Fix TPSLimit Movement #101
@ -19,13 +19,19 @@
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package de.steamwar.bausystem.features.tpslimit;
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package de.steamwar.bausystem.features.tpslimit;
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import com.comphenix.tinyprotocol.Reflection;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.xray.XrayWrapper;
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import de.steamwar.bausystem.utils.NMSWrapper;
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import de.steamwar.bausystem.utils.NMSWrapper;
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import de.steamwar.bausystem.utils.ProtocolAPI;
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import lombok.experimental.UtilityClass;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.function.BiFunction;
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@UtilityClass
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@UtilityClass
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public class TPSLimitUtils {
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public class TPSLimitUtils {
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@ -86,4 +92,20 @@ public class TPSLimitUtils {
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currentTPSLimit = d;
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currentTPSLimit = d;
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tpsLimiter();
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tpsLimiter();
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}
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}
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private static final Class<?> position = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInPosition");
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private static final Class<?> positionLook = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInPositionLook");
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static {
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BiFunction<Player, Object, Object> positionSetter = (player, o) -> {
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if (currentTPSLimit < 20) {
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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XrayWrapper.impl.setPosition(player, o);
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}, 1L);
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return null;
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}
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return o;
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};
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ProtocolAPI.setIncomingHandler(position, positionSetter);
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ProtocolAPI.setIncomingHandler(positionLook, positionSetter);
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}
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}
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}
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