Translatable #62
@ -868,7 +868,7 @@ OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleportiere dich zum Spawn
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DEBUG-STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
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DEBUG-STICK_NAME=§eDEBUGSTICK
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#Skull Gui
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ANVIL-INV_NAME="Spieler namen"
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ANVIL-INV_NAME=Spieler name"
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# StructureVoid
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STRUCTURE-VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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# NightVision
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@ -1069,6 +1069,9 @@ SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Setzte dei
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SPEED_CURRENT = §7Aktuelle geschwindigkeit§8: §e{0}
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SPEED_TOO_SMALL = §c{0} ist zu klein
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SPEED_TOO_HIGH = §c{0} ist zu hoch
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SPEED_ITEM = §eGeschwindigkeit
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SPEED_ITEM_LORE = §7Aktuell: §e
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SPEED_TAB_NAME = Geschwindigkeit eingeben
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TNT_CLICK_HEADER = §8---=== §eTNT §8===---
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TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.features.util.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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@ -42,14 +43,14 @@ public class SpeedBauGuiItem extends BauGuiItem {
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@Override
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public ItemStack getItem(Player player) {
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return new SWItem(Material.SUGAR, ColorConfig.HIGHLIGHT + "Geschwindigkeit", Arrays.asList(ColorConfig.BASE + "Aktuell: " + ColorConfig.HIGHLIGHT + player.getFlySpeed() * 10f), false, clickType -> {
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return new SWItem(Material.SUGAR, BauSystem.MESSAGE.parse("SPEED_ITEM", player), Arrays.asList(BauSystem.MESSAGE.parse("SPEED_ITEM_LORE", player) + player.getFlySpeed() * 10f), false, clickType -> {
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}).getItemStack();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.closeInventory();
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SWAnvilInv inv = new SWAnvilInv(p, "Geschwindigkeit eingeben");
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SWAnvilInv inv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("SPEED_TAB_NAME", p));
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inv.setItem(Material.SUGAR);
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inv.setCallback(s -> p.performCommand("speed " + s));
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inv.open();
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