Translatable #62
@ -1065,6 +1065,9 @@ SPEED_ITEM = §eGeschwindigkeit
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SPEED_ITEM_LORE = §7Aktuell: §e
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SPEED_ITEM_LORE = §7Aktuell: §e
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SPEED_TAB_NAME = Geschwindigkeit eingeben
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SPEED_TAB_NAME = Geschwindigkeit eingeben
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WATER_SIGHT_ON = §7Wassersicht: &eAktiviert
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WATER_SIGHT_OFF = §7Wassersicht: &eDeaktiviert
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TNT_CLICK_HEADER = §8---=== §eTNT §8===---
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TNT_CLICK_HEADER = §8---=== §eTNT §8===---
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TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
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TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
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TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
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TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.features.util.items;
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package de.steamwar.bausystem.features.util.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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@ -41,9 +42,9 @@ public class WaterVisionBauGuiItem extends BauGuiItem {
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@Override
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@Override
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public ItemStack getItem(Player player) {
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public ItemStack getItem(Player player) {
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if (player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
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if (player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
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return new SWItem(Material.WATER_BUCKET, ColorConfig.BASE + "Wassersicht: " + ColorConfig.HIGHLIGHT + "Aktiviert").getItemStack();
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return new SWItem(Material.WATER_BUCKET, BauSystem.MESSAGE.parse("WATER_SIGHT_ON", player)).getItemStack();
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} else {
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} else {
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return new SWItem(Material.BUCKET, ColorConfig.BASE + "Wassersicht: " + ColorConfig.HIGHLIGHT + "Deaktiviert").getItemStack();
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return new SWItem(Material.BUCKET, BauSystem.MESSAGE.parse("WATER_SIGHT_OFF", player)).getItemStack();
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}
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}
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}
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}
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