SimRework2.0 #216
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulator2;
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import com.comphenix.tinyprotocol.Reflection;
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import com.comphenix.tinyprotocol.TinyProtocol;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.utils.ItemUtils;
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import de.steamwar.bausystem.utils.RayTraceUtils;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.RFallingBlockEntity;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.api.Plain;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.function.BiFunction;
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@Linked
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public class SimulatorCursor implements Plain, Listener {
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private final World WORLD = Bukkit.getWorlds().get(0);
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private Class<?> position = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInPosition");
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private Class<?> look = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInLook");
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private Class<?> positionLook = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInPositionLook");
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private Map<Player, REntityServer> cursors = new HashMap<>();
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public static boolean isSimulatorItem(ItemStack itemStack) {
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return ItemUtils.isItem(itemStack, "simulator");
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}
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public SimulatorCursor() {
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BiFunction<Player, Object, Object> function = (player, object) -> {
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if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
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removeCursor(player);
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return object;
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}
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RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), new ArrayList<>());
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if (rayTraceResult == null) {
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removeCursor(player);
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return object;
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}
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showCursor(player, rayTraceResult);
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return object;
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};
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TinyProtocol.instance.addFilter(position, function);
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TinyProtocol.instance.addFilter(look, function);
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TinyProtocol.instance.addFilter(positionLook, function);
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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Player player = event.getPlayer();
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if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
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return;
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}
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RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), new ArrayList<>());
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if (rayTraceResult == null) {
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return;
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}
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showCursor(player, rayTraceResult);
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}
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@EventHandler
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public void onPlayerDropItem(PlayerDropItemEvent event) {
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Player player = event.getPlayer();
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if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
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removeCursor(player);
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return;
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}
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RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), new ArrayList<>());
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if (rayTraceResult == null) {
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removeCursor(player);
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return;
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}
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showCursor(player, rayTraceResult);
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}
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@EventHandler
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public void onPlayerItemHeld(PlayerItemHeldEvent event) {
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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Player player = event.getPlayer();
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if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
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removeCursor(player);
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return;
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}
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RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), new ArrayList<>());
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if (rayTraceResult == null) {
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removeCursor(player);
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return;
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}
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showCursor(player, rayTraceResult);
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}, 1);
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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cursors.remove(event.getPlayer());
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}
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private void removeCursor(Player player) {
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cursors.computeIfPresent(player, (player1, rEntityServer) -> {
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rEntityServer.close();
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return null;
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});
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}
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private void showCursor(Player player, RayTraceUtils.RRayTraceResult rayTraceResult) {
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REntityServer entityServer = cursors.computeIfAbsent(player, __ -> {
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REntityServer rEntityServer = new REntityServer();
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rEntityServer.addPlayer(player);
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RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(rEntityServer, new Location(WORLD, 0, 0, 0, 0, 0), Material.GLASS);
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rFallingBlockEntity.setNoGravity(true);
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return rEntityServer;
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});
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entityServer.getEntities().forEach(rEntity -> {
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rEntity.move(getPos(player, rayTraceResult).toLocation(WORLD));
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});
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}
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public static Vector getPos(Player player, RayTraceUtils.RRayTraceResult result) {
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Vector pos = result.getHitPosition();
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BlockFace face = result.getHitBlockFace();
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if (face != null) {
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switch (face) {
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case DOWN:
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pos.setY(pos.getY() - 0.98);
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break;
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case EAST:
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pos.setX(pos.getX() + 0.49);
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break;
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case WEST:
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pos.setX(pos.getX() - 0.49);
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break;
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case NORTH:
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pos.setZ(pos.getZ() - 0.49);
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break;
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case SOUTH:
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pos.setZ(pos.getZ() + 0.49);
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break;
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default:
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break;
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}
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if (face.getModY() == 0 && player.isSneaking()) {
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pos.setY(pos.getY() - 0.49);
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}
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}
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if (!player.isSneaking()) {
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pos.setX(pos.getBlockX() + 0.5);
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if (face == null || face.getModY() == 0)
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pos.setY(pos.getBlockY() + 0.0);
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pos.setZ(pos.getBlockZ() + 0.5);
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}
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return pos;
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}
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}
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@ -27,7 +27,6 @@ import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorPageGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@ -23,7 +23,6 @@ import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@ -25,7 +25,6 @@ import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorPageGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulator2.gui.utils;
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package de.steamwar.bausystem.features.simulator2.gui;
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import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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@ -26,15 +26,12 @@ import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorScrollGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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public class SimulatorRedstoneGui extends SimulatorScrollGui<RedstonePhase> {
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@ -21,11 +21,9 @@ package de.steamwar.bausystem.features.simulator2.gui;
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import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorPhase;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@ -23,14 +23,11 @@ import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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public class SimulatorRedstoneSettingsGui extends SimulatorBaseGui {
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private final RedstoneElement redstone;
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@ -22,7 +22,6 @@ package de.steamwar.bausystem.features.simulator2.gui;
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import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@ -26,17 +26,12 @@ import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorScrollGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.bausystem.features.simulator2.gui.SimulatorTNTPhaseSettingsGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.stream.Collectors;
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public class SimulatorTNTGui extends SimulatorScrollGui<TNTPhase> {
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@ -25,7 +25,6 @@ import de.steamwar.bausystem.features.simulator2.data.SimulatorPhase;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@ -23,7 +23,6 @@ import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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