Add CuboidColorization filter option #167
@ -657,6 +657,7 @@ KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killcheck
|
||||
KILLCHECKER_INFO = §7Shows the overlaps of cannon kills in your build area.
|
||||
KILLCHECKER_ENABLE = §aKillchecker activated
|
||||
KILLCHECKER_DISABLE = §cKillchecker deactivated
|
||||
KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
|
||||
|
||||
# BlockCounter
|
||||
BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
|
||||
|
@ -630,6 +630,7 @@ KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Deaktiviert Killch
|
||||
KILLCHECKER_INFO = §7Zeigt Überlappungen der Kanonen Kills im Baubereich an.
|
||||
KILLCHECKER_ENABLE = §aKillchecker aktiviert
|
||||
KILLCHECKER_DISABLE = §cKillchecker deaktiviert
|
||||
KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen
|
||||
|
||||
# BlockCounter
|
||||
BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
|
||||
|
@ -21,8 +21,10 @@ package de.steamwar.bausystem.features.killchecker;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.region.Region;
|
||||
import de.steamwar.bausystem.utils.bossbar.BossBarService;
|
||||
import de.steamwar.command.SWCommand;
|
||||
import de.steamwar.linkage.Linked;
|
||||
import de.steamwar.linkage.LinkedInstance;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
@ -42,6 +44,9 @@ public class KillcheckerCommand extends SWCommand implements Listener {
|
||||
|
||||
private Map<Region, KillcheckerVisualizer> visualizers = new HashMap<>();
|
||||
|
||||
@LinkedInstance
|
||||
public BossBarService bossBarService;
|
||||
|
||||
public KillcheckerCommand() {
|
||||
super("killchecker");
|
||||
addDefaultHelpMessage("KILLCHECKER_INFO");
|
||||
@ -50,7 +55,7 @@ public class KillcheckerCommand extends SWCommand implements Listener {
|
||||
@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
|
||||
public void genericCommand(Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) {
|
||||
Region region = Region.getRegion(player.getLocation());
|
||||
KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, KillcheckerVisualizer::new);
|
||||
KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService));
|
||||
killcheckerVisualizer.recalc();
|
||||
killcheckerVisualizer.show(player, onlyOutline);
|
||||
BauSystem.MESSAGE.send("KILLCHECKER_ENABLE", player);
|
||||
|
@ -19,11 +19,13 @@
|
||||
|
||||
package de.steamwar.bausystem.features.killchecker;
|
||||
|
||||
import de.steamwar.bausystem.features.killchecker.Cuboid;
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.region.Point;
|
||||
import de.steamwar.bausystem.region.Region;
|
||||
import de.steamwar.bausystem.region.utils.RegionExtensionType;
|
||||
import de.steamwar.bausystem.region.utils.RegionType;
|
||||
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
|
||||
import de.steamwar.bausystem.utils.bossbar.BossBarService;
|
||||
import de.steamwar.entity.REntity;
|
||||
import de.steamwar.entity.REntityServer;
|
||||
import de.steamwar.entity.RFallingBlockEntity;
|
||||
@ -58,13 +60,19 @@ public class KillcheckerVisualizer {
|
||||
private final Set<Player> players = new HashSet<>();
|
||||
private final Set<Player> areaPlayers = new HashSet<>();
|
||||
|
||||
public KillcheckerVisualizer(Region region) {
|
||||
private final Region region;
|
||||
private final BossBarService bossBarService;
|
||||
|
||||
public KillcheckerVisualizer(Region region, BossBarService bossBarService) {
|
||||
this.region = region;
|
||||
this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
|
||||
this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
|
||||
|
||||
yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ());
|
||||
zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY());
|
||||
xArea = (maxPoint.getY() - minPoint.getY()) * (maxPoint.getZ() - minPoint.getZ());
|
||||
|
||||
this.bossBarService = bossBarService;
|
||||
}
|
||||
|
||||
private final REntityServer outline = new REntityServer();
|
||||
@ -73,7 +81,6 @@ public class KillcheckerVisualizer {
|
||||
private final Map<Point, Integer> killCount = new HashMap<>();
|
||||
private final Set<Point> outlinePointsCache = new HashSet<>();
|
||||
private final Map<Point, REntity> rEntities = new HashMap<>();
|
||||
private final Map<Player, BossBar> bossBars = new HashMap<>();
|
||||
|
||||
private double percent = 0;
|
||||
private int kills = 0;
|
||||
@ -253,9 +260,7 @@ public class KillcheckerVisualizer {
|
||||
double zPercent = xCount / (double) zArea;
|
||||
percent = (xPercent + yPercent + zPercent) / 3;
|
||||
kills = zKills + yKills + xKills;
|
||||
for (Map.Entry<Player, BossBar> entry : bossBars.entrySet()) {
|
||||
updateBossBar(entry.getKey(), entry.getValue());
|
||||
}
|
||||
players.forEach(this::updateBossBar);
|
||||
|
||||
Set<Point> pointSet = new HashSet<>(killCount.keySet());
|
||||
Set<Point> outlinePointsCacheLast = new HashSet<>(outlinePointsCache);
|
||||
@ -284,17 +289,19 @@ public class KillcheckerVisualizer {
|
||||
return kills * (kills - 1) / 2;
|
||||
}
|
||||
|
||||
private void updateBossBar(Player player, BossBar bossBar) {
|
||||
bossBar.setTitle("§e§l" + kills + " §7(§e" + ((int) (percent * 1000) / 10.0) + "%§7) §e§l" + cannonCount + "§7 Kanonen");
|
||||
bossBar.setProgress(percent);
|
||||
private void updateBossBar(Player player) {
|
||||
BauSystemBossbar bossbar = bossBarService.get(player, region, "killchecker");
|
||||
bossbar.setTitle(BauSystem.MESSAGE.parse("KILLCHECKER_BOSSBAR", player, kills, ((int) (percent * 1000) / 10.0), cannonCount));
|
||||
bossbar.setProgress(percent);
|
||||
|
||||
if (percent >= 0.35) {
|
||||
bossBar.setColor(BarColor.RED);
|
||||
bossbar.setColor(BarColor.RED);
|
||||
} else if (percent >= 0.25) {
|
||||
bossBar.setColor(BarColor.PURPLE);
|
||||
bossbar.setColor(BarColor.PURPLE);
|
||||
} else if (percent >= 0.15) {
|
||||
bossBar.setColor(BarColor.YELLOW);
|
||||
bossbar.setColor(BarColor.YELLOW);
|
||||
} else {
|
||||
bossBar.setColor(BarColor.GREEN);
|
||||
bossbar.setColor(BarColor.GREEN);
|
||||
}
|
||||
}
|
||||
|
||||
@ -357,13 +364,7 @@ public class KillcheckerVisualizer {
|
||||
inner.removePlayer(player);
|
||||
areaPlayers.remove(player);
|
||||
}
|
||||
bossBars.computeIfAbsent(player, player1 -> {
|
||||
BossBar bossBar = Bukkit.createBossBar("", BarColor.GREEN, BarStyle.SOLID);
|
||||
updateBossBar(player1, bossBar);
|
||||
bossBar.addPlayer(player1);
|
||||
bossBar.setVisible(true);
|
||||
return bossBar;
|
||||
});
|
||||
updateBossBar(player);
|
||||
return players.add(player);
|
||||
}
|
||||
|
||||
@ -374,7 +375,7 @@ public class KillcheckerVisualizer {
|
||||
}
|
||||
players.remove(player);
|
||||
areaPlayers.remove(player);
|
||||
bossBars.remove(player).removePlayer(player);
|
||||
bossBarService.remove(player, region, "killchecker");
|
||||
if (players.isEmpty()) {
|
||||
outline.close();
|
||||
return true;
|
||||
|
@ -0,0 +1,51 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.utils.bossbar;
|
||||
|
||||
import de.steamwar.bausystem.region.Region;
|
||||
import org.bukkit.boss.BarColor;
|
||||
import org.bukkit.boss.BarFlag;
|
||||
import org.bukkit.boss.BarStyle;
|
||||
|
||||
public interface BauSystemBossbar {
|
||||
|
||||
String getTitle();
|
||||
void setTitle(String title);
|
||||
|
||||
double getProgress();
|
||||
void setProgress(double progress);
|
||||
|
||||
BarColor getColor();
|
||||
void setColor(BarColor color);
|
||||
|
||||
BarStyle getStyle();
|
||||
void setStyle(BarStyle style);
|
||||
|
||||
boolean hasFlag(BarFlag flag);
|
||||
void addFlag(BarFlag flag);
|
||||
void removeFlag(BarFlag flag);
|
||||
|
||||
boolean isVisible();
|
||||
void setVisible(boolean visible);
|
||||
|
||||
Region getRegion();
|
||||
|
||||
void cleanup();
|
||||
}
|
@ -0,0 +1,90 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.utils.bossbar;
|
||||
|
||||
import de.steamwar.bausystem.region.Region;
|
||||
import de.steamwar.linkage.Linked;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.boss.BarColor;
|
||||
import org.bukkit.boss.BarStyle;
|
||||
import org.bukkit.boss.BossBar;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
@Linked
|
||||
public class BossBarService implements Listener {
|
||||
|
||||
private final Map<Player, Map<Region, Map<String, BauSystemBossbar>>> playerBossBars = new HashMap<>();
|
||||
|
||||
public synchronized BauSystemBossbar get(Player player, Region region, String key) {
|
||||
return playerBossBars.computeIfAbsent(player, p -> new HashMap<>())
|
||||
.computeIfAbsent(region, r -> new HashMap<>())
|
||||
.computeIfAbsent(key, k -> {
|
||||
BossBar bossBar = Bukkit.createBossBar("", BarColor.WHITE, BarStyle.SOLID);
|
||||
bossBar.addPlayer(player);
|
||||
if (region.isGlobal()) {
|
||||
return new GlobalBossbar(bossBar);
|
||||
} else {
|
||||
return new RegionedBossbar(bossBar, region, player);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public synchronized void removeAll(Player player, String key) {
|
||||
Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.get(player);
|
||||
if (regionMap == null) return;
|
||||
for (Map<String, BauSystemBossbar> bossBarMap : regionMap.values()) {
|
||||
BauSystemBossbar bossBar = bossBarMap.remove(key);
|
||||
if (bossBar == null) continue;
|
||||
bossBar.cleanup();
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void removeAll(Player player) {
|
||||
Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.remove(player);
|
||||
if (regionMap == null) return;
|
||||
for (Map<String, BauSystemBossbar> bossBarMap : regionMap.values()) {
|
||||
for (BauSystemBossbar bossBar : bossBarMap.values()) {
|
||||
bossBar.cleanup();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void remove(Player player, Region region, String key) {
|
||||
Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.get(player);
|
||||
if (regionMap == null) return;
|
||||
Map<String, BauSystemBossbar> bossBarMap = regionMap.get(region);
|
||||
if (bossBarMap == null) return;
|
||||
BauSystemBossbar bossBar = bossBarMap.remove(key);
|
||||
if (bossBar == null) return;
|
||||
bossBar.cleanup();
|
||||
}
|
||||
|
||||
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
|
||||
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||
removeAll(event.getPlayer());
|
||||
}
|
||||
}
|
@ -0,0 +1,112 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.utils.bossbar;
|
||||
|
||||
import de.steamwar.bausystem.region.GlobalRegion;
|
||||
import de.steamwar.bausystem.region.Region;
|
||||
import org.bukkit.boss.BarColor;
|
||||
import org.bukkit.boss.BarFlag;
|
||||
import org.bukkit.boss.BarStyle;
|
||||
import org.bukkit.boss.BossBar;
|
||||
|
||||
public class GlobalBossbar implements BauSystemBossbar {
|
||||
|
||||
private BossBar bossBar;
|
||||
|
||||
public GlobalBossbar(BossBar bossBar) {
|
||||
this.bossBar = bossBar;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getTitle() {
|
||||
return bossBar.getTitle();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTitle(String title) {
|
||||
bossBar.setTitle(title);
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getProgress() {
|
||||
return bossBar.getProgress();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setProgress(double progress) {
|
||||
bossBar.setProgress(progress);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BarColor getColor() {
|
||||
return bossBar.getColor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setColor(BarColor color) {
|
||||
bossBar.setColor(color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BarStyle getStyle() {
|
||||
return bossBar.getStyle();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStyle(BarStyle style) {
|
||||
bossBar.setStyle(style);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFlag(BarFlag flag) {
|
||||
return bossBar.hasFlag(flag);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addFlag(BarFlag flag) {
|
||||
bossBar.addFlag(flag);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removeFlag(BarFlag flag) {
|
||||
bossBar.removeFlag(flag);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isVisible() {
|
||||
return bossBar.isVisible();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setVisible(boolean visible) {
|
||||
bossBar.setVisible(visible);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Region getRegion() {
|
||||
return GlobalRegion.getInstance();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cleanup() {
|
||||
bossBar.removeAll();
|
||||
bossBar = null;
|
||||
}
|
||||
}
|
@ -0,0 +1,146 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.utils.bossbar;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.region.Region;
|
||||
import de.steamwar.bausystem.region.utils.RegionExtensionType;
|
||||
import de.steamwar.bausystem.region.utils.RegionType;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.boss.BarColor;
|
||||
import org.bukkit.boss.BarFlag;
|
||||
import org.bukkit.boss.BarStyle;
|
||||
import org.bukkit.boss.BossBar;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
public class RegionedBossbar implements BauSystemBossbar, Listener {
|
||||
|
||||
private BossBar bossBar;
|
||||
private Region region;
|
||||
private Player player;
|
||||
|
||||
public RegionedBossbar(BossBar bossBar, Region region, Player player) {
|
||||
this.bossBar = bossBar;
|
||||
this.region = region;
|
||||
this.player = player;
|
||||
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getTitle() {
|
||||
return bossBar.getTitle();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTitle(String title) {
|
||||
bossBar.setTitle(title);
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getProgress() {
|
||||
return bossBar.getProgress();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setProgress(double progress) {
|
||||
bossBar.setProgress(progress);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BarColor getColor() {
|
||||
return bossBar.getColor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setColor(BarColor color) {
|
||||
bossBar.setColor(color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BarStyle getStyle() {
|
||||
return bossBar.getStyle();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStyle(BarStyle style) {
|
||||
bossBar.setStyle(style);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFlag(BarFlag flag) {
|
||||
return bossBar.hasFlag(flag);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addFlag(BarFlag flag) {
|
||||
bossBar.addFlag(flag);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removeFlag(BarFlag flag) {
|
||||
bossBar.removeFlag(flag);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isVisible() {
|
||||
return bossBar.isVisible();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setVisible(boolean visible) {
|
||||
bossBar.setVisible(visible);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Region getRegion() {
|
||||
return region;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerMove(PlayerMoveEvent event) {
|
||||
if (event.getPlayer() != player) return;
|
||||
if (region.inRegion(event.getTo(), RegionType.NORMAL, RegionExtensionType.NORMAL)) {
|
||||
bossBar.addPlayer(player);
|
||||
} else {
|
||||
bossBar.removePlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||
if (event.getPlayer() != player) return;
|
||||
cleanup();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cleanup() {
|
||||
bossBar.removeAll();
|
||||
bossBar = null;
|
||||
region = null;
|
||||
player = null;
|
||||
|
||||
PlayerMoveEvent.getHandlerList().unregister(this);
|
||||
PlayerQuitEvent.getHandlerList().unregister(this);
|
||||
}
|
||||
}
|
In neuem Issue referenzieren
Einen Benutzer sperren