LoaderRework #175
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.world;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Material;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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@Linked
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public class OtherTNTListener implements Listener {
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@EventHandler(priority = EventPriority.MONITOR)
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public void onExplosion(EntityExplodeEvent e) {
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e.blockList().removeIf(block -> {
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if(block.getType() == Material.TNT) {
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return false;
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} else {
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block.setType(Material.AIR);
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return true;
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}
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});
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}
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}
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