Schemnodes #56
@ -883,6 +883,7 @@ REGION_TNT_BUILD=§cEine Explosion hätte Blöcke im Baubereich zerstört
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# Team
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# Team
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LOCK_SCHEM_NO_USER=§7Dieser Spieler existiert nicht!
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LOCK_SCHEM_NO_USER=§7Dieser Spieler existiert nicht!
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LOCK_SCHEM_NO_SCHEM=§7Dieser Spieler besitzt keine Schematic mit diesem Namen!
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LOCK_SCHEM_NO_SCHEM=§7Dieser Spieler besitzt keine Schematic mit diesem Namen!
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LOCK_SCHEM_DIR=§7Die angegebene Schematic ist ein Ordner
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LOCK_SCHEM_LOCKED=§e{0} §7von §e{1} §7wurde von §e{2} §7auf §eNORMAL §7zurück gesetz. §f§lGrund: §f{3}
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LOCK_SCHEM_LOCKED=§e{0} §7von §e{1} §7wurde von §e{2} §7auf §eNORMAL §7zurück gesetz. §f§lGrund: §f{3}
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LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] [§7Grund§8] - §7Sperre eine Schematic
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LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] [§7Grund§8] - §7Sperre eine Schematic
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AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 5 Minuten nichts passiert.
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AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 5 Minuten nichts passiert.
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@ -21,26 +21,24 @@ package de.steamwar.bausystem.features.region.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.features.region.ResetCommand;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.LinkedInstance;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import de.steamwar.inventory.SchematicSelector;
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import de.steamwar.inventory.SchematicSelector;
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import de.steamwar.sql.SchematicNode;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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@Linked(LinkageType.BAU_GUI_ITEM)
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class ResetBauGuiItem extends BauGuiItem {
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public class ResetBauGuiItem extends BauGuiItem {
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@LinkedInstance
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private ResetCommand resetCommand;
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public ResetBauGuiItem() {
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public ResetBauGuiItem() {
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super(6);
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super(6);
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}
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}
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@ -54,11 +52,11 @@ public class ResetBauGuiItem extends BauGuiItem {
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public boolean click(ClickType click, Player p) {
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public boolean click(ClickType click, Player p) {
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if (click == ClickType.LEFT) {
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if (click == ClickType.LEFT) {
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p.closeInventory();
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p.closeInventory();
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p.performCommand("reset");
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resetCommand.genericResetCommand(p);
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} else {
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} else {
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SchematicSelector selector = new SchematicSelector(p, SchematicSelector.selectSchematic(), node -> {
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SchematicSelector selector = new SchematicSelector(p, SchematicSelector.selectSchematic(), node -> {
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p.closeInventory();
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p.closeInventory();
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p.performCommand("reset " + node.generateBreadcrumbs(SteamwarUser.get(p.getUniqueId())));
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resetCommand.schematicResetCommand(p, node);
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});
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});
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selector.open();
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selector.open();
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Chaoscaot markierte diese Unterhaltung als gelöst
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}
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}
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@ -21,12 +21,13 @@ package de.steamwar.bausystem.features.region.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.features.region.TestblockCommand;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.LinkedInstance;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SchematicSelector;
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import de.steamwar.inventory.SchematicSelector;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.event.inventory.ClickType;
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@ -35,6 +36,9 @@ import org.bukkit.inventory.ItemStack;
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@Linked(LinkageType.BAU_GUI_ITEM)
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class TestblockBauGuiItem extends BauGuiItem {
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public class TestblockBauGuiItem extends BauGuiItem {
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@LinkedInstance
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private TestblockCommand testblockCommand;
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public TestblockBauGuiItem() {
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public TestblockBauGuiItem() {
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super(5);
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super(5);
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}
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}
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@ -48,11 +52,11 @@ public class TestblockBauGuiItem extends BauGuiItem {
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public boolean click(ClickType click, Player p) {
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public boolean click(ClickType click, Player p) {
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if (click == ClickType.LEFT) {
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if (click == ClickType.LEFT) {
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p.closeInventory();
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p.closeInventory();
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p.performCommand("testblock");
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testblockCommand.genericTestblockCommand(p);
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} else {
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} else {
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SchematicSelector selector = new SchematicSelector(p, SchematicSelector.selectSchematic(), node -> {
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SchematicSelector selector = new SchematicSelector(p, SchematicSelector.selectSchematic(), node -> {
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p.closeInventory();
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p.closeInventory();
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p.performCommand("testblock " + node.generateBreadcrumbs(SteamwarUser.get(p.getUniqueId())));
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testblockCommand.schematicTestblockCommand(p, node);
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});
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});
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selector.open();
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selector.open();
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}
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}
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@ -68,9 +68,13 @@ public class LockSchemCommand extends SWCommand {
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BauSystem.MESSAGE.send("LOCK_SCHEM_NO_USER", p);
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BauSystem.MESSAGE.send("LOCK_SCHEM_NO_USER", p);
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return;
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return;
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}
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}
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Schematic schematic = Schematic.getSchemFromDB(schematicName, schemOwner.getUUID());
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SchematicNode schematic = SchematicNode.getNodeFromPath(schemOwner, schematicName);
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if (schematic == null) {
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if (schematic == null) {
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BauSystem.MESSAGE.send("LOCK_SCHEM_NO_SCHEM", p);
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BauSystem.MESSAGE.send("LOCK_SCHEM_DIR", p);
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return;
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}
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if(schematic.isDir()) {
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return;
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return;
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}
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}
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@ -79,9 +83,9 @@ public class LockSchemCommand extends SWCommand {
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builder.append(s).append(" ");
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builder.append(s).append(" ");
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}
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}
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BauSystem.MESSAGE.send("LOCK_SCHEM_LOCKED", p, schematic.getSchemName(), schemOwner.getUserName(), schematic.getSchemType().name(), builder.toString());
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BauSystem.MESSAGE.send("LOCK_SCHEM_LOCKED", p, schematic.getName(), schemOwner.getUserName(), schematic.getSchemtype().name(), builder.toString());
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schematic.setSchemType(SchematicType.Normal);
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schematic.setSchemtype(SchematicType.Normal);
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new CheckedSchematic(schematic.getSchemName(), schematic.getSchemOwner(), steamwarUser.getId(), Timestamp.from(Instant.now()), Timestamp.from(Instant.now()), builder.toString());
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new CheckedSchematic(schematic.getName(), schematic.getOwner(), steamwarUser.getId(), Timestamp.from(Instant.now()), Timestamp.from(Instant.now()), builder.toString());
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}
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}
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private void sendHelp(Player player) {
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private void sendHelp(Player player) {
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In neuem Issue referenzieren
Einen Benutzer sperren
Das ist eine extrem unsaubere Lösung. Bitte nach Möglichkeit direkt die richtige Funktion aufrufen, anstatt hier einen neuen Command zu spawnen.