Translatable #62
@ -1053,6 +1053,9 @@ PANZERN_PROGRESS = §e{0} §7Blöcke übrig, §e{1} §7Blöcke pro Sekunde, §e{
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PANZERN_DONE = §aZuende gepanzert
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# UTILS
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SKULL_HELP = §8/§eskull §8[§eSpieler§8] §8-§7 Gibt einen SpielerKopf
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SKULL_ITEM = §e{0}§8s Kopf
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SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Setzte deine Flug- und Laufgeschindigkeit.
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SPEED_CURRENT = §7Aktuelle geschwindigkeit§8: §e{0}
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SPEED_TOO_SMALL = §c{0} ist zu klein
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@ -19,16 +19,22 @@
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.TypeMapper;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.SkullMeta;
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import java.util.List;
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import java.util.stream.Collectors;
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@Linked(LinkageType.COMMAND)
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public class SkullCommand extends SWCommand {
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@ -36,18 +42,28 @@ public class SkullCommand extends SWCommand {
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super("skull", "head");
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}
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "skull " + ColorConfig.OTHER + "[" + ColorConfig.HIGHLIGHT + "Spieler" + ColorConfig.OTHER + "] - " + ColorConfig.BASE + "Gibt einen SpielerKopf");
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}
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@Register
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public void giveCommand(Player p, String skull) {
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@Register(description = "SKULL_HELP")
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public void giveCommand(Player p, @Mapper("player") String skull) {
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ItemStack is = SWItem.getPlayerSkull(skull).getItemStack();
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SkullMeta sm = (SkullMeta) is.getItemMeta();
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assert sm != null;
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sm.setDisplayName(ColorConfig.HIGHLIGHT + skull + ColorConfig.OTHER + "s Kopf");
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sm.setDisplayName(BauSystem.MESSAGE.parse("SKULL_ITEM", p, skull));
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is.setItemMeta(sm);
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SWUtils.giveItemToPlayer(p, is);
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}
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@Mapper(value = "player", local = true)
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public TypeMapper<String> typeMapper() {
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return new TypeMapper<String>() {
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@Override
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public String map(CommandSender commandSender, String[] previousArguments, String s) {
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return s;
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}
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@Override
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public List<String> tabCompletes(CommandSender commandSender, String[] strings, String s) {
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return Bukkit.getOnlinePlayers().stream().map(Player::getName).collect(Collectors.toList());
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}
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};
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}
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}
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