SteamWar/BauSystem2.0
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Add CuboidColorization filter option #167

Zusammengeführt
YoyoNow hat 10 Commits von KillcheckerImprovements nach master 2023-03-15 21:13:53 +01:00 zusammengeführt
8 geänderte Dateien mit 429 neuen und 22 gelöschten Zeilen
Nur Änderungen aus Commit b75d7c278a werden angezeigt - Alle Commits anzeigen

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@ -657,6 +657,7 @@ KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killcheck
KILLCHECKER_INFO = §7Shows the overlaps of cannon kills in your build area.
KILLCHECKER_ENABLE = §aKillchecker activated
KILLCHECKER_DISABLE = §cKillchecker deactivated
KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
# BlockCounter
BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off

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@ -630,6 +630,7 @@ KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Deaktiviert Killch
KILLCHECKER_INFO = §7Zeigt Überlappungen der Kanonen Kills im Baubereich an.
KILLCHECKER_ENABLE = §aKillchecker aktiviert
KILLCHECKER_DISABLE = §cKillchecker deaktiviert
KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen
# BlockCounter
BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus

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@ -21,8 +21,10 @@ package de.steamwar.bausystem.features.killchecker;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import org.bukkit.Bukkit;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
@ -42,6 +44,9 @@ public class KillcheckerCommand extends SWCommand implements Listener {
private Map<Region, KillcheckerVisualizer> visualizers = new HashMap<>();
@LinkedInstance
public BossBarService bossBarService;
public KillcheckerCommand() {
super("killchecker");
addDefaultHelpMessage("KILLCHECKER_INFO");
@ -50,7 +55,7 @@ public class KillcheckerCommand extends SWCommand implements Listener {
@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
public void genericCommand(Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) {
Region region = Region.getRegion(player.getLocation());
KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, KillcheckerVisualizer::new);
KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService));
killcheckerVisualizer.recalc();
killcheckerVisualizer.show(player, onlyOutline);
BauSystem.MESSAGE.send("KILLCHECKER_ENABLE", player);

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@ -19,11 +19,13 @@
package de.steamwar.bausystem.features.killchecker;
import de.steamwar.bausystem.features.killchecker.Cuboid;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
@ -58,13 +60,19 @@ public class KillcheckerVisualizer {
private final Set<Player> players = new HashSet<>();
private final Set<Player> areaPlayers = new HashSet<>();
public KillcheckerVisualizer(Region region) {
private final Region region;
private final BossBarService bossBarService;
public KillcheckerVisualizer(Region region, BossBarService bossBarService) {
this.region = region;
this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ());
zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY());
xArea = (maxPoint.getY() - minPoint.getY()) * (maxPoint.getZ() - minPoint.getZ());
this.bossBarService = bossBarService;
}
private final REntityServer outline = new REntityServer();
@ -73,7 +81,6 @@ public class KillcheckerVisualizer {
private final Map<Point, Integer> killCount = new HashMap<>();
private final Set<Point> outlinePointsCache = new HashSet<>();
private final Map<Point, REntity> rEntities = new HashMap<>();
private final Map<Player, BossBar> bossBars = new HashMap<>();
private double percent = 0;
private int kills = 0;
@ -253,9 +260,7 @@ public class KillcheckerVisualizer {
double zPercent = xCount / (double) zArea;
percent = (xPercent + yPercent + zPercent) / 3;
kills = zKills + yKills + xKills;
for (Map.Entry<Player, BossBar> entry : bossBars.entrySet()) {
updateBossBar(entry.getKey(), entry.getValue());
}
players.forEach(this::updateBossBar);
Set<Point> pointSet = new HashSet<>(killCount.keySet());
Set<Point> outlinePointsCacheLast = new HashSet<>(outlinePointsCache);
@ -284,17 +289,19 @@ public class KillcheckerVisualizer {
return kills * (kills - 1) / 2;
}
private void updateBossBar(Player player, BossBar bossBar) {
bossBar.setTitle("§e§l" + kills + " §7(§e" + ((int) (percent * 1000) / 10.0) + "%§7) §e§l" + cannonCount + "§7 Kanonen");
bossBar.setProgress(percent);
private void updateBossBar(Player player) {
BauSystemBossbar bossbar = bossBarService.get(player, region, "killchecker");
bossbar.setTitle(BauSystem.MESSAGE.parse("KILLCHECKER_BOSSBAR", player, kills, ((int) (percent * 1000) / 10.0), cannonCount));
bossbar.setProgress(percent);
if (percent >= 0.35) {
bossBar.setColor(BarColor.RED);
bossbar.setColor(BarColor.RED);
} else if (percent >= 0.25) {
bossBar.setColor(BarColor.PURPLE);
bossbar.setColor(BarColor.PURPLE);
} else if (percent >= 0.15) {
bossBar.setColor(BarColor.YELLOW);
bossbar.setColor(BarColor.YELLOW);
} else {
bossBar.setColor(BarColor.GREEN);
bossbar.setColor(BarColor.GREEN);
}
}
@ -357,13 +364,7 @@ public class KillcheckerVisualizer {
inner.removePlayer(player);
areaPlayers.remove(player);
}
bossBars.computeIfAbsent(player, player1 -> {
BossBar bossBar = Bukkit.createBossBar("", BarColor.GREEN, BarStyle.SOLID);
updateBossBar(player1, bossBar);
bossBar.addPlayer(player1);
bossBar.setVisible(true);
return bossBar;
});
updateBossBar(player);
return players.add(player);
}
@ -374,7 +375,7 @@ public class KillcheckerVisualizer {
}
players.remove(player);
areaPlayers.remove(player);
bossBars.remove(player).removePlayer(player);
bossBarService.remove(player, region, "killchecker");
if (players.isEmpty()) {
outline.close();
return true;

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@ -0,0 +1,51 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils.bossbar;
import de.steamwar.bausystem.region.Region;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarFlag;
import org.bukkit.boss.BarStyle;
public interface BauSystemBossbar {
String getTitle();
void setTitle(String title);
double getProgress();
void setProgress(double progress);
BarColor getColor();
void setColor(BarColor color);
BarStyle getStyle();
void setStyle(BarStyle style);
boolean hasFlag(BarFlag flag);
void addFlag(BarFlag flag);
void removeFlag(BarFlag flag);
boolean isVisible();
void setVisible(boolean visible);
Region getRegion();
void cleanup();
}

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@ -0,0 +1,90 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils.bossbar;
import de.steamwar.bausystem.region.Region;
import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap;
import java.util.Map;
@Linked
public class BossBarService implements Listener {
private final Map<Player, Map<Region, Map<String, BauSystemBossbar>>> playerBossBars = new HashMap<>();
public synchronized BauSystemBossbar get(Player player, Region region, String key) {
return playerBossBars.computeIfAbsent(player, p -> new HashMap<>())
.computeIfAbsent(region, r -> new HashMap<>())
.computeIfAbsent(key, k -> {
BossBar bossBar = Bukkit.createBossBar("", BarColor.WHITE, BarStyle.SOLID);
bossBar.addPlayer(player);
if (region.isGlobal()) {
return new GlobalBossbar(bossBar);
} else {
return new RegionedBossbar(bossBar, region, player);
}
});
}
public synchronized void removeAll(Player player, String key) {
Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.get(player);
if (regionMap == null) return;
for (Map<String, BauSystemBossbar> bossBarMap : regionMap.values()) {
BauSystemBossbar bossBar = bossBarMap.remove(key);
if (bossBar == null) continue;
bossBar.cleanup();
}
}
public synchronized void removeAll(Player player) {
Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.remove(player);
if (regionMap == null) return;
for (Map<String, BauSystemBossbar> bossBarMap : regionMap.values()) {
for (BauSystemBossbar bossBar : bossBarMap.values()) {
bossBar.cleanup();
}
}
}
public synchronized void remove(Player player, Region region, String key) {
Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.get(player);
if (regionMap == null) return;
Map<String, BauSystemBossbar> bossBarMap = regionMap.get(region);
if (bossBarMap == null) return;
BauSystemBossbar bossBar = bossBarMap.remove(key);
if (bossBar == null) return;
bossBar.cleanup();
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerQuit(PlayerQuitEvent event) {
removeAll(event.getPlayer());
}
}

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@ -0,0 +1,112 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils.bossbar;
import de.steamwar.bausystem.region.GlobalRegion;
import de.steamwar.bausystem.region.Region;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarFlag;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
public class GlobalBossbar implements BauSystemBossbar {
private BossBar bossBar;
public GlobalBossbar(BossBar bossBar) {
this.bossBar = bossBar;
}
@Override
public String getTitle() {
return bossBar.getTitle();
}
@Override
public void setTitle(String title) {
bossBar.setTitle(title);
}
@Override
public double getProgress() {
return bossBar.getProgress();
}
@Override
public void setProgress(double progress) {
bossBar.setProgress(progress);
}
@Override
public BarColor getColor() {
return bossBar.getColor();
}
@Override
public void setColor(BarColor color) {
bossBar.setColor(color);
}
@Override
public BarStyle getStyle() {
return bossBar.getStyle();
}
@Override
public void setStyle(BarStyle style) {
bossBar.setStyle(style);
}
@Override
public boolean hasFlag(BarFlag flag) {
return bossBar.hasFlag(flag);
}
@Override
public void addFlag(BarFlag flag) {
bossBar.addFlag(flag);
}
@Override
public void removeFlag(BarFlag flag) {
bossBar.removeFlag(flag);
}
@Override
public boolean isVisible() {
return bossBar.isVisible();
}
@Override
public void setVisible(boolean visible) {
bossBar.setVisible(visible);
}
@Override
public Region getRegion() {
return GlobalRegion.getInstance();
}
@Override
public void cleanup() {
bossBar.removeAll();
bossBar = null;
}
}

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@ -0,0 +1,146 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils.bossbar;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import org.bukkit.Bukkit;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarFlag;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
public class RegionedBossbar implements BauSystemBossbar, Listener {
private BossBar bossBar;
private Region region;
private Player player;
public RegionedBossbar(BossBar bossBar, Region region, Player player) {
this.bossBar = bossBar;
this.region = region;
this.player = player;
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
}
@Override
public String getTitle() {
return bossBar.getTitle();
}
@Override
public void setTitle(String title) {
bossBar.setTitle(title);
}
@Override
public double getProgress() {
return bossBar.getProgress();
}
@Override
public void setProgress(double progress) {
bossBar.setProgress(progress);
}
@Override
public BarColor getColor() {
return bossBar.getColor();
}
@Override
public void setColor(BarColor color) {
bossBar.setColor(color);
}
@Override
public BarStyle getStyle() {
return bossBar.getStyle();
}
@Override
public void setStyle(BarStyle style) {
bossBar.setStyle(style);
}
@Override
public boolean hasFlag(BarFlag flag) {
return bossBar.hasFlag(flag);
}
@Override
public void addFlag(BarFlag flag) {
bossBar.addFlag(flag);
}
@Override
public void removeFlag(BarFlag flag) {
bossBar.removeFlag(flag);
}
@Override
public boolean isVisible() {
return bossBar.isVisible();
}
@Override
public void setVisible(boolean visible) {
bossBar.setVisible(visible);
}
@Override
public Region getRegion() {
return region;
}
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
if (event.getPlayer() != player) return;
if (region.inRegion(event.getTo(), RegionType.NORMAL, RegionExtensionType.NORMAL)) {
bossBar.addPlayer(player);
} else {
bossBar.removePlayer(player);
}
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
if (event.getPlayer() != player) return;
cleanup();
}
@Override
public void cleanup() {
bossBar.removeAll();
bossBar = null;
region = null;
player = null;
PlayerMoveEvent.getHandlerList().unregister(this);
PlayerQuitEvent.getHandlerList().unregister(this);
}
}