Adapt to CommonDB #139
@ -123,6 +123,7 @@ BAU_INFO_ITEM_NAME = §eBau-Management
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## This is used in BauInfoBauGuiItem.java
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
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BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0}
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BAU_INFO_ITEM_LORE_DAMAGE=
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BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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@ -200,6 +201,7 @@ GUI_EDITOR_ITEM_ROW_M=§e-1 Row
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GUI_EDITOR_ITEM_TRASH=§cTrashcan
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GUI_EDITOR_ITEM_TRASH_LORE=§7Drop item here
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GUI_EDITOR_ITEM_MORE=§eMore items
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GUI_EDITOR_ITEM_CLOSE=§eClose
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GUI_EDITOR_TITLE_MORE=Select item
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# Script
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@ -882,7 +884,7 @@ OTHER_TIME_RESULT=§7§oWhooosh
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OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m
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OTHER_TPS_MESSAGE = §7 §e{0}§7 §e{1}§7 §e{2}§7 §e{3}§7 §e{4}
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OTHER_TPS_SINGLE = §8TPS: §e{0}
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OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleprot to the spawn
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OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleport to the spawn
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# DebugStick
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DEBUG_STICK_COMMAND_HELP=§8/§edebugstick §8-§7 receive a debugstick
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DEBUG_STICK_NAME=§eDebugstick
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@ -948,7 +950,7 @@ RT_ACTIVATE=§7Positions deleted§8.
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# Region Items
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REGION_ITEM_COLOR=§7Color: §e{0}
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REGION_ITEM_COLOR_CHOOSE=Choose color
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REGION_ITEM_FIRE_ALLOW=§7Fire: §eAcitvated
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REGION_ITEM_FIRE_ALLOW=§7Fire: §eActivated
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REGION_ITEM_FIRE_DISALLOW=§7Fire: §eDeactivated
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REGION_ITEM_FREEZE_ALLOW=§7Freeze: §eActivated
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REGION_ITEM_FREEZE_DISALLOW=§7Freeze: §eDeactivated
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@ -1287,3 +1289,6 @@ XRAY_OFF = §cXray deactivated
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COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
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TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
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# Schematic
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SCHEMATIC_GUI_ITEM=§eSchematics
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@ -200,6 +200,7 @@ GUI_EDITOR_ITEM_ROW_M=§e-1 Zeile
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GUI_EDITOR_ITEM_TRASH=§cTrashcan
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GUI_EDITOR_ITEM_TRASH_LORE=§7Item hier rein Legen
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GUI_EDITOR_ITEM_MORE=§eMehr Items
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GUI_EDITOR_ITEM_CLOSE=§eSchließen
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GUI_EDITOR_TITLE_MORE=Item auswählen
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# Script
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@ -1187,7 +1188,7 @@ TNT_CLICK_VELOCITY_X = §7Velocity §eX§8: §e{0}
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TNT_CLICK_VELOCITY_Y = §7Velocity §eY§8: §e{0}
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TNT_CLICK_VELOCITY_Z = §7Velocity §eZ§8: §e{0}
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TNT_CLICK_COUNT = §7Anzahl §8: §e{0}
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TNT_CLICK_ISOLATE=§eIsolieren
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SELECT_ITEM_CHOOSE_EXTENSION = Extension auswählen
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SELECT_ITEM_CHOOSE_SELECTION = Auswahl auswählen
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SELECT_ITEM_NORMAL_EXTENSION = §eNormal
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@ -1257,3 +1258,6 @@ XRAY_OFF = §cXray deaktiviert
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COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen
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TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen
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# Schematics
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SCHEMATIC_GUI_ITEM=§eSchematics
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@ -39,6 +39,7 @@ import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryView;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataType;
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@ -72,6 +73,7 @@ public class BauGuiEditor implements Listener {
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inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> {
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}).getItemStack());
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inv.setItem(mapping.getSize() + 6, new SWItem(Material.SCUTE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack());
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inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).getItemStack());
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p.openInventory(inv);
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p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);
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@ -155,6 +157,10 @@ public class BauGuiEditor implements Listener {
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});
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inv.open();
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break;
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case 8:
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saveMapping(p);
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BauGUI.openBauGui(p);
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break;
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default:
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}
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}
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@ -188,14 +194,17 @@ public class BauGuiEditor implements Listener {
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}
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private void saveMapping(Player p) {
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BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
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saveMapping(p.getOpenInventory(), BauGuiMapping.getGuiMapping(p));
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}
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private void saveMapping(InventoryView view, BauGuiMapping mapping) {
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if (mapping.isSaved()) {
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return;
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}
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HashMap<Integer, Integer> newMapping = new HashMap<>();
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for (int i = 0; i < p.getOpenInventory().getTopInventory().getContents().length; i++) {
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ItemStack itemStack = p.getOpenInventory().getTopInventory().getContents()[i];
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for (int i = 0; i < view.getTopInventory().getContents().length; i++) {
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ItemStack itemStack = view.getTopInventory().getContents()[i];
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if (itemStack == null || itemStack.getType() == Material.AIR || i >= mapping.getSize()) continue;
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newMapping.put(getId(itemStack), i);
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}
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@ -218,7 +227,7 @@ public class BauGuiEditor implements Listener {
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Player p = (Player) event.getPlayer();
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saveMapping(p);
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saveMapping(event.getView(), BauGuiMapping.getGuiMapping(p));
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open_Edits.remove(p);
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}
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}
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@ -0,0 +1,34 @@
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package de.steamwar.bausystem.features.util.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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@Linked
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public class SchemBauGuiItem extends BauGuiItem {
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public SchemBauGuiItem() {
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super(35);
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}
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@Override
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public Permission permission() {
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return Permission.WORLDEDIT;
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}
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@Override
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public ItemStack getItem(Player player) {
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return new SWItem(Material.CHEST, BauSystem.MESSAGE.parse("SCHEMATIC_GUI_ITEM", player)).getItemStack();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.performCommand("schematic gui");
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return false;
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}
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}
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