Translatable #62
@ -868,19 +868,19 @@ OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleportiere dich zum Spawn
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DEBUG_STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
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DEBUG_STICK_NAME=§eDebugstick
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#Skull Gui
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ANVIL_INV_NAME=Spieler name"
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ANVIL_INV_NAME=Spieler name
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# StructureVoid
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STRUCTURE_VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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# NightVision
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NIGHT_VISION_COMMAND_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder aus.
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NIGHT_VISION_OFF=§eNightvision deaktiviert
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NIGHT_VISION_ON=§eNightvision aktiviert
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NIGHT_VISION_ITEM_ON = &Nightvision: &eAktiviert
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NIGHT_VISION_ITEM_OFF = &Nightvision: &eDeaktiviert
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NIGHT_VISION_ITEM_ON = §Nightvision: §eAktiviert
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NIGHT_VISION_ITEM_OFF = §Nightvision: §eDeaktiviert
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#Navigation Wand
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NAVIGATION_WAND=&eNavigation Wand
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NAVIGATION_WAND_LEFT_CLICK="&eLeft click: jump to location"
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NAVIGATION_WAND_RIGHT_CLICK="&eRight click: pass through walls"
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NAVIGATION_WAND=§eNavigation Wand
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NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
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NAVIGATION_WAND_RIGHT_CLICK=§eRight click: pass through walls
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# Material
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MATERIAL_INV_NAME=§eMaterial {0}/{1}
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MATERIAL_SEARCH=§eSuchen
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@ -1073,8 +1073,8 @@ SPEED_ITEM = §eGeschwindigkeit
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SPEED_ITEM_LORE = §7Aktuell: §e
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SPEED_TAB_NAME = Geschwindigkeit eingeben
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WATER_SIGHT_ON = §7Wassersicht: &eAktiviert
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WATER_SIGHT_OFF = §7Wassersicht: &eDeaktiviert
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WATER_SIGHT_ON = §7Wassersicht: §eAktiviert
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WATER_SIGHT_OFF = §7Wassersicht: §eDeaktiviert
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WORLDEDIT_WAND = WorldEdit Wand
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WORLDEDIT_LEFTCLICK = Left click: select pos #1
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@ -1095,7 +1095,7 @@ SELECT_ITEM_CHOOSE_SELECTION = Auswahl auswählen
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SELECT_ITEM_NORMAL_EXTENSION = §eNormal
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SELECT_ITEM_EXTENDED_EXTENSION= §eAusgefahren
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SELECT_ITEM_SELECT= §eSelect
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SELECT_ITEM_AUSWAHL= §7Auswahl: §7
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SELECT_ITEM_AUSWAHL= §7Auswahl: §7{0} {1}
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SELECT_ITEM_RIGHT_CLICK=§7Rechtklick zum ändern
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SELECT_ITEM_BAURAHMEN=§eBaurahmen
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SELECT_ITEM_BAUPLATTFORM=§eBauplattform
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@ -66,7 +66,7 @@ public class SelectBauGuiItem extends BauGuiItem {
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@Override
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public ItemStack getItem(Player player) {
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LastSelect last = LAST_SELECT_MAP.getOrDefault(player, new LastSelect(RegionType.BUILD, RegionExtensionType.NORMAL));
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return new SWItem(Material.SCAFFOLDING, BauSystem.MESSAGE.parse("SELECT_ITEM_SELECT", player), Arrays.asList(BauSystem.MESSAGE.parse("SELECT_ITEM_AUSWAHL", player) + last.toString(), BauSystem.MESSAGE.parse("SELECT_ITEM_RIGHT_CLICK", player)), false, clickType -> {
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return new SWItem(Material.SCAFFOLDING, BauSystem.MESSAGE.parse("SELECT_ITEM_SELECT", player), Arrays.asList(BauSystem.MESSAGE.parse("SELECT_ITEM_AUSWAHL", player, BauSystem.MESSAGE.parse(last.type.getChatValue(), player), last.extensionType.name()), BauSystem.MESSAGE.parse("SELECT_ITEM_RIGHT_CLICK", player)), false, clickType -> {
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}).getItemStack();
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}
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