REntity #148
@ -651,6 +651,13 @@ INVENTORY_FILL_INFO = §7Helps you fill containers by looking at them while snea
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INVENTORY_FILL_ENABLE = §aInventoryFiller activated
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INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
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# Killchecker
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KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
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KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killchecker
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KILLCHECKER_INFO = §7Shows the overlaps of cannon kills in your build area.
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KILLCHECKER_ENABLE = §aKillchecker activated
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KILLCHECKER_DISABLE = §cKillchecker deactivated
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# BlockCounter
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
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BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Toggles BlockCounter on
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@ -624,6 +624,13 @@ INVENTORY_FILL_INFO = §7Hilft dir, Behälter zu füllen, indem du sie beim snea
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INVENTORY_FILL_ENABLE = §aInventoryFiller activated
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INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
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# Killchecker
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KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu
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KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Deaktiviert Killchecker
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KILLCHECKER_INFO = §7Zeigt Überlappungen der Kanonen Kills im Baubereich an.
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KILLCHECKER_ENABLE = §aKillchecker aktiviert
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KILLCHECKER_DISABLE = §cKillchecker deaktiviert
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# BlockCounter
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
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BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Schalte den BlockCounter an
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@ -0,0 +1,102 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.killchecker;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.command.SWCommand;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Bukkit;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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@Linked
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public class KillcheckerCommand extends SWCommand implements Listener {
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private Map<Region, KillcheckerVisualizer> visualizers = new HashMap<>();
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public KillcheckerCommand() {
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super("killchecker");
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addDefaultHelpMessage("KILLCHECKER_INFO");
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}
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@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
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public void genericCommand(Player player) {
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Region region = Region.getRegion(player.getLocation());
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KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, KillcheckerVisualizer::new);
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killcheckerVisualizer.recalc();
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killcheckerVisualizer.show(player);
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BauSystem.MESSAGE.send("KILLCHECKER_ENABLE", player);
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}
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@Register(value = "disable", description = "KILLCHECKER_HELP_DISABLE")
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public void disableCommand(Player player) {
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Region region = Region.getRegion(player.getLocation());
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KillcheckerVisualizer killcheckerVisualizer = visualizers.get(region);
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if (killcheckerVisualizer != null) {
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if (killcheckerVisualizer.hide(player)) {
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visualizers.remove(region);
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}
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}
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BauSystem.MESSAGE.send("KILLCHECKER_DISABLE", player);
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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Player player = event.getPlayer();
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Set<Region> regions = new HashSet<>();
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visualizers.forEach((region, visualizer) -> {
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if (visualizer.hide(player)) {
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regions.add(region);
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}
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});
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regions.forEach(visualizers::remove);
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}
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private void recalc(Block block) {
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Region region = Region.getRegion(block.getLocation());
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KillcheckerVisualizer killcheckerVisualizer = visualizers.get(region);
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if (killcheckerVisualizer != null) {
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killcheckerVisualizer.recalc();
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}
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}
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@EventHandler
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public void onBlockPlace(BlockPlaceEvent event) {
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recalc(event.getBlock());
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}
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@EventHandler
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public void onBlockBreak(BlockBreakEvent event) {
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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recalc(event.getBlock());
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}, 1);
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}
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}
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@ -0,0 +1,216 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.killchecker;
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import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
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import de.steamwar.bausystem.region.Point;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.utils.RegionExtensionType;
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import de.steamwar.bausystem.region.utils.RegionType;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.RFallingBlockEntity;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import java.util.*;
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public class KillcheckerVisualizer {
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private static final Material[] materials = new Material[] {Material.YELLOW_STAINED_GLASS, Material.ORANGE_STAINED_GLASS, Material.RED_STAINED_GLASS, Material.PURPLE_STAINED_GLASS, Material.BLACK_STAINED_GLASS};
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private static final World WORLD = Bukkit.getWorlds().get(0);
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private Point minPoint;
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private Point maxPoint;
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private Set<Player> players = new HashSet<>();
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public KillcheckerVisualizer(Region region) {
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this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
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this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
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}
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private REntityServer rEntityServer = new REntityServer();
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private Map<Point, Integer> killCount = new HashMap<>();
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private Map<Point, REntity> rEntities = new HashMap<>();
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public void recalc() {
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Set<Cuboid> cuboids = new HashSet<>();
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Set<Point> points = new HashSet<>();
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for (int x = minPoint.getX() + 1; x < maxPoint.getX() - 1; x++) {
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for (int y = minPoint.getY(); y < maxPoint.getY(); y++) {
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for (int z = minPoint.getZ() + 1; z < maxPoint.getZ() - 1; z++) {
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if (points.contains(new Point(x, y, z))) continue;
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Block block = WORLD.getBlockAt(x, y, z);
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if (block.getType().isAir()) continue;
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Cuboid cuboid = create(block.getType(), x, y, z);
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cuboids.add(cuboid);
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for (int dx = (int) cuboid.getX(); dx <= cuboid.getDx(); dx++) {
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for (int dy = (int) cuboid.getY(); dy <= cuboid.getDy(); dy++) {
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for (int dz = (int) cuboid.getZ(); dz <= cuboid.getDz(); dz++) {
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points.add(new Point(dx, dy, dz));
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}
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}
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}
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}
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}
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}
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Map<Point, Integer> kill = new HashMap<>();
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for (int x = minPoint.getX(); x < maxPoint.getX(); x++) {
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for (int z = minPoint.getZ(); z < maxPoint.getZ(); z++) {
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Set<Cuboid> cuboidSet = new HashSet<>();
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for (Cuboid cuboid : cuboids) {
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if (x >= cuboid.getX() - 3.5 && x <= cuboid.getDx() + 3.5 && z >= cuboid.getZ() - 3.5 && z <= cuboid.getDz() + 3.5) {
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cuboidSet.add(cuboid);
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}
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}
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if (cuboidSet.size() > 1) {
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Point p1 = new Point(x, minPoint.getY(), z);
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kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size()));
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Point p2 = new Point(x, maxPoint.getY(), z);
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kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
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}
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}
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}
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for (int y = minPoint.getY(); y < maxPoint.getY(); y++) {
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for (int z = minPoint.getZ(); z < maxPoint.getZ(); z++) {
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Set<Cuboid> cuboidSet = new HashSet<>();
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for (Cuboid cuboid : cuboids) {
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if (y >= cuboid.getY() - 3.5 && y <= cuboid.getDy() + 3.5 && z >= cuboid.getZ() - 3.5 && z <= cuboid.getDz() + 3.5) {
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cuboidSet.add(cuboid);
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}
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}
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if (cuboidSet.size() > 1) {
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Point p1 = new Point(minPoint.getX(), y, z);
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kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size()));
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Point p2 = new Point(maxPoint.getX(), y, z);
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kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
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}
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}
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}
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for (int x = minPoint.getX(); x < maxPoint.getX(); x++) {
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for (int y = minPoint.getY(); y < maxPoint.getY(); y++) {
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Set<Cuboid> cuboidSet = new HashSet<>();
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for (Cuboid cuboid : cuboids) {
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if (x >= cuboid.getX() - 3.5 && x <= cuboid.getDx() + 3.5 && y >= cuboid.getY() - 3.5 && y <= cuboid.getDy() + 3.5) {
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cuboidSet.add(cuboid);
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}
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}
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if (cuboidSet.size() > 1) {
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Point p1 = new Point(x, y, minPoint.getZ());
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kill.put(p1, Math.max(kill.getOrDefault(p1, 0), cuboidSet.size()));
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Point p2 = new Point(x, y, maxPoint.getZ());
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kill.put(p2, Math.max(kill.getOrDefault(p2, 0), cuboidSet.size()));
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}
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}
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}
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Set<Point> pointSet = new HashSet<>(killCount.keySet());
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for (Point point : pointSet) {
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if (!kill.containsKey(point)) {
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rEntities.get(point).die();
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rEntities.remove(point);
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killCount.remove(point);
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}
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}
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kill.forEach((point, count) -> {
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if (rEntities.containsKey(point)) {
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if (killCount.get(point) == count) return;
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rEntities.get(point).die();
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}
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RFallingBlockEntity entity = new RFallingBlockEntity(rEntityServer, point.toLocation(WORLD, 0.5, 0, 0.5), materials[Math.min(count - 1, materials.length) - 1]);
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entity.setNoGravity(true);
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rEntities.put(point, entity);
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killCount.put(point, count);
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});
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}
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private Cuboid create(Material type, int x, int y, int z) {
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Set<Point> checked = new HashSet<>();
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Set<Point> points = new HashSet<>();
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points.add(new Point(x, y, z));
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while (!points.isEmpty()) {
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Point point = points.iterator().next();
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points.remove(point);
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if (!checked.add(point)) continue;
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if (point.getX() < minPoint.getX() || point.getX() > maxPoint.getX()) continue;
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if (point.getY() < minPoint.getY() || point.getY() > maxPoint.getY()) continue;
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if (point.getZ() < minPoint.getZ() || point.getZ() > maxPoint.getZ()) continue;
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if (WORLD.getBlockAt(point.getX() + 1, point.getY(), point.getZ()).getType() == type) {
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points.add(new Point(point.getX() + 1, point.getY(), point.getZ()));
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}
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if (WORLD.getBlockAt(point.getX(), point.getY() + 1, point.getZ()).getType() == type) {
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points.add(new Point(point.getX(), point.getY() + 1, point.getZ()));
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}
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if (WORLD.getBlockAt(point.getX(), point.getY(), point.getZ() + 1).getType() == type) {
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points.add(new Point(point.getX(), point.getY(), point.getZ() + 1));
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}
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if (WORLD.getBlockAt(point.getX() - 1, point.getY(), point.getZ()).getType() == type) {
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points.add(new Point(point.getX() - 1, point.getY(), point.getZ()));
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}
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if (WORLD.getBlockAt(point.getX(), point.getY() - 1, point.getZ()).getType() == type) {
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points.add(new Point(point.getX(), point.getY() - 1, point.getZ()));
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}
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if (WORLD.getBlockAt(point.getX(), point.getY(), point.getZ() - 1).getType() == type) {
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points.add(new Point(point.getX(), point.getY(), point.getZ() - 1));
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}
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}
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int minX = Integer.MAX_VALUE;
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int maxX = Integer.MIN_VALUE;
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int minY = Integer.MAX_VALUE;
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int maxY = Integer.MIN_VALUE;
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int minZ = Integer.MAX_VALUE;
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int maxZ = Integer.MIN_VALUE;
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for (Point point : checked) {
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if (point.getX() < minX) minX = point.getX();
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if (point.getX() > maxX) maxX = point.getX();
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if (point.getY() < minY) minY = point.getY();
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if (point.getY() > maxY) maxY = point.getY();
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if (point.getZ() < minZ) minZ = point.getZ();
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if (point.getZ() > maxZ) maxZ = point.getZ();
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}
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return new Cuboid(minX, minY, minZ, maxX, maxY, maxZ);
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}
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public boolean show(Player player) {
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rEntityServer.addPlayer(player);
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return players.add(player);
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}
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public boolean hide(Player player) {
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rEntityServer.removePlayer(player);
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players.remove(player);
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if (player.isEmpty()) {
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rEntityServer.close();
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return true;
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}
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return false;
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}
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}
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@ -118,12 +118,6 @@ dependencies {
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}
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}
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task buildResources(type: Copy) {
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from("BauSystem_Main/build/classes/java/main/META-INF/annotations/")
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into("build/resources/main/de.steamwar.bausystem")
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}
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classes.finalizedBy(buildResources)
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task buildProject {
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description 'Build this project'
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group "Steamwar"
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|
In neuem Issue referenzieren
Einen Benutzer sperren