SimRework2.0 #216
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulator2.gui;
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import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorElement;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorPageGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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public class SimulatorGroupChooserGui extends SimulatorPageGui<SimulatorGroup> {
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private final SimulatorElement<?> subject;
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private final SimulatorGroup parent;
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private final SimulatorBaseGui back;
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public SimulatorGroupChooserGui(Player player, Simulator simulator, List<SimulatorGroup> data, SimulatorElement<?> subject, SimulatorGroup parent, SimulatorBaseGui back){
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super(player, simulator, 6*9, data);
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this.subject = subject;
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this.parent = parent;
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this.back = back;
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}
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@Override
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public void headerAndFooter() {
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simulator.getElements().removeIf(element -> element.getElements().isEmpty());
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inventory.setItem(4, new SWItem(simulator.getMaterial(), "§e" + simulator.getName(), clickType -> {}));
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if(parent.getElements().size() != 1){
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inventory.setItem(49 , new SWItem(Material.BARRIER, "§c Remove from Group", clickType -> {
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SimulatorGroup newParent = new SimulatorGroup();
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newParent.add(subject);
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simulator.getElements().add(newParent);
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back.open();
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SimulatorWatcher.update(simulator);
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}));
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}
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}
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@Override
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public String baseTitle() {
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return "§eChoose group to add to or element, to create new group";
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}
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@Override
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public SWItem convert(SimulatorGroup simulatorGroup) {
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List<SimulatorElement<?>> elements = simulatorGroup.getElements();
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if (elements.size() == 1) {
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SimulatorElement<?> element = elements.get(0);
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List<String> lore = new ArrayList<>();
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lore.add("§7Phase count§8:§e " + element.getPhases().size());
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lore.add("§7Tick§8:§e " + element.getBaseTick());
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lore.add("");
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lore.add("§7X§8:§e " + element.getPosition().getX());
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lore.add("§7Y§8:§e " + element.getPosition().getY());
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lore.add("§7Z§8:§e " + element.getPosition().getZ());
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if (element.isDisabled()) {
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lore.add("");
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lore.add("§cDisabled");
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}
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return new SWItem(element.getMaterial(), "§e" + element.getName(), lore, element.isDisabled(), clickType -> {
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SimulatorGroup newParent = new SimulatorGroup();
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newParent.add(subject);
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newParent.add(element);
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simulatorGroup.getElements().remove(element);
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parent.getElements().remove(subject);
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simulator.getElements().add(newParent);
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back.open();
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SimulatorWatcher.update(simulator);
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});
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}
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List<String> lore = new ArrayList<>();
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lore.add("§7Element count§8:§e " + elements.size());
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lore.add("§7Tick§8:§e " + simulatorGroup.getBaseTick());
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if (simulatorGroup.isDisabled()) {
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lore.add("");
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lore.add("§cDisabled");
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}
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return new SWItem(simulatorGroup.getMaterial(), "§eGroup", lore, simulatorGroup.isDisabled(), clickType -> {
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simulatorGroup.add(subject);
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parent.getElements().remove(subject);
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back.open();
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SimulatorWatcher.update(simulator);
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});
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}
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}
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@ -35,7 +35,7 @@ import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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public class SimulatorGroupGui extends SimulatorPageGui<SimulatorElement<?>> {
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public class SimulatorGroupGui extends SimulatorPageGui<SimulatorElement<?>> { //TODO Disolve group option ?
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private final SimulatorGroup simulatorGroup;
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private final SimulatorGroup simulatorGroup;
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private final SimulatorBaseGui back;
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private final SimulatorBaseGui back;
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@ -99,7 +99,7 @@ public class SimulatorGroupGui extends SimulatorPageGui<SimulatorElement<?>> {
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}
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}
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return new SWItem(element.getMaterial(), "§e" + element.getName(), lore, element.isDisabled(), clickType -> {
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return new SWItem(element.getMaterial(), "§e" + element.getName(), lore, element.isDisabled(), clickType -> {
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if (element instanceof TNTElement) {
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if (element instanceof TNTElement) {
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new SimulatorTNTGui(player, simulator, (TNTElement) element, this).open();
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new SimulatorTNTGui(player, simulator, (TNTElement) element, simulatorGroup, this).open();
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} else if (element instanceof RedstoneElement) {
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} else if (element instanceof RedstoneElement) {
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new SimulatorRedstoneGui(player, simulator, simulatorGroup, (RedstoneElement) element, this).open();
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new SimulatorRedstoneGui(player, simulator, simulatorGroup, (RedstoneElement) element, this).open();
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}
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}
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@ -34,7 +34,7 @@ import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.Iterator;
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import java.util.List;
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import java.util.List;
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public class SimulatorGui extends SimulatorPageGui<SimulatorGroup> {
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public class SimulatorGui extends SimulatorPageGui<SimulatorGroup> {//TODO Groupcreation
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public SimulatorGui(Player player, Simulator simulator) {
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public SimulatorGui(Player player, Simulator simulator) {
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super(player, simulator, 6 * 9, simulator.getElements());
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super(player, simulator, 6 * 9, simulator.getElements());
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@ -47,11 +47,7 @@ public class SimulatorGui extends SimulatorPageGui<SimulatorGroup> {
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@Override
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@Override
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public void headerAndFooter() {
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public void headerAndFooter() {
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for (Iterator<SimulatorGroup> i = simulator.getElements().iterator(); i.hasNext(); ) {
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simulator.getElements().removeIf(element -> element.getElements().isEmpty());
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if (i.next().getElements().isEmpty()) {
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i.remove();
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}
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}
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inventory.setItem(4, new SWItem(simulator.getMaterial(), "§e" + simulator.getName(), clickType -> {
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inventory.setItem(4, new SWItem(simulator.getMaterial(), "§e" + simulator.getName(), clickType -> {
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new SimulatorMaterialGui(player, simulator, simulator::getMaterial, simulator::setMaterial, this).open();
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new SimulatorMaterialGui(player, simulator, simulator::getMaterial, simulator::setMaterial, this).open();
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@ -79,7 +75,7 @@ public class SimulatorGui extends SimulatorPageGui<SimulatorGroup> {
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}
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}
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return new SWItem(element.getMaterial(), "§e" + element.getName(), lore, element.isDisabled(), clickType -> {
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return new SWItem(element.getMaterial(), "§e" + element.getName(), lore, element.isDisabled(), clickType -> {
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if (element instanceof TNTElement) {
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if (element instanceof TNTElement) {
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new SimulatorTNTGui(player, simulator, (TNTElement) element, this).open();
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new SimulatorTNTGui(player, simulator, (TNTElement) element, simulatorGroup,this).open();
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} else if (element instanceof RedstoneElement) {
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} else if (element instanceof RedstoneElement) {
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new SimulatorRedstoneGui(player, simulator, simulatorGroup, (RedstoneElement) element, this).open();
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new SimulatorRedstoneGui(player, simulator, simulatorGroup, (RedstoneElement) element, this).open();
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}
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}
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@ -89,7 +89,9 @@ public class SimulatorRedstoneGui extends SimulatorScrollGui<RedstonePhase> {
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new SimulatorRedstoneSettingsGui(player, simulator, redstone, this).open();
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new SimulatorRedstoneSettingsGui(player, simulator, redstone, this).open();
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}));
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}));
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// 49 Lead?
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inventory.setItem(49, new SWItem(Material.LEAD, "§eMove", clickType -> {
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new SimulatorGroupChooserGui(player, simulator, simulator.getElements(), redstone, simulatorGroup, this).open();
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}));
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//Enable/Disable
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//Enable/Disable
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inventory.setItem(50, new SWItem(redstone.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, redstone.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
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inventory.setItem(50, new SWItem(redstone.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, redstone.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
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@ -21,11 +21,13 @@ package de.steamwar.bausystem.features.simulator2.gui;
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import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorScrollGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorScrollGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.bausystem.features.simulator2.gui.SimulatorTNTPhaseSettingsGui;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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public class SimulatorTNTGui extends SimulatorScrollGui<TNTPhase> {
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public class SimulatorTNTGui extends SimulatorScrollGui<TNTPhase> {
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private TNTElement tnt;
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private TNTElement tnt;
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private SimulatorGroup parent;
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private SimulatorBaseGui back;
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private SimulatorBaseGui back;
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public SimulatorTNTGui(Player player, Simulator simulator, TNTElement tnt, SimulatorBaseGui back) {
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public SimulatorTNTGui(Player player, Simulator simulator, TNTElement tnt, SimulatorGroup parent, SimulatorBaseGui back) {
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super(player, simulator, 6 * 9, tnt.getPhases());
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super(player, simulator, 6 * 9, tnt.getPhases());
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this.tnt = tnt;
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this.tnt = tnt;
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this.back = back;
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this.back = back;
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@ -84,7 +87,9 @@ public class SimulatorTNTGui extends SimulatorScrollGui<TNTPhase> {
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inventory.setItem(48, new SWItem(Material.REPEATER, "§eSettings", clickType -> {
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inventory.setItem(48, new SWItem(Material.REPEATER, "§eSettings", clickType -> {
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new SimulatorTNTSettingsGui(player, simulator, tnt, this).open();
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new SimulatorTNTSettingsGui(player, simulator, tnt, this).open();
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}));
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}));
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// 49 Lead?
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inventory.setItem(49, new SWItem(Material.LEAD, "§eMove", clickType -> {
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new SimulatorGroupChooserGui(player, simulator, simulator.getElements(), tnt, parent, this).open();
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}));
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inventory.setItem(50, new SWItem(tnt.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, tnt.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
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inventory.setItem(50, new SWItem(tnt.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, tnt.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
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tnt.setDisabled(!tnt.isDisabled());
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tnt.setDisabled(!tnt.isDisabled());
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SimulatorWatcher.update(simulator);
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SimulatorWatcher.update(simulator);
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@ -109,12 +109,12 @@ public class SimulatorTNTSettingsGui extends SimulatorBaseGui {
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}));
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}));
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// X
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// X
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inventory.setItem(12, new SWItem(Material.OAK_BUTTON, "§7Align§8: §eNegativ X", clickType -> {
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inventory.setItem(12, new SWItem(Material.STONE_BUTTON, "§7Align§8: §eNegativ X", clickType -> {
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tnt.align(new Vector(0.49, 0, 0));
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tnt.align(new Vector(0.49, 0, 0));
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SimulatorWatcher.update(simulator);
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SimulatorWatcher.update(simulator);
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}));
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}));
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inventory.setItem(30, new SWItem(Material.OAK_BUTTON, "§7Align§8: §ePositiv X", clickType -> {
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inventory.setItem(30, new SWItem(Material.STONE_BUTTON, "§7Align§8: §ePositiv X", clickType -> {
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tnt.align(new Vector(0.51, 0, 0));
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tnt.align(new Vector(0.51, 0, 0));
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SimulatorWatcher.update(simulator);
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SimulatorWatcher.update(simulator);
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}));
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}));
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