Translatable #62
@ -607,7 +607,20 @@ BLOCK_COUNTER_ENABLE = §7BlockCounter angemacht
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BLOCK_COUNTER_DISABLE = §7BlockCounter ausgemacht
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BLOCK_COUNTER_DISABLE = §7BlockCounter ausgemacht
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# DepthCounter
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# DepthCounter
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DEPTH_COUNTER_COMMAND_ENABLE_HELP = §8/§edepthcounter enable §8- §7Aktiviere den Tiefenzähler
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DEPTH_COUNTER_COMMAND_DISABLE_HELP = §8/§edepthcounter disable §8- §7Deaktiviere den Tiefenzähler
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DEPTH_COUNTER_COMMAND_INFO_HELP = §8/§edepthcounter info §8- §7Zähle aktive Zählmodi auf
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DEPTH_COUNTER_COMMAND_TOGGLE_HELP = §8/§edepthcounter toggle §8<§7CountMode§8> §8- §7Stelle einzelne Zählmodi ein
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DEPTH_COUNTER_ENABLE_MESSAGE = §7Du hast den Tiefenzähler aktiviert.
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DEPTH_COUNTER_DISABLE_MESSAGE = §7Du hast den Tiefenzähler deaktiviert.
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DEPTH_COUNTER_ACTIVE_MESSAGE = §7Aktive Zählmodi: §e{0}§8.
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DEPTH_COUNTER_MESSAGE = §7Schaden §8> §7
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DEPTH_COUNTER_HIGHLIGHT = §e
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DEPTH_COUNTER_SEPARATOR = §7 §7
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DEPTH_COUNTER_X = X: {0}
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DEPTH_COUNTER_Y = Y: {0}
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DEPTH_COUNTER_Z = Z: {0}
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DEPTH_COUNTER_TNT = §7TNT§8: §e{0}
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# TPSLimit
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# TPSLimit
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TICK_STEP_HELP = §8/§etick step §8<§7Ticks§8> §8- §7Spule n Ticks vor
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TICK_STEP_HELP = §8/§etick step §8<§7Ticks§8> §8- §7Spule n Ticks vor
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@ -20,7 +20,6 @@
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package de.steamwar.bausystem.features.testblock.depthcounter;
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package de.steamwar.bausystem.features.testblock.depthcounter;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.configplayer.Config;
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import de.steamwar.bausystem.configplayer.Config;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.Region;
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import lombok.experimental.UtilityClass;
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import lombok.experimental.UtilityClass;
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@ -105,8 +104,6 @@ public class DepthCounter {
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return null;
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return null;
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}
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}
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final StringBuilder result = new StringBuilder(BauSystem.PREFIX).append("Schaden ").append(ColorConfig.OTHER).append("> ").append(ColorConfig.BASE);
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final Set<Integer> dimensions = new HashSet<>();
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final Set<Integer> dimensions = new HashSet<>();
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if (xActive) {
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if (xActive) {
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dimensions.add(x);
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dimensions.add(x);
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@ -120,31 +117,26 @@ public class DepthCounter {
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int max = getMax(dimensions);
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int max = getMax(dimensions);
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StringBuilder st = new StringBuilder();
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if (xActive) {
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if (xActive) {
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if (x == max) {
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st.append(x == max ? BauSystem.MESSAGE.parse("DEPTH_COUNTER_HIGHLIGHT", player) : "")
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result.append(ColorConfig.HIGHLIGHT).append("X: ").append(x).append(ColorConfig.BASE).append(" ");
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.append(BauSystem.MESSAGE.parse("DEPTH_COUNTER_X", player, x))
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} else {
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.append(BauSystem.MESSAGE.parse("DEPTH_COUNTER_SEPARATOR", player));
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result.append("X: ").append(x).append(" ");
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}
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}
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}
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if (yActive) {
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if (yActive) {
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if (y == max) {
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st.append(y == max ? BauSystem.MESSAGE.parse("DEPTH_COUNTER_HIGHLIGHT", player) : "")
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result.append(ColorConfig.HIGHLIGHT).append("Y: ").append(y).append(ColorConfig.BASE).append(" ");
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.append(BauSystem.MESSAGE.parse("DEPTH_COUNTER_Y", player, y))
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} else {
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.append(BauSystem.MESSAGE.parse("DEPTH_COUNTER_SEPARATOR", player));
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result.append("Y: ").append(y).append(" ");
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}
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}
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}
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if (zActive) {
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if (zActive) {
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if (z == max) {
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st.append(z == max ? BauSystem.MESSAGE.parse("DEPTH_COUNTER_HIGHLIGHT", player) : "")
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result.append(ColorConfig.HIGHLIGHT).append("Z: ").append(z).append(ColorConfig.BASE).append(" ");
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.append(BauSystem.MESSAGE.parse("DEPTH_COUNTER_Z", player, z))
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} else {
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.append(BauSystem.MESSAGE.parse("DEPTH_COUNTER_SEPARATOR", player));
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result.append("Z: ").append(z).append(" ");
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}
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}
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}
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result.append(ColorConfig.BASE).append("TNT").append(ColorConfig.OTHER).append(": ").append(ColorConfig.HIGHLIGHT).append(tntCount);
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st.append(BauSystem.MESSAGE.parse("DEPTH_COUNTER_TNT", player, tntCount));
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return result.toString();
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return BauSystem.MESSAGE.parse("DEPTH_COUNTER_MESSAGE", player, st.toString());
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}
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}
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}
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}
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@ -26,7 +26,6 @@ import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommand;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@Linked(LinkageType.COMMAND)
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@Linked(LinkageType.COMMAND)
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public class DepthCounterCommand extends SWCommand {
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public class DepthCounterCommand extends SWCommand {
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@ -34,35 +33,27 @@ public class DepthCounterCommand extends SWCommand {
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super("depthcounter", "depthcount", "dcounter", "dcount");
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super("depthcounter", "depthcount", "dcounter", "dcount");
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}
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}
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@Register
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@Register(value = "toggle", description = "DEPTH_COUNTER_COMMAND_TOGGLE_HELP")
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public void genericHelp(Player p, String... args) {
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "depthcounter enable" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Aktiviere den Tiefenzähler");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "depthcounter disable" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Deaktiviere den Tiefenzähler");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "depthcounter info" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Zähle aktive Zählmodi auf");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "depthcounter toggle " + ColorConfig.OTHER + "<" + ColorConfig.BASE + "CountMode" + ColorConfig.OTHER + ">" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Stelle einzelne Zählmodi ein");
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}
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@Register("toggle")
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public void toggleCommand(Player p, CountMode countMode) {
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public void toggleCommand(Player p, CountMode countMode) {
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DepthCounter.toggleMode(p, countMode);
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DepthCounter.toggleMode(p, countMode);
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p.sendMessage(BauSystem.PREFIX + "Aktive Zählmodi: " + ColorConfig.HIGHLIGHT + DepthCounter.getModes(p) + ColorConfig.BASE + ".");
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p.sendMessage(BauSystem.PREFIX + "Aktive Zählmodi: " + ColorConfig.HIGHLIGHT + DepthCounter.getModes(p) + ColorConfig.BASE + ".");
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}
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}
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@Register("enable")
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@Register(value = "enable", description = "DEPTH_COUNTER_COMMAND_ENABLE_HELP")
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public void enableCommand(Player p) {
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public void enableCommand(Player p) {
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DepthCounter.setModes(p, CountMode.ALL());
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DepthCounter.setModes(p, CountMode.ALL());
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p.sendMessage(BauSystem.PREFIX + "Du hast den Tiefenzähler aktiviert.");
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BauSystem.MESSAGE.send("DEPTH_COUNTER_ENABLE_MESSAGE", p);
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p.sendMessage(BauSystem.PREFIX + "Aktive Zählmodi: " + ColorConfig.HIGHLIGHT + DepthCounter.getModes(p) + ColorConfig.BASE + ".");
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BauSystem.MESSAGE.send("DEPTH_COUNTER_ACTIVE_MESSAGE", p, DepthCounter.getModes(p).toString());
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}
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}
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@Register("disable")
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@Register(value = "disable", description = "DEPTH_COUNTER_COMMAND_DISABLE_HELP")
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public void disableCommand(Player p) {
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public void disableCommand(Player p) {
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DepthCounter.removePlayer(p);
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DepthCounter.removePlayer(p);
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p.sendMessage(BauSystem.PREFIX + "Du hast den Tiefenzähler deaktiviert.");
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BauSystem.MESSAGE.send("DEPTH_COUNTER_DISABLE_MESSAGE", p);
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}
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}
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@Register("info")
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@Register(value = "info", description = "DEPTH_COUNTER_COMMAND_INFO_HELP")
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public void infoCommand(Player p) {
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public void infoCommand(Player p) {
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p.sendMessage(BauSystem.PREFIX + "Aktive Zählmodi: " + ColorConfig.HIGHLIGHT + DepthCounter.getModes(p) + ColorConfig.BASE + ".");
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BauSystem.MESSAGE.send("DEPTH_COUNTER_ACTIVE_MESSAGE", p, DepthCounter.getModes(p).toString());
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}
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}
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}
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}
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@ -19,7 +19,6 @@
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package de.steamwar.bausystem.features.util;
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.Linked;
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@ -39,5 +38,4 @@ public class DebugStickCommand extends SWCommand {
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public void genericCommand(Player p) {
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public void genericCommand(Player p) {
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SWUtils.giveItemToPlayer(p, new ItemStack(Material.DEBUG_STICK));
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SWUtils.giveItemToPlayer(p, new ItemStack(Material.DEBUG_STICK));
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}
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}
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}
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}
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