Fix freeze order. #222
@ -26,6 +26,7 @@ import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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@ -67,7 +68,7 @@ public class AFKStopperListener implements Listener {
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event.getPlayer().setOp(true);
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}
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@EventHandler
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerQuit(PlayerQuitEvent event) {
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if(Bukkit.getOnlinePlayers().isEmpty() || (Bukkit.getOnlinePlayers().size() == 1 && Bukkit.getOnlinePlayers().contains(event.getPlayer())))
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CheckpointUtils.freeze();
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