Translatable #62
@ -868,19 +868,19 @@ OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleportiere dich zum Spawn
|
|||||||
DEBUG_STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
|
DEBUG_STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
|
||||||
DEBUG_STICK_NAME=§eDebugstick
|
DEBUG_STICK_NAME=§eDebugstick
|
||||||
#Skull Gui
|
#Skull Gui
|
||||||
ANVIL_INV_NAME=Spieler name"
|
ANVIL_INV_NAME=Spieler name
|
||||||
# StructureVoid
|
# StructureVoid
|
||||||
STRUCTURE_VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
|
STRUCTURE_VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
|
||||||
# NightVision
|
# NightVision
|
||||||
NIGHT_VISION_COMMAND_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder aus.
|
NIGHT_VISION_COMMAND_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder aus.
|
||||||
NIGHT_VISION_OFF=§eNightvision deaktiviert
|
NIGHT_VISION_OFF=§eNightvision deaktiviert
|
||||||
NIGHT_VISION_ON=§eNightvision aktiviert
|
NIGHT_VISION_ON=§eNightvision aktiviert
|
||||||
NIGHT_VISION_ITEM_ON = &Nightvision: &eAktiviert
|
NIGHT_VISION_ITEM_ON = §Nightvision: §eAktiviert
|
||||||
NIGHT_VISION_ITEM_OFF = &Nightvision: &eDeaktiviert
|
NIGHT_VISION_ITEM_OFF = §Nightvision: §eDeaktiviert
|
||||||
#Navigation Wand
|
#Navigation Wand
|
||||||
NAVIGATION_WAND=&eNavigation Wand
|
NAVIGATION_WAND=§eNavigation Wand
|
||||||
NAVIGATION_WAND_LEFT_CLICK="&eLeft click: jump to location"
|
NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
|
||||||
NAVIGATION_WAND_RIGHT_CLICK="&eRight click: pass through walls"
|
NAVIGATION_WAND_RIGHT_CLICK=§eRight click: pass through walls
|
||||||
# Material
|
# Material
|
||||||
MATERIAL_INV_NAME=§eMaterial {0}/{1}
|
MATERIAL_INV_NAME=§eMaterial {0}/{1}
|
||||||
MATERIAL_SEARCH=§eSuchen
|
MATERIAL_SEARCH=§eSuchen
|
||||||
@ -1073,8 +1073,8 @@ SPEED_ITEM = §eGeschwindigkeit
|
|||||||
SPEED_ITEM_LORE = §7Aktuell: §e
|
SPEED_ITEM_LORE = §7Aktuell: §e
|
||||||
SPEED_TAB_NAME = Geschwindigkeit eingeben
|
SPEED_TAB_NAME = Geschwindigkeit eingeben
|
||||||
|
|
||||||
WATER_SIGHT_ON = §7Wassersicht: &eAktiviert
|
WATER_SIGHT_ON = §7Wassersicht: §eAktiviert
|
||||||
WATER_SIGHT_OFF = §7Wassersicht: &eDeaktiviert
|
WATER_SIGHT_OFF = §7Wassersicht: §eDeaktiviert
|
||||||
|
|
||||||
WORLDEDIT_WAND = WorldEdit Wand
|
WORLDEDIT_WAND = WorldEdit Wand
|
||||||
WORLDEDIT_LEFTCLICK = Left click: select pos #1
|
WORLDEDIT_LEFTCLICK = Left click: select pos #1
|
||||||
@ -1095,7 +1095,7 @@ SELECT_ITEM_CHOOSE_SELECTION = Auswahl auswählen
|
|||||||
SELECT_ITEM_NORMAL_EXTENSION = §eNormal
|
SELECT_ITEM_NORMAL_EXTENSION = §eNormal
|
||||||
SELECT_ITEM_EXTENDED_EXTENSION= §eAusgefahren
|
SELECT_ITEM_EXTENDED_EXTENSION= §eAusgefahren
|
||||||
SELECT_ITEM_SELECT= §eSelect
|
SELECT_ITEM_SELECT= §eSelect
|
||||||
SELECT_ITEM_AUSWAHL= §7Auswahl: §7
|
SELECT_ITEM_AUSWAHL= §7Auswahl: §7{0} {1}
|
||||||
SELECT_ITEM_RIGHT_CLICK=§7Rechtklick zum ändern
|
SELECT_ITEM_RIGHT_CLICK=§7Rechtklick zum ändern
|
||||||
SELECT_ITEM_BAURAHMEN=§eBaurahmen
|
SELECT_ITEM_BAURAHMEN=§eBaurahmen
|
||||||
SELECT_ITEM_BAUPLATTFORM=§eBauplattform
|
SELECT_ITEM_BAUPLATTFORM=§eBauplattform
|
||||||
|
@ -66,7 +66,7 @@ public class SelectBauGuiItem extends BauGuiItem {
|
|||||||
@Override
|
@Override
|
||||||
public ItemStack getItem(Player player) {
|
public ItemStack getItem(Player player) {
|
||||||
LastSelect last = LAST_SELECT_MAP.getOrDefault(player, new LastSelect(RegionType.BUILD, RegionExtensionType.NORMAL));
|
LastSelect last = LAST_SELECT_MAP.getOrDefault(player, new LastSelect(RegionType.BUILD, RegionExtensionType.NORMAL));
|
||||||
return new SWItem(Material.SCAFFOLDING, BauSystem.MESSAGE.parse("SELECT_ITEM_SELECT", player), Arrays.asList(BauSystem.MESSAGE.parse("SELECT_ITEM_AUSWAHL", player) + last.toString(), BauSystem.MESSAGE.parse("SELECT_ITEM_RIGHT_CLICK", player)), false, clickType -> {
|
return new SWItem(Material.SCAFFOLDING, BauSystem.MESSAGE.parse("SELECT_ITEM_SELECT", player), Arrays.asList(BauSystem.MESSAGE.parse("SELECT_ITEM_AUSWAHL", player, BauSystem.MESSAGE.parse(last.type.getChatValue(), player), last.extensionType.name()), BauSystem.MESSAGE.parse("SELECT_ITEM_RIGHT_CLICK", player)), false, clickType -> {
|
||||||
}).getItemStack();
|
}).getItemStack();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren