")
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public void backupCreate(@Guard Player p) {
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Region region = Region.getRegion(p.getLocation());
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if (checkGlobalRegion(region, p)) {
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.features.team;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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@ -51,7 +52,7 @@ public class LockSchemCommand extends SWCommand {
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}
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@Register
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public void genericCommand(Player p, String owner, String schematicName, String... reason) {
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public void genericCommand(Player p, String owner, String schematicName) {
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SteamwarUser steamwarUser = SteamwarUser.get(p.getUniqueId());
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UserGroup userGroup = steamwarUser.getUserGroup();
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@ -64,33 +65,26 @@ public class LockSchemCommand extends SWCommand {
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SteamwarUser schemOwner = SteamwarUser.get(owner);
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if (schemOwner == null) {
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//BauSystem.MESSAGE.send("LOCK_SCHEM_NO_USER", p);
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BauSystem.MESSAGE.send("LOCK_SCHEM_NO_USER", p);
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return;
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}
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SchematicNode schematic = SchematicNode.getNodeFromPath(schemOwner, schematicName);
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if (schematic == null) {
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//BauSystem.MESSAGE.send("LOCK_SCHEM_NO_SCHEM", p);
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BauSystem.MESSAGE.send("LOCK_SCHEM_NO_SCHEM", p);
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return;
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}
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if(schematic.isDir()) {
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//BauSystem.MESSAGE.send("LOCK_SCHEM_DIR", p);
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BauSystem.MESSAGE.send("LOCK_SCHEM_DIR", p);
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return;
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}
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StringBuilder builder = new StringBuilder();
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for (String s : reason) {
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builder.append(s).append(" ");
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}
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//BauSystem.MESSAGE.send("LOCK_SCHEM_LOCKED", p, schematic.getName(), schemOwner.getUserName(), schematic.getSchemtype().name(), builder.toString());
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BauSystem.MESSAGE.send("LOCK_SCHEM_LOCKED", p, schematic.getName(), schemOwner.getUserName(), schematic.getSchemtype().name());
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schematic.setSchemtype(SchematicType.Normal);
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//TODO: Tansfer command to bungee
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//new CheckedSchematic(schematic.getId(), steamwarUser.getId(), Timestamp.from(Instant.now()), Timestamp.from(Instant.now()), builder.toString());
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}
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private void sendHelp(Player player) {
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//BauSystem.MESSAGE.sendPrefixless("COMMAND_HELP_HEAD", player, "Lock Schem");
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//BauSystem.MESSAGE.sendPrefixless("LOCK_SCHEM_HELP", player);
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BauSystem.MESSAGE.sendPrefixless("COMMAND_HELP_HEAD", player, "Lock Schem");
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BauSystem.MESSAGE.sendPrefixless("LOCK_SCHEM_HELP", player);
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}
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}
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@ -44,7 +44,7 @@ import java.util.ArrayList;
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public class WarpCommand extends SWCommand implements Disable, Enable {
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private static final String[] FORBIDDEN_NAMES = new String[]{
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"add", "createWarp", "delete", "list", "info", "gui"
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"add", "create", "delete", "list", "info", "gui"
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};
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protected WarpCommand() {
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@ -62,7 +62,7 @@ public class WarpCommand extends SWCommand implements Disable, Enable {
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}
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@Register(value = "add", description = "WARP_HELP_ADD")
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@Register("createWarp")
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@Register("create")
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public void addWarp(@Guard Player player, String name) {
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for (String forbiddenName : FORBIDDEN_NAMES) {
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if (name.equalsIgnoreCase(forbiddenName)) {
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@ -29,7 +29,7 @@ public interface ScoreboardItem {
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* If return value contains {@code '?'} it will be replaced to the color
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* code of the current {@link Region}.
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*
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* @param player the player to createWarp the scoreboard line for
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* @param player the player to create the scoreboard line for
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* @param region the region the player is in
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* @return the String to send, can be {@code null}
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*/
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