Trace Refactor #233
@ -522,6 +522,7 @@ LOADER_SETUP = §eSetup
|
||||
LOADER_RUNNING = §aRunning
|
||||
LOADER_PAUSE = §7Pause
|
||||
LOADER_END = §8Finished
|
||||
LOADER_SINGLE=§aSingle
|
||||
|
||||
LOADER_MESSAGE_INTERACT=§e{0} added {1}
|
||||
LOADER_MESSAGE_UNINTERACT=§eRemoved Element
|
||||
@ -543,7 +544,8 @@ LOADER_BUTTON_FENCEGATE=Fencegate
|
||||
|
||||
LOADER_HELP_SETUP=§8/§eloader setup §8- §7Starts recording actions
|
||||
LOADER_SETUP_STOP_FIRST=§cPlease stop the current loader first!
|
||||
LOADER_HELP_START=§8/§eloader start §8- §7Playback of previously recorded action
|
||||
LOADER_HELP_START=§8/§eloader start §8- §7Playback of previously recorded actions
|
||||
LOADER_HELP_SINGLE=§8/§7loader single - §7Single playback of previously recoded actions
|
||||
LOADER_HELP_PAUSE=§8/§7loader pause §8- §7Pauses Loader
|
||||
LOADER_HELP_GUI=§8/§7loader gui §8- §7Shows Loader gui
|
||||
LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback
|
||||
@ -554,6 +556,7 @@ LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader.
|
||||
LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader
|
||||
LOADER_ACTIVE=§7The Loader is now active.
|
||||
LOADER_STOP=§7The Loader has been stopped.
|
||||
LOADER_SINGLE_CMD=§7The Loader does a single playback.
|
||||
LOADER_PAUSED=§7The Loader is now paused.
|
||||
LOADER_SMALL_TIME=§cThe wait time is too small
|
||||
LOADER_NEW_TIME=§7The wait time is now: {0}
|
||||
|
@ -498,6 +498,7 @@ LOADER_SETUP = §eEinrichtung
|
||||
LOADER_RUNNING = §aLaufend
|
||||
LOADER_PAUSE = §7Pausiert
|
||||
LOADER_END = §8Beendet
|
||||
LOADER_SINGLE=§aEinmal
|
||||
|
||||
LOADER_MESSAGE_INTERACT = §e{0} hinzugefügt {1}
|
||||
LOADER_BUTTON_TNT = TNT
|
||||
@ -519,6 +520,7 @@ LOADER_BUTTON_FENCEGATE=Fencegate
|
||||
LOADER_HELP_SETUP=§8/§eloader setup §8- §7Startet die Aufnahme der Aktionen
|
||||
LOADER_SETUP_STOP_FIRST=§cBitte stoppe zuerst den Loader
|
||||
LOADER_HELP_START=§8/§eloader start §8- §7Spielt die zuvor aufgenommenen Aktionen ab
|
||||
LOADER_HELP_SINGLE=§8/§eloader single §8- §7Spielt die zuvor aufgenommenen Aktionen einmal ab
|
||||
LOADER_HELP_PAUSE=§8/§7loader pause §8- §7Pausiert das Abspielen
|
||||
LOADER_HELP_GUI=§8/§7loader settings §8- §7Zeigt die Einstellungen an
|
||||
LOADER_HELP_STOP=§8/§eloader stop §8- §7Stoppt die Aufnahme bzw. das Abspielen
|
||||
@ -529,6 +531,7 @@ LOADER_NEW=§7Belade und feuer einmal die Kanone ab, um den Loader zu initialisi
|
||||
LOADER_HOW_TO_START=§7Führe dann /§eloader start§7 um den Loader zu starten
|
||||
LOADER_ACTIVE=§7Der Loader ist nun aktiviert.
|
||||
LOADER_STOP=§7Der Loader ist nun gestoppt.
|
||||
LOADER_SINGLE_CMD=§7Der Loader spielt nun einmal ab.
|
||||
LOADER_PAUSED=§7Der Loader ist nun pausiert.
|
||||
LOADER_SMALL_TIME=§cDie Wartezeit ist zu klein
|
||||
LOADER_NEW_TIME=§7Die Schusswartezeit ist nun: {0}
|
||||
|
@ -39,7 +39,10 @@ import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.inventory.ClickType;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
public class Loader implements Listener {
|
||||
@ -78,6 +81,10 @@ public class Loader implements Listener {
|
||||
}
|
||||
if (currentElement >= elements.size()) {
|
||||
currentElement = 0;
|
||||
if (stage == Stage.SINGLE) {
|
||||
stage = Stage.PAUSE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
while (currentElement < elements.size()) {
|
||||
@ -92,6 +99,20 @@ public class Loader implements Listener {
|
||||
}, 0, 1);
|
||||
}
|
||||
|
||||
public void single() {
|
||||
if (stage == Stage.END) return;
|
||||
if (stage == Stage.RUNNING) return;
|
||||
stage = Stage.SINGLE;
|
||||
if (recorder != null) {
|
||||
recorder.stop();
|
||||
recorder = null;
|
||||
}
|
||||
if (elements.isEmpty()) {
|
||||
BauSystem.MESSAGE.send("LOADER_NOTHING_RECORDED", p);
|
||||
stop();
|
||||
}
|
||||
}
|
||||
|
||||
public void start() {
|
||||
if (stage == Stage.END) return;
|
||||
if (stage == Stage.RUNNING) return;
|
||||
@ -349,6 +370,7 @@ public class Loader implements Listener {
|
||||
public enum Stage implements EnumDisplay {
|
||||
SETUP("LOADER_SETUP"),
|
||||
RUNNING("LOADER_RUNNING"),
|
||||
SINGLE("LOADER_SINGLE"),
|
||||
PAUSE("LOADER_PAUSE"),
|
||||
END("LOADER_END");
|
||||
|
||||
|
@ -20,10 +20,8 @@
|
||||
package de.steamwar.bausystem.features.loader;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
|
||||
import de.steamwar.command.SWCommand;
|
||||
import de.steamwar.command.TypeValidator;
|
||||
import de.steamwar.linkage.Linked;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
@ -105,6 +103,14 @@ public class LoaderCommand extends SWCommand implements Listener {
|
||||
loader.setTicksBetweenBlocks(delay);
|
||||
}
|
||||
|
||||
@Register(value = "single", description = "LOADER_HELP_SINGLE")
|
||||
public void singleLoader(@Validator Player p) {
|
||||
Loader loader = Loader.getLoader(p);
|
||||
if (loaderNullCheck(loader, p)) return;
|
||||
loader.single();
|
||||
BauSystem.MESSAGE.send("LOADER_SINGLE_CMD", p);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
|
||||
event.getNewSpectator().forEach(player -> {
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren