LoaderRework #175
@ -1,244 +0,0 @@
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/*
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||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
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||||
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package de.steamwar.bausystem.features.loader;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.features.loader.activations.AbstractLoaderActivation;
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import de.steamwar.bausystem.features.loader.activations.BlockPlaceLoaderActivation;
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import de.steamwar.bausystem.features.loader.activations.InteractionActivation;
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import de.steamwar.bausystem.shared.EnumDisplay;
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import lombok.AccessLevel;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.Setter;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.*;
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@Getter
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@Setter
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public class Loader implements Listener {
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private static final Map<Player, Loader> LOADER_MAP = new HashMap<>();
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private final Player p;
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private final List<AbstractLoaderActivation> actions = new LinkedList<>();
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private int ticksBetweenShots = 80;
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private int ticksBetweenBlocks = 1;
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private Stage stage;
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private int lastActivation = -1;
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private int countdown = 0;
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@Getter(AccessLevel.PRIVATE)
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private final BukkitTask task;
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@Getter(AccessLevel.PRIVATE)
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@Setter(AccessLevel.PRIVATE)
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private AbstractLoaderActivation current;
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@Getter(AccessLevel.PRIVATE)
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@Setter(AccessLevel.PRIVATE)
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private ListIterator<AbstractLoaderActivation> iterator;
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private Loader(Player p) {
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this.p = p;
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stage = Stage.SETUP;
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Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
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task = Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), this::run, 1, 1);
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}
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public static Loader getLoader(Player p) {
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return LOADER_MAP.getOrDefault(p, null);
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}
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public static Loader newLoader(Player p) {
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return LOADER_MAP.put(p, new Loader(p));
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}
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public void start() {
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if (stage != Stage.SETUP) return;
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iterator = actions.listIterator();
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countdown = 0;
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current = null;
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stage = Stage.RUNNING;
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}
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public void pause() {
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if (stage == Stage.RUNNING) {
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stage = Stage.PAUSE;
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}
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}
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public void resume() {
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if (stage == Stage.PAUSE) {
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stage = Stage.RUNNING;
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}
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}
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public void setup() {
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stage = Stage.SETUP;
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iterator = null;
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current = null;
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countdown = 0;
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}
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public void stop() {
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stage = Stage.END;
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task.cancel();
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LOADER_MAP.remove(p, this);
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}
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public void clear() {
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if (stage == Stage.SETUP) {
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actions.clear();
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BauSystem.MESSAGE.send("LOADER_MESSAGE_CLEAR", p);
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} else {
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BauSystem.MESSAGE.send("LOADER_MESSAGE_CLEAR_HELP", p);
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}
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}
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public void single() {
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if (stage != Stage.PAUSE && stage != Stage.SETUP) return;
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if (iterator == null || !iterator.hasNext()) {
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iterator = actions.listIterator();
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countdown = 0;
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current = null;
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}
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stage = Stage.SINGLE;
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}
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public void run() {
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if (stage == Stage.SETUP && lastActivation >= 0)
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lastActivation++;
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if (stage != Stage.RUNNING && stage != Stage.SINGLE) {
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return;
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}
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if (countdown-- > 0) {
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return;
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}
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while (countdown <= 0) {
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if (!iterator.hasNext()) {
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countdown = getTicksBetweenShots();
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iterator = actions.listIterator();
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if (stage == Stage.SINGLE) stage = Stage.PAUSE;
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return;
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}
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current = iterator.next();
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if (current.execute()) {
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countdown = current.delay(this);
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} else {
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countdown = 1;
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iterator.previous();
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}
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}
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}
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public void undo() {
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if (actions.isEmpty() || stage != Stage.SETUP) {
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return;
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}
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actions.remove(actions.size() - 1);
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}
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@EventHandler
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public void onBlockPlace(BlockPlaceEvent event) {
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if (event.getPlayer() != p) {
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return;
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}
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if (stage != Stage.SETUP) {
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return;
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}
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if (event.getBlock().getType() != Material.TNT) {
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return;
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}
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actions.add(new BlockPlaceLoaderActivation(p, event.getBlock().getLocation(), Material.TNT));
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SWUtils.sendToActionbar(p, BauSystem.MESSAGE.parse("LOADER_MESSAGE_TNT", p, actions.size()));
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}
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event) {
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if (event.getPlayer() != p) {
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return;
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}
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if (stage != Stage.SETUP) {
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return;
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}
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if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL)
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return;
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if (event.getClickedBlock().getType() == Material.OBSERVER)
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return;
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if (event.getHand() == EquipmentSlot.OFF_HAND) {
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return;
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}
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if (event.getPlayer().getInventory().getItemInMainHand().getType() == Material.TNT) {
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return;
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}
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LoaderButton button = LoaderButton.fromBlock(event.getClickedBlock());
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if (button != LoaderButton.INVALID) {
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actions.add(InteractionActivation.construct(p, event.getClickedBlock().getLocation(), this));
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lastActivation = 0;
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SWUtils.sendToActionbar(p, BauSystem.MESSAGE.parse("LOADER_MESSAGE_INTERACT", p, BauSystem.MESSAGE.parse(button.getName(), p), actions.size()));
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}
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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if (event.getPlayer() != p) {
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return;
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}
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stop();
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}
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@AllArgsConstructor
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public enum Stage implements EnumDisplay {
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SETUP("LOADER_SETUP"),
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RUNNING("LOADER_RUNNING"),
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SINGLE("LOADER_SINGLE_SIDEBAR"),
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PAUSE("LOADER_PAUSE"),
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END("LOADER_END");
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@Getter
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private String chatValue;
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}
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}
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@ -1,107 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
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package de.steamwar.bausystem.features.loader;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import java.util.Arrays;
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@Linked
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public class LoaderBauGuiItem extends BauGuiItem {
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public LoaderBauGuiItem() {
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super(9);
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}
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@Override
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public ItemStack getItem(Player player) {
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return SWUtils.setCustomModelData(new SWItem(Material.FLINT_AND_STEEL, BauSystem.MESSAGE.parse("LOADER_GUI_NAME", player)), 1).getItemStack();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.closeInventory();
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openLoaderGui(p);
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return false;
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}
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private void openLoaderGui(Player p) {
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SWInventory inv = new SWInventory(p, 9, BauSystem.MESSAGE.parse("LOADER_GUI_NAME", p));
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if (Loader.getLoader(p) == null) {
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inv.setItem(4, new SWItem(Material.SCUTE, BauSystem.MESSAGE.parse("LOADER_GUI_NEW", p), clickType -> {
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p.closeInventory();
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p.performCommand("loader setup");
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}));
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} else {
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Loader loader = Loader.getLoader(p);
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if (loader.getStage() != Loader.Stage.RUNNING) {
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inv.setItem(0, new SWItem(Material.GREEN_DYE, BauSystem.MESSAGE.parse("LOADER_GUI_START", p), clickType -> {
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p.closeInventory();
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p.performCommand("loader start");
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}));
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} else {
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inv.setItem(0, new SWItem(Material.RED_DYE, BauSystem.MESSAGE.parse("LOADER_GUI_PAUSE", p), clickType -> {
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p.closeInventory();
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p.performCommand("loader pause");
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}));
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}
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inv.setItem(2, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_UNDO", p), clickType -> {
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p.closeInventory();
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p.performCommand("loader undo");
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}));
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inv.setItem(4, new SWItem(Material.COMPASS, BauSystem.MESSAGE.parse("LOADER_GUI_WAIT", p), Arrays.asList(BauSystem.MESSAGE.parse("LOADER_GUI_WAIT_LORE", p, loader.getTicksBetweenShots())), false, clickType -> {
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p.closeInventory();
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SWAnvilInv anvilInv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("LOADER_GUI_WAIT_TITLE", p));
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anvilInv.setItem(Material.CLOCK);
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anvilInv.setCallback(s -> p.performCommand("loader delay " + s));
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anvilInv.open();
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}));
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inv.setItem(6, new SWItem(Material.CLOCK, BauSystem.MESSAGE.parse("LOADER_GUI_SPEED", p), Arrays.asList(BauSystem.MESSAGE.parse("LOADER_GUI_SPEED_LORE", p, loader.getTicksBetweenBlocks())), false, clickType -> {
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p.closeInventory();
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SWAnvilInv anvilInv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("LOADER_GUI_SPEED_TITLE", p));
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anvilInv.setItem(Material.CLOCK);
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anvilInv.setCallback(s -> p.performCommand("loader speed " + s));
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anvilInv.open();
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}));
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inv.setItem(8, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("LOADER_GUI_STOP", p), clickType -> {
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p.closeInventory();
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p.performCommand("loader stop");
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}));
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}
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inv.open();
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||||
}
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||||
@Override
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||||
public Permission permission() {
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return Permission.WORLD;
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||||
}
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||||
}
|
@ -1,71 +0,0 @@
|
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/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loader;
|
||||
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
import org.bukkit.block.Block;
|
||||
|
||||
|
||||
@AllArgsConstructor
|
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@RequiredArgsConstructor
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||||
@Getter
|
||||
public enum LoaderButton {
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SWITCH(0, true, "LOADER_BUTTON_SWITCH"),
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WOOD_BUTTON(30, "LOADER_BUTTON_WOOD_BUTTON"),
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STONE_BUTTON(20, "LOADER_BUTTON_STONE_BUTTON"),
|
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PRESSURE_PLATE(30, "LOADER_BUTTON_PRESSURE_PLATE"),
|
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WEIGHTED_PRESSURE_PLATE(20, "LOADER_BUTTON_WEIGHTED_PRESSURE_PLATE"),
|
||||
TRIPWIRE(30, "LOADER_BUTTON_TRIPWIRE"),
|
||||
NOTEBLOCK(1, "LOADER_BUTTON_NOTEBLOCK"),
|
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DAYLIGHTSENSOR(0, true, "LOADER_BUTTON_DAYLIGHTSENSOR"),
|
||||
INVALID(-1, "LOADER_BUTTON_INVALID");
|
||||
|
||||
private final int time;
|
||||
private boolean toggle;
|
||||
private final String name;
|
||||
|
||||
public static LoaderButton fromBlock(Block block) {
|
||||
switch (block.getType()) {
|
||||
case LEVER:
|
||||
return LoaderButton.SWITCH;
|
||||
case TRIPWIRE:
|
||||
return LoaderButton.TRIPWIRE;
|
||||
case NOTE_BLOCK:
|
||||
return LoaderButton.NOTEBLOCK;
|
||||
case DAYLIGHT_DETECTOR:
|
||||
return LoaderButton.DAYLIGHTSENSOR;
|
||||
case HEAVY_WEIGHTED_PRESSURE_PLATE:
|
||||
case LIGHT_WEIGHTED_PRESSURE_PLATE:
|
||||
return LoaderButton.WEIGHTED_PRESSURE_PLATE;
|
||||
default:
|
||||
if (block.getType().name().contains("STONE_BUTTON")) {
|
||||
return LoaderButton.STONE_BUTTON;
|
||||
} else if (block.getType().name().contains("BUTTON")) {
|
||||
return LoaderButton.WOOD_BUTTON;
|
||||
} else if (block.getType().name().contains("PRESSURE_PLATE")) {
|
||||
return LoaderButton.PRESSURE_PLATE;
|
||||
} else {
|
||||
return LoaderButton.INVALID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,160 +0,0 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loader;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import de.steamwar.command.SWCommand;
|
||||
import de.steamwar.command.TypeValidator;
|
||||
import de.steamwar.linkage.Linked;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
// @Linked
|
||||
public class LoaderCommand extends SWCommand {
|
||||
|
||||
public LoaderCommand() {
|
||||
super("loader", "autoloader", "al");
|
||||
addDefaultHelpMessage("LOADER_HELP_OTHER");
|
||||
}
|
||||
|
||||
private boolean loaderNullCheck(Loader loader, Player p) {
|
||||
if (loader == null) {
|
||||
BauSystem.MESSAGE.send("LOADER_NO_LOADER", p);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Register(value = "setup", description = "LOADER_HELP_SETUP")
|
||||
public void setupLoader(@Validator Player p) {
|
||||
if (Loader.getLoader(p) != null) {
|
||||
Loader.getLoader(p).setup();
|
||||
BauSystem.MESSAGE.send("LOADER_BACK_SETUP", p);
|
||||
} else {
|
||||
Loader.newLoader(p);
|
||||
BauSystem.MESSAGE.send("LOADER_NEW", p);
|
||||
BauSystem.MESSAGE.send("LOADER_HOW_TO_START", p);
|
||||
}
|
||||
}
|
||||
|
||||
@Register(value = "start", description = "LOADER_HELP_START")
|
||||
public void startLoader(@Validator Player p) {
|
||||
Loader loader = Loader.getLoader(p);
|
||||
if (loaderNullCheck(loader, p)) {
|
||||
return;
|
||||
}
|
||||
loader.start();
|
||||
BauSystem.MESSAGE.send("LOADER_ACTIVE", p);
|
||||
}
|
||||
|
||||
@Register(value = "stop", description = "LOADER_HELP_STOP")
|
||||
public void stopLoader(@Validator Player p) {
|
||||
Loader loader = Loader.getLoader(p);
|
||||
if (loaderNullCheck(loader, p)) {
|
||||
return;
|
||||
}
|
||||
loader.stop();
|
||||
BauSystem.MESSAGE.send("LOADER_STOP", p);
|
||||
}
|
||||
|
||||
@Register(value = "pause", description = "LOADER_HELP_PAUSE")
|
||||
public void pauseLoader(@Validator Player p) {
|
||||
Loader loader = Loader.getLoader(p);
|
||||
if (loaderNullCheck(loader, p)) {
|
||||
return;
|
||||
}
|
||||
loader.pause();
|
||||
BauSystem.MESSAGE.send("LOADER_PAUSED", p);
|
||||
}
|
||||
|
||||
@Register(value = "resume", description = "LOADER_HELP_RESUME")
|
||||
public void resumeLoader(@Validator Player p) {
|
||||
Loader loader = Loader.getLoader(p);
|
||||
if (loaderNullCheck(loader, p)) {
|
||||
return;
|
||||
}
|
||||
loader.resume();
|
||||
BauSystem.MESSAGE.send("LOADER_RESUME", p);
|
||||
}
|
||||
|
||||
@Register(value = "wait", description = "LOADER_HELP_WAIT")
|
||||
public void shotDelayLoader(@Validator Player p, int delay) {
|
||||
if (delay < 1) {
|
||||
BauSystem.MESSAGE.send("LOADER_SMALL_TIME", p);
|
||||
return;
|
||||
}
|
||||
Loader loader = Loader.getLoader(p);
|
||||
if (loaderNullCheck(loader, p)) {
|
||||
return;
|
||||
}
|
||||
BauSystem.MESSAGE.send("LOADER_NEW_TIME", p, delay, loader.getTicksBetweenShots());
|
||||
loader.setTicksBetweenShots(delay);
|
||||
}
|
||||
|
||||
@Register(value = "speed", description = "LOADER_HELP_SPEED")
|
||||
public void speedLoader(@Validator Player p, int delay) {
|
||||
if (delay < 0) {
|
||||
BauSystem.MESSAGE.send("LOADER_SMALL_TIME", p);
|
||||
return;
|
||||
}
|
||||
Loader loader = Loader.getLoader(p);
|
||||
if (loaderNullCheck(loader, p)) {
|
||||
return;
|
||||
}
|
||||
BauSystem.MESSAGE.send("LOADER_NEW_LOAD_TIME", p, delay, loader.getTicksBetweenBlocks());
|
||||
loader.setTicksBetweenBlocks(delay);
|
||||
}
|
||||
|
||||
@Register(value = "undo", description = "LOADER_HELP_UNDO")
|
||||
public void undoLast(@Validator Player p) {
|
||||
Loader loader = Loader.getLoader(p);
|
||||
if (loaderNullCheck(loader, p)) {
|
||||
return;
|
||||
}
|
||||
BauSystem.MESSAGE.send("LOADER_UNDO", p);
|
||||
loader.undo();
|
||||
}
|
||||
|
||||
@Register(value = "clear", description = "LOADER_HELP_CLEAR")
|
||||
public void clearLoader(@Validator Player p) {
|
||||
Loader loader = Loader.getLoader(p);
|
||||
if (loaderNullCheck(loader, p)) {
|
||||
return;
|
||||
}
|
||||
loader.clear();
|
||||
}
|
||||
|
||||
@Register(value = "single", description = "LOADER_HELP_SINGLE")
|
||||
public void singleLoader(@Validator Player p) {
|
||||
Loader loader = Loader.getLoader(p);
|
||||
if (loaderNullCheck(loader, p)) {
|
||||
return;
|
||||
}
|
||||
loader.single();
|
||||
BauSystem.MESSAGE.send("LOADER_SINGLE", p);
|
||||
}
|
||||
|
||||
@ClassValidator(value = Player.class, local = true)
|
||||
public TypeValidator<Player> loaderValidator() {
|
||||
return (commandSender, player, messageSender) -> {
|
||||
return !messageSender.send(!Permission.hasPermission(player, Permission.WORLD), "LOADER_PERMS");
|
||||
};
|
||||
}
|
||||
}
|
@ -1,36 +0,0 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loader.activations;
|
||||
|
||||
import de.steamwar.bausystem.features.loader.Loader;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public abstract class AbstractLoaderActivation {
|
||||
|
||||
Player p;
|
||||
|
||||
public AbstractLoaderActivation(Player p) {
|
||||
this.p = p;
|
||||
}
|
||||
|
||||
public abstract boolean execute();
|
||||
|
||||
public abstract int delay(Loader loader);
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loader.activations;
|
||||
|
||||
import de.steamwar.bausystem.features.loader.Loader;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class BlockPlaceLoaderActivation extends AbstractLoaderActivation {
|
||||
|
||||
private final Location location;
|
||||
private final Material material;
|
||||
|
||||
public BlockPlaceLoaderActivation(Player p, Location location, Material material) {
|
||||
super(p);
|
||||
this.location = location;
|
||||
if (!material.isBlock()) {
|
||||
throw new IllegalStateException("Only Blocks, " + material.name() + " is not a Block");
|
||||
}
|
||||
this.material = material;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean execute() {
|
||||
Block currBlock = location.getBlock();
|
||||
if (currBlock.getType() != Material.AIR && currBlock.getType() != Material.WATER) {
|
||||
return false;
|
||||
}
|
||||
|
||||
currBlock.setType(material, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int delay(Loader loader) {
|
||||
return loader.getTicksBetweenBlocks();
|
||||
}
|
||||
}
|
@ -1,174 +0,0 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loader.activations;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.features.loader.Loader;
|
||||
import de.steamwar.bausystem.features.loader.LoaderButton;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.data.*;
|
||||
import org.bukkit.block.data.type.DaylightDetector;
|
||||
import org.bukkit.block.data.type.Switch;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public abstract class InteractionActivation extends AbstractLoaderActivation {
|
||||
|
||||
Location location;
|
||||
LoaderButton button;
|
||||
|
||||
InteractionActivation(Player p, Location location, LoaderButton button) {
|
||||
super(p);
|
||||
this.location = location;
|
||||
this.button = button;
|
||||
}
|
||||
|
||||
public static InteractionActivation construct(Player p, Location location, Loader loader) {
|
||||
LoaderButton button = LoaderButton.fromBlock(location.getBlock());
|
||||
if (button.isToggle()) {
|
||||
return new ToggleActivation(p, location, button, loader.getLastActivation());
|
||||
} else {
|
||||
return new TimedActivation(p, location, button);
|
||||
}
|
||||
}
|
||||
|
||||
void updateButton() {
|
||||
Block block = location.getBlock();
|
||||
if (block.getBlockData() instanceof Switch) {
|
||||
Switch sw = (Switch) block.getBlockData();
|
||||
FaceAttachable.AttachedFace face = sw.getAttachedFace();
|
||||
if (face == FaceAttachable.AttachedFace.FLOOR) {
|
||||
update(block.getRelative(BlockFace.DOWN));
|
||||
} else if (face == FaceAttachable.AttachedFace.CEILING) {
|
||||
update(block.getRelative(BlockFace.UP));
|
||||
} else {
|
||||
update(block.getRelative(sw.getFacing().getOppositeFace()));
|
||||
}
|
||||
} else if (button == LoaderButton.TRIPWIRE) {
|
||||
update(block);
|
||||
} else if (button == LoaderButton.PRESSURE_PLATE || button == LoaderButton.WEIGHTED_PRESSURE_PLATE) {
|
||||
update(block.getRelative(BlockFace.DOWN));
|
||||
}
|
||||
}
|
||||
|
||||
void update(Block block) {
|
||||
BlockData data = block.getBlockData();
|
||||
block.setType(Material.BARRIER, true);
|
||||
block.setBlockData(data, true);
|
||||
}
|
||||
|
||||
boolean getBlockPower() {
|
||||
Block block = location.getBlock();
|
||||
BlockData data = block.getBlockData();
|
||||
if (data instanceof Powerable) {
|
||||
Powerable pow = (Powerable) data;
|
||||
return pow.isPowered();
|
||||
}
|
||||
if (data instanceof DaylightDetector) {
|
||||
DaylightDetector detector = (DaylightDetector) data;
|
||||
return detector.isInverted();
|
||||
}
|
||||
if (data instanceof AnaloguePowerable) {
|
||||
AnaloguePowerable powerable = (AnaloguePowerable) data;
|
||||
return powerable.getPower() > 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void setBlockPower(boolean state) {
|
||||
Block block = location.getBlock();
|
||||
BlockData data = block.getBlockData();
|
||||
if (data instanceof Powerable) {
|
||||
Powerable pow = (Powerable) data;
|
||||
pow.setPowered(state);
|
||||
}
|
||||
if (data instanceof Openable) {
|
||||
Openable openable = (Openable) data;
|
||||
openable.setOpen(state);
|
||||
}
|
||||
if (data instanceof DaylightDetector) {
|
||||
DaylightDetector detector = (DaylightDetector) data;
|
||||
detector.setInverted(state);
|
||||
}
|
||||
if (data instanceof AnaloguePowerable) {
|
||||
AnaloguePowerable powerable = (AnaloguePowerable) data;
|
||||
if (block.getType() == Material.REDSTONE_WIRE) {
|
||||
powerable.setPower(state ? 15 : 0);
|
||||
} else {
|
||||
powerable.setPower(state ? 1 : 0);
|
||||
}
|
||||
}
|
||||
block.setBlockData(data);
|
||||
}
|
||||
|
||||
public static class ToggleActivation extends InteractionActivation {
|
||||
|
||||
private final int delay;
|
||||
|
||||
public ToggleActivation(Player p, Location location, LoaderButton button, int delay) {
|
||||
super(p, location, button);
|
||||
this.delay = Math.max(delay, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean execute() {
|
||||
if (LoaderButton.fromBlock(location.getBlock()) == LoaderButton.INVALID)
|
||||
return false;
|
||||
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
|
||||
setBlockPower(!getBlockPower());
|
||||
updateButton();
|
||||
}, delay);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int delay(Loader loader) {
|
||||
return delay;
|
||||
}
|
||||
}
|
||||
|
||||
public static class TimedActivation extends InteractionActivation {
|
||||
|
||||
public TimedActivation(Player p, Location location, LoaderButton button) {
|
||||
super(p, location, button);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean execute() {
|
||||
if (LoaderButton.fromBlock(location.getBlock()) == LoaderButton.INVALID)
|
||||
return false;
|
||||
setBlockPower(true);
|
||||
updateButton();
|
||||
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
|
||||
setBlockPower(false);
|
||||
updateButton();
|
||||
}, button.getTime());
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int delay(Loader loader) {
|
||||
return button.getTime();
|
||||
}
|
||||
}
|
||||
}
|
@ -21,7 +21,10 @@ package de.steamwar.bausystem.features.loadern;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.features.loadern.elements.LoaderElement;
|
||||
import de.steamwar.bausystem.shared.EnumDisplay;
|
||||
import de.steamwar.inventory.SWListInv;
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
@ -47,6 +50,7 @@ public class Loader implements Listener {
|
||||
|
||||
private final Player p;
|
||||
|
||||
@Getter
|
||||
private Stage stage = Stage.SETUP;
|
||||
private LoaderRecorder recorder;
|
||||
|
||||
@ -121,10 +125,14 @@ public class Loader implements Listener {
|
||||
stop();
|
||||
}
|
||||
|
||||
public enum Stage {
|
||||
SETUP,
|
||||
RUNNING,
|
||||
PAUSE,
|
||||
END
|
||||
@AllArgsConstructor
|
||||
public enum Stage implements EnumDisplay {
|
||||
SETUP("LOADER_SETUP"),
|
||||
RUNNING("LOADER_RUNNING"),
|
||||
PAUSE("LOADER_PAUSE"),
|
||||
END("LOADER_END");
|
||||
|
||||
@Getter
|
||||
private String chatValue;
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loader;
|
||||
package de.steamwar.bausystem.features.loadern;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.region.Region;
|
@ -59,8 +59,9 @@ public class LoaderWait implements LoaderElement, Listener {
|
||||
|
||||
@Override
|
||||
public void click(Player player, Runnable backAction) {
|
||||
SWInventory swInventory = new SWInventory(player, 9, "Wartezeit");
|
||||
swInventory.setItem(0, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
|
||||
SWInventory swInventory = new SWInventory(player, 18, "Wartezeit");
|
||||
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
|
||||
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
|
||||
|
||||
swInventory.setItem(3, new SWItem(SWItem.getDye(1), "§c-1").getItemStack(), clickType -> {
|
||||
delay -= clickType.isShiftClick() ? 5 : 1;
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren