Translatable #62
@ -1061,6 +1061,10 @@ TNT_CLICK_VELOCITY_X = §7Velocity §eX§8: §e{0}
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TNT_CLICK_VELOCITY_Y = §7Velocity §eY§8: §e{0}
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TNT_CLICK_VELOCITY_Z = §7Velocity §eZ§8: §e{0}
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#Select Util
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CHOOSE_EXTENSION ="Extension auswählen"
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CHOOSE_SELECTION ="Auswahl auswählen"
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# Warp
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WARP_DISALLOWED = §cDu darfst hier nicht das Warp System nutzen
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WARP_LOC_X = §7X§8: §e{0}
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.features.util.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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@ -51,7 +52,7 @@ public class SelectBauGuiItem extends BauGuiItem {
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private static void selectExtension(Player p, RegionType type) {
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p.closeInventory();
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SWInventory inv = new SWInventory(p, 9, "Extension auswählen");
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SWInventory inv = new SWInventory(p, 9, BauSystem.MESSAGE.parse("CHOOSE_EXTENSION", p));
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inv.setItem(2, new SWItem(Material.END_STONE, ColorConfig.HIGHLIGHT + "Normal", clickType -> selectFinish(p, type, RegionExtensionType.NORMAL)));
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inv.setItem(6, new SWItem(Material.PISTON, ColorConfig.HIGHLIGHT + "Ausfahrmaße", clickType -> selectFinish(p, type, RegionExtensionType.EXTENSION)));
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inv.open();
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@ -74,7 +75,7 @@ public class SelectBauGuiItem extends BauGuiItem {
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public boolean click(ClickType click, Player p) {
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if (click == ClickType.RIGHT) {
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p.closeInventory();
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SWInventory inv = new SWInventory(p, 9, "Auswahl auswählen");
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SWInventory inv = new SWInventory(p, 9, BauSystem.MESSAGE.parse("CHOOSE_SELECTION", p));
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inv.setItem(2, new SWItem(Material.REDSTONE_BLOCK, ColorConfig.HIGHLIGHT + "Baurahmen", clickType -> selectExtension(p, RegionType.BUILD)));
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inv.setItem(4, new SWItem(Material.LECTERN, ColorConfig.HIGHLIGHT + "Bauplattform", clickType -> selectFinish(p, RegionType.NORMAL, RegionExtensionType.NORMAL)));
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inv.setItem(6, new SWItem(Material.END_STONE, ColorConfig.HIGHLIGHT + "Testblock", clickType -> selectExtension(p, RegionType.TESTBLOCK)));
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