Translatable #62
@ -19,7 +19,6 @@
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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@ -33,18 +32,9 @@ public class StructureVoidCommand extends SWCommand {
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public StructureVoidCommand() {
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super("structureVoid", "structure", "void", "structurevoid");
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setMessage(BauSystem.MESSAGE);
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}
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/*
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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BauSystem.MESSAGE.send("COMMAND_HELP_HEAD", p, "structureVoid");
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BauSystem.MESSAGE.send("STRUCTURE-VOID_COMMAND_HELP", p);
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}
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*/
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@Register(description = "STRUCTURE-VOID_COMMAND_HELP")
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@Register(description = "STRUCTURE_VOID_COMMAND_HELP")
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public void genericCommand(Player p) {
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SWUtils.giveItemToPlayer(p, new ItemStack(Material.STRUCTURE_VOID, 1));
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}
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@ -19,11 +19,11 @@
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import net.md_5.bungee.api.ChatMessageType;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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@ -35,19 +35,14 @@ public class WaterVisionCommand extends SWCommand {
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super("watervision", "wv");
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}
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@Register(help = true)
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public void help(final Player p, final String... args) {
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "watervision " + ColorConfig.OTHER + "-" + ColorConfig.BASE + " Schalte Watervision an oder aus.");
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}
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@Register
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@Register(description = "WATER_VISION_HELP")
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public void genericCommand(Player p) {
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if (p.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
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p.removePotionEffect(PotionEffectType.WATER_BREATHING);
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SWUtils.sendToActionbar(p, ColorConfig.HIGHLIGHT + "Wassersicht deaktiviert");
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return;
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}
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p.addPotionEffect(new PotionEffect(PotionEffectType.WATER_BREATHING, 1000000, 255, false, false));
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SWUtils.sendToActionbar(p, ColorConfig.HIGHLIGHT + "Wassersicht aktiviert");
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}
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if (p.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
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p.removePotionEffect(PotionEffectType.WATER_BREATHING);
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BauSystem.MESSAGE.sendPrefixless("WATER_VISION_DISABLE", p, ChatMessageType.ACTION_BAR);
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return;
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}
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p.addPotionEffect(new PotionEffect(PotionEffectType.WATER_BREATHING, 1000000, 255, false, false));
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BauSystem.MESSAGE.sendPrefixless("WATER_VISION_ENABLE", p, ChatMessageType.ACTION_BAR);
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}
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}
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@ -37,9 +37,8 @@ public class WorldEditListener implements Listener {
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if (!isWorldEditCommand(e.getMessage().split(" ")[0])) return;
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Player p = e.getPlayer();
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if (!Permission.hasPermission(p, Permission.WORLDEDIT)) {
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p.sendMessage(BauSystem.PREFIX + "§cDu darfst hier kein WorldEdit benutzen");
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BauSystem.MESSAGE.send("WORLD_EDIT_NO_PERMS", p);
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e.setCancelled(true);
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}
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}
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