SimRework2.0 #216
@ -25,9 +25,11 @@ import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase;
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import de.steamwar.bausystem.features.simulator2.execute.SimulatorExecutor;
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import de.steamwar.bausystem.features.simulator2.gui.SimulatorGui;
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import de.steamwar.command.SWCommand;
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import de.steamwar.linkage.Linked;
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import jdk.jfr.Registered;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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@ -39,18 +41,23 @@ public class SimulatorTestCommand extends SWCommand {
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public SimulatorTestCommand() {
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super("simtest");
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SimulatorGroup group1 = new SimulatorGroup().add(new TNTElement(new Vector(0, 0, 0)).add(new TNTPhase())).add(new TNTElement(new Vector(0, 0, 0)).add(new TNTPhase()));
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SimulatorGroup group1 = new SimulatorGroup().add(new TNTElement(new Vector(-477.5, 46, 311.5)).add(new TNTPhase()));
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SIMULATOR.getElements().add(group1);
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SimulatorGroup group2 = new SimulatorGroup().add(new TNTElement(new Vector(0, 0, 0)).add(new TNTPhase()));
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SimulatorGroup group2 = new SimulatorGroup().add(new TNTElement(new Vector(-477.5, 47, 312.5)).add(new TNTPhase()));
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SIMULATOR.getElements().add(group2);
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SimulatorGroup group3 = new SimulatorGroup().add(new RedstoneElement(new Vector(0, 0, 0)).add(new RedstonePhase()));
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SimulatorGroup group3 = new SimulatorGroup().add(new RedstoneElement(new Vector(-484, 47, 307)).add(new RedstonePhase()));
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SIMULATOR.getElements().add(group3);
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}
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@Register
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public void genericCommand(Player player, String... args) {
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@Register("open")
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public void openCommand(Player player) {
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new SimulatorGui(player, SIMULATOR).open();
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}
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@Register("run")
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public void runCommand(Player player) {
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SimulatorExecutor.run(SIMULATOR);
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}
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}
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.features.simulator2.data;
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import de.steamwar.bausystem.features.simulator2.execute.SimulatorAction;
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import de.steamwar.inventory.InvCallback;
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import de.steamwar.inventory.SWItem;
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import lombok.Getter;
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@ -29,6 +30,7 @@ import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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@Getter
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@Setter
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@ -48,4 +50,10 @@ public class Simulator {
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public SWItem toItem(Player player, InvCallback invCallback) {
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return new SWItem(material, "§e" + name, invCallback);
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}
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public void toSimulatorActions(Map<Integer, List<SimulatorAction>> actions) {
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elements.forEach(simulatorGroup -> {
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simulatorGroup.toSimulatorActions(actions);
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});
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}
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}
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.features.simulator2.data;
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import de.steamwar.bausystem.features.simulator2.execute.SimulatorAction;
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import de.steamwar.inventory.InvCallback;
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import de.steamwar.inventory.SWItem;
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import lombok.Getter;
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@ -30,6 +31,7 @@ import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.Comparator;
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import java.util.List;
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import java.util.Map;
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@Getter
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@Setter
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@ -88,4 +90,11 @@ public abstract class SimulatorElement<T extends SimulatorPhase> {
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}
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return new SWItem(material, "§e" + getName(), lore, disabled, invCallback);
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}
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public void toSimulatorActions(Map<Integer, List<SimulatorAction>> actions) {
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if (disabled) return;
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phases.forEach(phase -> {
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phase.toSimulatorActions(actions, position.clone());
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});
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}
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}
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@ -19,6 +19,7 @@
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package de.steamwar.bausystem.features.simulator2.data;
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import de.steamwar.bausystem.features.simulator2.execute.SimulatorAction;
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import de.steamwar.inventory.InvCallback;
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import de.steamwar.inventory.SWItem;
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import lombok.Getter;
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@ -29,6 +30,7 @@ import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.Comparator;
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import java.util.List;
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import java.util.Map;
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@Getter
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@Setter
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@ -79,4 +81,11 @@ public class SimulatorGroup {
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return new SWItem(material, "§eGroup", lore, disabled, groupCallback);
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}
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}
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public void toSimulatorActions(Map<Integer, List<SimulatorAction>> actions) {
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if (disabled) return;
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elements.forEach(simulatorElement -> {
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simulatorElement.toSimulatorActions(actions);
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});
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}
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}
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@ -19,8 +19,13 @@
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package de.steamwar.bausystem.features.simulator2.data;
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import de.steamwar.bausystem.features.simulator2.execute.SimulatorAction;
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import lombok.Getter;
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import lombok.Setter;
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import org.bukkit.util.Vector;
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import java.util.List;
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import java.util.Map;
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@Getter
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@Setter
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@ -30,4 +35,6 @@ public abstract class SimulatorPhase {
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protected int tickOffset = 0;
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protected int lifetime = 80;
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protected int order = 1;
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public abstract void toSimulatorActions(Map<Integer, List<SimulatorAction>> actions, Vector position);
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}
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@ -20,8 +20,18 @@
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package de.steamwar.bausystem.features.simulator2.data.redstone;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorPhase;
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import de.steamwar.bausystem.features.simulator2.execute.SimulatorAction;
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import lombok.NoArgsConstructor;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.atomic.AtomicReference;
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@NoArgsConstructor
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public class RedstonePhase extends SimulatorPhase {
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@ -33,4 +43,26 @@ public class RedstonePhase extends SimulatorPhase {
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{
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this.lifetime = 1;
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}
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@Override
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public void toSimulatorActions(Map<Integer, List<SimulatorAction>> actions, Vector position) {
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AtomicReference<BlockState> previousBlockState = new AtomicReference<>();
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actions.computeIfAbsent(tickOffset, __ -> new ArrayList<>())
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.add(new SimulatorAction(0, 1) {
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@Override
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public void accept(World world) {
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Block block = world.getBlockAt(position.getBlockX(), position.getBlockY(), position.getBlockZ());
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previousBlockState.set(block.getState());
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block.setType(Material.REDSTONE_BLOCK);
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}
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});
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actions.computeIfAbsent(tickOffset + lifetime, __ -> new ArrayList<>())
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.add(new SimulatorAction(0, 1) {
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@Override
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public void accept(World world) {
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previousBlockState.get().update(true, true);
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}
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});
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}
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}
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@ -20,9 +20,17 @@
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package de.steamwar.bausystem.features.simulator2.data.tnt;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorPhase;
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import de.steamwar.bausystem.features.simulator2.execute.SimulatorAction;
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import lombok.Getter;
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import lombok.NoArgsConstructor;
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import lombok.Setter;
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import org.bukkit.World;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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@Getter
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@Setter
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@ -46,4 +54,18 @@ public class TNTPhase extends SimulatorPhase {
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yJump = jump;
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zJump = jump;
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}
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@Override
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public void toSimulatorActions(Map<Integer, List<SimulatorAction>> actions, Vector position) {
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actions.computeIfAbsent(tickOffset, __ -> new ArrayList<>()).add(new SimulatorAction(order, count) {
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@Override
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public void accept(World world) {
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TNTPrimed tnt = world.spawn(position.toLocation(world), TNTPrimed.class);
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if (!xJump) tnt.setVelocity(tnt.getVelocity().setX(0));
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if (!yJump) tnt.setVelocity(tnt.getVelocity().setY(0));
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if (!zJump) tnt.setVelocity(tnt.getVelocity().setZ(0));
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tnt.setFuseTicks(lifetime);
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}
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});
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}
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}
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@ -0,0 +1,36 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulator2.execute;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.Setter;
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import org.bukkit.World;
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import java.util.function.Consumer;
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@Getter
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@AllArgsConstructor
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public abstract class SimulatorAction implements Consumer<World> {
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private int order;
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@Setter
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private int count;
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}
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@ -0,0 +1,81 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulator2.execute;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import java.util.*;
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import java.util.concurrent.atomic.AtomicInteger;
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@UtilityClass
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public class SimulatorExecutor {
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private static final World WORLD = Bukkit.getWorlds().get(0);
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private static Set<Simulator> currentlyRunning = new HashSet<>();
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public boolean run(Simulator simulator) {
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if (currentlyRunning.contains(simulator)) return false;
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Map<Integer, List<SimulatorAction>> map = new HashMap<>();
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simulator.toSimulatorActions(map);
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Map<Integer, Map<Integer, List<SimulatorAction>>> actions = new HashMap<>();
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map.forEach((integer, simulatorActions) -> {
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simulatorActions.forEach(simulatorAction -> {
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actions.computeIfAbsent(integer, __ -> new HashMap<>()).computeIfAbsent(simulatorAction.getOrder(), __ -> new ArrayList<>()).add(simulatorAction);
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});
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});
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AtomicInteger tick = new AtomicInteger();
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BauSystem.runTaskTimer(BauSystem.getInstance(), bukkitTask -> {
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if (actions.isEmpty()) {
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bukkitTask.cancel();
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currentlyRunning.remove(simulator);
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return;
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}
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int currentTick = tick.getAndIncrement();
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Map<Integer, List<SimulatorAction>> actionsToRun = actions.remove(currentTick);
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if (actionsToRun == null) return;
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List<Integer> keys = new ArrayList<>(actionsToRun.keySet());
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keys.sort(null);
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for (int actionKey : keys) {
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List<SimulatorAction> keyedActions = actionsToRun.get(actionKey);
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while (!keyedActions.isEmpty()) {
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Collections.shuffle(keyedActions);
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for (int i = keyedActions.size() - 1 ; i >= 0; i--) {
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SimulatorAction action = keyedActions.get(i);
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action.accept(WORLD);
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action.setCount(action.getCount() - 1);
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if (action.getCount() == 0) {
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keyedActions.remove(i);
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}
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}
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}
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}
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}, 0, 1);
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return true;
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}
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}
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@ -136,7 +136,7 @@ public class SimulatorTNTPhaseSettingsGui extends SimulatorBaseGui {
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orderItem.getItemStack().setAmount(Math.max(1, Math.min(order, 30)));
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inventory.setItem(22, orderItem);
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inventory.setItem(31, SWItem.getDye(order > -30 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
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inventory.setItem(31, SWItem.getDye(order > -SimulatorPhase.ORDER_LIMIT ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
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tnt.setOrder(Math.max(-30, order - (clickType.isShiftClick() ? 5 : 1)));
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SimulatorWatcher.update(simulator);
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});
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In neuem Issue referenzieren
Einen Benutzer sperren