SimRework2.0 #216
@ -34,12 +34,14 @@ import de.steamwar.bausystem.features.simulator2.execute.SimulatorExecutor;
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import de.steamwar.bausystem.features.simulator2.gui.SimulatorGroupGui;
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import de.steamwar.bausystem.features.simulator2.gui.SimulatorGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorPageGui;
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import de.steamwar.bausystem.utils.ItemUtils;
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import de.steamwar.bausystem.utils.RayTraceUtils;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.RFallingBlockEntity;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.linkage.Linked;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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@ -137,7 +139,7 @@ public class SimulatorCursor implements Listener {
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}
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}
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private void calcCursor(Player player) {
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private synchronized void calcCursor(Player player) {
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if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
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removeCursor(player);
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SimulatorWatcher.show(null, player);
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@ -151,7 +153,11 @@ public class SimulatorCursor implements Listener {
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RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), entities);
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if (rayTraceResult == null) {
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removeCursor(player);
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SWUtils.sendToActionbar(player, "");
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if (simulator == null) {
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SWUtils.sendToActionbar(player, "§eSelect Simulator");
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} else {
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SWUtils.sendToActionbar(player, "§eOpen Simulator");
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}
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return;
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}
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@ -324,11 +330,18 @@ public class SimulatorCursor implements Listener {
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RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), SimulatorWatcher.getEntitiesOfSimulator(simulator));
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if (simulator == null) {
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if (rayTraceResult == null) {
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// TODO: Open Simulator Selection GUI
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SimulatorStorage.openSimulatorSelector(player);
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} else {
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SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
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anvilInv.setCallback(s -> {
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// TODO: Check if Sim exists then close and message, otherwise create sim and add first tnt open that!
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Simulator sim = SimulatorStorage.getSimulator(s);
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if (sim != null) {
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player.sendMessage("§cThe simulator " + s + " already exists");
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return;
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}
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sim = new Simulator(s);
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SimulatorStorage.addSimulator(s, sim);
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createElement(player, rayTraceResult, sim);
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});
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anvilInv.open();
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}
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@ -373,6 +386,10 @@ public class SimulatorCursor implements Listener {
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}
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// Add new Element to current simulator
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createElement(player, rayTraceResult, simulator);
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}
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private void createElement(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, Simulator simulator) {
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CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
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Vector vector = type.position.apply(player, rayTraceResult);
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if (type == CursorType.REDSTONE_BLOCK) {
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@ -21,11 +21,14 @@ package de.steamwar.bausystem.features.simulator2;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorPageGui;
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import de.steamwar.bausystem.utils.ItemUtils;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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@ -51,7 +54,32 @@ public class SimulatorStorage {
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return simulatorMap.computeIfAbsent(selection, SimulatorStorage::loadSimulator);
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}
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public static Simulator getSimulator(String name) {
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return simulatorMap.computeIfAbsent(name, SimulatorStorage::loadSimulator);
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}
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public static void addSimulator(String name, Simulator simulator) {
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simulatorMap.putIfAbsent(name, simulator);
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}
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private static Simulator loadSimulator(String name) {
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return SimulatorTestCommand.SIMULATOR; // TODO: Implement Loading and legacy Loading
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}
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public static void openSimulatorSelector(Player player) {
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SimulatorPageGui<Simulator> simulatorPageGui = new SimulatorPageGui<Simulator>(player, null, 6*9, new ArrayList<>(simulatorMap.values())) {
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@Override
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public String baseTitle() {
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return "Simulators";
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}
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@Override
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public SWItem convert(Simulator simulator) {
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return simulator.toItem(player, clickType -> {
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System.out.println(clickType);
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});
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}
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};
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simulatorPageGui.open();
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}
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}
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@ -40,6 +40,7 @@ import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.util.Vector;
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import java.util.*;
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import java.util.stream.Collectors;
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@UtilityClass
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public class SimulatorWatcher {
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@ -56,7 +57,7 @@ public class SimulatorWatcher {
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}
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}
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public void update(Simulator simulator) {
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public synchronized void update(Simulator simulator) {
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REntityServer rEntityServer = entityServers.get(simulator);
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if (rEntityServer != null) {
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rEntityServer.getEntities().forEach(REntity::die);
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@ -85,19 +86,23 @@ public class SimulatorWatcher {
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return null;
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}
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Map<Vector, Set<Class<?>>> positionCache = new HashMap<>();
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simulator.getElements().stream().map(SimulatorGroup::getElements).flatMap(List::stream).forEach(simulatorElement -> {
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boolean wasNotPresent = positionCache.computeIfAbsent(simulatorElement.getPosition(), __ -> new HashSet<>())
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.add(simulatorElement.getClass());
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simulator.getElements().stream().map(group -> group.getElements().stream().map(element -> new Pair<>(group, element)).collect(Collectors.toList())).flatMap(List::stream).forEach(pair -> {
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SimulatorGroup group = pair.getKey();
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// TODO: Disabled material
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SimulatorElement<?> element = pair.getValue();
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boolean wasNotPresent = positionCache.computeIfAbsent(element.getPosition(), __ -> new HashSet<>())
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.add(element.getClass());
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if (!wasNotPresent) return;
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Material material = simulatorElement.getWorldMaterial();
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Location location = simulatorElement.getWorldPos().toLocation(WORLD);
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Material material = element.getWorldMaterial();
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Location location = element.getWorldPos().toLocation(WORLD);
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RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(server, location, material);
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rFallingBlockEntity.setNoGravity(true);
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});
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return server;
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}
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public void show(Simulator sim, Player player) {
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public synchronized void show(Simulator sim, Player player) {
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entityServers.forEach((simulator, rEntityServer) -> {
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if (rEntityServer == null) return;
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if (rEntityServer.getPlayers().contains(player) && sim != simulator) {
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@ -108,7 +113,7 @@ public class SimulatorWatcher {
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entityServers.computeIfAbsent(sim, __ -> createSim(new REntityServer(), sim)).addPlayer(player);
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}
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List<REntity> getEntitiesOfSimulator(Simulator simulator) {
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synchronized List<REntity> getEntitiesOfSimulator(Simulator simulator) {
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REntityServer entityServer = entityServers.get(simulator);
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if (entityServer == null) {
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return Collections.emptyList();
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@ -55,8 +55,10 @@ public class RedstonePhase extends SimulatorPhase {
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Block block = world.getBlockAt(position.getBlockX(), position.getBlockY(), position.getBlockZ());
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previousBlockState.set(block.getState());
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block.setType(Material.REDSTONE_BLOCK);
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if (lifetime == 0) {
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previousBlockState.get().update(true, true);
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}
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}
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});
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if (lifetime == 0) {
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