Translatable #62
@ -1076,6 +1076,10 @@ SPEED_TAB_NAME = Geschwindigkeit eingeben
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WATER_SIGHT_ON = §7Wassersicht: &eAktiviert
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WATER_SIGHT_ON = §7Wassersicht: &eAktiviert
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WATER_SIGHT_OFF = §7Wassersicht: &eDeaktiviert
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WATER_SIGHT_OFF = §7Wassersicht: &eDeaktiviert
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WORLDEDIT_WAND = WorldEdit Wand
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WORLDEDIT_LEFTCLICK = Left click: select pos #1
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WORLDEDIT_RIGHTCLICK = Right click: select pos #2
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TNT_CLICK_HEADER = §8---=== §eTNT §8===---
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TNT_CLICK_HEADER = §8---=== §eTNT §8===---
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TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
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TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
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TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
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TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.features.util.items;
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package de.steamwar.bausystem.features.util.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.Linked;
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@ -45,7 +46,7 @@ public class WorldEditBauGuiItem extends BauGuiItem {
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@Override
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@Override
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public ItemStack getItem(Player player) {
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public ItemStack getItem(Player player) {
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return new SWItem(Material.WOODEN_AXE, "WorldEdit Wand", Arrays.asList("Left click: select pos #1", "Right click: select pos #2"), false, clickType -> {
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return new SWItem(Material.WOODEN_AXE, BauSystem.MESSAGE.parse("WORLDEDIT_WAND", player), Arrays.asList(BauSystem.MESSAGE.parse("WORLDEDIT_LEFTCLICK", player), BauSystem.MESSAGE.parse("WORLDEDIT_RIGHTCLICK", player)), false, clickType -> {
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}).getItemStack();
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}).getItemStack();
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}
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}
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