SteamWar/BauSystem2.0
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SimRework2.0 #216

Zusammengeführt
YoyoNow hat 49 Commits von SimRework2.0 nach master 2023-12-16 12:30:57 +01:00 zusammengeführt
54 geänderte Dateien mit 670 neuen und 3391 gelöschten Zeilen
Nur Änderungen aus Commit c050046820 werden angezeigt - Alle Commits anzeigen

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@ -313,6 +313,7 @@ SIMULATOR_GUI_CREATE_SIM = §eCreate simulator
SIMULATOR_GUI_CREATE_SIM_GUI = Create simulator SIMULATOR_GUI_CREATE_SIM_GUI = Create simulator
SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator already exists SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator already exists
SIMULATOR_NAME_INVALID = §cInvalid name SIMULATOR_NAME_INVALID = §cInvalid name
SIMULATOR_ERROR_COPY = §cCopy failed
SIMULATOR_NOT_EXISTS = §cSimulator does not exist SIMULATOR_NOT_EXISTS = §cSimulator does not exist
SIMULATOR_CREATE = §aSimulator created SIMULATOR_CREATE = §aSimulator created
SIMULATOR_EDIT_LOCATION = §7Edit position SIMULATOR_EDIT_LOCATION = §7Edit position

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@ -305,6 +305,7 @@ SIMULATOR_GUI_CREATE_SIM = §eSimulator erstellen
SIMULATOR_GUI_CREATE_SIM_GUI = Simulator erstellen SIMULATOR_GUI_CREATE_SIM_GUI = Simulator erstellen
SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator existiert bereits SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator existiert bereits
SIMULATOR_NAME_INVALID = §cUngültiger Name SIMULATOR_NAME_INVALID = §cUngültiger Name
SIMULATOR_ERROR_COPY = §cFehler beim kopieren
SIMULATOR_NOT_EXISTS = §cSimulator existiert nicht SIMULATOR_NOT_EXISTS = §cSimulator existiert nicht
SIMULATOR_CREATE = §aSimulator erstellt SIMULATOR_CREATE = §aSimulator erstellt
SIMULATOR_EDIT_LOCATION = §7Editiere Positionen SIMULATOR_EDIT_LOCATION = §7Editiere Positionen

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@ -1,92 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@UtilityClass
public class OrderUtils {
private final List<Material> activationOrder = new ArrayList<>();
private final Map<Material, String> nameMap = new HashMap<>();
static {
add(Material.REPEATER, "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER");
add(Material.OBSERVER, "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_OBSERVER");
add(Material.COMPARATOR, "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR");
}
public Material next(Material material) {
int index = activationOrder.indexOf(material);
if (index == -1) {
return activationOrder.get(0);
}
if (index + 1 >= activationOrder.size()) {
return activationOrder.get(0);
}
return activationOrder.get(index + 1);
}
public Material previous(Material material) {
int index = activationOrder.indexOf(material);
if (index == -1) {
return activationOrder.get(0);
}
if (index - 1 < 0) {
return activationOrder.get(activationOrder.size() - 1);
}
return activationOrder.get(index - 1);
}
public List<String> orderList(Material material, Player player) {
List<String> lore = new ArrayList<>();
for (Material m : activationOrder) {
String element = BauSystem.MESSAGE.parse(name(m), player);
if (m == material) {
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ACTIVE", player, element));
} else {
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_INACTIVE", player, element));
}
}
return lore;
}
public int order(Material material) {
return activationOrder.indexOf(material);
}
public String name(Material material) {
return nameMap.getOrDefault(material, "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_UNKNOWN");
}
private void add(Material material, String name) {
activationOrder.add(material);
nameMap.put(material, name);
}
}

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@ -1,60 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
@Linked
public class SimulatorBauGuiItem extends BauGuiItem {
public SimulatorBauGuiItem() {
super(20);
}
@Override
public ItemStack getItem(Player player) {
ItemStack itemStack = new SWItem(Material.BLAZE_ROD, BauSystem.MESSAGE.parse("SIMULATOR_GUI_ITEM_NAME", player)).getItemStack();
ItemMeta itemMeta = itemStack.getItemMeta();
itemMeta.setCustomModelData(1);
itemStack.setItemMeta(itemMeta);
return itemStack;
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
p.performCommand("sim");
return false;
}
@Override
public Permission permission() {
return Permission.WORLD;
}
}

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@ -1,20 +1,20 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2023 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator; package de.steamwar.bausystem.features.simulator;
@ -22,105 +22,76 @@ package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator.gui.SimulatorSelectionGUI; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.utils.ItemUtils; import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor;
import de.steamwar.command.PreviousArguments; import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper; import de.steamwar.command.TypeMapper;
import de.steamwar.command.TypeValidator; import de.steamwar.command.TypeValidator;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.Collection; import java.util.Collection;
@Linked @Linked
public class SimulatorCommand extends SWCommand { public class SimulatorCommand extends SWCommand {
@LinkedInstance
public SimulatorCursor simulatorCursor;
public SimulatorCommand() { public SimulatorCommand() {
super("simulator", "sim"); super("sim", "simulator");
} }
@Register(description = "SIMULATOR_HELP") @Register(description = "SIMULATOR_HELP")
public void genericCommand(@Validator Player p) { public void genericCommand(@Validator Player p) {
SimulatorCursor.hide(p, null);
SWUtils.giveItemToPlayer(p, SimulatorStorage.getWand(p)); SWUtils.giveItemToPlayer(p, SimulatorStorage.getWand(p));
simulatorCursor.calcCursor(p);
} }
@Register(value = "change", description = "SIMULATOR_CHANGE_HELP") @Register(value = "change", description = "SIMULATOR_CHANGE_HELP")
public void change(@Validator Player p) { public void change(@Validator Player p) {
ItemStack itemStack = p.getInventory().getItemInMainHand(); if (!SimulatorCursor.isSimulatorItem(p.getInventory().getItemInMainHand()) && !SimulatorCursor.isSimulatorItem(p.getInventory().getItemInOffHand())) {
if (!ItemUtils.isItem(itemStack, "simulator")) {
BauSystem.MESSAGE.send("SIMULATOR_NO_SIM_IN_HAND", p); BauSystem.MESSAGE.send("SIMULATOR_NO_SIM_IN_HAND", p);
return; return;
} }
SimulatorSelectionGUI.open(p, itemStack); SimulatorStorage.openSimulatorSelector(p);
}
@Register(value = "create", description = "SIMULATOR_CREATE_HELP")
public void create(@Validator Player p, String name) {
createSimulator(p, name);
}
public static boolean createSimulator(Player p, String name) {
if (SimulatorStorage.getSimulatorNames().contains(name)) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", p);
return false;
}
if (!name.matches("[a-zA-Z_0-9-]+")) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", p);
return false;
}
SimulatorStorage.createNewSimulator(name);
BauSystem.MESSAGE.send("SIMULATOR_CREATE", p);
return true;
}
@Register(value = "delete", description = "SIMULATOR_DELETE_HELP")
public void delete(@Validator Player p, @Mapper("simulators") String name) {
if (!SimulatorStorage.getSimulatorNames().contains(name)) {
BauSystem.MESSAGE.send("SIMULATOR_NOT_EXISTS", p);
return;
}
SimulatorStorage.delete(name);
BauSystem.MESSAGE.send("SIMULATOR_DELETED", p);
}
@Register(value = "start", description = "SIMULATOR_START_HELP")
public void start(@Validator Player p, @Mapper("simulators") String name) {
TNTSimulator tntSimulator = SimulatorStorage.getSimulator(name);
if (tntSimulator == null) {
BauSystem.MESSAGE.send("SIMULATOR_NOT_EXISTS", p);
return;
}
tntSimulator.start(p);
} }
@Register(value = "copy", description = "SIMULATOR_COPY_HELP") @Register(value = "copy", description = "SIMULATOR_COPY_HELP")
public void copy(@Validator Player p, @Mapper("simulators") String toCopy, String name) { public void copy(@Validator Player p, @ErrorMessage("SIMULATOR_NOT_EXISTS") Simulator simulator, String name) {
TNTSimulator tntSimulator = SimulatorStorage.getSimulator(toCopy);
if (tntSimulator == null) {
BauSystem.MESSAGE.send("SIMULATOR_NOT_EXISTS", p);
return;
}
if (SimulatorStorage.getSimulator(name) != null) { if (SimulatorStorage.getSimulator(name) != null) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", p); BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", p);
return; return;
} }
SimulatorStorage.copySimulator(tntSimulator, name); if (!name.matches("[a-zA-Z_0-9-]+")) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", p);
return;
}
if (!SimulatorStorage.copy(simulator, name)) {
BauSystem.MESSAGE.send("SIMULATOR_ERROR_COPY", p);
}
} }
@Mapper("simulators") @Register(value = "delete", description = "SIMULATOR_DELETE_HELP")
public TypeMapper<String> allSimulators() { public void delete(@Validator Player p, @ErrorMessage("SIMULATOR_NOT_EXISTS") Simulator simulator) {
return new TypeMapper<String>() { SimulatorStorage.delete(simulator);
BauSystem.MESSAGE.send("SIMULATOR_DELETED", p);
}
@Register(value = "start", description = "SIMULATOR_START_HELP")
public void start(@Validator Player p, @ErrorMessage("SIMULATOR_NOT_EXISTS") Simulator simulator) {
SimulatorExecutor.run(simulator);
}
@ClassMapper(value = Simulator.class, local = true)
public TypeMapper<Simulator> allSimulators() {
return new TypeMapper<>() {
@Override @Override
public String map(CommandSender commandSender, PreviousArguments previousArguments, String s) { public Simulator map(CommandSender commandSender, PreviousArguments previousArguments, String s) {
if (SimulatorStorage.getSimulatorNames().contains(s)) { return SimulatorStorage.getSimulator(s);
return s;
} else {
return null;
}
} }
@Override @Override

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@ -1,108 +1,219 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2023 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator; package de.steamwar.bausystem.features.simulator;
import com.comphenix.tinyprotocol.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.tnt.SimulatorElement; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor;
import de.steamwar.bausystem.features.simulator.gui.SimulatorGroupGui;
import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.bausystem.utils.RayTraceUtils; import de.steamwar.bausystem.utils.RayTraceUtils;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer; import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity; import de.steamwar.entity.RFallingBlockEntity;
import lombok.experimental.UtilityClass; import de.steamwar.inventory.SWAnvilInv;
import net.md_5.bungee.api.ChatMessageType; import de.steamwar.linkage.Linked;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.block.BlockFace; import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.*;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import java.util.Collections;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.function.BiFunction;
import java.util.function.Function;
import java.util.stream.Collectors;
@UtilityClass @Linked
public class SimulatorCursor { public class SimulatorCursor implements Listener {
private static final World WORLD = Bukkit.getWorlds().get(0); private final World WORLD = Bukkit.getWorlds().get(0);
private Map<Player, REntityServer> rEntityServerMap = new HashMap<>(); private Class<?> position = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInPosition");
private Class<?> look = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInLook");
private Class<?> positionLook = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInPositionLook");
public void show(Player player, TNTSimulator tntSimulator, RayTraceUtils.RRayTraceResult result) { private Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
if (true) return; private Map<Player, REntityServer> cursors = Collections.synchronizedMap(new HashMap<>());
REntityServer cursor = rEntityServerMap.get(player);
if (cursor != null) public static boolean isSimulatorItem(ItemStack itemStack) {
cursor.close(); return ItemUtils.isItem(itemStack, "simulator");
tntSimulator.show(player);
if (result == null)
return;
if (result.getHitEntity() != null) {
List<SimulatorElement> elements = tntSimulator.getEntity(result.getHitEntity());
cursor = new REntityServer();
RFallingBlockEntity entity = new RFallingBlockEntity(cursor, (elements.isEmpty() ? getPos(player, result) : elements.get(0).getPosition()).toLocation(WORLD), Material.TNT);
entity.setNoGravity(true);
entity.setGlowing(true);
cursor.addPlayer(player);
rEntityServerMap.put(player, cursor);
BauSystem.MESSAGE.sendPrefixless("SIMULATOR_POSITION_EDIT", player, ChatMessageType.ACTION_BAR);
return;
}
if (SimulatorStorage.getSimulator(player.getInventory().getItemInOffHand()) != null && result.getHitPosition().distanceSquared(player.getLocation().toVector()) < 25) {
return;
}
cursor = new REntityServer();
RFallingBlockEntity entity = new RFallingBlockEntity(cursor, getPos(player, result).toLocation(WORLD), Material.TNT);
entity.setNoGravity(true);
cursor.addPlayer(player);
rEntityServerMap.put(player, cursor);
BauSystem.MESSAGE.sendPrefixless("SIMULATOR_POSITION_ADD", player, ChatMessageType.ACTION_BAR);
} }
public void hide(Player player) { public SimulatorCursor() {
REntityServer cursor = rEntityServerMap.get(player); BiFunction<Player, Object, Object> function = (player, object) -> {
if (cursor == null) return; calcCursor(player);
return object;
};
TinyProtocol.instance.addFilter(position, function);
TinyProtocol.instance.addFilter(look, function);
TinyProtocol.instance.addFilter(positionLook, function);
}
cursor.close(); @EventHandler
SimulatorStorage.getSimulatorNames().forEach(s -> { public void onPlayerJoin(PlayerJoinEvent event) {
SimulatorStorage.getSimulator(s).hide(player); calcCursor(event.getPlayer());
}
@EventHandler
public void onPlayerDropItem(PlayerDropItemEvent event) {
calcCursor(event.getPlayer());
}
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
calcCursor(event.getPlayer());
}, 1);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
cursorType.remove(event.getPlayer());
cursors.remove(event.getPlayer());
}
private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long millis = System.currentTimeMillis();
LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
}, 1, 1);
}
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
if (!event.isSneaking()) return;
Player player = event.getPlayer();
if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
return;
}
if (LAST_SNEAKS.containsKey(player)) {
cursorType.put(player, cursorType.getOrDefault(player, CursorType.TNT).switchType());
calcCursor(player);
} else {
LAST_SNEAKS.put(player, System.currentTimeMillis());
}
}
public synchronized void calcCursor(Player player) {
if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
if (removeCursor(player)) {
SimulatorWatcher.show(null, player);
SWUtils.sendToActionbar(player, "");
}
return;
}
Simulator simulator = SimulatorStorage.getSimulator(player);
SimulatorWatcher.show(simulator, player);
List<REntity> entities = SimulatorWatcher.getEntitiesOfSimulator(simulator);
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), entities);
if (rayTraceResult == null) {
removeCursor(player);
if (simulator == null) {
SWUtils.sendToActionbar(player, "§eSelect Simulator");
} else {
SWUtils.sendToActionbar(player, "§eOpen Simulator");
}
return;
}
showCursor(player, rayTraceResult, simulator != null);
}
private synchronized boolean removeCursor(Player player) {
REntityServer entityServer = cursors.get(player);
boolean hadCursor = entityServer != null && !entityServer.getEntities().isEmpty();
if (entityServer != null) {
entityServer.getEntities().forEach(REntity::die);
}
return hadCursor;
}
private synchronized void showCursor(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, boolean hasSimulatorSelected) {
REntityServer entityServer = cursors.computeIfAbsent(player, __ -> {
REntityServer rEntityServer = new REntityServer();
rEntityServer.addPlayer(player);
return rEntityServer;
}); });
}
public void hide(Player player, TNTSimulator tntSimulator) { CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
REntityServer cursor = rEntityServerMap.get(player); REntity hitEntity = rayTraceResult.getHitEntity();
Location location = hitEntity != null ? new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD) :
type.position.apply(player, rayTraceResult).toLocation(WORLD);
if (cursor != null) Material material = hitEntity != null ? Material.GLASS : type.getMaterial();
cursor.close(); List<RFallingBlockEntity> entities = entityServer.getEntitiesByType(RFallingBlockEntity.class);
entities.removeIf(rFallingBlockEntity -> {
if (tntSimulator != null) { if (rFallingBlockEntity.getMaterial() != material) {
tntSimulator.hide(player); rFallingBlockEntity.die();
return true;
}
rFallingBlockEntity.move(location);
return false;
});
if (entities.isEmpty()) {
RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(entityServer, location, material);
rFallingBlockEntity.setNoGravity(true);
if (material == Material.GLASS) {
rFallingBlockEntity.setGlowing(true);
}
}
if (hasSimulatorSelected) {
if (hitEntity != null) {
SWUtils.sendToActionbar(player, "§eEdit Position");
} else {
SWUtils.sendToActionbar(player, "§eAdd new " + type.name);
}
} else {
SWUtils.sendToActionbar(player, "§eCreate new Simulator");
} }
rEntityServerMap.remove(player);
} }
public static Vector getPos(Player player, RayTraceUtils.RRayTraceResult result) { public static Vector getPosTNT(Player player, RayTraceUtils.RRayTraceResult result) {
Vector pos = result.getHitPosition(); Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace(); BlockFace face = result.getHitBlockFace();
@ -141,4 +252,172 @@ public class SimulatorCursor {
return pos; return pos;
} }
private static Vector getPosRedstoneBlock(Player player, RayTraceUtils.RRayTraceResult result) {
Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
}
pos.setX(pos.getBlockX() + 0.5);
if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
pos.setY(pos.getBlockY() + 1.0);
} else {
pos.setY(pos.getBlockY());
}
pos.setZ(pos.getBlockZ() + 0.5);
return pos;
}
@Getter
@AllArgsConstructor
public enum CursorType {
TNT(Material.TNT, SimulatorCursor::getPosTNT, "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
REDSTONE_BLOCK(Material.REDSTONE_BLOCK, SimulatorCursor::getPosRedstoneBlock, "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
;
private Material material;
private BiFunction<Player, RayTraceUtils.RRayTraceResult, Vector> position;
private String name;
private Function<Vector, SimulatorElement<?>> elementFunction;
public CursorType switchType() {
if (this == TNT) {
return REDSTONE_BLOCK;
}
return TNT;
}
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!ItemUtils.isItem(event.getItem(), "simulator")) {
return;
}
event.setCancelled(true);
Player player = event.getPlayer();
Simulator simulator = SimulatorStorage.getSimulator(player);
if (event.getAction() == Action.LEFT_CLICK_BLOCK || event.getAction() == Action.LEFT_CLICK_AIR) {
if (simulator == null) {
return;
}
SimulatorExecutor.run(simulator);
return;
}
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.RIGHT_CLICK_AIR) {
return;
}
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), SimulatorWatcher.getEntitiesOfSimulator(simulator));
if (simulator == null) {
if (rayTraceResult == null) {
SimulatorStorage.openSimulatorSelector(player);
} else {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
anvilInv.setCallback(s -> {
Simulator sim = SimulatorStorage.getSimulator(s);
if (sim != null) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", player);
return;
}
if (!s.matches("[a-zA-Z_0-9-]+")) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", player);
return;
}
sim = new Simulator(s);
SimulatorStorage.addSimulator(s, sim);
createElement(player, rayTraceResult, sim);
SimulatorStorage.setSimulator(player, sim);
});
anvilInv.open();
}
return;
}
if (rayTraceResult == null) {
new SimulatorGui(player, simulator).open();
return;
}
if (rayTraceResult.getHitEntity() != null) {
REntity hitEntity = rayTraceResult.getHitEntity();
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
List<SimulatorElement<?>> elements = simulator.getElements().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
}).collect(Collectors.toList());
switch (elements.size()) {
case 0:
return;
case 1:
// Open single element present in Simulator
SimulatorElement<?> element = elements.get(0);
SimulatorGroup group1 = element.getGroup(simulator);
SimulatorBaseGui back = new SimulatorGui(player, simulator);
if (group1.getElements().size() > 1) {
back = new SimulatorGroupGui(player, simulator, group1, back);
}
element.open(player, simulator, group1, back);
break;
default:
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
if (parents.size() == 1) {
// Open multi element present in Simulator in existing group
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
} else {
// Open multi element present in Simulator in implicit group
SimulatorGroup group2 = new SimulatorGroup();
group2.setMaterial(null);
group2.getElements().addAll(elements);
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
}
break;
}
return;
}
// Add new Element to current simulator
createElement(player, rayTraceResult, simulator);
}
private void createElement(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, Simulator simulator) {
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
Vector vector = type.position.apply(player, rayTraceResult);
if (type == CursorType.REDSTONE_BLOCK) {
vector.subtract(new Vector(0.5, 0, 0.5));
}
SimulatorElement<?> element = type.elementFunction.apply(vector);
SimulatorGroup group = new SimulatorGroup().add(element);
simulator.getElements().add(group);
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
element.open(player, simulator, group, simulatorGui);
SimulatorWatcher.update(simulator);
calcCursor(player);
}
} }

Datei anzeigen

@ -1,124 +1,145 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2023 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details. * GNU Affero General Public License for more details.
* *
* You should have received a copy of the GNU Affero General Public License * You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator; package de.steamwar.bausystem.features.simulator;
import com.google.common.io.Files;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator.tnt.TNTElement; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorPageGui;
import de.steamwar.bausystem.features.simulator.storage.SimFormatSimulatorLoader;
import de.steamwar.bausystem.features.simulator.storage.SimulatorFormatSimulatorLoader;
import de.steamwar.bausystem.features.simulator.storage.SimulatorSaver;
import de.steamwar.bausystem.features.simulator.storage.YAPIONFormatSimulatorLoader;
import de.steamwar.bausystem.utils.ItemUtils; import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.api.Disable;
import de.steamwar.linkage.api.Enable; import de.steamwar.linkage.api.Enable;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.NamespacedKey; import org.bukkit.NamespacedKey;
import org.bukkit.World;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.inventory.meta.ItemMeta;
import yapion.exceptions.YAPIONException;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
import java.io.File; import java.io.File;
import java.io.IOException; import java.io.IOException;
import java.util.Arrays; import java.util.*;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import java.util.stream.Collectors;
// @Linked @Linked
public class SimulatorStorage implements Enable, Disable { public class SimulatorStorage implements Enable {
public static final World WORLD = Bukkit.getWorlds().get(0);
private static final File simulatorsDir = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "simulators");
public static final File simulatorsDir = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "simulators");
private static Map<String, Simulator> simulatorMap = new HashMap<>();
private static NamespacedKey simulatorSelection = SWUtils.getNamespaceKey("simulator_selection"); private static NamespacedKey simulatorSelection = SWUtils.getNamespaceKey("simulator_selection");
private static Map<String, TNTSimulator> tntSimulators = new HashMap<>(); public static Simulator getSimulator(Player player) {
Simulator simulator = getSimulator(player.getInventory().getItemInMainHand());
public static void createNewSimulator(String name) { if (simulator != null) return simulator;
tntSimulators.put(name, new TNTSimulator());
}
public static Set<String> getSimulatorNames() {
return tntSimulators.keySet();
}
public static TNTSimulator getSimulator(String name) {
return tntSimulators.get(name);
}
public static TNTSimulator getSimulator(Player player) {
TNTSimulator current = getSimulator(player.getInventory().getItemInMainHand());
if (current != null) return current;
return getSimulator(player.getInventory().getItemInOffHand()); return getSimulator(player.getInventory().getItemInOffHand());
} }
public static TNTSimulator getSimulator(ItemStack itemStack) { public static Simulator getSimulator(ItemStack itemStack) {
if (itemStack == null) { if (!SimulatorCursor.isSimulatorItem(itemStack)) {
return null;
}
if (!ItemUtils.isItem(itemStack, "simulator")) {
return null; return null;
} }
String selection = ItemUtils.getTag(itemStack, simulatorSelection); String selection = ItemUtils.getTag(itemStack, simulatorSelection);
if (selection == null) { if (selection == null) {
return null; return null;
} }
return tntSimulators.get(selection); return simulatorMap.get(selection);
} }
public static void setSimulator(Player player, ItemStack itemStack, TNTSimulator simulator) { public static Simulator getSimulator(String name) {
for (Map.Entry<String, TNTSimulator> entry : tntSimulators.entrySet()) { return simulatorMap.get(name);
if (entry.getValue() == simulator) { }
ItemUtils.setTag(itemStack, simulatorSelection, entry.getKey());
ItemMeta itemMeta = itemStack.getItemMeta(); public static void addSimulator(String name, Simulator simulator) {
itemMeta.setDisplayName(BauSystem.MESSAGE.parse("SIMULATOR_WAND_NAME_SELECTED", player, entry.getKey())); simulatorMap.putIfAbsent(name, simulator);
itemStack.setItemMeta(itemMeta); }
return;
@Override
public void enable() {
SimFormatSimulatorLoader simFormatSimulatorLoader = new SimFormatSimulatorLoader();
SimulatorFormatSimulatorLoader simulatorFormatSimulatorLoader = new SimulatorFormatSimulatorLoader();
YAPIONFormatSimulatorLoader yapionFormatSimulatorLoader = new YAPIONFormatSimulatorLoader();
for (File file : simulatorsDir.listFiles()) {
try {
List<Simulator> simulators = simFormatSimulatorLoader.load(file)
.orElse(null);
if (simulators != null) {
simulators.forEach(simulator -> {
simulatorMap.put(simulator.getName(), simulator);
});
continue;
}
} catch (Exception e) {
// Ignore
}
try {
List<Simulator> simulators = simulatorFormatSimulatorLoader.load(file)
.orElse(null);
if (simulators != null) {
simulators.forEach(simulator -> {
simulatorMap.put(simulator.getName(), simulator);
SimulatorSaver.saveSimulator(simulatorsDir, simulator);
});
continue;
}
} catch (Exception e) {
// Ignore
}
try {
List<Simulator> simulators = yapionFormatSimulatorLoader.load(file)
.orElse(null);
if (simulators != null) {
simulators.forEach(simulator -> {
simulatorMap.put(simulator.getName(), simulator);
SimulatorSaver.saveSimulator(simulatorsDir, simulator);
});
}
} catch (Exception e) {
// Ignore
} }
} }
} }
public static void delete(String name) { public static void openSimulatorSelector(Player player) {
TNTSimulator tntSimulator = tntSimulators.remove(name); SimulatorPageGui<Simulator> simulatorPageGui = new SimulatorPageGui<Simulator>(player, null, 6 * 9, new ArrayList<>(simulatorMap.values())) {
if (tntSimulator != null) { @Override
tntSimulator.close(); public String baseTitle() {
} return "Simulators";
new File(simulatorsDir, name + ".simulator").delete(); }
}
public static void copySimulator(TNTSimulator tntSimulator, String name) { @Override
tntSimulators.put(name, new TNTSimulator(tntSimulator.toYAPION())); public SWItem convert(Simulator simulator) {
} return simulator.toItem(player, clickType -> {
setSimulator(player, simulator);
public static void removeSimulator(ItemStack itemStack) { player.closeInventory();
if (!ItemUtils.isItem(itemStack, "simulator")) { });
return; }
} };
ItemUtils.setTag(itemStack, simulatorSelection, null); simulatorPageGui.open();
} }
public static ItemStack getWand(Player p) { public static ItemStack getWand(Player p) {
@ -130,68 +151,48 @@ public class SimulatorStorage implements Enable, Disable {
return itemStack; return itemStack;
} }
@Override public static void setSimulator(Player player, Simulator simulator) {
public void enable() { ItemStack mainHand = player.getInventory().getItemInMainHand();
if (!simulatorsDir.exists()) { ItemStack offHand = player.getInventory().getItemInOffHand();
simulatorsDir.mkdir(); ItemStack itemStack;
if (SimulatorCursor.isSimulatorItem(mainHand)) {
itemStack = mainHand;
} else if (SimulatorCursor.isSimulatorItem(offHand)) {
itemStack = offHand;
} else {
itemStack = null;
} }
File[] files = simulatorsDir.listFiles(); if (itemStack == null) {
if (files == null) return;
for (File file : files) {
YAPIONObject yapionObject;
try {
yapionObject = YAPIONParser.parse(file);
} catch (YAPIONException | IOException e) {
continue;
}
if (file.getName().endsWith(".yapion")) {
String name = file.getName().substring(0, file.getName().length() - 7);
try {
SteamwarUser steamwarUser = SteamwarUser.get(Integer.parseInt(name));
convert(file, steamwarUser);
} catch (Exception e) {
file.delete();
}
} else {
String name = file.getName().substring(0, file.getName().length() - ".simulator".length());
tntSimulators.put(name, new TNTSimulator(yapionObject));
}
}
}
private static void convert(File file, SteamwarUser steamwarUser) {
YAPIONObject yapionObject;
try {
yapionObject = YAPIONParser.parse(file);
} catch (YAPIONException | IOException e) {
return; return;
} }
try {
file.delete(); ItemUtils.setTag(itemStack, simulatorSelection, simulator.getName());
} catch (Exception e) { ItemMeta itemMeta = itemStack.getItemMeta();
e.printStackTrace(); itemMeta.setDisplayName(BauSystem.MESSAGE.parse("SIMULATOR_WAND_NAME_SELECTED", player, simulator.getName()));
} itemStack.setItemMeta(itemMeta);
for (String s : yapionObject.getKeys()) {
String newName = steamwarUser.getUserName() + (s.isEmpty() ? "" : "_" + s);
YAPIONArray content = yapionObject.getArray(s);
if (content.isEmpty()) continue;
TNTSimulator tntSimulator = new TNTSimulator();
for (YAPIONObject element : content.streamObject().collect(Collectors.toList())) {
tntSimulator.getTntElementList().add(new TNTElement(element, null, tntSimulator.getEntityServer()));
}
tntSimulators.put(newName, tntSimulator);
}
} }
@Override public static List<String> getSimulatorNames() {
public void disable() { return new ArrayList<>(simulatorMap.keySet());
for (Map.Entry<String, TNTSimulator> entry : tntSimulators.entrySet()) { }
try {
entry.getValue().toYAPION().toFile(new File(simulatorsDir, entry.getKey() + ".simulator")); public static void delete(Simulator simulator) {
} catch (Exception e) { simulatorMap.remove(simulator.getName());
e.printStackTrace(); new File(simulatorsDir, simulator.getName() + ".sim").delete();
} }
public static boolean copy(Simulator simulator, String name) {
try {
File file = new File(simulatorsDir, name + ".sim");
Files.copy(new File(simulatorsDir, simulator.getName() + ".sim"), file);
new SimFormatSimulatorLoader().load(file).ifPresent(simulators -> {
simulators.forEach(sim -> {
simulatorMap.put(sim.getName(), sim);
});
});
return true;
} catch (IOException e) {
return false;
} }
} }
} }

Datei anzeigen

@ -17,13 +17,12 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2; package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorElement; import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup; import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement; import de.steamwar.bausystem.features.simulator.storage.SimulatorSaver;
import de.steamwar.bausystem.features.simulator2.storage.SimulatorSaver;
import de.steamwar.bausystem.shared.Pair; import de.steamwar.bausystem.shared.Pair;
import de.steamwar.entity.REntity; import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer; import de.steamwar.entity.REntityServer;

Datei anzeigen

@ -1,270 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.simulator.gui.TNTElementGUI;
import de.steamwar.bausystem.features.simulator.gui.TNTSimulatorGui;
import de.steamwar.bausystem.features.simulator.tnt.SimulatorElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTGroup;
import de.steamwar.bausystem.features.tracer.record.Recorder;
import de.steamwar.bausystem.features.tracer.record.SingleTraceRecorder;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.bausystem.utils.RayTraceUtils;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.hierarchy.types.YAPIONType;
import java.util.*;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.stream.Collectors;
@Getter
public class TNTSimulator {
private Set<Player> players = new HashSet<>();
private REntityServer entityServer = new REntityServer();
private Material material = Material.TNT;
private List<SimulatorElement> tntElementList = new ArrayList<>();
public TNTSimulator() {
}
public TNTSimulator(YAPIONObject yapionObject) {
material = Material.valueOf(yapionObject.getStringOrDefault("material", Material.TNT.name()));
YAPIONArray yapionArray = yapionObject.getArrayOrDefault("tntElements", new YAPIONArray());
for (YAPIONObject element : yapionArray.streamObject().collect(Collectors.toList())) {
if (element.containsKey("elements", YAPIONType.ARRAY)) {
tntElementList.add(new TNTGroup(element, entityServer));
} else {
tntElementList.add(new TNTElement(element, null, entityServer));
}
}
}
public YAPIONObject toYAPION() {
YAPIONObject yapionObject = new YAPIONObject();
yapionObject.add("material", material.name());
YAPIONArray yapionArray = new YAPIONArray();
for (SimulatorElement element : tntElementList) {
yapionArray.add(element.toYAPION());
}
yapionObject.add("tntElements", yapionArray);
return yapionObject;
}
public void close() {
entityServer.close();
}
public void show(Player player) {
if (!players.contains(player)) {
entityServer.addPlayer(player);
players.add(player);
}
}
public void hide(Player player) {
if (players.contains(player)) {
entityServer.removePlayer(player);
players.remove(player);
}
}
void _hide(Player player) {
players.remove(player);
}
public List<REntity> getEntities() {
return tntElementList.stream().flatMap(element -> element.getEntities().stream()).collect(Collectors.toList());
}
public List<SimulatorElement> getEntity(REntity entity) {
List<SimulatorElement> tntSpawns = new ArrayList<>();
for (SimulatorElement spawn : tntElementList) {
spawn.getEntity(tntSpawns, entity);
}
return tntSpawns;
}
public void clear() {
new ArrayList<>(tntElementList).forEach(this::remove);
}
public void remove(SimulatorElement element) {
if (element instanceof TNTElement) {
TNTElement tntElement = (TNTElement) element;
if (tntElement.hasParent()) {
tntElement.getParent().remove(tntElement);
if (tntElement.getParent().getElements().isEmpty()) {
remove(tntElement.getParent());
}
} else {
element.remove(tntElement);
}
} else if (element instanceof TNTGroup) {
TNTGroup tntGroup = (TNTGroup) element;
tntGroup.getElements().forEach(tntElement -> {
tntElement.remove(tntElement);
});
tntGroup.getElements().clear();
}
element.close();
tntElementList.remove(element);
}
public void change() {
tntElementList.forEach(simulatorElement -> {
simulatorElement.change();
if (simulatorElement instanceof TNTGroup) {
((TNTGroup) simulatorElement).getElements().forEach(SimulatorElement::change);
}
});
}
public void edit(Player player, RayTraceUtils.RRayTraceResult result) {
if (result == null) {
TNTSimulatorGui.open(player, this, null, this::getTntElementList, null);
return;
}
SimulatorCursor.show(player, this, result);
if (result.getHitEntity() != null) {
List<SimulatorElement> elements = getEntity(result.getHitEntity());
if (elements.isEmpty()) return;
if (elements.size() == 1) {
TNTElementGUI.open(player, (TNTElement) elements.get(0), null);
} else {
List<TNTGroup> tntGroups = tntElementList.stream().filter(TNTGroup.class::isInstance).map(TNTGroup.class::cast).collect(Collectors.toList());
List<SimulatorElement> newElementList = new ArrayList<>();
for (TNTGroup tntGroup : tntGroups) {
if (new HashSet<>(elements).containsAll(tntGroup.getElements())) {
newElementList.add(tntGroup);
elements.removeAll(tntGroup.getElements());
}
}
newElementList.addAll(elements);
if (newElementList.size() == 1) {
SimulatorElement element = newElementList.get(0);
if (element instanceof TNTGroup) {
TNTGroup tntGroup = (TNTGroup) element;
TNTSimulatorGui.open(player, null, tntGroup, () -> {
List<SimulatorElement> elementList = new ArrayList<>();
elementList.addAll(tntGroup.getElements());
return elementList;
}, null);
} else {
TNTElementGUI.open(player, (TNTElement) elements.get(0), null);
}
} else {
TNTSimulatorGui.open(player, null, null, () -> newElementList, null);
}
}
return;
}
if (SimulatorStorage.getSimulator(player.getInventory().getItemInOffHand()) != null && result.getHitPosition().distanceSquared(player.getLocation().toVector()) < 25) {
return;
}
TNTElement tntElement = new TNTElement(SimulatorCursor.getPos(player, result), null, entityServer);
tntElementList.add(tntElement);
TNTElementGUI.open(player, tntElement, null);
}
public void start(Player p) {
Region region = Region.getRegion(p.getLocation());
Map<Integer, Map<Integer, Set<Pair<Runnable, Integer>>>> result = new HashMap<>();
boolean regionFrozen = false;
for (SimulatorElement element : tntElementList) {
regionFrozen |= element.locations(result, region, p.getLocation());
}
if (regionFrozen) {
BauSystem.MESSAGE.send("SIMULATOR_REGION_FROZEN", p);
return;
}
AtomicBoolean needsAutoTrace = new AtomicBoolean();
players.forEach(player -> {
boolean simulatorAutoTrace = Config.getInstance().get(player).getPlainValueOrDefault("simulatorAutoTrace", false);
if (simulatorAutoTrace) {
needsAutoTrace.set(true);
player.performCommand("trace show");
}
});
if (needsAutoTrace.get()) {
Recorder.INSTANCE.set(region, new SingleTraceRecorder(region));
}
AtomicInteger maxTick = new AtomicInteger(0);
Map<Integer, List<List<Pair<Runnable, Integer>>>> toSpawn = new HashMap<>();
result.forEach((integer, integerSetMap) -> {
List<Pair<Integer, Set<Pair<Runnable, Integer>>>> internal = new ArrayList<>();
integerSetMap.forEach((integer1, pairs) -> {
internal.add(new Pair<>(integer1, pairs));
});
internal.sort(Comparator.comparingInt(Pair::getKey));
toSpawn.put(integer, internal.stream().map(Pair::getValue).map(ArrayList::new).peek(Collections::shuffle).collect(Collectors.toList()));
if (maxTick.get() < integer) {
maxTick.set(integer);
}
});
AtomicInteger currentTick = new AtomicInteger(0);
BauSystem.runTaskTimer(BauSystem.getInstance(), bukkitTask -> {
int tick = currentTick.get();
if (tick > maxTick.get()) bukkitTask.cancel();
currentTick.incrementAndGet();
List<List<Pair<Runnable, Integer>>> toSpawnInTick = toSpawn.get(tick);
if (toSpawnInTick == null) return;
toSpawnInTick.forEach(pairs -> {
AtomicBoolean hasSomeLeft = new AtomicBoolean(true);
while(hasSomeLeft.get()) {
hasSomeLeft.set(false);
pairs.forEach(pair -> {
if (pair.getValue() > 0) {
hasSomeLeft.set(true);
pair.getKey().run();
pair.setValue(pair.getValue() - 1);
}
});
}
});
}, 1, 1);
}
}

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@ -1,130 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.simulator.gui.SimulatorSelectionGUI;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.bausystem.utils.RayTraceUtils;
import de.steamwar.linkage.Linked;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.*;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import java.util.function.Function;
// @Linked
public class TNTSimulatorListener implements Listener {
private boolean permissionCheck(Player player) {
if (!Permission.hasPermission(player, Permission.WORLD)) {
BauSystem.MESSAGE.send("SIMULATOR_NO_PERMS", player);
return false;
}
return true;
}
static RayTraceUtils.RRayTraceResult trace(Player player, Location to, TNTSimulator simulator) {
return RayTraceUtils.traceREntity(player, to, simulator.getEntities());
}
@EventHandler
public void onPlayerMove(PlayerMoveEvent e) {
if (ItemUtils.isItem(e.getPlayer().getInventory().getItemInMainHand(), "simulator")) {
simulatorShowHide(e.getPlayer(), i -> null, PlayerInventory::getItemInMainHand, e.getTo());
} else {
SimulatorCursor.hide(e.getPlayer());
}
}
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent e) {
simulatorShowHide(e.getPlayer(), i -> i.getItem(e.getPreviousSlot()), i -> i.getItem(e.getNewSlot()), e.getPlayer().getLocation());
}
@EventHandler
public void onPlayerDropItem(PlayerDropItemEvent e) {
simulatorShowHide(e.getPlayer(), i -> e.getItemDrop().getItemStack(), i -> null, e.getPlayer().getLocation());
}
private TNTSimulator simulatorShowHide(Player player, Function<PlayerInventory, ItemStack> oldItemFunction, Function<PlayerInventory, ItemStack> newItemFunction, Location location) {
TNTSimulator oldSimulator = SimulatorStorage.getSimulator(oldItemFunction.apply(player.getInventory()));
SimulatorCursor.hide(player, oldSimulator);
TNTSimulator simulator = SimulatorStorage.getSimulator(newItemFunction.apply(player.getInventory()));
if (simulator == null) return null;
SimulatorCursor.show(player, simulator, trace(player, location, simulator));
return simulator;
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent e) {
if (ItemUtils.isItem(e.getPlayer().getInventory().getItemInMainHand(), "simulator")) {
simulatorShowHide(e.getPlayer(), i -> null, PlayerInventory::getItemInMainHand, e.getPlayer().getLocation());
}
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
SimulatorCursor.hide(event.getPlayer(), null);
SimulatorStorage.getSimulatorNames().forEach(s -> {
SimulatorStorage.getSimulator(s)._hide(event.getPlayer());
});
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!ItemUtils.isItem(event.getItem(), "simulator")) {
return;
}
event.setCancelled(true);
if (!permissionCheck(event.getPlayer())) {
return;
}
TNTSimulator simulator = SimulatorStorage.getSimulator(event.getItem());
switch (event.getAction()) {
case LEFT_CLICK_BLOCK:
case LEFT_CLICK_AIR:
if (simulator == null) {
return;
}
simulator.start(event.getPlayer());
break;
case RIGHT_CLICK_BLOCK:
case RIGHT_CLICK_AIR:
if (simulator == null) {
SimulatorSelectionGUI.open(event.getPlayer(), event.getItem());
} else {
simulator.edit(event.getPlayer(), trace(event.getPlayer(), event.getPlayer().getLocation(), simulator));
}
break;
default:
break;
}
}
}

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@ -17,9 +17,9 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.data; package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator2.execute.SimulatorAction; import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.inventory.InvCallback; import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import lombok.Getter; import lombok.Getter;

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@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.data; package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator2.execute.SimulatorAction; import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.inventory.InvCallback; import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import lombok.Getter; import lombok.Getter;

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@ -17,9 +17,9 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.data; package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator2.execute.SimulatorAction; import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.inventory.InvCallback; import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import lombok.Getter; import lombok.Getter;

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@ -17,9 +17,9 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.data; package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator2.execute.SimulatorAction; import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import lombok.Getter; import lombok.Getter;
import lombok.Setter; import lombok.Setter;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;

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@ -17,13 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.data.redstone; package de.steamwar.bausystem.features.simulator.data.redstone;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorElement; import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup; import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.gui.SimulatorRedstoneGui; import de.steamwar.bausystem.features.simulator.gui.SimulatorRedstoneGui;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;

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@ -18,10 +18,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.data.redstone; package de.steamwar.bausystem.features.simulator.data.redstone;
import de.steamwar.bausystem.features.simulator2.data.SimulatorPhase; import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator2.execute.SimulatorAction; import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import lombok.NoArgsConstructor; import lombok.NoArgsConstructor;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.World; import org.bukkit.World;

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@ -17,13 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.data.tnt; package de.steamwar.bausystem.features.simulator.data.tnt;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorElement; import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup; import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.gui.SimulatorTNTGui; import de.steamwar.bausystem.features.simulator.gui.SimulatorTNTGui;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.inventory.InvCallback; import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;

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@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.data.tnt; package de.steamwar.bausystem.features.simulator.data.tnt;
import de.steamwar.bausystem.features.simulator2.data.SimulatorPhase; import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator2.execute.SimulatorAction; import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import lombok.Getter; import lombok.Getter;
import lombok.NoArgsConstructor; import lombok.NoArgsConstructor;
import lombok.Setter; import lombok.Setter;

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@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.execute; package de.steamwar.bausystem.features.simulator.execute;
import lombok.AllArgsConstructor; import lombok.AllArgsConstructor;
import lombok.Getter; import lombok.Getter;

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@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.execute; package de.steamwar.bausystem.features.simulator.execute;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import lombok.experimental.UtilityClass; import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.World; import org.bukkit.World;

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@ -1,39 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.inventory.SWItem;
import lombok.experimental.UtilityClass;
import org.bukkit.NamespacedKey;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.persistence.PersistentDataType;
import java.util.UUID;
@UtilityClass
public class ItemUtils {
public static SWItem unique(SWItem swItem) {
ItemMeta itemMeta = swItem.getItemMeta();
itemMeta.getPersistentDataContainer().set(NamespacedKey.minecraft(UUID.randomUUID().toString()), PersistentDataType.INTEGER, 0);
swItem.setItemMeta(itemMeta);
return swItem;
}
}

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@ -17,14 +17,14 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui; package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorElement; import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup; import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorPageGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorPageGui;
import de.steamwar.inventory.InvCallback; import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;

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@ -17,14 +17,14 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui; package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorElement; import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup; import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorPageGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorPageGui;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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@ -17,12 +17,12 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui; package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup; import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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@ -17,15 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui; package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorElement; import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup; import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorPageGui;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorPageGui;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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@ -17,12 +17,12 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui; package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorPageGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorPageGui;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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@ -17,15 +17,15 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui; package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup; import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement; import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase; import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorScrollGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorScrollGui;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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@ -17,13 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui; package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement; import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase; import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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@ -17,12 +17,12 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui; package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement; import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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@ -1,79 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.SimulatorCommand;
import de.steamwar.bausystem.features.simulator.SimulatorStorage;
import de.steamwar.bausystem.features.simulator.TNTSimulator;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.List;
@UtilityClass
public class SimulatorSelectionGUI {
public void open(Player player, ItemStack hand) {
List<SWListInv.SWListEntry<TNTSimulator>> swListEntryList = new ArrayList<>();
for (String name : SimulatorStorage.getSimulatorNames()) {
TNTSimulator simulator = SimulatorStorage.getSimulator(name);
SWItem swItem = new SWItem(simulator.getMaterial(), "§f" + name, new ArrayList<>(), false, null);
swListEntryList.add(new SWListInv.SWListEntry<>(swItem, simulator));
}
SWListInv<TNTSimulator> inv = new SWListInv<>(player, BauSystem.MESSAGE.parse("SIMULATOR_GUI_SELECT_SIM", player), false, swListEntryList, (clickType, tntSimulator) -> {
TNTSimulator current = SimulatorStorage.getSimulator(hand);
if (current != null) {
current.hide(player);
}
SimulatorStorage.setSimulator(player, hand, tntSimulator);
player.getInventory().setItemInMainHand(hand);
player.closeInventory();
});
inv.setItem(49, new SWItem(Material.NAME_TAG, BauSystem.MESSAGE.parse("SIMULATOR_GUI_CREATE_SIM", player), clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("SIMULATOR_GUI_CREATE_SIM_GUI", player), "");
swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> {
player.closeInventory();
if (SimulatorCommand.createSimulator(player, s)) {
TNTSimulator current = SimulatorStorage.getSimulator(hand);
if (current != null) {
current.hide(player);
}
TNTSimulator tntSimulator = SimulatorStorage.getSimulator(s);
SimulatorStorage.setSimulator(player, hand, tntSimulator);
player.getInventory().setItemInMainHand(hand);
}
});
swAnvilInv.open();
}));
inv.open();
}
}

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@ -17,11 +17,11 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui; package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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@ -17,15 +17,15 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui; package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup; import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement; import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase; import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorScrollGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorScrollGui;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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@ -17,14 +17,14 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui; package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorPhase; import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement; import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase; import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.core.Core; import de.steamwar.core.Core;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;

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@ -17,12 +17,12 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui; package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement; import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui; import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.OrderUtils;
import de.steamwar.bausystem.features.simulator.SimulatorStorage;
import de.steamwar.bausystem.features.simulator.TNTSimulator;
import de.steamwar.bausystem.features.simulator.gui.components.ChangeMaterial;
import de.steamwar.bausystem.features.simulator.gui.components.ChangePosition;
import de.steamwar.bausystem.features.simulator.gui.components.Disabled;
import de.steamwar.bausystem.features.simulator.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTGroup;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.util.Consumer;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import static de.steamwar.bausystem.features.simulator.gui.ItemUtils.unique;
@UtilityClass
public class TNTElementGUI {
private SWInventory open(Player player, String name) {
SWInventory inv = new SWInventory(player, 45, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_GUI_NAME", player, name));
SWItem gray = new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§f", clickType -> {});
for (int i = 0; i < 9; i++) {
inv.setItem(i, gray);
inv.setItem(i + 36, gray);
}
return inv;
}
public void open(Player player, TNTElement tntElement, Runnable back) {
SWInventory inv = open(player, "");
if (back != null) {
inv.setItem(36, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
}
TNTSimulator tntSimulator = SimulatorStorage.getSimulator(player);
Runnable editObserver = () -> {
List<String> locationLore = new ArrayList<>();
locationLore.add("");
locationLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_X", player, tntElement.getPosition().getX()));
locationLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Y", player, tntElement.getPosition().getY()));
locationLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Z", player, tntElement.getPosition().getZ()));
inv.setItem(20, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_LOCATION", player), locationLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
editLocation(player, tntElement, () -> open(player, tntElement, back));
}));
List<String> propertiesLore = new ArrayList<>();
propertiesLore.add("");
propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_COUNT", player, tntElement.getCount()));
propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK", player, tntElement.getTickOffset()));
propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_FUSE", player, tntElement.getFuseTicks()));
propertiesLore.add("");
propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_X", player, active(player, tntElement.isXVelocity())));
propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Y", player, active(player, tntElement.isYVelocity())));
propertiesLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Z", player, active(player, tntElement.isZVelocity())));
inv.setItem(22, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_PROPERTIES", player), propertiesLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
editProperties(player, tntElement, () -> open(player, tntElement, back));
}));
List<String> otherLore = new ArrayList<>();
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ACTIVATED_WITH", player, BauSystem.MESSAGE.parse(OrderUtils.name(tntElement.getOrder()), player)));
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_NAME_LORE", player, tntElement.getMaterial().name()));
if (tntElement.isDisabled()) {
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_DISABLED", player));
}
inv.setItem(24, new SWItem(Material.ANVIL, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_OTHER", player), otherLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
editOther(player, tntElement, () -> open(player, tntElement, back));
}));
// Delete tnt
inv.setItem(44, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_REMOVE_TNT", player), clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntSimulator.remove(tntElement);
player.closeInventory();
}));
};
editObserver.run();
tntElement.register(editObserver, player::closeInventory);
inv.addCloseRunnable(() -> {
tntElement.unregister(editObserver);
});
inv.open();
}
private void editLocation(Player player, TNTElement tntElement, Runnable back) {
SWInventory inv = open(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_EDIT_LOCATION", player));
if (back != null) {
inv.setItem(36, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
}
Runnable editObserver = () -> {
ChangePosition.show(inv, player, tntElement, vectorUnaryOperator -> {
if (tntElement.getParent() == null) {
tntElement.setPosition(vectorUnaryOperator.apply(tntElement.getPosition()));
} else {
tntElement.setPosition(vectorUnaryOperator.apply(tntElement.getPosition()).subtract(tntElement.getParent().getPosition()));
}
}, () -> editLocation(player, tntElement, back));
// Alignment
inv.setItem(23, new SWItem(Material.OAK_BUTTON, BauSystem.MESSAGE.parse("SIMULATOR_ALIGNMENT_NEGATIVE_Z", player), clickType -> { // Z negative
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.align(new Vector(0, 0, 0.49));
tntElement.change();
}));
inv.setItem(25, new SWItem(Material.OAK_BUTTON, BauSystem.MESSAGE.parse("SIMULATOR_ALIGNMENT_POSITIVE_Z", player), clickType -> { // Z positive
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.align(new Vector(0, 0, 0.51));
tntElement.change();
}));
inv.setItem(15, new SWItem(Material.OAK_BUTTON, BauSystem.MESSAGE.parse("SIMULATOR_ALIGNMENT_POSITIVE_X", player), clickType -> { // X positive
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.align(new Vector(0.51, 0, 0));
tntElement.change();
}));
inv.setItem(33, new SWItem(Material.OAK_BUTTON, BauSystem.MESSAGE.parse("SIMULATOR_ALIGNMENT_NEGATIVE_X", player), clickType -> { // X negative
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.align(new Vector(0.49, 0, 0));
tntElement.change();
}));
inv.setItem(24, new SWItem(Material.SUNFLOWER, BauSystem.MESSAGE.parse("SIMULATOR_ALIGNMENT_CENTER", player), clickType -> { // CENTER
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.align(new Vector(0.5, 0, 0.5));
tntElement.change();
}));
};
editObserver.run();
tntElement.register(editObserver, player::closeInventory);
inv.addCloseRunnable(() -> {
tntElement.unregister(editObserver);
});
inv.open();
}
private void editProperties(Player player, TNTElement tntElement, Runnable back) {
SWInventory inv = open(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_EDIT_PROPERTIES", player));
if (back != null) {
inv.setItem(36, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
}
String plusOneName = BauSystem.MESSAGE.parse("SIMULATOR_PLUS_ONE", player);
String minusOneName = BauSystem.MESSAGE.parse("SIMULATOR_MINUS_ONE", player);
List<String> plusOneFiveShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_PLUS_FIVE_SHIFT", player));
List<String> minusOneFiveShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MINUS_FIVE_SHIFT", player));
List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_LORE", player));
TNTSimulator tntSimulator = SimulatorStorage.getSimulator(player);
Runnable editObserver = () -> {
// Change Count of spawned TNT
inv.setItem(10, unique(new SWItem(SWItem.getDye(10), plusOneName, plusOneFiveShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.setCount(tntElement.getCount() + ((clickType.isShiftClick()) ? 5 : 1));
tntElement.change();
})));
SWItem countItem = new SWItem(Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_COUNT", player, tntElement.getCount()), lore, false, clickType -> changeCount(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_COUNT_ANVIL_GUI_NAME", player), tntElement.getCount(), c -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.setCount(c);
tntElement.change();
editProperties(player, tntElement, back);
}, () -> editProperties(player, tntElement, back)));
countItem.getItemStack().setAmount(tntElement.getCount());
inv.setItem(19, countItem);
inv.setItem(28, unique(new SWItem(SWItem.getDye(1), minusOneName, minusOneFiveShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.setCount(tntElement.getCount() - ((clickType.isShiftClick()) ? 5 : 1));
tntElement.change();
})));
// Change TickOffset
inv.setItem(11, unique(new SWItem(SWItem.getDye(10), plusOneName, plusOneFiveShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.setTickOffset(tntElement.getOwnTickOffset() + (clickType.isShiftClick() ? 5 : 1));
tntElement.change();
})));
SWItem tickItem = new SWItem(SWItem.getMaterial("DIODE"), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK", player, tntElement.getTickOffset()), lore, false, clickType -> changeCount(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK_ANVIL_GUI_NAME", player), tntElement.getTickOffset(), tick -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.setTickOffset(tick - tntElement.getParentTickOffset());
tntElement.change();
editProperties(player, tntElement, back);
}, () -> editProperties(player, tntElement, back)));
tickItem.getItemStack().setAmount(Math.max(tntElement.getTickOffset(), 1));
inv.setItem(20, tickItem);
inv.setItem(29, unique(new SWItem(SWItem.getDye(1), minusOneName, minusOneFiveShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.setTickOffset(tntElement.getOwnTickOffset() - (clickType.isShiftClick() ? 5 : 1));
tntElement.change();
})));
// Change FuseTicks
inv.setItem(12, unique(new SWItem(SWItem.getDye(10), plusOneName, plusOneFiveShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.setFuseTicks(tntElement.getFuseTicks() + (clickType.isShiftClick() ? 5 : 1));
tntElement.change();
})));
SWItem fuseTickItem = new SWItem(Material.CLOCK, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_FUSE", player, tntElement.getFuseTicks()), lore, false, clickType -> changeCount(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_FUSE_ANVIL_GUI_NAME", player), tntElement.getFuseTicks(), tick -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.setFuseTicks(tick);
tntElement.change();
editProperties(player, tntElement, back);
}, () -> editProperties(player, tntElement, back)));
fuseTickItem.getItemStack().setAmount(Math.max(tntElement.getFuseTicks(), 1));
inv.setItem(21, fuseTickItem);
inv.setItem(30, unique(new SWItem(SWItem.getDye(1), minusOneName, minusOneFiveShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.setFuseTicks(tntElement.getFuseTicks() - (clickType.isShiftClick() ? 5 : 1));
tntElement.change();
})));
// Velocity Settings
inv.setItem(24, Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_NAME", player), clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
if (tntElement.isXVelocity() || tntElement.isYVelocity() || tntElement.isZVelocity()) {
tntElement.setXVelocity(false);
tntElement.setYVelocity(false);
tntElement.setZVelocity(false);
} else {
tntElement.setXVelocity(true);
tntElement.setYVelocity(true);
tntElement.setZVelocity(true);
}
tntElement.change();
});
inv.setItem(32, new SWItem(getWool(tntElement.isXVelocity()), getColor(tntElement.isXVelocity()), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_X", player, active(player, tntElement.isXVelocity())), clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.setXVelocity(!tntElement.isXVelocity());
tntElement.change();
}));
inv.setItem(15, new SWItem(getWool(tntElement.isYVelocity()), getColor(tntElement.isYVelocity()), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Y", player, active(player, tntElement.isYVelocity())), clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.setYVelocity(!tntElement.isYVelocity());
tntElement.change();
}));
inv.setItem(34, new SWItem(getWool(tntElement.isZVelocity()), getColor(tntElement.isZVelocity()), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Z", player, active(player, tntElement.isZVelocity())), clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntElement.setZVelocity(!tntElement.isZVelocity());
tntElement.change();
}));
};
editObserver.run();
tntElement.register(editObserver, player::closeInventory);
inv.addCloseRunnable(() -> {
tntElement.unregister(editObserver);
});
inv.open();
}
private void editOther(Player player, TNTElement tntElement, Runnable back) {
SWInventory inv = open(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_EDIT_OTHER", player));
if (back != null) {
inv.setItem(36, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
}
TNTSimulator tntSimulator = SimulatorStorage.getSimulator(player);
Runnable editObserver = () -> {
inv.setItem(19, new SWItem(tntElement.getOrder(), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ACTIVATED_NAME", player), OrderUtils.orderList(tntElement.getOrder(), player), false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
if (clickType.isShiftClick()) {
tntElement.setOrder(OrderUtils.previous(tntElement.getOrder()));
} else {
tntElement.setOrder(OrderUtils.next(tntElement.getOrder()));
}
tntElement.change();
}));
ChangeMaterial.show(inv, player, 21, tntElement, Material.BARREL, () -> editOther(player, tntElement, back));
Disabled.show(inv, player, 22, tntSimulator, tntElement);
if (!tntElement.hasParent()) {
inv.setItem(24, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE", player), Arrays.asList(), false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
// Create TNTGroup
tntSimulator.getTntElementList().remove(tntElement);
Vector vector = tntElement.getOwnPosition().clone();
int tickOffset = tntElement.getOwnTickOffset();
TNTGroup tntGroup = new TNTGroup(vector);
tntGroup.setTickOffset(tickOffset);
tntGroup.add(tntElement);
tntElement.setTickOffset(0);
tntElement.setPosition(new Vector(0, 0, 0));
tntSimulator.getTntElementList().add(tntGroup);
// Add new TNT
TNTElement newElement = new TNTElement(new Vector(0, 0, 0), tntGroup, tntSimulator.getEntityServer());
newElement.setTickOffset(1);
tntGroup.add(newElement);
tntElement.change();
open(player, newElement, () -> TNTSimulatorGui.open(player, null, tntGroup, () -> new ArrayList<>(tntGroup.getElements()), () -> {
TNTSimulatorGui.open(player, tntSimulator, null, () -> new ArrayList<>(tntSimulator.getTntElementList()), null);
}));
}));
} else {
inv.setItem(24, new SWItem());
}
inv.setItem(25, new SWItem(Material.DISPENSER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ADD_TNT", player), clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
Vector vector = tntElement.getOwnPosition().clone();
TNTElement newElement = new TNTElement(vector, null, tntSimulator.getEntityServer());
if (tntElement.hasParent()) {
newElement.setTickOffset(tntElement.getOwnTickOffset() + 1);
tntElement.getParent().add(newElement);
open(player, newElement, () -> TNTSimulatorGui.open(player, null, tntElement.getParent(), () -> new ArrayList<>(tntElement.getParent().getElements()), () -> {
TNTSimulatorGui.open(player, tntSimulator, null, () -> new ArrayList<>(tntSimulator.getTntElementList()), null);
}));
} else {
tntSimulator.getTntElementList().add(newElement);
open(player, newElement, () -> TNTSimulatorGui.open(player, tntSimulator, null, tntSimulator::getTntElementList, null));
}
}));
// Delete tnt
inv.setItem(44, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_REMOVE_TNT", player), clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntSimulator.remove(tntElement);
player.closeInventory();
}));
};
editObserver.run();
tntElement.register(editObserver, player::closeInventory);
inv.addCloseRunnable(() -> {
tntElement.unregister(editObserver);
});
inv.open();
}
private String active(Player p, boolean active) {
return active ? BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_ON", p) : BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_OFF", p);
}
private Material getWool(boolean b) {
return b ? Material.LIME_WOOL : Material.RED_WOOL;
}
private byte getColor(boolean b) {
return (byte) (b ? 10 : 1);
}
private void changeCount(Player player, String name, int defaultValue, Consumer<Integer> result, Runnable failure) {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, name, defaultValue + "");
swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> {
try {
result.accept(Integer.parseInt(s));
} catch (NumberFormatException e) {
failure.run();
}
});
swAnvilInv.open();
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.SimulatorStorage;
import de.steamwar.bausystem.features.simulator.TNTSimulator;
import de.steamwar.bausystem.features.simulator.gui.components.ChangeMaterial;
import de.steamwar.bausystem.features.simulator.gui.components.ChangePosition;
import de.steamwar.bausystem.features.simulator.gui.components.Disabled;
import de.steamwar.bausystem.features.simulator.tnt.SimulatorElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTGroup;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.util.Consumer;
import org.bukkit.util.Vector;
import java.util.Arrays;
import java.util.List;
import java.util.function.UnaryOperator;
import static de.steamwar.bausystem.features.simulator.gui.ItemUtils.unique;
@UtilityClass
public class TNTGroupEditGUI {
private static final Vector X_VECTOR = new Vector(0.0625, 0, 0);
private static final Vector Y_VECTOR = new Vector(0, 0.0625, 0);
private static final Vector Z_VECTOR = new Vector(0, 0, 0.0625);
private static final Vector FX_VECTOR = new Vector(1, 0, 0);
private static final Vector FY_VECTOR = new Vector(0, 1, 0);
private static final Vector FZ_VECTOR = new Vector(0, 0, 1);
public void open(Player player, TNTSimulator tntSimulator, List<SimulatorElement> simulatorElements, Runnable back) {
SWInventory inv = new SWInventory(player, 45, BauSystem.MESSAGE.parse("SIMULATOR_MOVE_ALL_GUI_NAME", player));
SWItem gray = new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§f", clickType -> {});
for (int i = 0; i < 9; i++) {
inv.setItem(i, gray);
inv.setItem(i + 36, gray);
}
if (back != null) {
inv.setItem(36, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
}
String plusOneName = BauSystem.MESSAGE.parse("SIMULATOR_PLUS_ONE", player);
String minusOneName = BauSystem.MESSAGE.parse("SIMULATOR_MINUS_ONE", player);
List<String> plusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_PLUS_PIXEL_SHIFT", player));
List<String> minusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MINUS_PIXEL_SHIFT", player));
List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_LORE", player));
Vector vector = simulatorElements.get(0).getPosition();
// X Position
inv.setItem(12, unique(new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
moveAll(simulatorElements, clickType.isShiftClick() ? X_VECTOR : FX_VECTOR);
tntSimulator.change();
})));
inv.setItem(21, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_X", player, vector.getX()), lore, false, clickType -> {}));
inv.setItem(30, unique(new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
moveAll(simulatorElements, (clickType.isShiftClick() ? X_VECTOR : FX_VECTOR).clone().multiply(-1));
tntSimulator.change();
})));
// Y Position
inv.setItem(13, unique(new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
moveAll(simulatorElements, clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR);
tntSimulator.change();
})));
inv.setItem(22, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Y", player, vector.getY()), lore, false, clickType -> {}));
inv.setItem(31, unique(new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
moveAll(simulatorElements, (clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR).clone().multiply(-1));
tntSimulator.change();
})));
// Z Position
inv.setItem(14, unique(new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
moveAll(simulatorElements, clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR);
tntSimulator.change();
})));
inv.setItem(23, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Z", player, vector.getZ()), lore, false, clickType -> {}));
inv.setItem(32, unique(new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
moveAll(simulatorElements, (clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR).clone().multiply(-1));
})));
inv.open();
}
public void moveAll(List<SimulatorElement> simulatorElements, Vector vector) {
for (SimulatorElement element : simulatorElements) {
if (element instanceof TNTGroup) {
TNTGroup group = (TNTGroup) element;
group.setPosition(group.getPosition().add(vector));
} else if (element instanceof TNTElement) {
TNTElement tntElement = (TNTElement) element;
tntElement.setPosition(tntElement.getOwnPosition().add(vector));
}
}
}
public void open(Player player, TNTGroup tntGroup, Runnable back) {
SWInventory inv = new SWInventory(player, 45, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_GROUP_MENU", player));
SWItem gray = new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§f", clickType -> {});
for (int i = 0; i < 9; i++) {
inv.setItem(i, gray);
inv.setItem(i + 36, gray);
}
if (back != null) {
inv.setItem(36, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
}
String plusOneName = BauSystem.MESSAGE.parse("SIMULATOR_PLUS_ONE", player);
String minusOneName = BauSystem.MESSAGE.parse("SIMULATOR_MINUS_ONE", player);
List<String> plusOneFiveShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_PLUS_FIVE_SHIFT", player));
List<String> minusOneFiveShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MINUS_FIVE_SHIFT", player));
List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_LORE", player));
TNTSimulator tntSimulator = SimulatorStorage.getSimulator(player);
Runnable editObserver = () -> {
ChangePosition.show(inv, player, tntGroup, vectorUnaryOperator -> {
tntGroup.setPosition(vectorUnaryOperator.apply(tntGroup.getPosition()));
}, () -> open(player, tntGroup, back));
ChangeMaterial.show(inv, player, 14, tntGroup, Material.BARREL, () -> open(player, tntGroup, back));
Disabled.show(inv, player, 32, tntSimulator, tntGroup);
// Change TickOffset
inv.setItem(16, new SWItem(SWItem.getDye(10), plusOneName, plusOneFiveShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntGroup.setTickOffset(tntGroup.getTickOffset() + (clickType.isShiftClick() ? 5 : 1));
tntGroup.change();
}));
SWItem tickItem = new SWItem(SWItem.getMaterial("DIODE"), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK", player, tntGroup.getTickOffset()), lore, false, clickType -> changeCount(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK_ANVIL_GUI_NAME", player), tntGroup.getTickOffset(), tick -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntGroup.setTickOffset(tick);
tntGroup.change();
open(player, tntGroup, back);
}, () -> open(player, tntGroup, back)));
tickItem.getItemStack().setAmount(Math.max(tntGroup.getTickOffset(), 1));
inv.setItem(25, tickItem);
inv.setItem(34, new SWItem(SWItem.getDye(1), minusOneName, minusOneFiveShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
tntGroup.setTickOffset(tntGroup.getTickOffset() - (clickType.isShiftClick() ? 5 : 1));
tntGroup.change();
}));
};
editObserver.run();
tntGroup.register(editObserver, player::closeInventory);
inv.addCloseRunnable(() -> {
tntGroup.unregister(editObserver);
});
inv.open();
}
private void changeCount(Player player, String name, int defaultValue, Consumer<Integer> result, Runnable failure) {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, name, defaultValue + "");
swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> {
try {
result.accept(Integer.parseInt(s));
} catch (NumberFormatException e) {
failure.run();
}
});
swAnvilInv.open();
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.simulator.SimulatorStorage;
import de.steamwar.bausystem.features.simulator.TNTSimulator;
import de.steamwar.bausystem.features.simulator.tnt.SimulatorElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTGroup;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
import java.util.function.Supplier;
import static de.steamwar.bausystem.features.simulator.gui.ItemUtils.unique;
@UtilityClass
public class TNTSimulatorGui {
private static final Vector X_VECTOR = new Vector(0.0625, 0, 0);
private static final Vector Y_VECTOR = new Vector(0, 0.0625, 0);
private static final Vector Z_VECTOR = new Vector(0, 0, 0.0625);
private static final Vector FX_VECTOR = new Vector(1, 0, 0);
private static final Vector FY_VECTOR = new Vector(0, 1, 0);
private static final Vector FZ_VECTOR = new Vector(0, 0, 1);
public void open(Player player, TNTSimulator currentTntSimulator, TNTGroup currentTntGroup, Supplier<List<SimulatorElement>> simulatorElements, Runnable back) {
List<SWListInv.SWListEntry<SimulatorElement>> swListEntryList = new ArrayList<>();
int totalTNTCount = 0;
for (SimulatorElement element : simulatorElements.get()) {
swListEntryList.add(new SWListInv.SWListEntry<>(element.menu(player), element));
totalTNTCount += element.tntCount();
}
swListEntryList.sort(Comparator.comparing(o -> o.getObject().tick()));
SWListInv<SimulatorElement> inv = new SWListInv<>(player, BauSystem.MESSAGE.parse("SIMULATOR_GUI_NAME", player), false, swListEntryList, (clickType, simulatorElement) -> {
if (simulatorElement instanceof TNTGroup) {
TNTGroup tntGroup = (TNTGroup) simulatorElement;
open(player, null, tntGroup, () -> new ArrayList<>(tntGroup.getElements()), () -> open(player, currentTntSimulator, currentTntGroup, simulatorElements, back));
} else {
TNTElementGUI.open(player, (TNTElement) simulatorElement, () -> open(player, currentTntSimulator, currentTntGroup, simulatorElements, back));
}
});
if (back != null) {
inv.setItem(47, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
}
SWItem swItem = new SWItem(Material.TNT_MINECART, BauSystem.MESSAGE.parse("SIMULATOR_GUI_TOTAL_TNT", player, totalTNTCount), clickType -> {
});
swItem.getItemStack().setAmount(totalTNTCount);
List<SimulatorElement> elements = simulatorElements.get();
inv.setItem(elements.isEmpty() ? 49 : 50, swItem);
if (currentTntGroup != null) {
Runnable editObserver = () -> {
List<String> otherLore = new ArrayList<>();
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_X", player, currentTntGroup.getPosition().getX()));
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Y", player, currentTntGroup.getPosition().getY()));
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Z", player, currentTntGroup.getPosition().getZ()));
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_NAME_LORE", player, currentTntGroup.getMaterial().name()));
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK", player, currentTntGroup.getTickOffset()));
if (currentTntGroup.isDisabled()) {
otherLore.add("");
otherLore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_DISABLED", player));
}
inv.setItem(48, new SWItem(Material.ANVIL, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_GROUP", player), otherLore, false, clickType -> {
TNTGroupEditGUI.open(player, currentTntGroup, () -> open(player, currentTntSimulator, currentTntGroup, simulatorElements, back));
}));
};
editObserver.run();
currentTntGroup.register(editObserver, player::closeInventory);
inv.addCloseRunnable(() -> {
currentTntGroup.unregister(editObserver);
});
} else {
if (!elements.isEmpty()) {
TNTSimulator tntSimulator = SimulatorStorage.getSimulator(player);
inv.setItem(48, new SWItem(Material.ANVIL, BauSystem.MESSAGE.parse("SIMULATOR_EDIT_GROUP", player), new ArrayList<>(), false, clickType -> {
TNTGroupEditGUI.open(player, tntSimulator, elements, () -> open(player, currentTntSimulator, currentTntGroup, simulatorElements, back));
}));
}
}
if (currentTntSimulator != null) {
if (totalTNTCount > 0) {
inv.setItem(48, new SWItem(Material.MAGENTA_GLAZED_TERRACOTTA, BauSystem.MESSAGE.parse("SIMULATOR_GUI_MOVE_ALL", player), clickType -> {
moveAll(player, currentTntSimulator, () -> open(player, currentTntSimulator, currentTntGroup, simulatorElements, back));
}));
}
boolean simulatorAutoTrace = Config.getInstance().get(player).getPlainValueOrDefault("simulatorAutoTrace", false);
inv.setItem(47, new SWItem(simulatorAutoTrace ? Material.CHAIN_COMMAND_BLOCK : Material.COMMAND_BLOCK, BauSystem.MESSAGE.parse("SIMULATOR_GUI_AUTO_TRACE", player, simulatorAutoTrace), clickType -> {
Config.getInstance().get(player).put("simulatorAutoTrace", !simulatorAutoTrace);
open(player, currentTntSimulator, currentTntGroup, simulatorElements, back);
}));
}
if (currentTntSimulator != null || currentTntGroup != null) {
inv.setItem(51, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("SIMULATOR_GUI_DELETE", player), clickType -> {
if (currentTntSimulator != null) {
currentTntSimulator.getTntElementList().forEach(SimulatorElement::close);
currentTntSimulator.clear();
player.closeInventory();
} else {
TNTSimulator tntSimulator = SimulatorStorage.getSimulator(player);
tntSimulator.remove(currentTntGroup);
}
}));
}
inv.open();
}
public void moveAll(Player player, TNTSimulator tntSimulator, Runnable back) {
SWInventory inv = new SWInventory(player, 45, BauSystem.MESSAGE.parse("SIMULATOR_MOVE_ALL_GUI_NAME", player));
SWItem gray = new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§f", clickType -> {});
for (int i = 0; i < 9; i++) {
inv.setItem(i, gray);
inv.setItem(i + 36, gray);
}
if (back != null) {
inv.setItem(36, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> back.run()));
}
String plusOneName = BauSystem.MESSAGE.parse("SIMULATOR_PLUS_ONE", player);
String minusOneName = BauSystem.MESSAGE.parse("SIMULATOR_MINUS_ONE", player);
List<String> plusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_PLUS_PIXEL_SHIFT", player));
List<String> minusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MINUS_PIXEL_SHIFT", player));
List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_LORE", player));
// X Position
inv.setItem(12, unique(new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
moveAll(tntSimulator, clickType.isShiftClick() ? X_VECTOR : FX_VECTOR);
tntSimulator.change();
})));
inv.setItem(21, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_POSITION_X", player), lore, false, clickType -> {}));
inv.setItem(30, unique(new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
moveAll(tntSimulator, (clickType.isShiftClick() ? X_VECTOR : FX_VECTOR).clone().multiply(-1));
tntSimulator.change();
})));
// Y Position
inv.setItem(13, unique(new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
moveAll(tntSimulator, clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR);
tntSimulator.change();
})));
inv.setItem(22, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_POSITION_Y", player), lore, false, clickType -> {}));
inv.setItem(31, unique(new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
moveAll(tntSimulator, (clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR).clone().multiply(-1));
tntSimulator.change();
})));
// Z Position
inv.setItem(14, unique(new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
moveAll(tntSimulator, clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR);
tntSimulator.change();
})));
inv.setItem(23, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_POSITION_Z", player), lore, false, clickType -> {}));
inv.setItem(32, unique(new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
moveAll(tntSimulator, (clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR).clone().multiply(-1));
tntSimulator.change();
})));
inv.open();
}
public void moveAll(TNTSimulator tntSimulator, Vector vector) {
for (SimulatorElement element : tntSimulator.getTntElementList()) {
if (element instanceof TNTGroup) {
TNTGroup group = (TNTGroup) element;
group.setPosition(group.getPosition().add(vector));
} else if (element instanceof TNTElement) {
TNTElement tntElement = (TNTElement) element;
tntElement.setPosition(tntElement.getOwnPosition().add(vector));
}
}
}
}

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@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui.base; package de.steamwar.bausystem.features.simulator.gui.base;
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher; import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.core.Core; import de.steamwar.core.Core;
import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;

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@ -17,9 +17,9 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui.base; package de.steamwar.bausystem.features.simulator.gui.base;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.core.Core; import de.steamwar.core.Core;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.gui.base; package de.steamwar.bausystem.features.simulator.gui.base;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.core.Core; import de.steamwar.core.Core;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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@ -1,66 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui.components;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.tnt.SimulatorElement;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
@UtilityClass
public class ChangeMaterial {
private static final List<Material> MATERIALS = new ArrayList<>();
static {
Arrays.stream(Material.values())
.filter(Material::isItem)
.filter(material -> !material.isLegacy())
.forEach(MATERIALS::add);
}
public void show(SWInventory inv, Player player, int position, SimulatorElement simulatorElement, Material defaultMaterial, Runnable back) {
inv.setItem(position, new SWItem(simulatorElement.getMaterial(), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_MATERIAL", player), Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1", player, simulatorElement.getMaterial().name().toLowerCase()), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2", player), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3", player)), false, clickType -> {
if (clickType.isLeftClick()) {
List<SWListInv.SWListEntry<Material>> swListEntries = new ArrayList<>();
MATERIALS.forEach(current -> {
swListEntries.add(new SWListInv.SWListEntry<>(new SWItem(current, BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_NAME", player, current.name().toLowerCase()), Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_CLICK", player)), false, ignored -> {
}), current));
});
SWListInv<Material> swListInv = new SWListInv<>(player, BauSystem.MESSAGE.parse("SIMULATOR_MATERIAL_GUI_NAME", player), false, swListEntries, (invClickType, material) -> {
simulatorElement.setMaterial(material);
simulatorElement.change();
back.run();
});
swListInv.open();
} else {
simulatorElement.setMaterial(defaultMaterial);
simulatorElement.change();
}
}));
}
}

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@ -1,163 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui.components;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.TNTSimulator;
import de.steamwar.bausystem.features.simulator.tnt.SimulatorElement;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.util.Consumer;
import org.bukkit.util.Vector;
import java.util.Arrays;
import java.util.List;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.Function;
import java.util.function.Supplier;
import java.util.function.UnaryOperator;
import static de.steamwar.bausystem.features.simulator.gui.ItemUtils.unique;
@UtilityClass
public class ChangePosition {
private static final Vector X_VECTOR = new Vector(0.0625, 0, 0);
private static final Vector Y_VECTOR = new Vector(0, 0.0625, 0);
private static final Vector Z_VECTOR = new Vector(0, 0, 0.0625);
private static final Vector FX_VECTOR = new Vector(1, 0, 0);
private static final Vector FY_VECTOR = new Vector(0, 1, 0);
private static final Vector FZ_VECTOR = new Vector(0, 0, 1);
public void show(SWInventory inv, Player player, SimulatorElement simulatorElement, Consumer<UnaryOperator<Vector>> toChangeVector, Runnable back) {
String plusOneName = BauSystem.MESSAGE.parse("SIMULATOR_PLUS_ONE", player);
String minusOneName = BauSystem.MESSAGE.parse("SIMULATOR_MINUS_ONE", player);
List<String> plusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_PLUS_PIXEL_SHIFT", player));
List<String> minusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MINUS_PIXEL_SHIFT", player));
List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_LORE", player));
// X Position
inv.setItem(10, unique(new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
toChangeVector.accept(vector -> {
vector.add(clickType.isShiftClick() ? X_VECTOR : FX_VECTOR);
return vector;
});
simulatorElement.change();
})));
inv.setItem(19, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_X", player, simulatorElement.getPosition().getX()), lore, false, clickType -> {
changePosition(player, simulatorElement.getPosition().getX(), x -> {
toChangeVector.accept(vector -> {
vector.setX(clamp(x));
return vector;
});
simulatorElement.change();
back.run();
}, back);
}));
inv.setItem(28, unique(new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
toChangeVector.accept(vector -> {
vector.subtract(clickType.isShiftClick() ? X_VECTOR : FX_VECTOR);
return vector;
});
simulatorElement.change();
})));
// Y Position
inv.setItem(11, unique(new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
toChangeVector.accept(vector -> {
vector.add(clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR);
return vector;
});
simulatorElement.change();
})));
inv.setItem(20, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Y", player, simulatorElement.getPosition().getY()), lore, false, clickType -> {
changePosition(player, simulatorElement.getPosition().getY(), y -> {
toChangeVector.accept(vector -> {
vector.setY(clamp(y));
return vector;
});
simulatorElement.change();
back.run();
}, back);
}));
inv.setItem(29, unique(new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
toChangeVector.accept(vector -> {
vector.subtract(clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR);
return vector;
});
simulatorElement.change();
})));
// Z Position
inv.setItem(12, unique(new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
toChangeVector.accept(vector -> {
vector.add(clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR);
return vector;
});
simulatorElement.change();
})));
inv.setItem(21, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Z", player, simulatorElement.getPosition().getZ()), lore, false, clickType -> {
changePosition(player, simulatorElement.getPosition().getZ(), z -> {
toChangeVector.accept(vector -> {
vector.setZ(clamp(z));
return vector;
});
simulatorElement.change();
back.run();
}, back);
}));
inv.setItem(30, unique(new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
if (clickType == ClickType.DOUBLE_CLICK) return;
toChangeVector.accept(vector -> {
vector.subtract(clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR);
return vector;
});
simulatorElement.change();
})));
}
private double clamp(double d) {
return (int) (d * 10000) * 0.0001;
}
private void changePosition(Player player, double defaultValue, Consumer<Double> result, Runnable failure) {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME", player), defaultValue + "");
swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> {
try {
result.accept(Double.parseDouble(s.replace(',', '.')));
} catch (NumberFormatException e) {
failure.run();
}
});
swAnvilInv.open();
}
}

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@ -1,42 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.gui.components;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.TNTSimulator;
import de.steamwar.bausystem.features.simulator.tnt.SimulatorElement;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
@UtilityClass
public class Disabled {
public void show(SWInventory inv, Player player, int position, TNTSimulator tntSimulator, SimulatorElement simulatorElement) {
inv.setItem(position, new SWItem(simulatorElement.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, BauSystem.MESSAGE.parse(simulatorElement.isDisabled() ? "SIMULATOR_TNT_SPAWN_DISABLED" : "SIMULATOR_TNT_SPAWN_ENABLED", player), new ArrayList<>(), !simulatorElement.isDisabled(), clickType -> {
simulatorElement.setDisabled(!simulatorElement.isDisabled());
simulatorElement.change();
}));
}
}

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@ -17,16 +17,16 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.storage; package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorElement; import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup; import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.data.SimulatorPhase; import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement; import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase; import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement; import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase; import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import yapion.exceptions.YAPIONException; import yapion.exceptions.YAPIONException;
@ -40,7 +40,6 @@ import java.util.Collections;
import java.util.List; import java.util.List;
import java.util.Optional; import java.util.Optional;
import java.util.function.Supplier; import java.util.function.Supplier;
import java.util.stream.Collectors;
public class SimFormatSimulatorLoader implements SimulatorLoader { public class SimFormatSimulatorLoader implements SimulatorLoader {

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@ -17,12 +17,12 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.storage; package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup; import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement; import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase; import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import yapion.exceptions.YAPIONException; import yapion.exceptions.YAPIONException;
@ -66,7 +66,7 @@ public class SimulatorFormatSimulatorLoader implements SimulatorLoader {
} }
} }
// file.delete(); file.delete();
return Optional.of(Collections.singletonList(simulator)); return Optional.of(Collections.singletonList(simulator));
} }

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@ -17,9 +17,9 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.storage; package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import java.io.File; import java.io.File;
import java.util.List; import java.util.List;

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@ -17,9 +17,9 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.storage; package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import lombok.experimental.UtilityClass; import lombok.experimental.UtilityClass;
import yapion.hierarchy.output.FileOutput; import yapion.hierarchy.output.FileOutput;
import yapion.hierarchy.types.YAPIONArray; import yapion.hierarchy.types.YAPIONArray;

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@ -17,12 +17,12 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.simulator2.storage; package de.steamwar.bausystem.features.simulator.storage;
import de.steamwar.bausystem.features.simulator2.data.Simulator; import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup; import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement; import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase; import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.sql.SteamwarUser; import de.steamwar.sql.SteamwarUser;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;

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@ -1,90 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.tnt;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.entity.REntity;
import de.steamwar.inventory.SWItem;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.*;
public interface SimulatorElement {
Map<SimulatorElement, Set<Runnable>> observer = new HashMap<>();
Map<Runnable, Runnable> closeObserver = new HashMap<>();
YAPIONObject toYAPION();
List<REntity> getEntities();
void getEntity(List<SimulatorElement> elements, REntity entity);
Vector getPosition();
void setPosition(Vector position);
void remove(TNTElement tntElement);
SWItem menu(Player p);
boolean locations(Map<Integer, Map<Integer, Set<Pair<Runnable, Integer>>>> result, Region region, Location location); // Ticks to subtick order to spawning runnable to count of activations
int tntCount();
int tick();
// Observer
default void change() {
observer.getOrDefault(this, new HashSet<>()).forEach(Runnable::run);
if (this instanceof TNTGroup) {
((TNTGroup) this).getElements().forEach(SimulatorElement::change);
}
}
default void register(Runnable observer, Runnable close) {
SimulatorElement.observer.computeIfAbsent(this, k -> new HashSet<>()).add(observer);
SimulatorElement.closeObserver.put(observer, close);
}
default void unregister(Runnable observer) {
SimulatorElement.observer.computeIfPresent(this, (k, v) -> {
v.remove(observer);
return v.isEmpty() ? null : v;
});
SimulatorElement.closeObserver.remove(observer);
}
default void close() {
Set<Runnable> allRunnables = observer.remove(this);
if (allRunnables == null) return;
allRunnables.forEach(runnable -> {
Runnable closeRunnable = closeObserver.remove(runnable);
if (closeRunnable == null) return;
closeRunnable.run();
});
if (this instanceof TNTGroup) {
((TNTGroup) this).getElements().forEach(SimulatorElement::close);
}
}
// API
Material getMaterial();
void setMaterial(Material material);
boolean isDisabled();
void setDisabled(boolean disabled);
}

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@ -1,318 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.tnt;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.OrderUtils;
import de.steamwar.bausystem.features.simulator.SimulatorStorage;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.FreezeMode;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.*;
@Getter
public class TNTElement implements SimulatorElement {
private static final World WORLD = Bukkit.getWorlds().get(0);
private final REntityServer entityServer;
private RFallingBlockEntity entity;
TNTGroup tntGroup = null;
private final Vector position;
private int fuseTicks = 80;
private int count = 1;
private int tickOffset = 0;
@Setter
private boolean xVelocity = false;
@Setter
private boolean yVelocity = false;
@Setter
private boolean zVelocity = false;
private Material order = Material.REPEATER;
private Material material = Material.TNT;
private boolean disabled = false;
public TNTElement(Vector position, TNTGroup tntGroup, REntityServer entityServer) {
this.entityServer = entityServer;
this.tntGroup = tntGroup;
this.position = position;
initEntity();
}
public TNTElement(YAPIONObject yapionObject, TNTGroup tntGroup, REntityServer entityServer) {
this.entityServer = entityServer;
this.tntGroup = tntGroup;
this.position = new Vector(yapionObject.getDoubleOrDefault("x", yapionObject.getDoubleOrDefault("positionX", 0)), yapionObject.getDoubleOrDefault("y", yapionObject.getDoubleOrDefault("positionY", 0)), yapionObject.getDoubleOrDefault("z", yapionObject.getDoubleOrDefault("positionZ", 0)));
this.disabled = yapionObject.getBooleanOrDefault("disabled", false);
this.fuseTicks = yapionObject.getIntOrDefault("fuseTicks", 80);
this.count = yapionObject.getIntOrDefault("count", 1);
this.tickOffset = yapionObject.getIntOrDefault("tickOffset", 0);
this.xVelocity = yapionObject.getBooleanOrDefault("xVelocity", false);
this.yVelocity = yapionObject.getBooleanOrDefault("yVelocity", false);
this.zVelocity = yapionObject.getBooleanOrDefault("zVelocity", false);
this.order = Material.valueOf(yapionObject.getStringOrDefault("order", yapionObject.getBooleanOrDefault("comparator", false) ? Material.COMPARATOR.name() : Material.REPEATER.name()));
this.material = Material.valueOf(yapionObject.getStringOrDefault("material", Material.TNT.name()));
initEntity();
}
private void initEntity() {
this.entity = new RFallingBlockEntity(entityServer, getPosition().toLocation(WORLD), Material.TNT);
this.entity.setNoGravity(true);
_updatePosition();
}
@Override
public YAPIONObject toYAPION() {
YAPIONObject yapionObject = new YAPIONObject();
yapionObject.add("x", position.getX());
yapionObject.add("y", position.getY());
yapionObject.add("z", position.getZ());
yapionObject.add("fuseTicks", fuseTicks);
yapionObject.add("count", count);
yapionObject.add("tickOffset", tickOffset);
yapionObject.add("xVelocity", xVelocity);
yapionObject.add("yVelocity", yVelocity);
yapionObject.add("zVelocity", zVelocity);
yapionObject.add("order", order.name());
yapionObject.add("material", material.name());
yapionObject.add("disabled", disabled);
return yapionObject;
}
@Override
public List<REntity> getEntities() {
if (disabled) return new ArrayList<>();
return Arrays.asList(entity);
}
@Override
public void getEntity(List<SimulatorElement> elements, REntity entity) {
if (disabled) return;
if (this.entity.getEntityId() == entity.getEntityId() || getPosition().distanceSquared(new Vector(entity.getX(), entity.getY(), entity.getZ())) < 0.01) {
elements.add(this);
}
}
@Override
public Vector getPosition() {
if (tntGroup != null) {
return tntGroup.getPosition().clone().add(position);
}
return position.clone();
}
@Override
public void setPosition(Vector position) {
this.position.setX(position.getX());
this.position.setY(position.getY());
this.position.setZ(position.getZ());
_updatePosition();
}
void _updatePosition() {
if (disabled || (getParent() != null && getParent().isDisabled())) {
entity.move(-200000, 0, -200000, 0F, 0F, (byte) 0);
} else {
Vector position = getPosition();
entity.move(position.getX(), position.getY(), position.getZ(), 0F, 0F, (byte) 0);
}
}
public int getTickOffset() {
if (tntGroup != null) {
return tntGroup.getTickOffset() + tickOffset;
}
return tickOffset;
}
@Override
public void remove(TNTElement tntElement) {
entity.die();
}
@Override
public SWItem menu(Player p) {
List<String> lore = new ArrayList<>();
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_1", p, count));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_2", p, getTickOffset()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_3", p, getFuseTicks()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_4", p));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_5", p, getPosition().getX()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_6", p, getPosition().getY()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_7", p, getPosition().getZ()));
if (disabled) {
lore.add("");
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_DISABLED", p));
}
SWItem swItem = new SWItem(material, BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_NAME", p), lore, disabled, null);
if (!disabled) swItem.getItemStack().setAmount(Math.max(tntCount(), 1));
return swItem;
}
@Override
public boolean locations(Map<Integer, Map<Integer, Set<Pair<Runnable, Integer>>>> result, Region region, Location radius) {
if (disabled) return false;
Location location = getPosition().toLocation(SimulatorStorage.WORLD);
if (region.isGlobal() && location.distanceSquared(radius) > 10000) {
return false;
}
if (!region.inRegion(location, RegionType.NORMAL, RegionExtensionType.NORMAL)) {
return false;
}
Region thisRegion = Region.getRegion(location);
if (thisRegion.getFlagStorage().get(Flag.FREEZE) == FreezeMode.ACTIVE) {
return true;
}
result.computeIfAbsent(getTickOffset(), ignore -> new HashMap<>())
.computeIfAbsent(OrderUtils.order(order), ignore -> new HashSet<>())
.add(new Pair<>(() -> {
SimulatorStorage.WORLD.spawn(location, TNTPrimed.class, tntPrimed -> {
tntPrimed.setFuseTicks(fuseTicks);
if (!xVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setX(0));
if (!yVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setY(0));
if (!zVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setZ(0));
});
}, count));
return false;
}
@Override
public int tntCount() {
return disabled ? 0 : count;
}
@Override
public int tick() {
return getTickOffset();
}
public void setCount(int count) {
if (count < 0) count = 0;
if (count > 400) count = 400;
this.count = count;
}
public int getOwnTickOffset() {
return tickOffset;
}
public int getParentTickOffset() {
if (tntGroup != null) {
return tntGroup.getTickOffset();
}
return 0;
}
public void setTickOffset(int tickOffset) {
if (getTickOffset() - this.tickOffset + tickOffset < 0) {
this.tickOffset = -this.getParentTickOffset();
return;
}
if (getTickOffset() - this.tickOffset + tickOffset > 400) {
this.tickOffset = 400 - this.getParentTickOffset();
return;
}
this.tickOffset = tickOffset;
}
public void setFuseTicks(int fuseTicks) {
if (fuseTicks < 0) fuseTicks = 0;
if (fuseTicks > 160) fuseTicks = 160;
this.fuseTicks = fuseTicks;
}
public Vector getOwnPosition() {
return position.clone();
}
public void setOrder(Material material) {
this.order = material;
}
public void setMaterial(Material material) {
this.material = material;
}
public boolean hasParent() {
return tntGroup != null;
}
public TNTGroup getParent() {
return tntGroup;
}
public void setDisabled(boolean disabled) {
this.disabled = disabled;
_updatePosition();
}
public void align(Vector offset) {
Vector vector = getPosition();
Vector parentVector = new Vector(0, 0, 0);
if (tntGroup != null) {
parentVector = tntGroup.getPosition();
}
if (offset.getX() != 0) {
if (vector.getX() - (int) vector.getX() == 0.49) {
vector.setX(vector.getX() + 0.02);
}
if (vector.getX() - (int) vector.getX() == -0.49) {
vector.setX(vector.getX() - 0.02);
}
vector.setX(vector.getBlockX() + offset.getX());
}
if (offset.getZ() != 0) {
if (vector.getZ() - (int) vector.getZ() == 0.49) {
vector.setZ(vector.getZ() + 0.02);
}
if (vector.getZ() - (int) vector.getZ() == -0.49) {
vector.setZ(vector.getZ() - 0.02);
}
vector.setZ(vector.getBlockZ() + offset.getZ());
}
setPosition(vector.subtract(parentVector));
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.tnt;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.stream.Collectors;
@Getter
public class TNTGroup implements SimulatorElement {
private final Vector position;
private int tickOffset = 0;
private Material material = Material.BARREL;
private boolean disabled = false;
private List<TNTElement> elements = new ArrayList<>();
public TNTGroup(Vector position) {
this.position = position;
}
public TNTGroup(YAPIONObject yapionObject, REntityServer entityServer) {
this.position = new Vector(yapionObject.getDoubleOrDefault("x", 0), yapionObject.getDoubleOrDefault("y", 0), yapionObject.getDoubleOrDefault("z", 0));
this.tickOffset = yapionObject.getIntOrDefault("tickOffset", 0);
this.material = Material.getMaterial(yapionObject.getStringOrDefault("material", "BARREL"));
this.disabled = yapionObject.getBooleanOrDefault("disabled", false);
YAPIONArray elements = yapionObject.getArrayOrDefault("elements", new YAPIONArray());
for (YAPIONObject element : elements.streamObject().collect(Collectors.toList())) {
TNTElement tntElement = new TNTElement(element, this, entityServer);
this.elements.add(tntElement);
tntElement._updatePosition();
}
}
@Override
public YAPIONObject toYAPION() {
YAPIONObject yapionObject = new YAPIONObject();
yapionObject.add("x", position.getX());
yapionObject.add("y", position.getY());
yapionObject.add("z", position.getZ());
yapionObject.add("tickOffset", tickOffset);
yapionObject.add("material", material.name());
yapionObject.add("disabled", disabled);
YAPIONArray yapionArray = new YAPIONArray();
for (TNTElement element : elements) {
yapionArray.add(element.toYAPION());
}
yapionObject.add("elements", yapionArray);
return yapionObject;
}
public void add(TNTElement tntElement) {
tntElement.tntGroup = this;
elements.add(tntElement);
}
@Override
public List<REntity> getEntities() {
if (disabled) new ArrayList<>();
return elements.stream().flatMap(tntElement -> tntElement.getEntities().stream()).collect(Collectors.toList());
}
@Override
public void getEntity(List<SimulatorElement> elements, REntity entity) {
if (disabled) return;
for (TNTElement tntElement : this.elements) {
tntElement.getEntity(elements, entity);
}
}
@Override
public Vector getPosition() {
return position.clone();
}
@Override
public void setPosition(Vector position) {
this.position.setX(position.getX());
this.position.setY(position.getY());
this.position.setZ(position.getZ());
elements.forEach(TNTElement::_updatePosition);
}
@Override
public void remove(TNTElement tntElement) {
if (elements.remove(tntElement)) {
tntElement.remove(tntElement);
}
}
@Override
public SWItem menu(Player p) {
List<String> lore = new ArrayList<>();
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_GROUP_LORE_1", p, elements.size()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_GROUP_LORE_2", p, tickOffset));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_GROUP_LORE_3", p));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_GROUP_LORE_4", p, position.getX()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_GROUP_LORE_5", p, position.getY()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_GROUP_LORE_6", p, position.getZ()));
if (disabled) {
lore.add("");
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_DISABLED", p));
}
SWItem swItem = new SWItem(material, BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_GROUP_NAME", p), lore, disabled, null);
if (!disabled) swItem.getItemStack().setAmount(Math.max(tntCount(), 1));
return swItem;
}
@Override
public boolean locations(Map<Integer, Map<Integer, Set<Pair<Runnable, Integer>>>> result, Region region, Location location) {
if (disabled) return false;
for (TNTElement element : elements) {
if (element.locations(result, region, location)) {
return true;
}
}
return false;
}
@Override
public int tntCount() {
if (disabled) return 0;
return elements.stream().mapToInt(TNTElement::tntCount).sum();
}
@Override
public int tick() {
return getTickOffset();
}
public void setTickOffset(int tickOffset) {
if (tickOffset < 0) tickOffset = 0;
if (tickOffset > 400) tickOffset = 400;
for (TNTElement tntElement : elements) {
if (tntElement.getTickOffset() - this.tickOffset + tickOffset < 0) {
tickOffset = Math.max(tickOffset, -tntElement.getOwnTickOffset());
}
if (tntElement.getTickOffset() - this.tickOffset + tickOffset > 400) {
tickOffset = Math.min(tickOffset, 400 - tntElement.getOwnTickOffset());
}
}
this.tickOffset = tickOffset;
}
public void setMaterial(Material material) {
this.material = material;
}
public void setDisabled(boolean disabled) {
this.disabled = disabled;
elements.forEach(TNTElement::_updatePosition);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator2;
import com.comphenix.tinyprotocol.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator2.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.simulator2.execute.SimulatorExecutor;
import de.steamwar.bausystem.features.simulator2.gui.SimulatorGroupGui;
import de.steamwar.bausystem.features.simulator2.gui.SimulatorGui;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.bausystem.utils.RayTraceUtils;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.linkage.Linked;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.*;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.BiFunction;
import java.util.function.Function;
import java.util.stream.Collectors;
@Linked
public class SimulatorCursor implements Listener {
private final World WORLD = Bukkit.getWorlds().get(0);
private Class<?> position = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInPosition");
private Class<?> look = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInLook");
private Class<?> positionLook = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInPositionLook");
private Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
private Map<Player, REntityServer> cursors = Collections.synchronizedMap(new HashMap<>());
public static boolean isSimulatorItem(ItemStack itemStack) {
return ItemUtils.isItem(itemStack, "simulator");
}
public SimulatorCursor() {
BiFunction<Player, Object, Object> function = (player, object) -> {
calcCursor(player);
return object;
};
TinyProtocol.instance.addFilter(position, function);
TinyProtocol.instance.addFilter(look, function);
TinyProtocol.instance.addFilter(positionLook, function);
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
calcCursor(event.getPlayer());
}
@EventHandler
public void onPlayerDropItem(PlayerDropItemEvent event) {
calcCursor(event.getPlayer());
}
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
calcCursor(event.getPlayer());
}, 1);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
cursorType.remove(event.getPlayer());
cursors.remove(event.getPlayer());
}
private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long millis = System.currentTimeMillis();
LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
}, 1, 1);
}
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
if (!event.isSneaking()) return;
Player player = event.getPlayer();
if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
return;
}
if (LAST_SNEAKS.containsKey(player)) {
cursorType.put(player, cursorType.getOrDefault(player, CursorType.TNT).switchType());
calcCursor(player);
} else {
LAST_SNEAKS.put(player, System.currentTimeMillis());
}
}
private synchronized void calcCursor(Player player) {
if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
removeCursor(player);
SimulatorWatcher.show(null, player);
SWUtils.sendToActionbar(player, "");
return;
}
Simulator simulator = SimulatorStorage.getSimulator(player);
SimulatorWatcher.show(simulator, player);
List<REntity> entities = SimulatorWatcher.getEntitiesOfSimulator(simulator);
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), entities);
if (rayTraceResult == null) {
removeCursor(player);
if (simulator == null) {
SWUtils.sendToActionbar(player, "§eSelect Simulator");
} else {
SWUtils.sendToActionbar(player, "§eOpen Simulator");
}
return;
}
showCursor(player, rayTraceResult, simulator != null);
}
private synchronized void removeCursor(Player player) {
REntityServer entityServer = cursors.get(player);
if (entityServer != null) {
entityServer.getEntities().forEach(REntity::die);
}
}
private synchronized void showCursor(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, boolean hasSimulatorSelected) {
REntityServer entityServer = cursors.computeIfAbsent(player, __ -> {
REntityServer rEntityServer = new REntityServer();
rEntityServer.addPlayer(player);
return rEntityServer;
});
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
REntity hitEntity = rayTraceResult.getHitEntity();
Location location = hitEntity != null ? new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD) :
type.position.apply(player, rayTraceResult).toLocation(WORLD);
Material material = hitEntity != null ? Material.GLASS : type.getMaterial();
List<RFallingBlockEntity> entities = entityServer.getEntitiesByType(RFallingBlockEntity.class);
entities.removeIf(rFallingBlockEntity -> {
if (rFallingBlockEntity.getMaterial() != material) {
rFallingBlockEntity.die();
return true;
}
rFallingBlockEntity.move(location);
return false;
});
if (entities.isEmpty()) {
RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(entityServer, location, material);
rFallingBlockEntity.setNoGravity(true);
if (material == Material.GLASS) {
rFallingBlockEntity.setGlowing(true);
}
}
if (hasSimulatorSelected) {
if (hitEntity != null) {
SWUtils.sendToActionbar(player, "§eEdit Position");
} else {
SWUtils.sendToActionbar(player, "§eAdd new " + type.name);
}
} else {
SWUtils.sendToActionbar(player, "§eCreate new Simulator");
}
}
public static Vector getPosTNT(Player player, RayTraceUtils.RRayTraceResult result) {
Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
if (face.getModY() == 0 && player.isSneaking()) {
pos.setY(pos.getY() - 0.49);
}
}
if (!player.isSneaking()) {
pos.setX(pos.getBlockX() + 0.5);
if (face == null || face.getModY() == 0)
pos.setY(pos.getBlockY() + 0.0);
pos.setZ(pos.getBlockZ() + 0.5);
}
return pos;
}
private static Vector getPosRedstoneBlock(Player player, RayTraceUtils.RRayTraceResult result) {
Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
}
pos.setX(pos.getBlockX() + 0.5);
if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
pos.setY(pos.getBlockY() + 1.0);
} else {
pos.setY(pos.getBlockY());
}
pos.setZ(pos.getBlockZ() + 0.5);
return pos;
}
@Getter
@AllArgsConstructor
public enum CursorType {
TNT(Material.TNT, SimulatorCursor::getPosTNT, "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
REDSTONE_BLOCK(Material.REDSTONE_BLOCK, SimulatorCursor::getPosRedstoneBlock, "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
;
private Material material;
private BiFunction<Player, RayTraceUtils.RRayTraceResult, Vector> position;
private String name;
private Function<Vector, SimulatorElement<?>> elementFunction;
public CursorType switchType() {
if (this == TNT) {
return REDSTONE_BLOCK;
}
return TNT;
}
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!ItemUtils.isItem(event.getItem(), "simulator")) {
return;
}
event.setCancelled(true);
Player player = event.getPlayer();
Simulator simulator = SimulatorStorage.getSimulator(player);
if (event.getAction() == Action.LEFT_CLICK_BLOCK || event.getAction() == Action.LEFT_CLICK_AIR) {
if (simulator == null) {
return;
}
SimulatorExecutor.run(simulator);
return;
}
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.RIGHT_CLICK_AIR) {
return;
}
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), SimulatorWatcher.getEntitiesOfSimulator(simulator));
if (simulator == null) {
if (rayTraceResult == null) {
SimulatorStorage.openSimulatorSelector(player);
} else {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
anvilInv.setCallback(s -> {
Simulator sim = SimulatorStorage.getSimulator(s);
if (sim != null) {
player.sendMessage("§cThe simulator " + s + " already exists");
return;
}
sim = new Simulator(s);
SimulatorStorage.addSimulator(s, sim);
createElement(player, rayTraceResult, sim);
SimulatorStorage.setSimulator(player, sim);
});
anvilInv.open();
}
return;
}
if (rayTraceResult == null) {
new SimulatorGui(player, simulator).open();
return;
}
if (rayTraceResult.getHitEntity() != null) {
REntity hitEntity = rayTraceResult.getHitEntity();
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
List<SimulatorElement<?>> elements = simulator.getElements().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
}).collect(Collectors.toList());
switch (elements.size()) {
case 0:
return;
case 1:
// Open single element present in Simulator
SimulatorElement<?> element = elements.get(0);
SimulatorGroup group1 = element.getGroup(simulator);
SimulatorBaseGui back = new SimulatorGui(player, simulator);
if (group1.getElements().size() > 1) {
back = new SimulatorGroupGui(player, simulator, group1, back);
}
element.open(player, simulator, group1, back);
break;
default:
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
if (parents.size() == 1) {
// Open multi element present in Simulator in existing group
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
} else {
// Open multi element present in Simulator in implicit group
SimulatorGroup group2 = new SimulatorGroup();
group2.setMaterial(null);
group2.getElements().addAll(elements);
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
}
break;
}
return;
}
// Add new Element to current simulator
createElement(player, rayTraceResult, simulator);
}
private void createElement(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, Simulator simulator) {
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
Vector vector = type.position.apply(player, rayTraceResult);
if (type == CursorType.REDSTONE_BLOCK) {
vector.subtract(new Vector(0.5, 0, 0.5));
}
SimulatorElement<?> element = type.elementFunction.apply(vector);
SimulatorGroup group = new SimulatorGroup().add(element);
simulator.getElements().add(group);
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
element.open(player, simulator, group, simulatorGui);
SimulatorWatcher.update(simulator);
calcCursor(player);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator2;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator2.data.Simulator;
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorPageGui;
import de.steamwar.bausystem.features.simulator2.storage.SimFormatSimulatorLoader;
import de.steamwar.bausystem.features.simulator2.storage.SimulatorFormatSimulatorLoader;
import de.steamwar.bausystem.features.simulator2.storage.SimulatorSaver;
import de.steamwar.bausystem.features.simulator2.storage.YAPIONFormatSimulatorLoader;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.api.Enable;
import org.bukkit.Bukkit;
import org.bukkit.NamespacedKey;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import java.io.File;
import java.util.*;
@Linked
public class SimulatorStorage implements Enable {
public static final File simulatorsDir = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "simulators");
private static Map<String, Simulator> simulatorMap = new HashMap<>();
private static NamespacedKey simulatorSelection = SWUtils.getNamespaceKey("simulator_selection");
public static Simulator getSimulator(Player player) {
Simulator simulator = getSimulator(player.getInventory().getItemInMainHand());
if (simulator != null) return simulator;
return getSimulator(player.getInventory().getItemInOffHand());
}
public static Simulator getSimulator(ItemStack itemStack) {
if (!SimulatorCursor.isSimulatorItem(itemStack)) {
return null;
}
String selection = ItemUtils.getTag(itemStack, simulatorSelection);
if (selection == null) {
return null;
}
return simulatorMap.get(selection);
}
public static Simulator getSimulator(String name) {
return simulatorMap.get(name);
}
public static void addSimulator(String name, Simulator simulator) {
simulatorMap.putIfAbsent(name, simulator);
}
@Override
public void enable() {
SimFormatSimulatorLoader simFormatSimulatorLoader = new SimFormatSimulatorLoader();
SimulatorFormatSimulatorLoader simulatorFormatSimulatorLoader = new SimulatorFormatSimulatorLoader();
YAPIONFormatSimulatorLoader yapionFormatSimulatorLoader = new YAPIONFormatSimulatorLoader();
for (File file : simulatorsDir.listFiles()) {
try {
List<Simulator> simulators = simFormatSimulatorLoader.load(file)
.orElse(null);
if (simulators != null) {
simulators.forEach(simulator -> {
simulatorMap.put(simulator.getName(), simulator);
});
continue;
}
} catch (Exception e) {
// Ignore
}
try {
List<Simulator> simulators = simulatorFormatSimulatorLoader.load(file)
.orElse(null);
if (simulators != null) {
simulators.forEach(simulator -> {
simulatorMap.put(simulator.getName(), simulator);
SimulatorSaver.saveSimulator(simulatorsDir, simulator);
});
continue;
}
} catch (Exception e) {
// Ignore
}
try {
List<Simulator> simulators = yapionFormatSimulatorLoader.load(file)
.orElse(null);
if (simulators != null) {
simulators.forEach(simulator -> {
simulatorMap.put(simulator.getName(), simulator);
SimulatorSaver.saveSimulator(simulatorsDir, simulator);
});
}
} catch (Exception e) {
// Ignore
}
}
}
public static void openSimulatorSelector(Player player) {
SimulatorPageGui<Simulator> simulatorPageGui = new SimulatorPageGui<Simulator>(player, null, 6 * 9, new ArrayList<>(simulatorMap.values())) {
@Override
public String baseTitle() {
return "Simulators";
}
@Override
public SWItem convert(Simulator simulator) {
return simulator.toItem(player, clickType -> {
setSimulator(player, simulator);
player.closeInventory();
});
}
};
simulatorPageGui.open();
}
public static void setSimulator(Player player, Simulator simulator) {
ItemStack mainHand = player.getInventory().getItemInMainHand();
ItemStack offHand = player.getInventory().getItemInOffHand();
ItemStack itemStack;
if (SimulatorCursor.isSimulatorItem(mainHand)) {
itemStack = mainHand;
} else if (SimulatorCursor.isSimulatorItem(offHand)) {
itemStack = offHand;
} else {
itemStack = null;
}
if (itemStack == null) {
return;
}
ItemUtils.setTag(itemStack, simulatorSelection, simulator.getName());
ItemMeta itemMeta = itemStack.getItemMeta();
itemMeta.setDisplayName(BauSystem.MESSAGE.parse("SIMULATOR_WAND_NAME_SELECTED", player, simulator.getName()));
itemStack.setItemMeta(itemMeta);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator2;
import de.steamwar.bausystem.features.simulator2.data.Simulator;
import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.simulator2.execute.SimulatorExecutor;
import de.steamwar.bausystem.features.simulator2.gui.SimulatorGui;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import jdk.jfr.Registered;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
@Linked
public class SimulatorTestCommand extends SWCommand {
static final Simulator SIMULATOR = new Simulator("TestSim");
public SimulatorTestCommand() {
super("simtest");
SimulatorGroup group1 = new SimulatorGroup().add(new TNTElement(new Vector(-477.5, 46, 311.5)).add(new TNTPhase()));
SIMULATOR.getElements().add(group1);
SimulatorGroup group2 = new SimulatorGroup().add(new TNTElement(new Vector(-477.5, 47, 312.5)).add(new TNTPhase()));
SIMULATOR.getElements().add(group2);
SimulatorGroup group3 = new SimulatorGroup().add(new RedstoneElement(new Vector(-484, 47, 307)).add(new RedstonePhase()));
SIMULATOR.getElements().add(group3);
}
}