Translatable #62
@ -866,6 +866,8 @@ OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleportiere dich zum Spawn
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# DebugStick
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# DebugStick
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DEBUG-STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
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DEBUG-STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
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DEBUG-STICK_NAME=§eDEBUGSTICK
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DEBUG-STICK_NAME=§eDEBUGSTICK
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#Skull Gui
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ANVIL-INV_NAME="Spieler namen"
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# StructureVoid
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# StructureVoid
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STRUCTURE-VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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STRUCTURE-VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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# NightVision
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# NightVision
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.features.util.items;
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package de.steamwar.bausystem.features.util.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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@ -46,7 +47,7 @@ public class SkullBauGuiItem extends BauGuiItem {
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@Override
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@Override
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public boolean click(ClickType click, Player p) {
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public boolean click(ClickType click, Player p) {
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p.closeInventory();
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p.closeInventory();
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SWAnvilInv inv = new SWAnvilInv(p, "Spieler namen");
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SWAnvilInv inv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("ANVIL-INV_NAME",p));
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inv.setItem(Material.NAME_TAG);
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inv.setItem(Material.NAME_TAG);
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inv.setCallback(s -> p.performCommand("skull " + s));
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inv.setCallback(s -> p.performCommand("skull " + s));
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inv.open();
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inv.open();
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