Add /warp feature #55
@ -525,16 +525,13 @@ REGION_TNT_ON=§aTNT-Schaden aktiviert
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REGION_TNT_OFF=§cTNT-Schaden deaktiviert
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REGION_TNT_TB=§aTNT-Schaden außerhalb Baurahmen aktiviert
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REGION_TNT_BUILD=§cEine Explosion hätte Blöcke im Baubereich zerstört
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# Unsign Book
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UNSIGN_HELP_1=§8/§eunsign §8- §7Mache ein Buch beschreibbar
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# Team
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LOCK_SCHEM_NO_USER=§7Dieser Spieler existiert nicht!
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LOCK_SCHEM_NO_SCHEM=§7Dieser Spieler besitzt keine Schematic mit diesem Namen!
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LOCK_SCHEM_LOCKED=§e{0} §7von §e{1} §7wurde von §e{2} §7auf §eNORMAL §7zurück gesetz. §f§lGrund: §f{3}
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LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] [§7Grund§8] - §7Sperre eine Schematic
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AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 5 Minuten nichts passiert.
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AFK_WARNING_MESSAGE=§cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt
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@ -548,3 +545,31 @@ PANZERN_NO_PERM = §cDu darfst hier nicht das Panzern System verwenden
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PANZERN_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection
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PANZERN_PROGRESS = §e{0} §7Blöcke übrig, §e{1} §7Blöcke pro Sekunde, §e{2} §7Block Delta
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PANZERN_DONE = §aZuende gepanzert
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# Warp
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WARP_DISALLOWED = §cDu darfst hier nicht das Warp System nutzen
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WARP_LOC_X = §7X§8: §e{0}
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WARP_LOC_Y = §7Y§8: §e{0}
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WARP_LOC_Z = §7Z§8: §e{0}
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WARP_EXISTS=§7Der Warp mit dem namen §e{0} §7existiert bereits
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WARP_NAME_RESERVED=§7Du kannst nicht §c{0} §7als name für einen Warp nutzen
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WARP_CREATED=§7Der Warp §e{0} §7wurde erstellt
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WARP_DELETE_HOVER=§e{0} §7löschen
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WARP_DELETED=§e{0} §7wurde gelöcht
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WARP_TELEPORT_HOVER=§7Zu §e{0} §7teleportieren
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WARP_MATERIAL_CHOOSE=Material auswählen
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WARP_GUI_NAME=Warps
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WARP_GUI_NO=§cHier giebt es noch keine Warps
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WARP_GUI_DISTANCE=§7Distanz: §e{0} §7Blöcke
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WARP_GUI_LCLICK=§7Links klicken zum teleportieren
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WARP_GUI_RCLICK=§7Rechts klicken zum editieren
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WARP_LIST_PREVIOUS_PAGE=§eVorherige Seite
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WARP_LIST_PAGE=§e Seite ({0}/{1}) »»
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WARP_LIST_NEXT_PAGE=§eNächste Seite
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WARP_INFO_NAME=§7Name: §e{0}
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WARP_HELP_1=§8/§ewarp add §8[§7Name§8] - §7Erstelle einen neuen Warp Punkt
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WARP_HELP_2=§8/§ewarp §8[§7Name§8] - §7Teleportiere dich zu einen Warp-Punkt
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WARP_HELP_3=§8/§ewarp info §8[§7Name§8] - §7Infos zu einem Punkt
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WARP_HELP_4=§8/§ewarp delete §8[§7Name§8] - §7Lösche einen Warp
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WARP_HELP_5=§8/§ewarp gui - §7Öffne die Warp-GUI
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WARP_HELP_6=§8/§ewarp list - §7Liste alle Warp-Punkt auf
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59
BauSystem_Main/src/de/steamwar/bausystem/features/warp/Moon.java
Normale Datei
59
BauSystem_Main/src/de/steamwar/bausystem/features/warp/Moon.java
Normale Datei
@ -0,0 +1,59 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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||||
*
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* You should have received a copy of the GNU Affero General Public License
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||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.warp;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.inventory.SWItem;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.util.Vector;
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import java.util.concurrent.atomic.AtomicInteger;
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@UtilityClass
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public class Moon {
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public static void startMoon(Player player) {
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player.getInventory().setHelmet(new SWItem(Material.GLASS, "§3Atemkugel").getItemStack());
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AtomicInteger countDown = new AtomicInteger(5);
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), bukkitTask -> {
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if (countDown.get() == 0) {
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AtomicInteger iter = new AtomicInteger(1000);
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), bukkitTask1 -> {
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if (player.getLocation().getY() > 300 || iter.getAndDecrement() <= 0) {
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player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW_FALLING, 60 * 5 * 20, 1, false, false));
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bukkitTask1.cancel();
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} else {
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player.setVelocity(player.getVelocity().add(new Vector(0, 0.2, 0)));
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player.getWorld().spawnParticle(Particle.FLAME, player.getLocation(), 5);
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}
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}, 0, 1);
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bukkitTask.cancel();
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} else {
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player.sendMessage("§7Noch §e§l" + countDown.getAndDecrement() + " §7Sekunden!");
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}
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}, 0, 20);
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}
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}
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100
BauSystem_Main/src/de/steamwar/bausystem/features/warp/Warp.java
Normale Datei
100
BauSystem_Main/src/de/steamwar/bausystem/features/warp/Warp.java
Normale Datei
@ -0,0 +1,100 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.warp;
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import de.steamwar.bausystem.worlddata.WorldData;
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import lombok.Getter;
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import org.bukkit.*;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import yapion.hierarchy.types.YAPIONObject;
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import java.util.*;
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// TODO: Rewrite!
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@Getter
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public class Warp {
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private static Map<String, Warp> warpMap = new HashMap<>();
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private String name;
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private Location location;
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private Material mat;
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public Warp(String name, Player player) {
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this.name = name;
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this.location = player.getLocation();
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this.mat = Material.COMPASS;
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warpMap.put(name, this);
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}
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public Warp(String name, YAPIONObject object) {
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this.name = name;
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double x = object.getPlainValue("x");
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double y = object.getPlainValue("y");
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double z = object.getPlainValue("z");
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float yaw = object.getPlainValue("yaw");
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float pitch = object.getPlainValue("pitch");
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location = new Location(Bukkit.getWorlds().get(0), x, y, z, yaw, pitch);
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mat = Material.getMaterial(object.getPlainValue("material"));
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warpMap.put(name, this);
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}
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public YAPIONObject output() {
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YAPIONObject yapionObject = new YAPIONObject();
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yapionObject.add("x", location.getX());
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yapionObject.add("y", location.getY());
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yapionObject.add("z", location.getZ());
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yapionObject.add("yaw", location.getYaw());
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yapionObject.add("pitch", location.getPitch());
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yapionObject.add("material", mat.toString());
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return yapionObject;
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}
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public static Set<String> getWarpNames() {
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return warpMap.keySet();
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}
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public static List<Warp> getWarps() {
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return new ArrayList<>(warpMap.values());
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}
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public static Warp getWarp(String name) {
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return warpMap.get(name);
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}
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public void setMat(Material mat) {
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this.mat = mat;
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}
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public void setLocation(Location location) {
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this.location = location;
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}
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public void delete() {
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warpMap.remove(name);
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WorldData.getWarpData().remove(name);
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}
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public void teleport(Player player) {
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player.teleport(location, PlayerTeleportEvent.TeleportCause.PLUGIN);
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player.playSound(location, Sound.ENTITY_ENDERMAN_TELEPORT, SoundCategory.PLAYERS, 1, 1);
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}
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}
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201
BauSystem_Main/src/de/steamwar/bausystem/features/warp/WarpCommand.java
Normale Datei
201
BauSystem_Main/src/de/steamwar/bausystem/features/warp/WarpCommand.java
Normale Datei
@ -0,0 +1,201 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
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package de.steamwar.bausystem.features.warp;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.Disable;
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import de.steamwar.bausystem.linkage.Enable;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.worlddata.WorldData;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommandUtils;
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import de.steamwar.command.TypeMapper;
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import net.md_5.bungee.api.ChatColor;
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import net.md_5.bungee.api.chat.ClickEvent;
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import net.md_5.bungee.api.chat.ComponentBuilder;
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import net.md_5.bungee.api.chat.HoverEvent;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import yapion.hierarchy.types.YAPIONArray;
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import yapion.hierarchy.types.YAPIONObject;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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@Linked(LinkageType.COMMAND)
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@Linked(LinkageType.DISABLE_LINK)
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@Linked(LinkageType.ENABLE_LINK)
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public class WarpCommand extends SWCommand implements Disable, Enable {
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private static final String[] FORBIDDEN_NAMES = new String[]{
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"add", "create", "delete", "list", "info", "gui"
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};
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protected WarpCommand() {
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super("warp");
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}
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@ClassMapper(Warp.class)
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public static TypeMapper<Warp> getWarpMapper() {
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return SWCommandUtils.createMapper(Warp::getWarp, (commandSender, s) -> new ArrayList<>(Warp.getWarpNames()));
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}
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@Register(help = true)
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public void genericHelp(Player player, String... args) {
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if (args.length > 0 && args[0].equals("moon")) {
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Moon.startMoon(player);
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return;
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}
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BauSystem.MESSAGE.sendPrefixless("COMMAND_HELP_HEAD", player, "Warp");
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BauSystem.MESSAGE.sendPrefixless("WARP_HELP_1", player);
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BauSystem.MESSAGE.sendPrefixless("WARP_HELP_2", player);
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BauSystem.MESSAGE.sendPrefixless("WARP_HELP_3", player);
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BauSystem.MESSAGE.sendPrefixless("WARP_HELP_4", player);
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BauSystem.MESSAGE.sendPrefixless("WARP_HELP_5", player);
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BauSystem.MESSAGE.sendPrefixless("WARP_HELP_6", player);
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}
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@Register("add")
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@Register("create")
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public void addWarp(Player player, String name) {
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if (!permissionCheck(player)) return;
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for (String forbiddenName : FORBIDDEN_NAMES) {
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if (name.equalsIgnoreCase(forbiddenName)) {
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BauSystem.MESSAGE.send("WARP_NAME_RESERVED", player, name);
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return;
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}
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}
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if (Warp.getWarp(name) != null) {
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BauSystem.MESSAGE.send("WARP_EXISTS", player, name);
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return;
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}
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new Warp(name, player);
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BauSystem.MESSAGE.send("WARP_CREATED", player, name);
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}
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@Register
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public void tpWarp(Player player, Warp warp) {
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warp.teleport(player);
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}
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@Register("delete")
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public void deleteWarp(Player player, Warp warp) {
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if (permissionCheck(player)) return;
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warp.delete();
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BauSystem.MESSAGE.send("WARP_DELETED", player, warp.getName());
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}
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@Register("gui")
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public void gui(Player player) {
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WarpGui.openGui(player);
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}
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@Register("list")
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public void listWarps(Player player) {
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listWarps(player, 0);
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}
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|
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@Register("list")
|
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public void listWarps(Player player, int page) {
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List<Warp> warps = Warp.getWarps();
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int pageCount = (int) Math.ceil(warps.size() / 18d);
|
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for (int i = page * 18; i < warps.size() && i < (page + 1) * 18; i++) {
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Warp warp = warps.get(i);
|
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TextComponent component = new TextComponent();
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component.setText(warp.getName());
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component.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/warp " + warp.getName()));
|
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component.setColor(ChatColor.YELLOW);
|
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component.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, TextComponent.fromLegacyText(BauSystem.MESSAGE.parse("WARP_TELEPORT_HOVER", player, warp.getName()))));
|
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player.spigot().sendMessage(component);
|
||||
}
|
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|
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TextComponent beforePage = new TextComponent("««");
|
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if (page > 0) {
|
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beforePage.setColor(ChatColor.YELLOW);
|
||||
beforePage.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder(BauSystem.MESSAGE.parse("WARP_LIST_PREVIOUS_PAGE", player)).create()));
|
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beforePage.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/warp list " + (page - 1)));
|
||||
} else {
|
||||
beforePage.setColor(ChatColor.RED);
|
||||
}
|
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|
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TextComponent nextPage = new TextComponent(BauSystem.MESSAGE.parse("WARP_LIST_PAGE", player, page + 1, Math.max(pageCount, 1)));
|
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if (page < pageCount - 1) {
|
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nextPage.setColor(ChatColor.YELLOW);
|
||||
nextPage.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder(BauSystem.MESSAGE.parse("WARP_LIST_NEXT_PAGE", player)).create()));
|
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nextPage.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/warp list " + (page + 1)));
|
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} else {
|
||||
nextPage.setColor(ChatColor.RED);
|
||||
}
|
||||
|
||||
beforePage.addExtra(nextPage);
|
||||
player.spigot().sendMessage(beforePage);
|
||||
}
|
||||
|
||||
@Register("info")
|
||||
public void warpInfo(Player player, Warp warp) {
|
||||
BauSystem.MESSAGE.send("COMMAND_HELP_HEAD", player, warp.getName());
|
||||
BauSystem.MESSAGE.sendPrefixless("WARP_INFO_NAME", player, warp.getName());
|
||||
BauSystem.MESSAGE.sendPrefixless("WARP_LOC_X", player, warp.getLocation().getX());
|
||||
BauSystem.MESSAGE.sendPrefixless("WARP_LOC_Y", player, warp.getLocation().getY());
|
||||
BauSystem.MESSAGE.sendPrefixless("WARP_LOC_Z", player, warp.getLocation().getZ());
|
||||
BauSystem.MESSAGE.sendPrefixless("WARP_GUI_DISTANCE", player, warp.getLocation().distance(player.getLocation()));
|
||||
}
|
||||
|
||||
@SuppressWarnings("BooleanMethodIsAlwaysInverted")
|
||||
private boolean permissionCheck(Player player) {
|
||||
if (!Permission.hasPermission(player, Permission.WORLD)) {
|
||||
BauSystem.MESSAGE.send("WARP_DISALLOWED", player);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Linked(LinkageType.COMMAND)
|
||||
public static class WarpsLink extends SWCommand {
|
||||
|
||||
protected WarpsLink() {
|
||||
super("warps");
|
||||
}
|
||||
|
||||
@Register(help = true)
|
||||
public void genericCommand(Player player, String... args) {
|
||||
player.performCommand("warp list " + String.join(" ", args));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enable() {
|
||||
WorldData.getWarpData().forEach((name, yapionAnyType) -> {
|
||||
new Warp(name, (YAPIONObject) yapionAnyType);
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void disable() {
|
||||
YAPIONObject yapionObject = WorldData.getWarpData();
|
||||
for (Warp warp : Warp.getWarps()) {
|
||||
yapionObject.add(warp.getName(), warp.output());
|
||||
}
|
||||
}
|
||||
}
|
103
BauSystem_Main/src/de/steamwar/bausystem/features/warp/WarpGui.java
Normale Datei
103
BauSystem_Main/src/de/steamwar/bausystem/features/warp/WarpGui.java
Normale Datei
@ -0,0 +1,103 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.warp;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import de.steamwar.inventory.SWListInv;
|
||||
import lombok.experimental.UtilityClass;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
@UtilityClass
|
||||
public class WarpGui {
|
||||
|
||||
public static void openGui(Player player) {
|
||||
List<SWListInv.SWListEntry<Warp>> entries = new ArrayList<>();
|
||||
Warp.getWarps().forEach(warp -> entries.add(new SWListInv.SWListEntry<>(new SWItem(
|
||||
warp.getMat(),
|
||||
"§e" + warp.getName(),
|
||||
Arrays.asList(
|
||||
BauSystem.MESSAGE.parse("WARP_LOC_X", player, (int) warp.getLocation().getX()),
|
||||
BauSystem.MESSAGE.parse("WARP_LOC_Y", player, (int) warp.getLocation().getY()),
|
||||
BauSystem.MESSAGE.parse("WARP_LOC_Z", player, (int) warp.getLocation().getZ()),
|
||||
BauSystem.MESSAGE.parse("WARP_GUI_DISTANCE", player, (int) warp.getLocation().distance(player.getLocation())),
|
||||
"",
|
||||
BauSystem.MESSAGE.parse("WARP_GUI_LCLICK", player),
|
||||
BauSystem.MESSAGE.parse("WARP_GUI_RCLICK", player)
|
||||
),
|
||||
false,
|
||||
clickType -> {
|
||||
}
|
||||
), warp)));
|
||||
|
||||
SWListInv<Warp> inv = new SWListInv<>(player, BauSystem.MESSAGE.parse("WARP_GUI_NAME", player), false, entries, (clickType, warp) -> {
|
||||
if (clickType.isRightClick() && Permission.hasPermission(player, Permission.WORLD)) {
|
||||
openWarpGui(player, warp);
|
||||
} else {
|
||||
warp.teleport(player);
|
||||
}
|
||||
});
|
||||
|
||||
if (entries.isEmpty()) {
|
||||
inv.setItem(22, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("WARP_GUI_NO", player), clickType -> {
|
||||
}));
|
||||
}
|
||||
|
||||
inv.open();
|
||||
}
|
||||
|
||||
public static void openWarpGui(Player player, Warp warp) {
|
||||
SWInventory inv = new SWInventory(player, 9, warp.getName());
|
||||
inv.setItem(0, new SWItem(Material.ENDER_PEARL, BauSystem.MESSAGE.parse("WARP_TELEPORT_HOVER", player, warp.getName()), clickType -> {
|
||||
player.closeInventory();
|
||||
warp.teleport(player);
|
||||
}));
|
||||
|
||||
inv.setItem(2, new SWItem(warp.getMat(), "§e" + warp.getMat().name(), clickType -> changeMaterial(player, warp)));
|
||||
|
||||
inv.setItem(8, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("WARP_DELETE_HOVER", player, warp.getName()), clickType -> {
|
||||
player.closeInventory();
|
||||
warp.delete();
|
||||
}));
|
||||
|
||||
inv.open();
|
||||
}
|
||||
|
||||
public static void changeMaterial(Player player, Warp warp) {
|
||||
List<SWListInv.SWListEntry<Material>> materials = new ArrayList<>();
|
||||
for (Material value : Material.values()) {
|
||||
if (value.isLegacy() || value.isAir() || !value.isBlock() || !value.isItem()) continue;
|
||||
materials.add(new SWListInv.SWListEntry<>(new SWItem(value, "§e" + value.name()), value));
|
||||
}
|
||||
|
||||
SWListInv<Material> inv = new SWListInv<>(player, BauSystem.MESSAGE.parse("WARP_MATERIAL_CHOOSE", player), materials, (clickType, material) -> {
|
||||
player.closeInventory();
|
||||
warp.setMat(material);
|
||||
});
|
||||
inv.open();
|
||||
}
|
||||
}
|
@ -47,8 +47,8 @@ public enum LinkageType {
|
||||
|
||||
// NORMAL
|
||||
COMMAND(-1, false, SWCommand.class::isAssignableFrom),
|
||||
ENABLE_LINK(0, false, Enable.class::isInstance, o -> ((Enable) o).enable()),
|
||||
DISABLE_LINK(0, true, Disable.class::isInstance, o -> ((Disable) o).disable()),
|
||||
ENABLE_LINK(0, false, Enable.class::isAssignableFrom, o -> ((Enable) o).enable()),
|
||||
DISABLE_LINK(0, true, Disable.class::isAssignableFrom, o -> ((Disable) o).disable()),
|
||||
PLAIN(1, false, clazz -> true),
|
||||
LISTENER(2, false, Listener.class::isAssignableFrom, o -> Bukkit.getPluginManager().registerEvents((Listener) o, BauSystem.getInstance())),
|
||||
UNLINK_LISTENER(2, true, Listener.class::isAssignableFrom, o -> HandlerList.unregisterAll((Listener) o)),
|
||||
|
@ -22,6 +22,7 @@ package de.steamwar.bausystem.worlddata;
|
||||
import lombok.experimental.UtilityClass;
|
||||
import org.bukkit.Bukkit;
|
||||
import yapion.hierarchy.output.FileOutput;
|
||||
import yapion.hierarchy.types.YAPIONArray;
|
||||
import yapion.hierarchy.types.YAPIONObject;
|
||||
import yapion.parser.YAPIONParser;
|
||||
|
||||
@ -33,7 +34,7 @@ import java.io.IOException;
|
||||
@UtilityClass
|
||||
public class WorldData {
|
||||
|
||||
private File optionsFile = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "options.yapion");
|
||||
private final File optionsFile = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "options.yapion");
|
||||
private YAPIONObject worldData;
|
||||
|
||||
public YAPIONObject getWorldData() {
|
||||
@ -47,6 +48,10 @@ public class WorldData {
|
||||
return getWorldData().getYAPIONObjectOrSetDefault("regions", new YAPIONObject());
|
||||
}
|
||||
|
||||
public YAPIONObject getWarpData() {
|
||||
return getWorldData().getYAPIONObjectOrSetDefault("warps", new YAPIONObject());
|
||||
}
|
||||
|
||||
public YAPIONObject getSimulatorData() {
|
||||
return getWorldData().getYAPIONObjectOrSetDefault("simulators", new YAPIONObject());
|
||||
}
|
||||
|
In neuem Issue referenzieren
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