Update Permission #220
@ -27,6 +27,9 @@ PAGE_LIST=§e Page ({0}/{1}) »»
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LIST_PREVIOUS_PAGE=§ePrevious page
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LIST_PREVIOUS_PAGE=§ePrevious page
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LIST_NEXT_PAGE=§eNext page
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LIST_NEXT_PAGE=§eNext page
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# Permissions
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NO_PERMISSION = You are not allowed to use that here
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# Scoreboard
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# Scoreboard
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SCOREBOARD_TIME = Time
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SCOREBOARD_TIME = Time
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SCOREBOARD_REGION = Region
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SCOREBOARD_REGION = Region
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@ -27,6 +27,9 @@ PAGE_LIST=§e Seite ({0}/{1}) »»
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LIST_PREVIOUS_PAGE=§eVorherige Seite
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LIST_PREVIOUS_PAGE=§eVorherige Seite
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LIST_NEXT_PAGE=§eNächste Seite
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LIST_NEXT_PAGE=§eNächste Seite
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# Permission
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NO_PERMISSION = Du darfst dies hier nicht nutzen
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# Scoreboard
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# Scoreboard
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SCOREBOARD_TIME = Uhrzeit
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SCOREBOARD_TIME = Uhrzeit
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SCOREBOARD_REGION = Region
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SCOREBOARD_REGION = Region
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@ -29,9 +29,12 @@ import de.steamwar.bausystem.region.loader.RegionLoader;
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import de.steamwar.bausystem.region.loader.Updater;
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import de.steamwar.bausystem.region.loader.Updater;
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import de.steamwar.bausystem.utils.TickListener;
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import de.steamwar.bausystem.utils.TickListener;
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import de.steamwar.bausystem.worlddata.WorldData;
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import de.steamwar.bausystem.worlddata.WorldData;
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import de.steamwar.command.SWCommandUtils;
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import de.steamwar.message.Message;
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import de.steamwar.message.Message;
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import lombok.Getter;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.plugin.java.JavaPlugin;
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@ -75,6 +78,24 @@ public class BauSystem extends JavaPlugin implements Listener {
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new Updater(PrototypeLoader.file, PrototypeLoader::load);
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new Updater(PrototypeLoader.file, PrototypeLoader::load);
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new Updater(RegionLoader.file, RegionLoader::load);
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new Updater(RegionLoader.file, RegionLoader::load);
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SWCommandUtils.addValidator(Player.class, (player, object, messageSender) -> {
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if (Permission.BUILD.hasPermission(player)) {
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return true;
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}
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messageSender.send("NO_PERMISSION");
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return false;
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});
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SWCommandUtils.addValidator(CommandSender.class, (commandSender, object, messageSender) -> {
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if (commandSender instanceof Player) {
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if (Permission.BUILD.hasPermission((Player) commandSender)) {
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return true;
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}
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messageSender.send("NO_PERMISSION");
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return false;
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}
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return true;
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});
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YoyoNow markierte diese Unterhaltung als gelöst
Veraltet
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LinkageUtils.link();
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LinkageUtils.link();
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RamUsage.init();
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RamUsage.init();
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TickListener.impl.init();
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TickListener.impl.init();
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@ -20,17 +20,10 @@
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package de.steamwar.bausystem;
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package de.steamwar.bausystem;
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import de.steamwar.bausystem.config.BauServer;
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import de.steamwar.bausystem.config.BauServer;
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import de.steamwar.command.CommandMetaData;
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import de.steamwar.command.TypeValidator;
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import de.steamwar.sql.BauweltMember;
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import de.steamwar.sql.BauweltMember;
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import lombok.AllArgsConstructor;
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import lombok.AllArgsConstructor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import java.lang.annotation.ElementType;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.annotation.Target;
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import java.util.function.Predicate;
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import java.util.function.Predicate;
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@AllArgsConstructor
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@AllArgsConstructor
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In neuem Issue referenzieren
Einen Benutzer sperren
Die 3 Validator sind sehr gleich von der Codestruktur, evtl. Eine Extra-Methode daraus machen, mit Input CommandSender und Parameter, welche Permission.