Translatable #62
@ -851,13 +851,17 @@ OTHER_TPS_SINGLE = §8TPS: §e{0}
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OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleportiere dich zum Spawn
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OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleportiere dich zum Spawn
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# DebugStick
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# DebugStick
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DEBUG-STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
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DEBUG-STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
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DEBUG-STICK_NAME=&eDEBUGSTICK
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DEBUG-STICK=&eDEBUGSTICK
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# StructureVoid
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# StructureVoid
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STRUCTURE-VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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STRUCTURE-VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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# NightVision
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# NightVision
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NIGHT-VISION_COMMAND_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder aus.
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NIGHT-VISION_COMMAND_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder aus.
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NIGHT-VISION_OFF=§eNightvision deaktiviert
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NIGHT-VISION_OFF=§eNightvision deaktiviert
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NIGHT-VISION_ON=§eNightvision aktiviert
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NIGHT-VISION_ON=§eNightvision aktiviert
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#Navigation Wand
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NAVIGATION-WAND=&eNavigation Wand
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NAVIGATION-WAND_LEFT_CLICK="&eLeft click: jump to location"
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NAVIGATION-WAND_RIGHT_CLICK="&eRight click: pass through walls"
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# Material
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# Material
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MATERIAL_INV_NAME=§eMaterial {0}/{1}
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MATERIAL_INV_NAME=§eMaterial {0}/{1}
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MATERIAL_SEARCH=§eSuchen
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MATERIAL_SEARCH=§eSuchen
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.features.util.items;
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package de.steamwar.bausystem.features.util.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.Linked;
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@ -38,19 +39,16 @@ public class NavWandBauGuiItem extends BauGuiItem {
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super(27);
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super(27);
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}
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}
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@Override
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@Override public Permission permission() {
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public Permission permission() {
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return Permission.WORLDEDIT;
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return Permission.WORLDEDIT;
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}
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}
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@Override
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@Override public ItemStack getItem(Player player) {
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public ItemStack getItem(Player player) {
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return new SWItem(Material.COMPASS, BauSystem.MESSAGE.parse("NAVIGATION-WAND", player), Arrays.asList(BauSystem.MESSAGE.parse("NAVIGATION-WAND_LEFT_CLICK", player), BauSystem.MESSAGE.parse("NAVIGATION-WAND_RIGHT_CLICK", player)), false, clickType -> {
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return new SWItem(Material.COMPASS, "Navigation Wand", Arrays.asList("Left click: jump to location", "Right click: pass through walls"), false, clickType -> {
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}).getItemStack();
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}).getItemStack();
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}
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}
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@Override
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@Override public boolean click(ClickType click, Player p) {
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public boolean click(ClickType click, Player p) {
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p.performCommand("/wand -n");
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p.performCommand("/wand -n");
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p.closeInventory();
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p.closeInventory();
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return false;
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return false;
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