SteamWar/BauSystem2.0
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Fixed Issue #110 Loader bugt bei Strings #173

Zusammengeführt
YoyoNow hat 4 Commits von psilab nach master 2023-04-30 14:22:22 +02:00 zusammengeführt

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@ -38,6 +38,7 @@ import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockPlaceEvent; import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent; import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.scheduler.BukkitTask; import org.bukkit.scheduler.BukkitTask;
import java.util.*; import java.util.*;
@ -201,8 +202,18 @@ public class Loader implements Listener {
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL) if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL)
return; return;
if (event.getClickedBlock().getType() == Material.OBSERVER) if (event.getClickedBlock().getType() == Material.OBSERVER)
return; return;
if (event.getHand() == EquipmentSlot.OFF_HAND) {
return;
}
if (event.getPlayer().getInventory().getItemInMainHand().getType() == Material.TNT) {
return;
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Code Style? Ist zu viel eingerückt

Code Style? Ist zu viel eingerückt
}
LoaderButton button = LoaderButton.fromBlock(event.getClickedBlock()); LoaderButton button = LoaderButton.fromBlock(event.getClickedBlock());
if (button != LoaderButton.INVALID) { if (button != LoaderButton.INVALID) {
actions.add(InteractionActivation.construct(p, event.getClickedBlock().getLocation(), this)); actions.add(InteractionActivation.construct(p, event.getClickedBlock().getLocation(), this));