SimRework2.0 #216
@ -59,10 +59,7 @@ import org.bukkit.event.player.*;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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import java.util.Collections;
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import java.util.*;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.function.BiFunction;
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import java.util.function.BiFunction;
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import java.util.function.Function;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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import java.util.stream.Collectors;
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@ -279,7 +276,11 @@ public class SimulatorCursor implements Listener {
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}
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}
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pos.setX(pos.getBlockX() + 0.5);
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pos.setX(pos.getBlockX() + 0.5);
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if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
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pos.setY(pos.getBlockY() + 1.0);
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} else {
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pos.setY(pos.getBlockY());
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pos.setY(pos.getBlockY());
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}
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pos.setZ(pos.getBlockZ() + 0.5);
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pos.setZ(pos.getBlockZ() + 0.5);
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return pos;
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return pos;
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}
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}
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@ -374,12 +375,19 @@ public class SimulatorCursor implements Listener {
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element.open(player, simulator, group1, back);
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element.open(player, simulator, group1, back);
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break;
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break;
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default:
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default:
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// Open multi element present in Simulator
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List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
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if (parents.size() == 1) {
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// Open multi element present in Simulator in existing group
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SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
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new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
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} else {
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// Open multi element present in Simulator in implicit group
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SimulatorGroup group2 = new SimulatorGroup();
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SimulatorGroup group2 = new SimulatorGroup();
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group2.setMaterial(null);
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group2.setMaterial(null);
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group2.getElements().addAll(elements);
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group2.getElements().addAll(elements);
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SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
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SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
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new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
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new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
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}
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break;
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break;
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}
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}
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return;
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return;
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.features.simulator2;
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package de.steamwar.bausystem.features.simulator2;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorPageGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorPageGui;
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@ -27,6 +28,7 @@ import de.steamwar.inventory.SWItem;
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import org.bukkit.NamespacedKey;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashMap;
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@ -76,7 +78,26 @@ public class SimulatorStorage {
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@Override
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@Override
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public SWItem convert(Simulator simulator) {
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public SWItem convert(Simulator simulator) {
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return simulator.toItem(player, clickType -> {
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return simulator.toItem(player, clickType -> {
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System.out.println(clickType);
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ItemStack mainHand = player.getInventory().getItemInMainHand();
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ItemStack offHand = player.getInventory().getItemInOffHand();
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ItemStack itemStack;
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if (SimulatorCursor.isSimulatorItem(mainHand)) {
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itemStack = mainHand;
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} else if (SimulatorCursor.isSimulatorItem(offHand)) {
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itemStack = offHand;
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} else {
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itemStack = null;
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}
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if (itemStack == null) {
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return;
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}
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// TODO: Dynamic Item Lore, and remove if simulator does not exist anymore (On Join for every Player Inventory Slot with Simulator...)
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ItemUtils.setTag(itemStack, simulatorSelection, simulator.getName());
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ItemMeta itemMeta = itemStack.getItemMeta();
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itemMeta.setDisplayName(BauSystem.MESSAGE.parse("SIMULATOR_WAND_NAME_SELECTED", player, simulator.getName()));
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itemStack.setItemMeta(itemMeta);
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player.closeInventory();
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});
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});
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}
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}
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};
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};
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@ -50,14 +50,4 @@ public class SimulatorTestCommand extends SWCommand {
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SimulatorGroup group3 = new SimulatorGroup().add(new RedstoneElement(new Vector(-484, 47, 307)).add(new RedstonePhase()));
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SimulatorGroup group3 = new SimulatorGroup().add(new RedstoneElement(new Vector(-484, 47, 307)).add(new RedstonePhase()));
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SIMULATOR.getElements().add(group3);
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SIMULATOR.getElements().add(group3);
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}
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}
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@Register("open")
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public void openCommand(Player player) {
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new SimulatorGui(player, SIMULATOR).open();
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}
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@Register("run")
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public void runCommand(Player player) {
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SimulatorExecutor.run(SIMULATOR);
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}
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}
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}
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@ -88,13 +88,12 @@ public class SimulatorWatcher {
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Map<Vector, Set<Class<?>>> positionCache = new HashMap<>();
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Map<Vector, Set<Class<?>>> positionCache = new HashMap<>();
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simulator.getElements().stream().map(group -> group.getElements().stream().map(element -> new Pair<>(group, element)).collect(Collectors.toList())).flatMap(List::stream).forEach(pair -> {
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simulator.getElements().stream().map(group -> group.getElements().stream().map(element -> new Pair<>(group, element)).collect(Collectors.toList())).flatMap(List::stream).forEach(pair -> {
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SimulatorGroup group = pair.getKey();
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SimulatorGroup group = pair.getKey();
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// TODO: Disabled material
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SimulatorElement<?> element = pair.getValue();
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SimulatorElement<?> element = pair.getValue();
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boolean wasNotPresent = positionCache.computeIfAbsent(element.getPosition(), __ -> new HashSet<>())
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boolean wasNotPresent = positionCache.computeIfAbsent(element.getPosition(), __ -> new HashSet<>())
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.add(element.getClass());
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.add(element.getClass());
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if (!wasNotPresent) return;
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if (!wasNotPresent) return;
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Material material = element.getWorldMaterial();
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Material material = group.isDisabled() || element.isDisabled() ? element.getWorldDisabledMaterial() : element.getWorldMaterial();
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Location location = element.getWorldPos().toLocation(WORLD);
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Location location = element.getWorldPos().toLocation(WORLD);
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RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(server, location, material);
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RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(server, location, material);
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rFallingBlockEntity.setNoGravity(true);
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rFallingBlockEntity.setNoGravity(true);
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@ -79,6 +79,8 @@ public abstract class SimulatorElement<T extends SimulatorPhase> {
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public abstract Material getWorldMaterial();
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public abstract Material getWorldMaterial();
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public abstract Material getWorldDisabledMaterial();
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public Vector getWorldPos() {
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public Vector getWorldPos() {
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return position;
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return position;
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}
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}
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@ -44,6 +44,11 @@ public class RedstoneElement extends SimulatorElement<RedstonePhase> {
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return Material.REDSTONE_BLOCK;
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return Material.REDSTONE_BLOCK;
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}
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}
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@Override
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public Material getWorldDisabledMaterial() {
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return Material.WHITE_STAINED_GLASS;
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}
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@Override
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@Override
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public Vector getWorldPos() {
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public Vector getWorldPos() {
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return position.clone().add(new Vector(0.5, 0, 0.5));
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return position.clone().add(new Vector(0.5, 0, 0.5));
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@ -82,6 +82,11 @@ public class TNTElement extends SimulatorElement<TNTPhase> {
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return Material.TNT;
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return Material.TNT;
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}
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}
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@Override
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public Material getWorldDisabledMaterial() {
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return Material.RED_STAINED_GLASS;
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}
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@Override
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@Override
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public void open(Player player, Simulator simulator, SimulatorGroup group, SimulatorBaseGui back) {
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public void open(Player player, Simulator simulator, SimulatorGroup group, SimulatorBaseGui back) {
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new SimulatorTNTGui(player, simulator, this, group, back).open();
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new SimulatorTNTGui(player, simulator, this, group, back).open();
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@ -31,9 +31,12 @@ import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import java.util.List;
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import java.util.stream.Collectors;
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public class SimulatorGroupGui extends SimulatorPageGui<SimulatorElement<?>> {
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public class SimulatorGroupGui extends SimulatorPageGui<SimulatorElement<?>> {
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private final SimulatorGroup simulatorGroup;
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private SimulatorGroup simulatorGroup;
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private final SimulatorBaseGui back;
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private final SimulatorBaseGui back;
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public SimulatorGroupGui(Player player, Simulator simulator, SimulatorGroup simulatorGroup, SimulatorBaseGui back) {
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public SimulatorGroupGui(Player player, Simulator simulator, SimulatorGroup simulatorGroup, SimulatorBaseGui back) {
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@ -49,6 +52,14 @@ public class SimulatorGroupGui extends SimulatorPageGui<SimulatorElement<?>> {
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@Override
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@Override
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public void headerAndFooter() {
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public void headerAndFooter() {
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if (simulatorGroup.getMaterial() == null) {
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List<SimulatorGroup> parents = data.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
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if (parents.size() == 1) {
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simulatorGroup = parents.get(0);
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data = simulatorGroup.getElements();
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}
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}
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if (simulatorGroup.getElements().removeIf(element -> element.getPhases().isEmpty())) {
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if (simulatorGroup.getElements().removeIf(element -> element.getPhases().isEmpty())) {
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SimulatorWatcher.update(simulator);
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SimulatorWatcher.update(simulator);
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}
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}
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@ -69,16 +80,21 @@ public class SimulatorGroupGui extends SimulatorPageGui<SimulatorElement<?>> {
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}, clickType -> {
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}, clickType -> {
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}));
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}));
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inventory.setItem(simulatorGroup.getMaterial() != null ? 48 : 49, new SWItem(Material.REPEATER, "§eSettings", clickType -> {
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inventory.setItem(48, new SWItem(Material.REPEATER, "§eSettings", clickType -> {
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new SimulatorGroupSettingsGui(player, simulator, simulatorGroup, this).open();
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new SimulatorGroupSettingsGui(player, simulator, simulatorGroup, this).open();
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}));
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}));
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if (simulatorGroup.getMaterial() != null) {
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boolean disabled = simulatorGroup.getMaterial() == null ? simulatorGroup.getElements().stream().allMatch(SimulatorElement::isDisabled) : simulatorGroup.isDisabled();
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inventory.setItem(50, new SWItem(simulatorGroup.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, simulatorGroup.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
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inventory.setItem(50, new SWItem(disabled ? Material.ENDER_PEARL : Material.ENDER_EYE, simulatorGroup.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
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simulatorGroup.setDisabled(!simulatorGroup.isDisabled());
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if (simulatorGroup.getMaterial() == null) {
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simulatorGroup.getElements().forEach(simulatorElement -> {
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simulatorElement.setDisabled(!disabled);
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});
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} else {
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simulatorGroup.setDisabled(!disabled);
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}
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SimulatorWatcher.update(simulator);
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SimulatorWatcher.update(simulator);
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}));
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}));
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}
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}
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}
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@Override
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@Override
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public SWItem convert(SimulatorElement<?> element) {
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public SWItem convert(SimulatorElement<?> element) {
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@ -92,7 +92,7 @@ public class SimulatorRedstoneGui extends SimulatorScrollGui<RedstonePhase> {
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// Group chooser
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// Group chooser
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inventory.setItem(49, new SWItem(Material.LEAD, "§eMove", clickType -> {
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inventory.setItem(49, new SWItem(Material.LEAD, "§eMove", clickType -> {
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new SimulatorGroupChooserGui(player, simulator, redstone, parent, this).open();
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new SimulatorGroupChooserGui(player, simulator, redstone, redstone.getGroup(simulator), this).open();
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}));
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}));
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//Enable/Disable
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//Enable/Disable
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@ -89,7 +89,7 @@ public class SimulatorTNTGui extends SimulatorScrollGui<TNTPhase> {
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new SimulatorTNTSettingsGui(player, simulator, tnt, this).open();
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new SimulatorTNTSettingsGui(player, simulator, tnt, this).open();
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}));
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}));
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inventory.setItem(49, new SWItem(Material.LEAD, "§eMove", clickType -> {
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inventory.setItem(49, new SWItem(Material.LEAD, "§eMove", clickType -> {
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new SimulatorGroupChooserGui(player, simulator, tnt, parent, this).open();
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new SimulatorGroupChooserGui(player, simulator, tnt, tnt.getGroup(simulator), this).open();
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}));
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}));
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inventory.setItem(50, new SWItem(tnt.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, tnt.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
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inventory.setItem(50, new SWItem(tnt.isDisabled() ? Material.ENDER_PEARL : Material.ENDER_EYE, tnt.isDisabled() ? "§cDisabled" : "§aEnabled", clickType -> {
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tnt.setDisabled(!tnt.isDisabled());
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tnt.setDisabled(!tnt.isDisabled());
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@ -29,7 +29,7 @@ import java.util.List;
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public abstract class SimulatorPageGui<T> extends SimulatorBaseGui {
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public abstract class SimulatorPageGui<T> extends SimulatorBaseGui {
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protected int page = 0;
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protected int page = 0;
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protected final List<T> data;
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protected List<T> data;
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protected SimulatorPageGui(Player player, Simulator simulator, int size, List<T> data) {
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protected SimulatorPageGui(Player player, Simulator simulator, int size, List<T> data) {
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super(player, simulator, size);
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super(player, simulator, size);
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