Add CuboidColorization filter option #167
@ -655,8 +655,10 @@ INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
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KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
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KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
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KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killchecker
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KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killchecker
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KILLCHECKER_INFO = §7Shows the overlaps of cannon kills in your build area.
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KILLCHECKER_INFO = §7Shows the overlaps of cannon kills in your build area.
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KILLCHECKER_INFO2 = §7Only colorable blocks like Wool, Terractotta, Stained Glass and Concrete are counted.
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KILLCHECKER_ENABLE = §aKillchecker activated
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KILLCHECKER_ENABLE = §aKillchecker activated
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KILLCHECKER_DISABLE = §cKillchecker deactivated
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KILLCHECKER_DISABLE = §cKillchecker deactivated
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KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
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# BlockCounter
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# BlockCounter
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
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@ -628,8 +628,10 @@ INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
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KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu
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KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu
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KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Deaktiviert Killchecker
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KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Deaktiviert Killchecker
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KILLCHECKER_INFO = §7Zeigt Überlappungen der Kanonen Kills im Baubereich an.
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KILLCHECKER_INFO = §7Zeigt Überlappungen der Kanonen Kills im Baubereich an.
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KILLCHECKER_INFO2 = §7Nur farbige Blöcke wie Wolle, Terracotta, Stained Glass und Concrete wird gezählt.
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KILLCHECKER_ENABLE = §aKillchecker aktiviert
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KILLCHECKER_ENABLE = §aKillchecker aktiviert
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KILLCHECKER_DISABLE = §cKillchecker deaktiviert
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KILLCHECKER_DISABLE = §cKillchecker deaktiviert
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KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen
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# BlockCounter
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# BlockCounter
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
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@ -0,0 +1,34 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.killchecker;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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@Data
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@AllArgsConstructor
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public class Cuboid {
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private double x;
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private double y;
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private double z;
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private double dx;
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private double dy;
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private double dz;
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}
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@ -21,8 +21,10 @@ package de.steamwar.bausystem.features.killchecker;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.utils.bossbar.BossBarService;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommand;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.LinkedInstance;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -42,17 +44,21 @@ public class KillcheckerCommand extends SWCommand implements Listener {
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private Map<Region, KillcheckerVisualizer> visualizers = new HashMap<>();
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private Map<Region, KillcheckerVisualizer> visualizers = new HashMap<>();
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@LinkedInstance
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public BossBarService bossBarService;
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public KillcheckerCommand() {
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public KillcheckerCommand() {
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super("killchecker");
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super("killchecker");
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addDefaultHelpMessage("KILLCHECKER_INFO");
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addDefaultHelpMessage("KILLCHECKER_INFO");
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addDefaultHelpMessage("KILLCHECKER_INFO2");
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}
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}
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@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
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@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
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public void genericCommand(Player player) {
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public void genericCommand(Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) {
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Region region = Region.getRegion(player.getLocation());
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Region region = Region.getRegion(player.getLocation());
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KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, KillcheckerVisualizer::new);
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KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService));
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killcheckerVisualizer.recalc();
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killcheckerVisualizer.recalc();
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killcheckerVisualizer.show(player);
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killcheckerVisualizer.show(player, onlyOutline);
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BauSystem.MESSAGE.send("KILLCHECKER_ENABLE", player);
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BauSystem.MESSAGE.send("KILLCHECKER_ENABLE", player);
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}
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}
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@ -73,7 +79,7 @@ public class KillcheckerCommand extends SWCommand implements Listener {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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Set<Region> regions = new HashSet<>();
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Set<Region> regions = new HashSet<>();
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visualizers.forEach((region, visualizer) -> {
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visualizers.forEach((region, visualizer) -> {
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if (visualizer.hide(player)) {
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if (visualizer.disconnect(player)) {
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regions.add(region);
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regions.add(region);
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}
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}
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});
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});
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@ -19,11 +19,13 @@
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package de.steamwar.bausystem.features.killchecker;
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package de.steamwar.bausystem.features.killchecker;
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import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.region.Point;
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import de.steamwar.bausystem.region.Point;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.utils.RegionExtensionType;
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import de.steamwar.bausystem.region.utils.RegionExtensionType;
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import de.steamwar.bausystem.region.utils.RegionType;
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import de.steamwar.bausystem.region.utils.RegionType;
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import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
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import de.steamwar.bausystem.utils.bossbar.BossBarService;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.RFallingBlockEntity;
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import de.steamwar.entity.RFallingBlockEntity;
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@ -31,6 +33,9 @@ import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import java.util.HashMap;
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import java.util.HashMap;
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@ -40,33 +45,59 @@ import java.util.Set;
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public class KillcheckerVisualizer {
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public class KillcheckerVisualizer {
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private static final Material[] materials = new Material[] {Material.YELLOW_STAINED_GLASS, Material.ORANGE_STAINED_GLASS, Material.RED_STAINED_GLASS, Material.PURPLE_STAINED_GLASS, Material.BLACK_STAINED_GLASS};
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private static final Material[] MATERIALS = new Material[] {Material.YELLOW_STAINED_GLASS, Material.ORANGE_STAINED_GLASS, Material.RED_STAINED_GLASS, Material.PURPLE_STAINED_GLASS, Material.BLACK_STAINED_GLASS};
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private static final World WORLD = Bukkit.getWorlds().get(0);
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private static final World WORLD = Bukkit.getWorlds().get(0);
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private Point minPoint;
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private static final double SURROUND = 4;
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private Point maxPoint;
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private final Point minPoint;
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private final Point maxPoint;
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private Set<Player> players = new HashSet<>();
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private final int yArea;
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private final int zArea;
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private final int xArea;
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public KillcheckerVisualizer(Region region) {
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private final Set<Player> players = new HashSet<>();
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private final Set<Player> areaPlayers = new HashSet<>();
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private final Region region;
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private final BossBarService bossBarService;
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public KillcheckerVisualizer(Region region, BossBarService bossBarService) {
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this.region = region;
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this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
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this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
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this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
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this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
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yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ());
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zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY());
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xArea = (maxPoint.getY() - minPoint.getY()) * (maxPoint.getZ() - minPoint.getZ());
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this.bossBarService = bossBarService;
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}
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}
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private REntityServer rEntityServer = new REntityServer();
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private final REntityServer outline = new REntityServer();
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private final REntityServer inner = new REntityServer();
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private Map<Point, Integer> killCount = new HashMap<>();
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private final Map<Point, Integer> killCount = new HashMap<>();
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private Map<Point, REntity> rEntities = new HashMap<>();
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private final Set<Point> outlinePointsCache = new HashSet<>();
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private final Map<Point, REntity> rEntities = new HashMap<>();
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private double percent = 0;
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private int kills = 0;
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private int cannonCount = 0;
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public void recalc() {
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public void recalc() {
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Set<Cuboid> cuboids = new HashSet<>();
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Set<Cuboid> cuboids = new HashSet<>();
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Set<Point> points = new HashSet<>();
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Set<Point> points = new HashSet<>();
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for (int x = minPoint.getX() + 1; x < maxPoint.getX() - 1; x++) {
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for (int x = minPoint.getX() + 1; x < maxPoint.getX(); x++) {
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for (int y = minPoint.getY(); y < maxPoint.getY(); y++) {
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for (int y = minPoint.getY(); y < maxPoint.getY(); y++) {
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for (int z = minPoint.getZ() + 1; z < maxPoint.getZ() - 1; z++) {
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for (int z = minPoint.getZ() + 1; z < maxPoint.getZ(); z++) {
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if (points.contains(new Point(x, y, z))) continue;
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if (points.contains(new Point(x, y, z))) continue;
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Block block = WORLD.getBlockAt(x, y, z);
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Block block = WORLD.getBlockAt(x, y, z);
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if (block.getType().isAir()) continue;
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if (block.getType().isAir()) continue;
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String name = block.getType().name();
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if (!name.endsWith("_WOOL") && !name.endsWith("_STAINED_GLASS") && !name.endsWith("_CONCRETE") && !name.endsWith("_TERRACOTTA")) continue;
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if (name.equals("_GLAZED_TERRACOTTA")) continue;
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Cuboid cuboid = create(block.getType(), x, y, z);
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Cuboid cuboid = create(block.getType(), x, y, z);
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cuboids.add(cuboid);
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cuboids.add(cuboid);
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for (int dx = (int) cuboid.getX(); dx <= cuboid.getDx(); dx++) {
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for (int dx = (int) cuboid.getX(); dx <= cuboid.getDx(); dx++) {
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@ -79,60 +110,162 @@ public class KillcheckerVisualizer {
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}
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}
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}
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}
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}
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}
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cannonCount = cuboids.size();
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Map<Point, Integer> kill = new HashMap<>();
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Map<Point, Integer> kill = new HashMap<>();
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for (int x = minPoint.getX(); x < maxPoint.getX(); x++) {
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int yKills = 0;
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for (int z = minPoint.getZ(); z < maxPoint.getZ(); z++) {
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int yCount = 0;
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Set<Point> yPoints = new HashSet<>();
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for (int x = minPoint.getX(); x <= maxPoint.getX(); x++) {
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for (int z = minPoint.getZ(); z <= maxPoint.getZ(); z++) {
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Set<Cuboid> cuboidSet = new HashSet<>();
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Set<Cuboid> cuboidSet = new HashSet<>();
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for (Cuboid cuboid : cuboids) {
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for (Cuboid cuboid : cuboids) {
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if (x >= cuboid.getX() - 3.5 && x <= cuboid.getDx() + 3.5 && z >= cuboid.getZ() - 3.5 && z <= cuboid.getDz() + 3.5) {
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if (x >= cuboid.getX() - SURROUND && x < cuboid.getDx() + SURROUND && z >= cuboid.getZ() - SURROUND && z < cuboid.getDz() + SURROUND) {
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cuboidSet.add(cuboid);
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cuboidSet.add(cuboid);
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}
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}
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}
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}
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if (cuboidSet.size() > 1) {
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if (cuboidSet.size() > 1) {
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Point p1 = new Point(x, minPoint.getY(), z);
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yCount++;
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kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size()));
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yKills += splitIntoDoubleKills(cuboidSet.size());
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Point p2 = new Point(x, maxPoint.getY(), z);
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Point p2 = new Point(x, maxPoint.getY() + 1, z);
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yPoints.add(p2);
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kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
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kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
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}
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}
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}
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}
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}
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}
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for (int y = minPoint.getY(); y < maxPoint.getY(); y++) {
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int xKills = 0;
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for (int z = minPoint.getZ(); z < maxPoint.getZ(); z++) {
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int xCount = 0;
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Set<Point> xPoints = new HashSet<>();
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for (int y = minPoint.getY(); y <= maxPoint.getY(); y++) {
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for (int z = minPoint.getZ(); z <= maxPoint.getZ(); z++) {
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Set<Cuboid> cuboidSet = new HashSet<>();
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Set<Cuboid> cuboidSet = new HashSet<>();
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for (Cuboid cuboid : cuboids) {
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for (Cuboid cuboid : cuboids) {
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if (y >= cuboid.getY() - 3.5 && y <= cuboid.getDy() + 3.5 && z >= cuboid.getZ() - 3.5 && z <= cuboid.getDz() + 3.5) {
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if (y >= cuboid.getY() - SURROUND && y < cuboid.getDy() + SURROUND && z >= cuboid.getZ() - SURROUND && z < cuboid.getDz() + SURROUND) {
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cuboidSet.add(cuboid);
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cuboidSet.add(cuboid);
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}
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}
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}
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}
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if (cuboidSet.size() > 1) {
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if (cuboidSet.size() > 1) {
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Point p1 = new Point(minPoint.getX(), y, z);
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xCount++;
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xKills += splitIntoDoubleKills(cuboidSet.size());
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Point p1 = new Point(minPoint.getX() - 1, y, z);
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xPoints.add(p1);
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kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size()));
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kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size()));
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Point p2 = new Point(maxPoint.getX(), y, z);
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Point p2 = new Point(maxPoint.getX() + 1, y, z);
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xPoints.add(p2);
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kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
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kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
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}
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}
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}
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}
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}
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}
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for (int x = minPoint.getX(); x < maxPoint.getX(); x++) {
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int zKills = 0;
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for (int y = minPoint.getY(); y < maxPoint.getY(); y++) {
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int zCount = 0;
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Set<Point> zPoints = new HashSet<>();
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for (int x = minPoint.getX(); x <= maxPoint.getX(); x++) {
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for (int y = minPoint.getY(); y <= maxPoint.getY(); y++) {
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Set<Cuboid> cuboidSet = new HashSet<>();
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Set<Cuboid> cuboidSet = new HashSet<>();
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for (Cuboid cuboid : cuboids) {
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for (Cuboid cuboid : cuboids) {
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if (x >= cuboid.getX() - 3.5 && x <= cuboid.getDx() + 3.5 && y >= cuboid.getY() - 3.5 && y <= cuboid.getDy() + 3.5) {
|
if (x >= cuboid.getX() - SURROUND && x < cuboid.getDx() + SURROUND && y >= cuboid.getY() - SURROUND && y < cuboid.getDy() + SURROUND) {
|
||||||
cuboidSet.add(cuboid);
|
cuboidSet.add(cuboid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (cuboidSet.size() > 1) {
|
if (cuboidSet.size() > 1) {
|
||||||
Point p1 = new Point(x, y, minPoint.getZ());
|
zCount++;
|
||||||
|
zKills += splitIntoDoubleKills(cuboidSet.size());
|
||||||
|
Point p1 = new Point(x, y, minPoint.getZ() - 1);
|
||||||
|
zPoints.add(p1);
|
||||||
kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size()));
|
kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size()));
|
||||||
Point p2 = new Point(x, y, maxPoint.getZ());
|
Point p2 = new Point(x, y, maxPoint.getZ() + 1);
|
||||||
|
zPoints.add(p2);
|
||||||
kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
|
kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Set<Point> outlinePoints = new HashSet<>();
|
||||||
|
yPoints.forEach(point -> {
|
||||||
|
Point p1 = new Point(point.getX() - 1, point.getY(), point.getZ());
|
||||||
|
Point p2 = new Point(point.getX() + 1, point.getY(), point.getZ());
|
||||||
|
Point p3 = new Point(point.getX(), point.getY(), point.getZ() - 1);
|
||||||
|
Point p4 = new Point(point.getX(), point.getY(), point.getZ() + 1);
|
||||||
|
|
||||||
|
Point p5 = new Point(point.getX() - 1, point.getY(), point.getZ() - 1);
|
||||||
|
Point p6 = new Point(point.getX() - 1, point.getY(), point.getZ() + 1);
|
||||||
|
Point p7 = new Point(point.getX() + 1, point.getY(), point.getZ() - 1);
|
||||||
|
Point p8 = new Point(point.getX() + 1, point.getY(), point.getZ() + 1);
|
||||||
|
|
||||||
|
int count = kill.get(point);
|
||||||
|
|
||||||
|
int surrounded = 0;
|
||||||
|
if (kill.getOrDefault(p1, 0) == count) surrounded++;
|
||||||
|
if (kill.getOrDefault(p2, 0) == count) surrounded++;
|
||||||
|
if (kill.getOrDefault(p3, 0) == count) surrounded++;
|
||||||
|
if (kill.getOrDefault(p4, 0) == count) surrounded++;
|
||||||
|
if (surrounded != 4) outlinePoints.add(point);
|
||||||
|
if (kill.getOrDefault(p5, 0) != count) outlinePoints.add(point);
|
||||||
|
if (kill.getOrDefault(p6, 0) != count) outlinePoints.add(point);
|
||||||
|
if (kill.getOrDefault(p7, 0) != count) outlinePoints.add(point);
|
||||||
|
if (kill.getOrDefault(p8, 0) != count) outlinePoints.add(point);
|
||||||
|
});
|
||||||
|
xPoints.forEach(point -> {
|
||||||
|
Point p1 = new Point(point.getX(), point.getY() - 1, point.getZ());
|
||||||
|
Point p2 = new Point(point.getX(), point.getY() + 1, point.getZ());
|
||||||
|
Point p3 = new Point(point.getX(), point.getY(), point.getZ() - 1);
|
||||||
|
Point p4 = new Point(point.getX(), point.getY(), point.getZ() + 1);
|
||||||
|
|
||||||
|
Point p5 = new Point(point.getX(), point.getY() - 1, point.getZ() - 1);
|
||||||
|
Point p6 = new Point(point.getX(), point.getY() - 1, point.getZ() + 1);
|
||||||
|
Point p7 = new Point(point.getX(), point.getY() + 1, point.getZ() - 1);
|
||||||
|
Point p8 = new Point(point.getX(), point.getY() + 1, point.getZ() + 1);
|
||||||
|
|
||||||
|
int count = kill.get(point);
|
||||||
|
|
||||||
|
int surrounded = 0;
|
||||||
|
if (kill.getOrDefault(p1, 0) == count) surrounded++;
|
||||||
|
if (kill.getOrDefault(p2, 0) == count) surrounded++;
|
||||||
|
if (kill.getOrDefault(p3, 0) == count) surrounded++;
|
||||||
|
if (kill.getOrDefault(p4, 0) == count) surrounded++;
|
||||||
|
if (surrounded != 4) outlinePoints.add(point);
|
||||||
|
if (kill.getOrDefault(p5, 0) != count) outlinePoints.add(point);
|
||||||
|
if (kill.getOrDefault(p6, 0) != count) outlinePoints.add(point);
|
||||||
|
if (kill.getOrDefault(p7, 0) != count) outlinePoints.add(point);
|
||||||
|
if (kill.getOrDefault(p8, 0) != count) outlinePoints.add(point);
|
||||||
|
});
|
||||||
|
zPoints.forEach(point -> {
|
||||||
|
Point p1 = new Point(point.getX() - 1, point.getY(), point.getZ());
|
||||||
|
Point p2 = new Point(point.getX() + 1, point.getY(), point.getZ());
|
||||||
|
Point p3 = new Point(point.getX(), point.getY() - 1, point.getZ());
|
||||||
|
Point p4 = new Point(point.getX(), point.getY() + 1, point.getZ());
|
||||||
|
|
||||||
|
Point p5 = new Point(point.getX() - 1, point.getY() - 1, point.getZ());
|
||||||
|
Point p6 = new Point(point.getX() - 1, point.getY() + 1, point.getZ());
|
||||||
|
Point p7 = new Point(point.getX() + 1, point.getY() - 1, point.getZ());
|
||||||
|
Point p8 = new Point(point.getX() + 1, point.getY() + 1, point.getZ());
|
||||||
|
|
||||||
|
int count = kill.get(point);
|
||||||
|
|
||||||
|
int surrounded = 0;
|
||||||
|
if (kill.getOrDefault(p1, 0) == count) surrounded++;
|
||||||
|
if (kill.getOrDefault(p2, 0) == count) surrounded++;
|
||||||
|
if (kill.getOrDefault(p3, 0) == count) surrounded++;
|
||||||
|
if (kill.getOrDefault(p4, 0) == count) surrounded++;
|
||||||
|
if (surrounded != 4) outlinePoints.add(point);
|
||||||
|
if (kill.getOrDefault(p5, 0) != count) outlinePoints.add(point);
|
||||||
|
if (kill.getOrDefault(p6, 0) != count) outlinePoints.add(point);
|
||||||
|
if (kill.getOrDefault(p7, 0) != count) outlinePoints.add(point);
|
||||||
|
if (kill.getOrDefault(p8, 0) != count) outlinePoints.add(point);
|
||||||
|
});
|
||||||
|
|
||||||
|
double xPercent = zCount / (double) xArea;
|
||||||
|
double yPercent = yCount / (double) yArea;
|
||||||
|
double zPercent = xCount / (double) zArea;
|
||||||
|
percent = (xPercent + yPercent + zPercent) / 3;
|
||||||
|
kills = zKills + yKills + xKills;
|
||||||
|
players.forEach(this::updateBossBar);
|
||||||
|
|
||||||
Set<Point> pointSet = new HashSet<>(killCount.keySet());
|
Set<Point> pointSet = new HashSet<>(killCount.keySet());
|
||||||
|
Set<Point> outlinePointsCacheLast = new HashSet<>(outlinePointsCache);
|
||||||
|
outlinePointsCache.clear();
|
||||||
for (Point point : pointSet) {
|
for (Point point : pointSet) {
|
||||||
if (!kill.containsKey(point)) {
|
if (!kill.containsKey(point)) {
|
||||||
rEntities.get(point).die();
|
rEntities.get(point).die();
|
||||||
@ -142,16 +275,37 @@ public class KillcheckerVisualizer {
|
|||||||
}
|
}
|
||||||
kill.forEach((point, count) -> {
|
kill.forEach((point, count) -> {
|
||||||
if (rEntities.containsKey(point)) {
|
if (rEntities.containsKey(point)) {
|
||||||
if (killCount.get(point) == count) return;
|
if (killCount.get(point) == count && outlinePoints.contains(point) == outlinePointsCacheLast.contains(point)) return;
|
||||||
rEntities.get(point).die();
|
rEntities.get(point).die();
|
||||||
}
|
}
|
||||||
RFallingBlockEntity entity = new RFallingBlockEntity(rEntityServer, point.toLocation(WORLD, 0.5, 0, 0.5), materials[Math.min(count - 1, materials.length) - 1]);
|
RFallingBlockEntity entity = new RFallingBlockEntity(outlinePoints.contains(point) ? outline : inner, point.toLocation(WORLD, 0.5, 0, 0.5), MATERIALS[Math.min(count - 1, MATERIALS.length) - 1]);
|
||||||
entity.setNoGravity(true);
|
entity.setNoGravity(true);
|
||||||
rEntities.put(point, entity);
|
rEntities.put(point, entity);
|
||||||
|
if (outlinePoints.contains(point)) outlinePointsCache.add(point);
|
||||||
killCount.put(point, count);
|
killCount.put(point, count);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private int splitIntoDoubleKills(int kills) {
|
||||||
|
return kills * (kills - 1) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateBossBar(Player player) {
|
||||||
|
BauSystemBossbar bossbar = bossBarService.get(player, region, "killchecker");
|
||||||
|
bossbar.setTitle(BauSystem.MESSAGE.parse("KILLCHECKER_BOSSBAR", player, kills, ((int) (percent * 1000) / 10.0), cannonCount));
|
||||||
|
bossbar.setProgress(percent);
|
||||||
|
|
||||||
|
if (percent >= 0.35) {
|
||||||
|
bossbar.setColor(BarColor.RED);
|
||||||
|
} else if (percent >= 0.25) {
|
||||||
|
bossbar.setColor(BarColor.PURPLE);
|
||||||
|
} else if (percent >= 0.15) {
|
||||||
|
bossbar.setColor(BarColor.YELLOW);
|
||||||
|
} else {
|
||||||
|
bossbar.setColor(BarColor.GREEN);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private Cuboid create(Material type, int x, int y, int z) {
|
private Cuboid create(Material type, int x, int y, int z) {
|
||||||
Set<Point> checked = new HashSet<>();
|
Set<Point> checked = new HashSet<>();
|
||||||
Set<Point> points = new HashSet<>();
|
Set<Point> points = new HashSet<>();
|
||||||
@ -202,16 +356,42 @@ public class KillcheckerVisualizer {
|
|||||||
return new Cuboid(minX, minY, minZ, maxX, maxY, maxZ);
|
return new Cuboid(minX, minY, minZ, maxX, maxY, maxZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean show(Player player) {
|
public boolean show(Player player, boolean onlyOutline) {
|
||||||
rEntityServer.addPlayer(player);
|
outline.addPlayer(player);
|
||||||
|
if (!onlyOutline) {
|
||||||
|
inner.addPlayer(player);
|
||||||
|
areaPlayers.add(player);
|
||||||
|
} else if (areaPlayers.contains(player)) {
|
||||||
|
inner.removePlayer(player);
|
||||||
|
areaPlayers.remove(player);
|
||||||
|
}
|
||||||
|
updateBossBar(player);
|
||||||
return players.add(player);
|
return players.add(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean hide(Player player) {
|
public boolean hide(Player player) {
|
||||||
rEntityServer.removePlayer(player);
|
outline.removePlayer(player);
|
||||||
|
if (areaPlayers.contains(player)) {
|
||||||
|
inner.removePlayer(player);
|
||||||
|
}
|
||||||
players.remove(player);
|
players.remove(player);
|
||||||
|
areaPlayers.remove(player);
|
||||||
|
bossBarService.remove(player, region, "killchecker");
|
||||||
if (players.isEmpty()) {
|
if (players.isEmpty()) {
|
||||||
rEntityServer.close();
|
outline.close();
|
||||||
|
inner.close();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean disconnect(Player player) {
|
||||||
|
players.remove(player);
|
||||||
|
areaPlayers.remove(player);
|
||||||
|
bossBarService.remove(player, region, "killchecker");
|
||||||
|
if (players.isEmpty()) {
|
||||||
|
outline.close();
|
||||||
|
inner.close();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -0,0 +1,51 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.utils.bossbar;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.region.Region;
|
||||||
|
import org.bukkit.boss.BarColor;
|
||||||
|
import org.bukkit.boss.BarFlag;
|
||||||
|
import org.bukkit.boss.BarStyle;
|
||||||
|
|
||||||
|
public interface BauSystemBossbar {
|
||||||
|
|
||||||
|
String getTitle();
|
||||||
|
void setTitle(String title);
|
||||||
|
|
||||||
|
double getProgress();
|
||||||
|
void setProgress(double progress);
|
||||||
|
|
||||||
|
BarColor getColor();
|
||||||
|
void setColor(BarColor color);
|
||||||
|
|
||||||
|
BarStyle getStyle();
|
||||||
|
void setStyle(BarStyle style);
|
||||||
|
|
||||||
|
boolean hasFlag(BarFlag flag);
|
||||||
|
void addFlag(BarFlag flag);
|
||||||
|
void removeFlag(BarFlag flag);
|
||||||
|
|
||||||
|
boolean isVisible();
|
||||||
|
void setVisible(boolean visible);
|
||||||
|
|
||||||
|
Region getRegion();
|
||||||
|
|
||||||
|
void cleanup();
|
||||||
|
}
|
@ -0,0 +1,90 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.utils.bossbar;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.region.Region;
|
||||||
|
import de.steamwar.linkage.Linked;
|
||||||
|
import org.bukkit.Bukkit;
|
||||||
|
import org.bukkit.boss.BarColor;
|
||||||
|
import org.bukkit.boss.BarStyle;
|
||||||
|
import org.bukkit.boss.BossBar;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.EventHandler;
|
||||||
|
import org.bukkit.event.EventPriority;
|
||||||
|
import org.bukkit.event.Listener;
|
||||||
|
import org.bukkit.event.player.PlayerQuitEvent;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
@Linked
|
||||||
|
public class BossBarService implements Listener {
|
||||||
|
|
||||||
|
private final Map<Player, Map<Region, Map<String, BauSystemBossbar>>> playerBossBars = new HashMap<>();
|
||||||
|
|
||||||
|
public synchronized BauSystemBossbar get(Player player, Region region, String key) {
|
||||||
|
return playerBossBars.computeIfAbsent(player, p -> new HashMap<>())
|
||||||
|
.computeIfAbsent(region, r -> new HashMap<>())
|
||||||
|
.computeIfAbsent(key, k -> {
|
||||||
|
BossBar bossBar = Bukkit.createBossBar("", BarColor.WHITE, BarStyle.SOLID);
|
||||||
|
bossBar.addPlayer(player);
|
||||||
|
if (region.isGlobal()) {
|
||||||
|
return new GlobalBossbar(bossBar);
|
||||||
|
} else {
|
||||||
|
return new RegionedBossbar(bossBar, region, player);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public synchronized void removeAll(Player player, String key) {
|
||||||
|
Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.get(player);
|
||||||
|
if (regionMap == null) return;
|
||||||
|
for (Map<String, BauSystemBossbar> bossBarMap : regionMap.values()) {
|
||||||
|
BauSystemBossbar bossBar = bossBarMap.remove(key);
|
||||||
|
if (bossBar == null) continue;
|
||||||
|
bossBar.cleanup();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public synchronized void removeAll(Player player) {
|
||||||
|
Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.remove(player);
|
||||||
|
if (regionMap == null) return;
|
||||||
|
for (Map<String, BauSystemBossbar> bossBarMap : regionMap.values()) {
|
||||||
|
for (BauSystemBossbar bossBar : bossBarMap.values()) {
|
||||||
|
bossBar.cleanup();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public synchronized void remove(Player player, Region region, String key) {
|
||||||
|
Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.get(player);
|
||||||
|
if (regionMap == null) return;
|
||||||
|
Map<String, BauSystemBossbar> bossBarMap = regionMap.get(region);
|
||||||
|
if (bossBarMap == null) return;
|
||||||
|
BauSystemBossbar bossBar = bossBarMap.remove(key);
|
||||||
|
if (bossBar == null) return;
|
||||||
|
bossBar.cleanup();
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
|
||||||
|
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||||
|
removeAll(event.getPlayer());
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,112 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.utils.bossbar;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.region.GlobalRegion;
|
||||||
|
import de.steamwar.bausystem.region.Region;
|
||||||
|
import org.bukkit.boss.BarColor;
|
||||||
|
import org.bukkit.boss.BarFlag;
|
||||||
|
import org.bukkit.boss.BarStyle;
|
||||||
|
import org.bukkit.boss.BossBar;
|
||||||
|
|
||||||
|
public class GlobalBossbar implements BauSystemBossbar {
|
||||||
|
|
||||||
|
private BossBar bossBar;
|
||||||
|
|
||||||
|
public GlobalBossbar(BossBar bossBar) {
|
||||||
|
this.bossBar = bossBar;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getTitle() {
|
||||||
|
return bossBar.getTitle();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setTitle(String title) {
|
||||||
|
bossBar.setTitle(title);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getProgress() {
|
||||||
|
return bossBar.getProgress();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setProgress(double progress) {
|
||||||
|
bossBar.setProgress(progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BarColor getColor() {
|
||||||
|
return bossBar.getColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setColor(BarColor color) {
|
||||||
|
bossBar.setColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BarStyle getStyle() {
|
||||||
|
return bossBar.getStyle();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStyle(BarStyle style) {
|
||||||
|
bossBar.setStyle(style);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasFlag(BarFlag flag) {
|
||||||
|
return bossBar.hasFlag(flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addFlag(BarFlag flag) {
|
||||||
|
bossBar.addFlag(flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void removeFlag(BarFlag flag) {
|
||||||
|
bossBar.removeFlag(flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isVisible() {
|
||||||
|
return bossBar.isVisible();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setVisible(boolean visible) {
|
||||||
|
bossBar.setVisible(visible);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Region getRegion() {
|
||||||
|
return GlobalRegion.getInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void cleanup() {
|
||||||
|
bossBar.removeAll();
|
||||||
|
bossBar = null;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,146 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.utils.bossbar;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.BauSystem;
|
||||||
|
import de.steamwar.bausystem.region.Region;
|
||||||
|
import de.steamwar.bausystem.region.utils.RegionExtensionType;
|
||||||
|
import de.steamwar.bausystem.region.utils.RegionType;
|
||||||
|
import org.bukkit.Bukkit;
|
||||||
|
import org.bukkit.boss.BarColor;
|
||||||
|
import org.bukkit.boss.BarFlag;
|
||||||
|
import org.bukkit.boss.BarStyle;
|
||||||
|
import org.bukkit.boss.BossBar;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.EventHandler;
|
||||||
|
import org.bukkit.event.Listener;
|
||||||
|
import org.bukkit.event.player.PlayerMoveEvent;
|
||||||
|
import org.bukkit.event.player.PlayerQuitEvent;
|
||||||
|
|
||||||
|
public class RegionedBossbar implements BauSystemBossbar, Listener {
|
||||||
|
|
||||||
|
private BossBar bossBar;
|
||||||
|
private Region region;
|
||||||
|
private Player player;
|
||||||
|
|
||||||
|
public RegionedBossbar(BossBar bossBar, Region region, Player player) {
|
||||||
|
this.bossBar = bossBar;
|
||||||
|
this.region = region;
|
||||||
|
this.player = player;
|
||||||
|
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getTitle() {
|
||||||
|
return bossBar.getTitle();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setTitle(String title) {
|
||||||
|
bossBar.setTitle(title);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getProgress() {
|
||||||
|
return bossBar.getProgress();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setProgress(double progress) {
|
||||||
|
bossBar.setProgress(progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BarColor getColor() {
|
||||||
|
return bossBar.getColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setColor(BarColor color) {
|
||||||
|
bossBar.setColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BarStyle getStyle() {
|
||||||
|
return bossBar.getStyle();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStyle(BarStyle style) {
|
||||||
|
bossBar.setStyle(style);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasFlag(BarFlag flag) {
|
||||||
|
return bossBar.hasFlag(flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addFlag(BarFlag flag) {
|
||||||
|
bossBar.addFlag(flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void removeFlag(BarFlag flag) {
|
||||||
|
bossBar.removeFlag(flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isVisible() {
|
||||||
|
return bossBar.isVisible();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setVisible(boolean visible) {
|
||||||
|
bossBar.setVisible(visible);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Region getRegion() {
|
||||||
|
return region;
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onPlayerMove(PlayerMoveEvent event) {
|
||||||
|
if (event.getPlayer() != player) return;
|
||||||
|
if (region.inRegion(event.getTo(), RegionType.NORMAL, RegionExtensionType.NORMAL)) {
|
||||||
|
bossBar.addPlayer(player);
|
||||||
|
} else {
|
||||||
|
bossBar.removePlayer(player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||||
|
if (event.getPlayer() != player) return;
|
||||||
|
cleanup();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void cleanup() {
|
||||||
|
bossBar.removeAll();
|
||||||
|
bossBar = null;
|
||||||
|
region = null;
|
||||||
|
player = null;
|
||||||
|
|
||||||
|
PlayerMoveEvent.getHandlerList().unregister(this);
|
||||||
|
PlayerQuitEvent.getHandlerList().unregister(this);
|
||||||
|
}
|
||||||
|
}
|
In neuem Issue referenzieren
Einen Benutzer sperren