SteamWar/BauSystem2.0
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8 Commits
master ... QOL

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yoyosource
f94ed415a4 Fix AutoDustCommand
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
2023-10-14 13:47:59 +02:00
yoyosource
bbe7edc55a Merge branch 'master' into QOL
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SteamWarCI Build successful
2023-10-14 13:38:03 +02:00
zOnlyKroks
5555da69aa Actionbar Message
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SteamWarCI Build successful
2023-10-07 17:08:41 +02:00
zOnlyKroks
fa9f5792ea Message
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SteamWarCI Build successful
2023-10-07 17:04:47 +02:00
zOnlyKroks
9faa238f7d Yeet validator
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SteamWarCI Build successful
2023-10-07 16:05:46 +02:00
zOnlyKroks
d9f0ca901d temp yeet dsc
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SteamWarCI Build successful
2023-10-07 16:01:15 +02:00
zOnlyKroks
701667ab29 Fix typo
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SteamWarCI Build successful
2023-10-07 15:59:41 +02:00
zOnlyKroks
6d09635a38 AutodustCommand
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SteamWarCI Build successful
2023-10-07 15:58:03 +02:00
237 geänderte Dateien mit 7049 neuen und 10887 gelöschten Zeilen

8
.gitignore vendored
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@ -1,7 +1,5 @@
# Build files # Package Files
*.jar *.jar
**/bin
**/build
# Gradle # Gradle
.gradle .gradle
@ -12,10 +10,6 @@ steamwar.properties
# IntelliJ IDEA # IntelliJ IDEA
.idea .idea
*.iml *.iml
plugin.yml
# Other # Other
lib lib
#linkage
LinkageUtils.java

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@ -27,8 +27,8 @@ version '1.0'
compileJava.options.encoding = 'UTF-8' compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17 sourceCompatibility = 1.8
targetCompatibility = 17 targetCompatibility = 1.8
sourceSets { sourceSets {
main { main {

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@ -0,0 +1,39 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tracer.record;
import net.minecraft.server.v1_15_R1.EntityTNTPrimed;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_15_R1.CraftWorld;
import org.bukkit.entity.TNTPrimed;
import java.util.stream.Stream;
public class TNTPrimedIterator15 implements TNTPrimedIterator {
private static final CraftWorld WORLD = (CraftWorld) Bukkit.getWorlds().get(0);
@Override
public Stream<TNTPrimed> iterator() {
return WORLD.getHandle().entitiesById.values().stream()
.filter(EntityTNTPrimed.class::isInstance)
.map(entity -> (TNTPrimed) entity.getBukkitEntity());
}
}

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@ -106,7 +106,6 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
private static final WorldEditPlugin WORLDEDIT_PLUGIN = Objects.requireNonNull((WorldEditPlugin) Bukkit.getPluginManager().getPlugin("WorldEdit")); private static final WorldEditPlugin WORLDEDIT_PLUGIN = Objects.requireNonNull((WorldEditPlugin) Bukkit.getPluginManager().getPlugin("WorldEdit"));
private static final World BUKKITWORLD = new BukkitWorld(Bukkit.getWorlds().get(0)); private static final World BUKKITWORLD = new BukkitWorld(Bukkit.getWorlds().get(0));
@Override @Override
public void setSelection(Player p, Point minPoint, Point maxPoint) { public void setSelection(Player p, Point minPoint, Point maxPoint) {
WORLDEDIT_PLUGIN.getSession(p).setRegionSelector(BUKKITWORLD, new CuboidRegionSelector(BUKKITWORLD, toBlockVector3(minPoint), toBlockVector3(maxPoint))); WORLDEDIT_PLUGIN.getSession(p).setRegionSelector(BUKKITWORLD, new CuboidRegionSelector(BUKKITWORLD, toBlockVector3(minPoint), toBlockVector3(maxPoint)));
@ -191,7 +190,7 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
} }
@Override @Override
public Clipboard copy(Point minPoint, Point maxPoint, Point copyPoint) { public boolean backup(Point minPoint, Point maxPoint, File file) {
BukkitWorld bukkitWorld = new BukkitWorld(Bukkit.getWorlds().get(0)); BukkitWorld bukkitWorld = new BukkitWorld(Bukkit.getWorlds().get(0));
CuboidRegion region = new CuboidRegion(bukkitWorld, toBlockVector3(minPoint), toBlockVector3(maxPoint)); CuboidRegion region = new CuboidRegion(bukkitWorld, toBlockVector3(minPoint), toBlockVector3(maxPoint));
BlockArrayClipboard clipboard = new BlockArrayClipboard(region); BlockArrayClipboard clipboard = new BlockArrayClipboard(region);
@ -204,21 +203,12 @@ public class FlatteningWrapper15 implements FlatteningWrapper {
copy.setCopyingBiomes(false); copy.setCopyingBiomes(false);
Operations.complete(copy); Operations.complete(copy);
clipboard.setOrigin(toBlockVector3(copyPoint));
return clipboard;
} catch (WorldEditException e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
return null;
}
}
@Override
public boolean backup(Point minPoint, Point maxPoint, File file) {
Clipboard clipboard = copy(minPoint, maxPoint, minPoint);
try (ClipboardWriter writer = BuiltInClipboardFormat.SPONGE_SCHEMATIC.getWriter(new FileOutputStream(file))) { try (ClipboardWriter writer = BuiltInClipboardFormat.SPONGE_SCHEMATIC.getWriter(new FileOutputStream(file))) {
writer.write(clipboard); writer.write(clipboard);
}
return true; return true;
} catch (IOException e) { } catch (WorldEditException | IOException e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e); Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
return false; return false;
} }

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@ -1,23 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
public class TickListener15 implements TickListener {
}

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@ -27,8 +27,8 @@ version '1.0'
compileJava.options.encoding = 'UTF-8' compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17 sourceCompatibility = 1.8
targetCompatibility = 17 targetCompatibility = 1.8
sourceSets { sourceSets {
main { main {

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@ -0,0 +1,46 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tracer.record;
import com.comphenix.tinyprotocol.Reflection;
import net.minecraft.server.level.WorldServer;
import net.minecraft.world.level.entity.LevelEntityGetter;
import org.bukkit.Bukkit;
import org.bukkit.entity.TNTPrimed;
import java.util.stream.Stream;
import java.util.stream.StreamSupport;
public class TNTPrimedIterator18 implements TNTPrimedIterator {
private static final Reflection.MethodInvoker getWorld = Reflection.getMethod(Reflection.getClass("{obc}.CraftWorld"), "getHandle");
private static final Reflection.MethodInvoker getWorldEntities = Reflection.getTypedMethod(WorldServer.class, null, LevelEntityGetter.class);
private static final Reflection.MethodInvoker getIterable = Reflection.getTypedMethod(LevelEntityGetter.class, null, Iterable.class);
private static final Reflection.MethodInvoker getBukkitEntity = Reflection.getTypedMethod(Reflection.getClass("{nms.world.entity}.Entity"), "getBukkitEntity", null);
@Override
public Stream<TNTPrimed> iterator() {
return StreamSupport.stream(((Iterable<?>) getIterable.invoke(getWorldEntities.invoke(getWorld.invoke(Bukkit.getWorlds().get(0))))).spliterator(), false)
.map(getBukkitEntity::invoke)
.filter(TNTPrimed.class::isInstance)
.map(TNTPrimed.class::cast);
}
}

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@ -27,8 +27,8 @@ version '1.0'
compileJava.options.encoding = 'UTF-8' compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17 sourceCompatibility = 1.8
targetCompatibility = 17 targetCompatibility = 1.8
sourceSets { sourceSets {
main { main {
@ -51,7 +51,6 @@ dependencies {
implementation project(":BauSystem_Main") implementation project(":BauSystem_Main")
compileOnly 'org.spigotmc:spigot-api:1.19-R0.1-SNAPSHOT' compileOnly 'org.spigotmc:spigot-api:1.19-R0.1-SNAPSHOT'
compileOnly 'io.papermc.paper:paper-api:1.19.2-R0.1-SNAPSHOT'
compileOnly 'it.unimi.dsi:fastutil:8.5.6' compileOnly 'it.unimi.dsi:fastutil:8.5.6'
compileOnly 'com.mojang:datafixerupper:4.0.26' compileOnly 'com.mojang:datafixerupper:4.0.26'
compileOnly 'io.netty:netty-all:4.1.68.Final' compileOnly 'io.netty:netty-all:4.1.68.Final'

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@ -1,51 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import com.destroystokyo.paper.event.server.ServerTickEndEvent;
import com.destroystokyo.paper.event.server.ServerTickStartEvent;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tpslimit.TPSFreezeUtils;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
public class TickListener19 implements TickListener, Listener {
private boolean tickStartRan = false;
public TickListener19() {
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
}
@EventHandler
public void onServerTickStart(ServerTickStartEvent event) {
if (TPSFreezeUtils.isFrozen()) return;
Bukkit.getPluginManager().callEvent(new TickStartEvent());
tickStartRan = true;
}
@EventHandler
public void onServerTickEnd(ServerTickEndEvent event) {
if (!tickStartRan) return;
Bukkit.getPluginManager().callEvent(new TickEndEvent());
tickStartRan = false;
}
}

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@ -27,8 +27,8 @@ version '1.0'
compileJava.options.encoding = 'UTF-8' compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17 sourceCompatibility = 1.8
targetCompatibility = 17 targetCompatibility = 1.8
sourceSets { sourceSets {
main { main {

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@ -27,8 +27,8 @@ version '1.0'
compileJava.options.encoding = 'UTF-8' compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17 sourceCompatibility = 1.8
targetCompatibility = 17 targetCompatibility = 1.8
sourceSets { sourceSets {
main { main {

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@ -35,6 +35,6 @@ public class ScoreboardElement_GENERIC implements LinkageType {
@Override @Override
public void generateCode(BuildPlan buildPlan, MethodBuilder methodBuilder, String s, TypeElement typeElement) { public void generateCode(BuildPlan buildPlan, MethodBuilder methodBuilder, String s, TypeElement typeElement) {
buildPlan.addImport("de.steamwar.bausystem.features.world.BauScoreboard"); buildPlan.addImport("de.steamwar.bausystem.features.world.BauScoreboard");
methodBuilder.addLine("BauScoreboard.addElement(" + s + ");"); methodBuilder.addLine("BauScoreboard.ELEMENTS.add(" + s + ");");
} }
} }

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@ -27,8 +27,8 @@ version '1.0'
compileJava.options.encoding = 'UTF-8' compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17 sourceCompatibility = 1.8
targetCompatibility = 17 targetCompatibility = 1.8
sourceSets { sourceSets {
main { main {

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@ -16,17 +16,17 @@
# You should have received a copy of the GNU Affero General Public License # You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>. # along with this program. If not, see <https://www.gnu.org/licenses/>.
# #
PREFIX = §eBau§8System§8» PREFIX = §eBau§8System§8»
TIME = HH:mm:ss TIME = HH:mm:ss
DATE=........ DATE=........
COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===--- COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
ONLY_SCHEMS=§cFolders are unselectable ONLY_SCHEMS=§cFolders are unselectable
PAGE_LIST=§e Page ({0}/{1}) »» PAGE_LIST=§e Page ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§ePrevious page LIST_PREVIOUS_PAGE=§ePrevious page
LIST_NEXT_PAGE=§eNext page LIST_NEXT_PAGE=§eNext page
# Permissions
NO_PERMISSION=You are not allowed to use that here
SPECTATOR=§fSpectator
# Scoreboard # Scoreboard
SCOREBOARD_TIME = Time SCOREBOARD_TIME = Time
SCOREBOARD_REGION = Region SCOREBOARD_REGION = Region
@ -34,13 +34,12 @@ SCOREBOARD_TRACE=Trace
SCOREBOARD_LOADER = Loader SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS SCOREBOARD_TPS = TPS
SCOREBOARD_TPS_FROZEN = §eFrozen SCOREBOARD_TPS_FROZEN = §eFrozen
SCOREBOARD_TRACE_TICKS = Ticks SCOREBOARD_TRACE_TICKS = Ticks
SCOREBOARD_TECHHIDER = TechHider§8: §aOn SCOREBOARD_TECHHIDER = TechHider§8: §aOn
SCOREBOARD_XRAY = XRay§8: §aOn SCOREBOARD_XRAY = XRay§8: §aOn
SCOREBOARD_LOCK_TEAM=Bau Lock§8: §eTeam
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM=Bau Lock§8: §e(Server) Team
SCOREBOARD_LOCK_SERVERTEAM=Bau Lock§8: §eServer Team
SCOREBOARD_LOCK_NOBODY=Bau Lock§8: §cNobody
# Flags # Flags
FLAG_COLOR = Color FLAG_COLOR = Color
FLAG_TNT = TNT FLAG_TNT = TNT
@ -48,23 +47,24 @@ FLAG_FIRE=Fire
FLAG_FREEZE = Freeze FLAG_FREEZE = Freeze
FLAG_PROTECT = Protect FLAG_PROTECT = Protect
FLAG_ITEMS = Items FLAG_ITEMS = Items
FLAG_NO_GRAVITY = No Gravity
FLAG_TESTBLOCK=Testblock
FLAG_CHANGED=Changed
FLAG_FIRE_ALLOW = §con FLAG_FIRE_ALLOW = §con
FLAG_FIRE_DENY = §aoff FLAG_FIRE_DENY = §aoff
FLAG_FREEZE_ACTIVE = §aon FLAG_FREEZE_ACTIVE = §aon
FLAG_FREEZE_INACTIVE = §coff FLAG_FREEZE_INACTIVE = §coff
FLAG_PROTECT_ACTIVE = §aon FLAG_PROTECT_ACTIVE = §aon
FLAG_PROTECT_INACTIVE = §coff FLAG_PROTECT_INACTIVE = §coff
FLAG_NO_GRAVITY_ACTIVE = §aon
FLAG_NO_GRAVITY_INACTIVE = §coff
FLAG_TNT_ALLOW = §aon FLAG_TNT_ALLOW = §aon
FLAG_TNT_DENY = §coff FLAG_TNT_DENY = §coff
FLAG_TNT_ONLY_TB = §7no §ebuild area FLAG_TNT_ONLY_TB = §7no §ebuild area
FLAG_TNT_ONLY_BUILD = §7no §etestblock area FLAG_TNT_ONLY_BUILD = §7no §etestblock area
FLAG_ITEMS_ACTIVE = §aon FLAG_ITEMS_ACTIVE = §aon
FLAG_ITEMS_INACTIVE = §coff FLAG_ITEMS_INACTIVE = §coff
FLAG_COLOR_WHITE = §fWhite FLAG_COLOR_WHITE = §fWhite
FLAG_COLOR_ORANGE = §6Orange FLAG_COLOR_ORANGE = §6Orange
FLAG_COLOR_MAGENTA = §dMagenta FLAG_COLOR_MAGENTA = §dMagenta
@ -83,23 +83,22 @@ FLAG_COLOR_BROWN=§eBrown
FLAG_COLOR_GREEN = §2Green FLAG_COLOR_GREEN = §2Green
FLAG_COLOR_RED = §cRed FLAG_COLOR_RED = §cRed
FLAG_COLOR_BLACK = §0Black FLAG_COLOR_BLACK = §0Black
FLAG_TESTBLOCK_NO_VALUE=§eNo Value
FLAG_TESTBLOCK_NORTH=§eNorth
FLAG_TESTBLOCK_SOUTH=§eSouth
FLAG_CHANGED_NO_CHANGE=§cNo
FLAG_CHANGED_HAS_CHANGE=§aYes
# Region # Region
REGION_TYPE_NORMAL = Normal REGION_TYPE_NORMAL = Normal
REGION_TYPE_BUILD = Build area REGION_TYPE_BUILD = Build area
REGION_TYPE_ONLY_TB = Dummy REGION_TYPE_ONLY_TB = Dummy
# AttributesCopy # AttributesCopy
ATTRIBUTES_CANT_COPY = §cYou need to hold the same item type and hover over the same block to copy. ATTRIBUTES_CANT_COPY = §cYou need to hold the same item type and hover over the same block to copy.
ATTRIBUTES_NO_COPY = §cNo attributes to copy. ATTRIBUTES_NO_COPY = §cNo attributes to copy.
ATTRIBUTES_COPIED = §eAttributes copied. ATTRIBUTES_COPIED = §eAttributes copied.
ATTRIBUTE_REMOVE_COMMAND_HELP = §8/§eattributeremove §8[§eattribute§8|§7all§8|§7*§8] ATTRIBUTE_REMOVE_COMMAND_HELP = §8/§eattributeremove §8[§eattribute§8|§7all§8|§7*§8]
ATTRIBUTE_REMOVE_ALL = §eAll attributes removed. ATTRIBUTE_REMOVE_ALL = §eAll attributes removed.
ATTRIBUTE_REMOVE_SINGLE = §eAttribute §7{0}§e removed. ATTRIBUTE_REMOVE_SINGLE = §eAttribute §7{0}§e removed.
ATTRIBUTE_REMOVE_NOT_FOUND = §cAttribute not found ATTRIBUTE_REMOVE_NOT_FOUND = §cAttribute not found
# AutoStart # AutoStart
AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool
AUTOSTART_ITEM_NAME = §eAutostartTimer AUTOSTART_ITEM_NAME = §eAutostartTimer
@ -110,12 +109,14 @@ AUTOSTART_MESSAGE_START=§eAutostartTimer started
AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0}§7 game ticks AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0}§7 game ticks
AUTOSTART_MESSAGE_RESULT2 = §7Time difference in §egame-ticks §7until {0} seconds§8:§e {1} AUTOSTART_MESSAGE_RESULT2 = §7Time difference in §egame-ticks §7until {0} seconds§8:§e {1}
AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many
# Backup # Backup
BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup
BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups
BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI
BACKUP_REGION_NO_REGION=§cYou are not inside any region BACKUP_REGION_NO_REGION=§cYou are not inside any region
BACKUP_NO_PERMS=§You do not have permission to use the backup system
BACKUP_CREATE_SUCCESS=§7Backup created BACKUP_CREATE_SUCCESS=§7Backup created
BACKUP_CREATE_FAILURE=§cBackup failed BACKUP_CREATE_FAILURE=§cBackup failed
BACKUP_CREATE_NO_CHANGE=§7No changes to save BACKUP_CREATE_NO_CHANGE=§7No changes to save
@ -126,8 +127,15 @@ BACKUP_LOAD=§7Backup loaded
BACKUP_INV_NAME=§eBackup BACKUP_INV_NAME=§eBackup
BACKUP_ITEM_NAME=§eBackup §7from §e{0} BACKUP_ITEM_NAME=§eBackup §7from §e{0}
BACKUP_LORE=§eClick to load BACKUP_LORE=§eClick to load
# Bau # Bau
BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo
BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Edit the WorldEdit permissions of a player
BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Edit the World permissions of a player
BAU_UNKNOWN_PLAYER = §cUnknown Player
BAU_NO_PLAYER = §cThe player is no member of your world!
BAU_NO_WORLD = §cThis is not your world!
BAU_INFO_ITEM_NAME = §eBau-Management BAU_INFO_ITEM_NAME = §eBau-Management
## This is used in BauInfoBauGuiItem.java ## This is used in BauInfoBauGuiItem.java
BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0} BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
@ -136,12 +144,18 @@ BAU_INFO_ITEM_LORE_FIRE=§7Fire§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0} BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0} BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
BAU_INFO_ITEM_LORE_ITEMS = §7Items§8: §e{0} BAU_INFO_ITEM_LORE_ITEMS = §7Items§8: §e{0}
BAU_INFO_ITEM_LORE_NO_GRAVITY = §8NoGravity§8: §e{0}
BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this build server BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this build server
BAU_INFO_COMMAND_OWNER = §7Owner§8: §e{0} BAU_INFO_COMMAND_OWNER = §7Owner§8: §e{0}
BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2} BAU_INFO_COMMAND_MEMBER = §7Member §8[§7{0}§8]§8: §e
BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
BAU_INFO_MEMBER_WE_ALLOW = §aWE
BAU_INFO_MEMBER_WE_DISALLOW = §cWE
BAU_INFO_MEMBER_WORLD_ALLOW = §aW
BAU_INFO_MEMBER_WORLD_DISALLOW = §cW
BAU_INFO_COMMAND_FLAG = §7{0}§8: §7{1} BAU_INFO_COMMAND_FLAG = §7{0}§8: §7{1}
BAU_INFO_COMMAND_TPS = §7TPS§8:§e BAU_INFO_COMMAND_TPS = §7TPS§8:§e
# Countingwand # Countingwand
COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand
COUNTINGWAND_ITEM_NAME = §eMeterstick COUNTINGWAND_ITEM_NAME = §eMeterstick
@ -151,11 +165,13 @@ COUNTINGWAND_MESSAGE_RCLICK=§7First position at: §8[§7{0}§8, §7{1}§8, §7{
COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8) COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
COUNTINGWAND_MESSAGE_VOLUME = §e{0} COUNTINGWAND_MESSAGE_VOLUME = §e{0}
COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2} COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
# Design Endstone # Design Endstone
DESIGN_ENDSTONE_COMMAND_HELP = §8/§edesignendstone §8- §7Highlight endstone in design DESIGN_ENDSTONE_COMMAND_HELP = §8/§edesignendstone §8- §7Highlight endstone in design
DESIGN_ENDSTONE_REGION_ERROR = §cThis region has no build area DESIGN_ENDSTONE_REGION_ERROR = §cThis region has no build area
DESIGN_ENDSTONE_ENABLE = §aEndstone is highlighted DESIGN_ENDSTONE_ENABLE = §aEndstone is highlighted
DESIGN_ENDSTONE_DISABLE = §cEndstone is no longer hightlighted DESIGN_ENDSTONE_DISABLE = §cEndstone is no longer hightlighted
# Detonator # Detonator
DETONATOR_LOC_REMOVE = §e{0} removed DETONATOR_LOC_REMOVE = §e{0} removed
DETONATOR_LOC_ADD = §e{0} added DETONATOR_LOC_ADD = §e{0} added
@ -195,6 +211,11 @@ HOTBAR_INVENTORY=Standard hotbar
# GUI # GUI
GUI_EDITOR_ITEM_NAME=§eGui editor GUI_EDITOR_ITEM_NAME=§eGui editor
GUI_NAME=Bau GUI GUI_NAME=Bau GUI
GUI_NO_PERMISSION=§cYou do not have enough permissions for this
GUI_NO_OWNER=§cYou are not the owner of this World
GUI_NO_WORLD=§cYou do not have permissions to change the World
GUI_NO_WORLDEDIT=§cYou do not have permissions to use WorldEdit
GUI_NO_MEMBER=§cYou need to be a member of this World
GUI_ITEM_LORE1=§7Use this item to open the bau gui GUI_ITEM_LORE1=§7Use this item to open the bau gui
GUI_ITEM_LORE2=§7or press swap hands twice. GUI_ITEM_LORE2=§7or press swap hands twice.
GUI_EDITOR_TITLE=Bau GUI Editor GUI_EDITOR_TITLE=Bau GUI Editor
@ -205,16 +226,19 @@ GUI_EDITOR_ITEM_TRASH_LORE=§7Drop item here
GUI_EDITOR_ITEM_MORE=§eMore items GUI_EDITOR_ITEM_MORE=§eMore items
GUI_EDITOR_ITEM_CLOSE=§eClose GUI_EDITOR_ITEM_CLOSE=§eClose
GUI_EDITOR_TITLE_MORE=Select item GUI_EDITOR_TITLE_MORE=Select item
# Script # Script
## Errors ## Errors
SCRIPT_ERROR_GUI=§cError in parsing script: Line {0} SCRIPT_ERROR_GUI=§cError in parsing script: Line {0}
SCRIPT_ERROR_GLOBAL=§cError in global script: Line {0} SCRIPT_ERROR_GLOBAL=§cError in global script: Line {0}
SCRIPT_ERROR_CLICK=§cError in script: Line {0} SCRIPT_ERROR_CLICK=§cError in script: Line {0}
SCRIPT_ERROR_ONLY_IN_GLOBAL=§cThis function is only available in global scripts SCRIPT_ERROR_ONLY_IN_GLOBAL=§cThis function is only available in global scripts
## CustomScript ## CustomScript
SCRIPT_HOTKEY_ITEM_NAME = §7Hotkey§8: §e{0} SCRIPT_HOTKEY_ITEM_NAME = §7Hotkey§8: §e{0}
SCRIPT_EVENT_ITEM_NAME = §7Event§8: §e{0} SCRIPT_EVENT_ITEM_NAME = §7Event§8: §e{0}
SCRIPT_COMMAND_ITEM_NAME = §7Command§8: §e/{0} SCRIPT_COMMAND_ITEM_NAME = §7Command§8: §e/{0}
## Script Menu GUI ## Script Menu GUI
SCRIPT_MENU_GUI_ITEM_LORE_1 = §7Click to retrieve SCRIPT_MENU_GUI_ITEM_LORE_1 = §7Click to retrieve
SCRIPT_MENU_GUI_ITEM_LORE_2 = §7Shift-Click to copy SCRIPT_MENU_GUI_ITEM_LORE_2 = §7Shift-Click to copy
@ -223,8 +247,10 @@ SCRIPT_MENU_GUI_ITEM_LORE_4=§7Middle-Click to preview
SCRIPT_MENU_GUI_NAME = §eScript-Menu SCRIPT_MENU_GUI_NAME = §eScript-Menu
SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eInsert SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eInsert
SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Click with a book to insert SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Click with a book to insert
SCRIPT_MENU_GUI_ENTER_NAME = §eEnter a name SCRIPT_MENU_GUI_ENTER_NAME = §eEnter a name
SCRIPT_DEPRECATED=§cThe function §8\'§e{0}§8\'§c is deprecated and will be removed in the future. Please use §8\'§e{1}§8\'§c instead. SCRIPT_DEPRECATED=§cThe function §8\'§e{0}§8\'§c is deprecated and will be removed in the future. Please use §8\'§e{1}§8\'§c instead.
# Shield Printing # Shield Printing
SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starts the shield printing SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starts the shield printing
SHIELD_PRINTING_HELP_COPY = §8/§eshieldprinting copy §8- §7Copies the shield configuration SHIELD_PRINTING_HELP_COPY = §8/§eshieldprinting copy §8- §7Copies the shield configuration
@ -237,10 +263,13 @@ SHIELD_PRINTING_HELP_STEP_4=§84. §7Edit the shields if necessary
SHIELD_PRINTING_HELP_STEP_5 = §85. §7Copy the shields printing with §8/§eshieldprinting copy SHIELD_PRINTING_HELP_STEP_5 = §85. §7Copy the shields printing with §8/§eshieldprinting copy
SHIELD_PRINTING_HELP_STEP_6 = §86. §7Paste the original schematic SHIELD_PRINTING_HELP_STEP_6 = §86. §7Paste the original schematic
SHIELD_PRINTING_HELP_STEP_7 = §87. §7Apply the shield printing with §8/§eshieldprinting apply SHIELD_PRINTING_HELP_STEP_7 = §87. §7Apply the shield printing with §8/§eshieldprinting apply
SHIELD_PRINTING_NO_REGION = §cYou are not in a region. SHIELD_PRINTING_NO_REGION = §cYou are not in a region.
SHIELD_PRINTING_NOT_RUNNING = §cThe shield printing is not running. SHIELD_PRINTING_NOT_RUNNING = §cThe shield printing is not running.
SHIELD_PRINTING_DISALLOWED = §cYou are not allowed to use shield printing here.
SHIELD_PRINTING_BOSSBAR = §fMovements: {0} SHIELD_PRINTING_BOSSBAR = §fMovements: {0}
SHIELD_PRINTING_BOSSBAR_COPIED = §fMovements: {0} Copied: {1} SHIELD_PRINTING_BOSSBAR_COPIED = §fMovements: {0} Copied: {1}
SHIELD_PRINTING_GUI_NAME = §7Shield Printing SHIELD_PRINTING_GUI_NAME = §7Shield Printing
SHIELD_PRINTING_GUI_APPLY = §aApply SHIELD_PRINTING_GUI_APPLY = §aApply
SHIELD_PRINTING_GUI_STATE_PREVIOUS = §7R-Click§8: §7Previous SHIELD_PRINTING_GUI_STATE_PREVIOUS = §7R-Click§8: §7Previous
@ -258,12 +287,15 @@ SHIELD_PRINTING_GUI_STATE_OPENABLE=§7{0} §fOpened
SHIELD_PRINTING_GUI_STATE_PISTON = §7{0} §fExtended SHIELD_PRINTING_GUI_STATE_PISTON = §7{0} §fExtended
SHIELD_PRINTING_GUI_STATE_POWERABLE = §7{0} §fPowered SHIELD_PRINTING_GUI_STATE_POWERABLE = §7{0} §fPowered
SHIELD_PRINTING_GUI_STATE_WALL = §7{0} §fWall Connections SHIELD_PRINTING_GUI_STATE_WALL = §7{0} §fWall Connections
SHIELD_PRINTING_START = §aThe shield printing has been started. SHIELD_PRINTING_START = §aThe shield printing has been started.
SHIELD_PRINTING_COPY = §aThe shield has been copied. SHIELD_PRINTING_COPY = §aThe shield has been copied.
SHIELD_PRINTING_APPLY = §aThe shield has been applied. SHIELD_PRINTING_APPLY = §aThe shield has been applied.
SHIELD_PRINTING_STOP = §aThe shield printing has been stopped. SHIELD_PRINTING_STOP = §aThe shield printing has been stopped.
# Unsign Book # Unsign Book
UNSIGN_HELP=§8/§eunsign §8- §7Make a signed book writable again UNSIGN_HELP=§8/§eunsign §8- §7Make a signed book writable again
# Simulator # Simulator
SIMULATOR_HELP = §8/§esimulator §8-§7 Gives you the simulator wand SIMULATOR_HELP = §8/§esimulator §8-§7 Gives you the simulator wand
SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Create a new simulator SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Create a new simulator
@ -271,29 +303,35 @@ SIMULATOR_CHANGE_HELP=§8/§esimulator change §8-§7 Change your simulator wand
SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator
SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator
SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Copy the simulator SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Copy the simulator
SIMULATOR_NO_PERMS = §cYou are not allowed to use the simulator here
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
SIMULATOR_NO_SIM_IN_HAND = §cNo simulator item selected SIMULATOR_NO_SIM_IN_HAND = §cNo simulator item selected
SIMULATOR_GUI_SELECT_SIM = Simulator selection SIMULATOR_GUI_SELECT_SIM = Simulator selection
SIMULATOR_GUI_CREATE_SIM = §eCreate simulator SIMULATOR_GUI_CREATE_SIM = §eCreate simulator
SIMULATOR_GUI_CREATE_SIM_GUI = Create simulator SIMULATOR_GUI_CREATE_SIM_GUI = Create simulator
SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator already exists SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator already exists
SIMULATOR_NAME_INVALID = §cInvalid name SIMULATOR_NAME_INVALID = §cInvalid name
SIMULATOR_ERROR_COPY=§cCopy failed
SIMULATOR_NOT_EXISTS = §cSimulator does not exist SIMULATOR_NOT_EXISTS = §cSimulator does not exist
SIMULATOR_CREATE = §aSimulator created SIMULATOR_CREATE = §aSimulator created
SIMULATOR_EDIT_LOCATION = §7Edit position SIMULATOR_EDIT_LOCATION = §7Edit position
SIMULATOR_EDIT_PROPERTIES = §7Edit properties SIMULATOR_EDIT_PROPERTIES = §7Edit properties
SIMULATOR_EDIT_OTHER = §7Edit other SIMULATOR_EDIT_OTHER = §7Edit other
SIMULATOR_EDIT_GROUP = §7Edit group SIMULATOR_EDIT_GROUP = §7Edit group
SIMULATOR_EDIT_GROUP_MENU = §eEdit group SIMULATOR_EDIT_GROUP_MENU = §eEdit group
SIMULATOR_WAND_NAME = §eSimulator SIMULATOR_WAND_NAME = §eSimulator
SIMULATOR_WAND_NAME_SELECTED = §7Simulator §8- §e{0} SIMULATOR_WAND_NAME_SELECTED = §7Simulator §8- §e{0}
SIMULATOR_WAND_LORE_1 = §eRight click §8- §7Adds a position SIMULATOR_WAND_LORE_1 = §eRight click §8- §7Adds a position
SIMULATOR_WAND_LORE_2 = §eSneaking §8- §7Free movement SIMULATOR_WAND_LORE_2 = §eSneaking §8- §7Free movement
SIMULATOR_WAND_LORE_3 = §eLeft click §8- §7Start the simulation SIMULATOR_WAND_LORE_3 = §eLeft click §8- §7Start the simulation
SIMULATOR_WAND_LORE_4 = §eRight click in air §8- §7Opens the gui SIMULATOR_WAND_LORE_4 = §eRight click in air §8- §7Opens the gui
SIMULATOR_WAND_LORE_5=§eDouble Sneak §8- §7Swap between TNT and Redstone Block SIMULATOR_WAND_LORE_5 = §eOffhand §8- §7Simulator preview
SIMULATOR_REGION_FROZEN = §cSimulator cannot be used inside frozen regions SIMULATOR_REGION_FROZEN = §cSimulator cannot be used inside frozen regions
## Other ## Other
SIMULATOR_PLUS_ONE = §7+1 SIMULATOR_PLUS_ONE = §7+1
SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click for §e+0,0625 SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click for §e+0,0625
@ -305,8 +343,11 @@ SIMULATOR_POSITION_X=§7x-Position
SIMULATOR_POSITION_Y = §7y-Position SIMULATOR_POSITION_Y = §7y-Position
SIMULATOR_POSITION_Z = §7z-Position SIMULATOR_POSITION_Z = §7z-Position
SIMULATOR_BACK = §eBack SIMULATOR_BACK = §eBack
SIMULATOR_GUI_TOTAL_TNT = §7Total TNT§8: §e{0} SIMULATOR_GUI_TOTAL_TNT = §7Total TNT§8: §e{0}
SIMULATOR_DELETED = §cSimulator deleted SIMULATOR_DELETED = §cSimulator deleted
## GUI ## GUI
SIMULATOR_POSITION_EDIT = §eEdit position SIMULATOR_POSITION_EDIT = §eEdit position
SIMULATOR_POSITION_ADD = §eSet position SIMULATOR_POSITION_ADD = §eSet position
@ -330,12 +371,15 @@ SIMULATOR_GUI_NAME=Simulator
SIMULATOR_GUI_DELETE = §cDelete TNT SIMULATOR_GUI_DELETE = §cDelete TNT
SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0} SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0}
SIMULATOR_GUI_MOVE_ALL = §eMove all SIMULATOR_GUI_MOVE_ALL = §eMove all
SIMULATOR_ALIGNMENT_CENTER = §7Alignment§8: §eCenter SIMULATOR_ALIGNMENT_CENTER = §7Alignment§8: §eCenter
SIMULATOR_ALIGNMENT_POSITIVE_X = §7Alignment§8: §ePositive X SIMULATOR_ALIGNMENT_POSITIVE_X = §7Alignment§8: §ePositive X
SIMULATOR_ALIGNMENT_NEGATIVE_X = §7Alignment§8: §eNegative X SIMULATOR_ALIGNMENT_NEGATIVE_X = §7Alignment§8: §eNegative X
SIMULATOR_ALIGNMENT_POSITIVE_Z = §7Alignment§8: §ePositive Z SIMULATOR_ALIGNMENT_POSITIVE_Z = §7Alignment§8: §ePositive Z
SIMULATOR_ALIGNMENT_NEGATIVE_Z = §7Alignment§8: §eNegative Z SIMULATOR_ALIGNMENT_NEGATIVE_Z = §7Alignment§8: §eNegative Z
SIMULATOR_MOVE_ALL_GUI_NAME = Move TNT SIMULATOR_MOVE_ALL_GUI_NAME = Move TNT
SIMULATOR_TNT_SPAWN_GUI_NAME = Configure TNT {0} SIMULATOR_TNT_SPAWN_GUI_NAME = Configure TNT {0}
SIMULATOR_TNT_SPAWN_EDIT_LOCATION = - Location SIMULATOR_TNT_SPAWN_EDIT_LOCATION = - Location
SIMULATOR_TNT_SPAWN_EDIT_PROPERTIES = - Properties SIMULATOR_TNT_SPAWN_EDIT_PROPERTIES = - Properties
@ -377,16 +421,19 @@ SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE=§eAdd prime phase
SIMULATOR_TNT_SPAWN_ADD_TNT = §eAdd TNT SIMULATOR_TNT_SPAWN_ADD_TNT = §eAdd TNT
SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cRemove SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cRemove
SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position
# SmartPlace # SmartPlace
SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggles SmartPlace SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggles SmartPlace
SMART_PLACE_INFO = §7Places rotatable blocks §eaway§7 from you when §esneaking§7. SMART_PLACE_INFO = §7Places rotatable blocks §eaway§7 from you when §esneaking§7.
SMART_PLACE_ENABLE = §aSmartPlace activated SMART_PLACE_ENABLE = §aSmartPlace activated
SMART_PLACE_DISABLE = §cSmartPlace deactivated SMART_PLACE_DISABLE = §cSmartPlace deactivated
# InventoryFiller # InventoryFiller
INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggles InventoryFill INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggles InventoryFill
INVENTORY_FILL_INFO = §7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside. INVENTORY_FILL_INFO = §7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside.
INVENTORY_FILL_ENABLE = §aInventoryFiller activated INVENTORY_FILL_ENABLE = §aInventoryFiller activated
INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
# Killchecker # Killchecker
KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killchecker KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killchecker
@ -395,6 +442,7 @@ KILLCHECKER_INFO2=§7Only colorable blocks like Wool, Terractotta, Stained Glass
KILLCHECKER_ENABLE = §aKillchecker activated KILLCHECKER_ENABLE = §aKillchecker activated
KILLCHECKER_DISABLE = §cKillchecker deactivated KILLCHECKER_DISABLE = §cKillchecker deactivated
KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
# BlockCounter # BlockCounter
BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Toggles BlockCounter on BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Toggles BlockCounter on
@ -403,17 +451,20 @@ BLOCK_COUNTER_MESSAGE=§7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7
BLOCK_COUNTER_MESSAGE_SECOND = §7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/s BLOCK_COUNTER_MESSAGE_SECOND = §7Damage §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/s
BLOCK_COUNTER_ENABLE = §7BlockCounter activated BLOCK_COUNTER_ENABLE = §7BlockCounter activated
BLOCK_COUNTER_DISABLE = §7BlockCounter deactivated BLOCK_COUNTER_DISABLE = §7BlockCounter deactivated
# DepthCounter # DepthCounter
DEPTH_COUNTER_MESSAGE = §7Depth §8> §7 DEPTH_COUNTER_MESSAGE = §7Depth §8> §7
DEPTH_COUNTER_COUNT = {0}{1}§8×{2}{3}§8×{4}{5} DEPTH_COUNTER_COUNT = {0}{1}§8×{2}{3}§8×{4}{5}
DEPTH_COUNTER_HOVER = §7X§8ק7Y§8ק7Z DEPTH_COUNTER_HOVER = §7X§8ק7Y§8ק7Z
DEPTH_COUNTER_TNT = §7 TNT§8: §e{0} DEPTH_COUNTER_TNT = §7 TNT§8: §e{0}
# TPSLimit # TPSLimit
TPSLIMIT_FREEZE_HELP = §8/§etpslimit 0 §8-§7 Freeze TPS TPSLIMIT_FREEZE_HELP = §8/§etpslimit 0 §8-§7 Freeze TPS
TPSLIMIT_LIMIT_HELP = §8/§etpslimit §8[§720>x>0.5§8] §8-§7 Slow TPS down TPSLIMIT_LIMIT_HELP = §8/§etpslimit §8[§720>x>0.5§8] §8-§7 Slow TPS down
TPSLIMIT_WARP_HELP = §8/§etpslimit §8[§7x>20§8] §8-§7 Speed TPS up TPSLIMIT_WARP_HELP = §8/§etpslimit §8[§7x>20§8] §8-§7 Speed TPS up
TPSLIMIT_DEFAULT_HELP = §8/§etpslimit default §8-§7 Set TPS to 20 TPSLIMIT_DEFAULT_HELP = §8/§etpslimit default §8-§7 Set TPS to 20
TPSLIMIT_HELP = §8/§etpslimit §8-§7 Show current TPS TPSLIMIT_HELP = §8/§etpslimit §8-§7 Show current TPS
TICK_FREEZE_HELP = §8/§etick rate 0 §8-§7 Freeze TPS TICK_FREEZE_HELP = §8/§etick rate 0 §8-§7 Freeze TPS
TICK_FREEZE_HELP_2 = §8/§etick freeze §8-§7 Freeze TPS TICK_FREEZE_HELP_2 = §8/§etick freeze §8-§7 Freeze TPS
TICK_UNFREEZE_HELP = §8/§etick unfreeze §8-§7 Set TPS to 20 TICK_UNFREEZE_HELP = §8/§etick unfreeze §8-§7 Set TPS to 20
@ -421,54 +472,59 @@ TICK_LIMIT_HELP=§8/§etick rate §8[§720>x>0.5§8] §8-§7 Slow TPS down
TICK_WARP_HELP = §8/§etick rate §8[§7x>20§8] §8-§7 Speed TPS up TICK_WARP_HELP = §8/§etick rate §8[§7x>20§8] §8-§7 Speed TPS up
TICK_DEFAULT_HELP = §8/§etick rate default §8-§7 Set TPS to 20 TICK_DEFAULT_HELP = §8/§etick rate default §8-§7 Set TPS to 20
TICK_HELP = §8/§etick rate §8-§7 Show current TPS TICK_HELP = §8/§etick rate §8-§7 Show current TPS
TICK_STEPPING_HELP = §8/§etick step §8<§7Ticks§8> §8-§7 Step n ticks or 1 forward TICK_STEPPING_HELP = §8/§etick step §8<§7Ticks§8> §8-§7 Step n ticks or 1 forward
TICK_WARPING_HELP = §8/§etick warp §8<§7Ticks§8> §8<§7TPS§8> §8-§7 Warp n ticks or 1 forward TICK_WARPING_HELP = §8/§etick warp §8<§7Ticks§8> §8<§7TPS§8> §8-§7 Warp n ticks or 1 forward
TICK_BOSSBAR = §7Skipped §e{0}§8/§7{1} TICK_BOSSBAR = §7Skipped §e{0}§8/§7{1}
TPSLIMIT_GUI_ITEM_NAME = §eTPS limiter TPSLIMIT_GUI_ITEM_NAME = §eTPS limiter
TPSLIMIT_GUI_ITEM_LORE = §7Currently: §e{0} TPSLIMIT_GUI_ITEM_LORE = §7Currently: §e{0}
TPSLIMIT_ANVIL_GUI = New TPS limit TPSLIMIT_ANVIL_GUI = New TPS limit
TPSLIMIT_CURRENT = §7Current TPS limit§8: §e{0} TPSLIMIT_CURRENT = §7Current TPS limit§8: §e{0}
TPSLIMIT_NO_PERMS = §cYou are not allowed to use the TPS-Limiter here
TPSLIMIT_SET = §eSet TPS limit to {0} TPSLIMIT_SET = §eSet TPS limit to {0}
TPSLIMIT_FROZEN = §eTPS frozen TPSLIMIT_FROZEN = §eTPS frozen
# Trace # Trace
TRACE_RECORD=§aon TRACE_RECORD=§aon
TRACE_HAS_TRACES=§ehas Traces TRACE_HAS_TRACES=§ehas Traces
TRACE_IDLE_AUTO=§eauto TRACE_IDLE_SINGLE=§esingle
TRACE_IDLE_AUTO_EXPLODE=§eauto §8(§7explode§8)
TRACE_IDLE_AUTO_IGNITE=§eauto §8(§7ignite§8)
TRACE_MESSAGE_AUTO_IDLE_EXPLODE = §aAuto-Tracer explode started
TRACE_MESSAGE_AUTO_IDLE_IGNITE = §aAuto-Tracer ignite started
TRACE_MESSAGE_AUTO_DELETE_INVALID = §cAuto delete cannot be used currently
TRACE_MESSAGE_AUTO_DELETE_ALWAYS = §7Last Shot will §ealways §7be deleted
TRACE_MESSAGE_AUTO_DELETE_NEVER = §7Last Shot will §enever §7be deleted
TRACE_MESSAGE_AUTO_DELETE_NO_BUILD_DESTROY = §7Last Shot will be deleted if §eno build §7block was destroyed
TRACE_MESSAGE_AUTO_DELETE_BUILD_DESTROY = §7Last Shot will be deleted if §ea build §7block was destroyed
TRACE_MESSAGE_AUTO_DELETE_NO_TESTBLOCK_DESTROY = §7Last Shot will be deleted if §eno testblock §7block was destroyed
TRACE_MESSAGE_AUTO_DELETE_TESTBLOCK_DESTROY = §7Last Shot will be deleted if §ea testlblock §7block was destroyed
TRACE_MESSAGE_START = §aTNT-Tracer started TRACE_MESSAGE_START = §aTNT-Tracer started
TRACE_MESSAGE_AUTO_START=§eAuto TNT-Tracer started TRACE_MESSAGE_SINGLE = §aSingle-Tracer started
TRACE_MESSAGE_AUTO_STOP=§cAuto TNT-Tracer stopped
TRACE_MESSAGE_STOP = §cTNT-Tracer stopped TRACE_MESSAGE_STOP = §cTNT-Tracer stopped
TRACE_MESSAGE_CLEAR=§cAll TNT-positions deleted TRACE_MESSAGE_DELETE = §cAll TNT-positions deleted
TRACE_MESSAGE_DELETE=§cTrace TNT-positions deleted
TRACE_MESSAGE_SHOW = §aAll TNT-positions shown TRACE_MESSAGE_SHOW = §aAll TNT-positions shown
TRACE_MESSAGE_HIDE = §cAll TNT-positions hidden TRACE_MESSAGE_HIDE = §cAll TNT-positions hidden
TRACE_MESSAGE_SHOW_AT=§aTNT-positions shown at {0}
TRACE_MESSAGE_SHOW_FROM=§aAll TNT-positions shown from {0}
TRACE_MESSAGE_SHOW_FROM_TO=§aAll TNT-positions shown from {0} to {1}
TRACE_MESSAGE_SHOW_TO_SMALLER=§cTo must be bigger then from
TRACE_MESSAGE_CLICK_ISOLATE = §eClick to §aisolate§8/§cunisolate TRACE_MESSAGE_CLICK_ISOLATE = §eClick to §aisolate§8/§cunisolate
TRACE_MESSAGE_ISOLATE=§eTNT Positions have been isolated TRACE_MESSAGE_DISALLOWED = §cYou are not allowed to use the TNT-Tracer here
TRACE_MESSAGE_BROADCAST=§e{0} shared his trace show state. TRACE_MESSAGE_SHOW_AT = §aTNT-positions shown with {0} at {1}
TRACE_MESSAGE_BROADCAST_HOVER=§eClick to view TRACE_MESSAGE_SHOW_FROM = §aAll TNT-positions shown with {0} from {1}
TRACE_MESSAGE_FOLLOW=§aYou are now following {0} Trace show state TRACE_MESSAGE_SHOW_FROM_TO = §aAll TNT-positions shown with {0} from {1} to {2}
TRACE_MESSAGE_FOLLOW_SELF=§cYou cannot follow yourself! TRACE_MESSAGE_SHOW_TO_SMALLER = §cTo must be bigger then from
TRACE_MESSAGE_UNFOLLOW=§cYou are no longer following a Trace show state
TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Starts recording of all TNT-positions TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Starts recording of all TNT-positions
TRACE_COMMAND_HELP_SINGLE = §8/§etrace single §8- §7Starts a single recording of all TNT-positions
TRACE_COMMAND_HELP_STOP = §8/§etrace stop §8- §7Stops the TNT-Tracer TRACE_COMMAND_HELP_STOP = §8/§etrace stop §8- §7Stops the TNT-Tracer
TRACE_COMMAND_HELP_AUTO = §8/§etrace toggleauto §8- §7Automatic start of recording TRACE_COMMAND_HELP_AUTO = §8/§etrace toggleauto §8- §7Automatic start of recording
TRACE_COMMAND_HELP_AUTO_REMOVE = §8/§etrace autoremove §8<§eParameter§8> §8- §7Remove last Trace Record automatically
TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Shows all TNT-positions TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Shows all TNT-positions
TRACE_COMMAND_HELP_SHOW_AT=§8/§etrace show §7at §8<§eTIME§8> - §7Shows all Trace Positions at §8<§eTIME§8> TRACE_COMMAND_HELP_SHOW_AT = §8/§etrace show §8(§etime§8|§7fuse§8) §7at §8<§eTIME§8> - §7Shows all Trace Positions at §8<§eTIME§8>
TRACE_COMMAND_HELP_SHOW_AT_WITH=§8/§etrace show §7at §8<§eTIME§8> §7with §8<§eParameter§8> - §7Shows all Trace Positions at §8<§eTIME§8> TRACE_COMMAND_HELP_SHOW_FROM = §8/§etrace show §8(§etime§8|§7fuse§8) §7from §8<§eFROM§8> - §7Shows all Trace Positions from §8<§eFROM§8>
TRACE_COMMAND_HELP_SHOW_FROM=§8/§etrace show §7from §8<§eFROM§8> - §7Shows all Trace Positions from §8<§eFROM§8> TRACE_COMMAND_HELP_SHOW_FROM_TO = §8/§etrace show §8(§etime§8|§7fuse§8) §7from §8<§eFROM§8> §7to §8<§eTO§8> - §7Shows all Trace Positions from §8<§eFROM§8> to §8<§eTO§8>
TRACE_COMMAND_HELP_SHOW_FROM_WITH=§8/§etrace show §7from §8<§eFROM§8> §7with §8<§eParameter§8> - §7Shows all Trace Positions from §8<§eFROM§8>
TRACE_COMMAND_HELP_SHOW_FROM_TO=§8/§etrace show §7from §8<§eFROM§8> §7to §8<§eTO§8> - §7Shows all Trace Positions from §8<§eFROM§8> to §8<§eTO§8>
TRACE_COMMAND_HELP_SHOW_FROM_TO_WITH=§8/§etrace show §7from §8<§eFROM§8> §7to §8<§eTO§8> §7with §8<§eParameter§8> - §7Shows all Trace Positions from §8<§eFROM§8> to §8<§eTO§8>
TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Hides all TNT-positions TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Hides all TNT-positions
TRACE_COMMAND_HELP_DELETE=§8/§etrace delete §8[§eTrace§8] §8- §7Deletes all TNT-positions or a Trace TRACE_COMMAND_HELP_DELETE = §8/§etrace delete §8- §7Deletes all TNT-positions
TRACE_COMMAND_HELP_ISOLATE=§8/§etrace isolate §8[§eTrace§8] §8[§eTNT§8] §8- §7Isolates specific TNTs from the Trace
TRACE_COMMAND_HELP_BROADCAST=§8/§etrace broadcast §8- §7Share your current Trace show state with others
TRACE_COMMAND_HELP_FOLLOW=§8/§etrace follow §8[§ePlayer§8] §8- §7Follow a players Trace show state
TRACE_COMMAND_HELP_UNFOLLOW=§8/§etrace unfollow §8- §7Unfollow the Trace show state
TRACE_GUI_ITEM_NAME = §eTracer TRACE_GUI_ITEM_NAME = §eTracer
TRACE_GUI_ITEM_LORE = §7Status§8: {0} TRACE_GUI_ITEM_LORE = §7Status§8: {0}
TRACE_GUI_NAME = Trace Gui TRACE_GUI_NAME = Trace Gui
@ -478,12 +534,13 @@ TRACE_GUI_TRACE_ACTIVE_AUTO=§eAuto-Trace is active
TRACE_GUI_AUTO_TRACE_INACTIVE = §eacitvate Auto-Tracer TRACE_GUI_AUTO_TRACE_INACTIVE = §eacitvate Auto-Tracer
TRACE_GUI_AUTO_TRACE_ACTIVE = §edeactivate Auto-Tracer TRACE_GUI_AUTO_TRACE_ACTIVE = §edeactivate Auto-Tracer
TRACE_GUI_DELETE = §eDelete trace TRACE_GUI_DELETE = §eDelete trace
# Loader # Loader
LOADER_SETUP = §eSetup LOADER_SETUP = §eSetup
LOADER_RUNNING = §aRunning LOADER_RUNNING = §aRunning
LOADER_PAUSE = §7Pause LOADER_PAUSE = §7Pause
LOADER_END = §8Finished LOADER_END = §8Finished
LOADER_SINGLE=§aSingle
LOADER_MESSAGE_INTERACT=§e{0} added {1} LOADER_MESSAGE_INTERACT=§e{0} added {1}
LOADER_MESSAGE_UNINTERACT=§eRemoved Element LOADER_MESSAGE_UNINTERACT=§eRemoved Element
LOADER_BUTTON_TNT=TNT LOADER_BUTTON_TNT=TNT
@ -501,10 +558,10 @@ LOADER_BUTTON_LECTERN=Lectern
LOADER_BUTTON_TRAPDOOR=Trapdoor LOADER_BUTTON_TRAPDOOR=Trapdoor
LOADER_BUTTON_DOOR=Door LOADER_BUTTON_DOOR=Door
LOADER_BUTTON_FENCEGATE=Fencegate LOADER_BUTTON_FENCEGATE=Fencegate
LOADER_HELP_SETUP=§8/§eloader setup §8- §7Starts recording actions LOADER_HELP_SETUP=§8/§eloader setup §8- §7Starts recording actions
LOADER_SETUP_STOP_FIRST=§cPlease stop the current loader first! LOADER_SETUP_STOP_FIRST=§cPlease stop the current loader first!
LOADER_HELP_START=§8/§eloader start §8- §7Playback of previously recorded actions LOADER_HELP_START=§8/§eloader start §8- §7Playback of previously recorded action
LOADER_HELP_SINGLE=§8/§7loader single - §7Single playback of previously recoded actions
LOADER_HELP_PAUSE=§8/§7loader pause §8- §7Pauses Loader LOADER_HELP_PAUSE=§8/§7loader pause §8- §7Pauses Loader
LOADER_HELP_GUI=§8/§7loader gui §8- §7Shows Loader gui LOADER_HELP_GUI=§8/§7loader gui §8- §7Shows Loader gui
LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback
@ -515,11 +572,12 @@ LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader.
LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader
LOADER_ACTIVE=§7The Loader is now active. LOADER_ACTIVE=§7The Loader is now active.
LOADER_STOP=§7The Loader has been stopped. LOADER_STOP=§7The Loader has been stopped.
LOADER_SINGLE_CMD=§7The Loader does a single playback.
LOADER_PAUSED=§7The Loader is now paused. LOADER_PAUSED=§7The Loader is now paused.
LOADER_SMALL_TIME=§cThe wait time is too small LOADER_SMALL_TIME=§cThe wait time is too small
LOADER_NEW_TIME=§7The wait time is now: {0} LOADER_NEW_TIME=§7The wait time is now: {0}
LOADER_NEW_LOAD_TIME=§7The action wait time is now: {0} LOADER_NEW_LOAD_TIME=§7The action wait time is now: {0}
LOADER_PERMS=§cYou are not allowed to use the Loader here
LOADER_NOTHING_RECORDED=§cYou have not recorded anything yet! LOADER_NOTHING_RECORDED=§cYou have not recorded anything yet!
LOADER_GUI_TITLE=Loader GUI LOADER_GUI_TITLE=Loader GUI
LOADER_GUI_SHOW_ALL=Show all LOADER_GUI_SHOW_ALL=Show all
@ -536,6 +594,7 @@ LOADER_GUI_SETTINGS_COPY=§7Copy
LOADER_GUI_SETTINGS_DELETE=§cDelete LOADER_GUI_SETTINGS_DELETE=§cDelete
LOADER_GUI_WAIT_TITLE=Settings LOADER_GUI_WAIT_TITLE=Settings
LOADER_GUI_WAIT_BACK=§8Back LOADER_GUI_WAIT_BACK=§8Back
LOADER_GUI_CLICK_TO_EDIT=§7Click to edit LOADER_GUI_CLICK_TO_EDIT=§7Click to edit
LOADER_GUI_ITEM_NAME=§7{0}§8: §e{1} LOADER_GUI_ITEM_NAME=§7{0}§8: §e{1}
LOADER_SETTING_NAME=§7{0} LOADER_SETTING_NAME=§7{0}
@ -570,6 +629,7 @@ LOADER_INTERACTION_OPEN=Open
LOADER_INTERACTION_CLOSED=Closed LOADER_INTERACTION_CLOSED=Closed
LOADER_INTERACTION_COMPARE=Compare LOADER_INTERACTION_COMPARE=Compare
LOADER_INTERACTION_SUBTRACT=Subtract LOADER_INTERACTION_SUBTRACT=Subtract
# Loadtimer # Loadtimer
LOADTIMER_HELP_OVERVIEW=§7Compete with your friends loading your cannon and get information about the cannon LOADTIMER_HELP_OVERVIEW=§7Compete with your friends loading your cannon and get information about the cannon
LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Starts the simple Loadtimer LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Starts the simple Loadtimer
@ -599,6 +659,7 @@ LOADTIMER_SUMARY_TIMES_LAST=§7\\/
LOADTIMER_SUMARY_STATS_HEAD=§7Cannon-Stats§8: LOADTIMER_SUMARY_STATS_HEAD=§7Cannon-Stats§8:
LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0} LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0}
LOADTIMER_SUMARY_STATS_FREQ=§7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m LOADTIMER_SUMARY_STATS_FREQ=§7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m
# Observer # Observer
OBSERVER_HELP = §7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block. OBSERVER_HELP = §7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block.
OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Activates the Observer-Tracer OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Activates the Observer-Tracer
@ -610,6 +671,7 @@ OBSERVER_DISABLE=§7Observer trace stopped
OBSERVER_DELETE = §7Observer trace deleted OBSERVER_DELETE = §7Observer trace deleted
OBSERVER_RETRACE_DONE = §7Observer trace retraced OBSERVER_RETRACE_DONE = §7Observer trace retraced
OBSERVER_RETRACE_NO_TRACE = §7No Observer trace to retrace OBSERVER_RETRACE_NO_TRACE = §7No Observer trace to retrace
# Other # Other
OTHER_ITEMS_TELEPORT_NAME=§eTeleporter OTHER_ITEMS_TELEPORT_NAME=§eTeleporter
OTHER_ITEMS_TELEPORT_GUI_NAME=Teleport OTHER_ITEMS_TELEPORT_GUI_NAME=Teleport
@ -631,9 +693,10 @@ OTHER_NOCLIP_SLOT_HELP_PICK=§8/§eslot pick §8-§7 Take the faced block into y
OTHER_NOCLIP_SLOT_HELP_DROP = §8/§eslot drop §8-§7 Clears your slot OTHER_NOCLIP_SLOT_HELP_DROP = §8/§eslot drop §8-§7 Clears your slot
OTHER_CLEAR_HELP_SELF=§8/§eclear §8- §7Clears your inventory OTHER_CLEAR_HELP_SELF=§8/§eclear §8- §7Clears your inventory
OTHER_CLEAR_HELP_PLAYER=§8/§eclear §8[§7Player§8] §8- §7Clears a player inventory OTHER_CLEAR_HELP_PLAYER=§8/§eclear §8[§7Player§8] §8- §7Clears a player inventory
OTHER_CLEAR_CLEARED=§7Your inventory was cleared. OTHER_CLEAR_CLEARED=Your inventory was cleared.
OTHER_CLEAR_FROM=§7Your invetnory was cleared by {0}. OTHER_CLEAR_FROM=Your invetnory was cleared by {0}.
OTHER_CLEAR_TO=§7The inventory of {0} §7was cleared. OTHER_CLEAR_TO=The inventory of {0} §7was cleared.
OTHER_CLEAR_NO_PERMS=§cYou are not allowed to clear other's inventory here.
OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Organise your inventory OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Organise your inventory
OTHER_DECLUTTER_DONE=§aYour inventory was organised. OTHER_DECLUTTER_DONE=§aYour inventory was organised.
OTHER_GAMEMODE_UNKNOWN=§cUnknown gamemode. OTHER_GAMEMODE_UNKNOWN=§cUnknown gamemode.
@ -649,6 +712,7 @@ OTHER_TELEPORT_SELF_2=§cBlocks left to travel: 0; ETA: 0:00
OTHER_TELEPORT_SELF_3=§cA little Movement is important. OTHER_TELEPORT_SELF_3=§cA little Movement is important.
OTHER_TELEPORT_SELF_4=§cFor such a distance? OTHER_TELEPORT_SELF_4=§cFor such a distance?
OTHER_TIME_HELP=§8/§etime §8<§7Time 0=Morining§8, §76000=Midday§8, §718000=Midnight§8> - §7Sets the time on the Build OTHER_TIME_HELP=§8/§etime §8<§7Time 0=Morining§8, §76000=Midday§8, §718000=Midnight§8> - §7Sets the time on the Build
OTHER_TIME_NO_PERM=§cYou are not allowed to change the time here
OTHER_TIME_INVALID=§cPlease input a time between 0 and 24000 OTHER_TIME_INVALID=§cPlease input a time between 0 and 24000
OTHER_TIME_RESULT=§7§oWhooosh OTHER_TIME_RESULT=§7§oWhooosh
OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m
@ -677,6 +741,10 @@ NIGHT_VISION_OFF=§eNightvision deactivated
NIGHT_VISION_ON=§eNightvision activated NIGHT_VISION_ON=§eNightvision activated
NIGHT_VISION_ITEM_ON = §7Nightvision: §eActivated NIGHT_VISION_ITEM_ON = §7Nightvision: §eActivated
NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeactivated NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeactivated
#Autodust
AUTODUST_ENABLE=§eAutodust was enabled.
AUTODUST_DISABLE=§eAutodust was disabled.
#Navigation Wand #Navigation Wand
NAVIGATION_WAND=§eNavigation Wand NAVIGATION_WAND=§eNavigation Wand
NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
@ -713,6 +781,17 @@ MATERIAL_FLAMMABLE=§8- §eFlammable block
MATERIAL_BURNABLE=§8- §eBurnable block MATERIAL_BURNABLE=§8- §eBurnable block
MATERIAL_WATERLOGGABLE=§8- §eWaterloggable block MATERIAL_WATERLOGGABLE=§8- §eWaterloggable block
MATERIAL_UNMOVABLE=§8- §eUnmovable block MATERIAL_UNMOVABLE=§8- §eUnmovable block
# Redstonetester
RT_HELP=§8/§eredstonetester §8-§7 Gives you the redstone tester
RT_GIVEN=§7Measure the time between activation of components
RT_ITEM_NAME=§eRedstonetester
RT_ITEM_LORE_1=§eLeftclick block §8-§7 Sets the 1. Position
RT_ITEM_LORE_2=§eRightclick block §8-§7 Sets the 2. Position
RT_ITEM_LORE_3=§eShift-rightclick in air §8-§7 Reset
RT_LOC=§8: §e{0} {1} {2}
RT_INVALID_LOC=§cUnknown Position
RT_RESULT=§7Difference§8: §e{0}§7 Ticks §8,§7 R-Ticks §e{1}
RT_ACTIVATE=§7Positions deleted§8.
# Region Items # Region Items
REGION_ITEM_COLOR=§7Color: §e{0} REGION_ITEM_COLOR=§7Color: §e{0}
REGION_ITEM_COLOR_CHOOSE=Choose color REGION_ITEM_COLOR_CHOOSE=Choose color
@ -738,32 +817,35 @@ REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Sets the color of
REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Sets the color of the region or globally REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Sets the color of the region or globally
REGION_COLOR_GLOBAL=§7All regions color set to §e{0} REGION_COLOR_GLOBAL=§7All regions color set to §e{0}
REGION_COLOR_NO_REGION=§cYou are currently not in any region REGION_COLOR_NO_REGION=§cYou are currently not in any region
REGION_COLOR_NO_PERMS=§cThis is not your world!
REGION_FIRE_HELP=§8/§efire §8- §7Toggle fire damage REGION_FIRE_HELP=§8/§efire §8- §7Toggle fire damage
REGION_FIRE_NO_PERMS=§cYou are not allowed to toggle fire damage here
REGION_FIRE_ENABLED=§cFire damage deactivated in this region REGION_FIRE_ENABLED=§cFire damage deactivated in this region
REGION_FIRE_DISABLED=§aFire damage activated in this region REGION_FIRE_DISABLED=§aFire damage activated in this region
REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze
REGION_FREEZE_NO_PERMS=§cYou are not allowed to freeze this world
REGION_FREEZE_ENABLED=§cRegion frozen REGION_FREEZE_ENABLED=§cRegion frozen
REGION_FREEZE_DISABLED=§aRegion thawed REGION_FREEZE_DISABLED=§aRegion thawed
REGION_ITEMS_HELP=§8/§eitems §8- §7Toggle Items REGION_ITEMS_HELP=§8/§eitems §8- §7Toggle Items
REGION_ITEMS_NO_PERMS=§cYou are not allowed to toggle items in this world
REGION_ITEMS_ENABLED=§aItems enabled in this region REGION_ITEMS_ENABLED=§aItems enabled in this region
REGION_ITEMS_DISABLED_GLOBAL=§cItems disabled in this world
REGION_ITEMS_DISABLED=§cItems disabled in this region REGION_ITEMS_DISABLED=§cItems disabled in this region
REGION_PROTECT_HELP=§8/§eprotect §8- §7Protect the region REGION_PROTECT_HELP=§8/§eprotect §8- §7Protect the region
REGION_PROTECT_DISABLE=§cProtection disabled REGION_PROTECT_DISABLE=§cProtection disabled
REGION_PROTECT_ENABLE=§aProtection enabled REGION_PROTECT_ENABLE=§aProtection enabled
REGION_PROTECT_NO_PERMS=§cYou are not allowed to protect the floor here
REGION_PROTECT_FALSE_REGION=§cYou are not currently in a (M)WG-region REGION_PROTECT_FALSE_REGION=§cYou are not currently in a (M)WG-region
REGION_NO_GRAVITY_HELP = §8/§enogravity §8- §7Toggle NoGravity
REGION_NO_GRAVITY_ENABLED = §aNoGravity enabled in this region
REGION_NO_GRAVITY_DISABLED = §cNoGravity disabled in this region
REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7undo the last 20 /testblock or /reset REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7undo the last 20 /testblock or /reset
REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7redo the last 20 §8/§7rg undo REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7redo the last 20 §8/§7rg undo
REGION_REGION_HELP_RESTORE=§8/§eregion restore §8- §7Resets the region, without removing your builds REGION_REGION_HELP_RESTORE=§8/§eregion restore §8- §7Resets the region, without removing your builds
REGION_REGION_HELP_RESTORE_SCHEMATIC=§8/§eregion restore §8[§7Schematic§8] §8- §7Resets the region, withoout removing your builds REGION_REGION_HELP_RESTORE_SCHEMATIC=§8/§eregion restore §8[§7Schematic§8] §8- §7Resets the region, withoout removing your builds
REGION_REGION_HELP_COPYPOINT=§8/§eregion copypoint §8- §7Teleport to the regions copy point REGION_REGION_HELP_COPYPOINT=§8/§eregion copypoint §8- §7Teleport to the regions copy point
REGION_REGION_HELP_TESTBLOCKPOINT=§8/§eregion testblockpoint §8- §7Teleport to the regions dummy point REGION_REGION_HELP_TESTBLOCKPOINT=§8/§eregion testblockpoint §8- §7Teleport to the regions dummy point
REGION_REGION_HELP_CHANGETYPE_INFO=§8/§eregion changetype §8- §7Returns the region type
REGION_REGION_HELP_CHANGETYPE=§8/§eregion changetype §8[§7Type§8] §8- §8Sets the region type
REGION_REGION_HELP_CHANGESKIN_INFO=§8/§eregion changeskin §8- §7Returns the region skin REGION_REGION_HELP_CHANGESKIN_INFO=§8/§eregion changeskin §8- §7Returns the region skin
REGION_REGION_HELP_CHANGESKIN=§8/§eregion changeskin §8[§7Skin§8] §8- §8Sets the region skin REGION_REGION_HELP_CHANGESKIN=§8/§eregion changeskin §8[§7Skin§8] §8- §8Sets the region skin
REGION_REGION_HELP_COPY=§8/§eregion copy [-e] [-s] §8- §8Copy the build area optional with extensions or selection at the copypoint
REGION_REGION_HELP_PASTE=§8/§eregion paste [-a] [-s] §8[§7Skin§8] §8- §8Pastes at the copypoint optional without air and selecting the pasted region
REGION_REGION_NOTHING_UNDO=§cNothing left to undo REGION_REGION_NOTHING_UNDO=§cNothing left to undo
REGION_REGION_UNDID=§7Last action undone REGION_REGION_UNDID=§7Last action undone
REGION_REGION_NOTHING_REDO=§cNothing left to redo REGION_REGION_NOTHING_REDO=§cNothing left to redo
@ -777,9 +859,13 @@ REGION_REGION_TP_COPY=§7Teleported to the copy point
REGION_REGION_TP_TEST_BLOCK=§7Teleported to the tesblock REGION_REGION_TP_TEST_BLOCK=§7Teleported to the tesblock
REGION_REGION_TP_UNKNOWN=§cUndefined teleport point REGION_REGION_TP_UNKNOWN=§cUndefined teleport point
REGION_REGION_NO_REGION=§cYou are not inside any region REGION_REGION_NO_REGION=§cYou are not inside any region
REGION_REGION_NO_BUILD=§cThis region has no build area REGION_REGION_NO_PERMS=§cYou are not allowed to change the region
REGION_REGION_COPY_DONE=§eBuild region or selection copied REGION_REGION_CHANGETYPE_INFO=§7RRegion type is §e{0}
REGION_REGION_PASTE_DONE=§eBuild region or selection pasted REGION_REGION_CHANGETYPE_UNKNOWN=§cRegion type is invalid
REGION_REGION_CHANGETYPE_INVALID=§cRegion type is not allowed here
REGION_REGION_CHANGETYPE_CHANGE=§7Region type changed to §e{0}
REGION_REGION_CHANGETYPE_CHANGE_UPDATE=§7Click §e§lHERE §7to change the region type
REGION_REGION_CHANGETYPE_CHANGE_UPDATE_HOVER=§8/§ereset
REGION_REGION_CHANGESKIN_INFO=§7Region skin is §e{0} REGION_REGION_CHANGESKIN_INFO=§7Region skin is §e{0}
REGION_REGION_CHANGESKIN_INFO_CREATOR=§7Skin created by §e{0} REGION_REGION_CHANGESKIN_INFO_CREATOR=§7Skin created by §e{0}
REGION_REGION_CHANGESKIN_UNKNOWN=§cRegion skin is invalid REGION_REGION_CHANGESKIN_UNKNOWN=§cRegion skin is invalid
@ -791,6 +877,7 @@ REGION_RESET_HELP_RESET=§8/§ereset §8- §7Resets the region
REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Resets the region using a schematic REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Resets the region using a schematic
REGION_RESET_RESETED=§7Region reset REGION_RESET_RESETED=§7Region reset
REGION_RESET_ERROR=§cError reseting the region REGION_RESET_ERROR=§cError reseting the region
REGION_RESET_NO_PERMS=§cYou are not allowed to reset the region here
REGION_RESET_NO_REGION=§cYou are currently not in any region REGION_RESET_NO_REGION=§cYou are currently not in any region
REGION_TB_HELP_RESET=§8/§etestblock §8- §7Reset the dummy REGION_TB_HELP_RESET=§8/§etestblock §8- §7Reset the dummy
REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Reset the dummy REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Reset the dummy
@ -798,6 +885,7 @@ REGION_TB_HELP_SCHEMATIC=§8/§etestblock §8[§7Schematic§8] §8- §7Reset the
REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Reset the dummy using a schematic REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Reset the dummy using a schematic
REGION_TB_DONE=§7Dummy reset REGION_TB_DONE=§7Dummy reset
REGION_TB_ERROR=§cError resetting the dummy REGION_TB_ERROR=§cError resetting the dummy
REGION_TB_NO_PERMS=§cYou are not allowed to reset the dummy here
REGION_TB_NO_REGION=§cYou are currently not in any region REGION_TB_NO_REGION=§cYou are currently not in any region
REGION_TB_NO_SCHEMSHARING=§cYou currently cannot share schematics until {0}. REGION_TB_NO_SCHEMSHARING=§cYou currently cannot share schematics until {0}.
REGION_TB_NO_SCHEMRECEIVING=§cThe Owner of this build server cannot receive any schematics until {0}. REGION_TB_NO_SCHEMRECEIVING=§cThe Owner of this build server cannot receive any schematics until {0}.
@ -807,42 +895,52 @@ REGION_TNT_ON=§aTNT-Damage activated
REGION_TNT_OFF=§cTNT-Damage deactivated REGION_TNT_OFF=§cTNT-Damage deactivated
REGION_TNT_TB=§aTNT-Damage activated outside the building area REGION_TNT_TB=§aTNT-Damage activated outside the building area
REGION_TNT_BUILD=§aTNT-Damage activated outside the testblok area REGION_TNT_BUILD=§aTNT-Damage activated outside the testblok area
REGION_TNT_NO_PERMS=§cYou are not allowed to toggle tnt damage here
REGION_TNT_BUILD_DESTROY=§cAn explosion would have destroyed blocks in the building area REGION_TNT_BUILD_DESTROY=§cAn explosion would have destroyed blocks in the building area
REGION_TNT_TB_DESTROY=§cAn explosion would have destroyed blocks in the testblock area REGION_TNT_TB_DESTROY=§cAn explosion would have destroyed blocks in the testblock area
AFK_KICK_MESSAGE=§cNothing happened on this server for 15 minutes.
AFK_KICK_MESSAGE=§cNothing happened on this server for 5 minutes.
AFK_WARNING_MESSAGE=§cThis server will stop in one minute if you remain inactive AFK_WARNING_MESSAGE=§cThis server will stop in one minute if you remain inactive
SKIN_HELP = §8/§eskin §8[§7Shortform§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Creates the skin schematic. Use 'public' as creator to have no creator, then copy the message to YoyoNow by clicking SKIN_HELP = §8/§eskin §8[§7Shortform§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Creates the skin schematic. Use 'public' as creator to have no creator, then copy the message to YoyoNow by clicking
SKIN_NO_REGION=§7You are not in a region with a changealbe skin SKIN_NO_REGION=§7You are not in a region with a changealbe skin
SKIN_ALREADY_EXISTS=§cThis skin already exists like this SKIN_ALREADY_EXISTS=§cThis skin already exists like this
SKIN_MESSAGE=§7Skin created SKIN_MESSAGE=§7Skin created
SKIN_MESSAGE_HOVER=§eClick to copy for YoyoNow and send SKIN_MESSAGE_HOVER=§eClick to copy for YoyoNow and send
# Panzern # Panzern
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection
PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor. PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor.
PANZERN_PREPARE2 = §72. Carpet on the floor in walkways helps with armoring. PANZERN_PREPARE2 = §72. Carpet on the floor in walkways helps with armoring.
PANZERN_PREPARE3 = §73. Shieldtechnology should be encased. PANZERN_PREPARE3 = §73. Shieldtechnology should be encased.
PANZERN_PREPARE4 = §74. Standing in the region that is being armored can improve armoring. PANZERN_PREPARE4 = §74. Standing in the region that is being armored can improve armoring.
PANZERN_NO_PERM = §cYou are not allowed to use the armoring system here
PANZERN_NO_WORLDEDIT = §cYou have no WorldEdit selcetion PANZERN_NO_WORLDEDIT = §cYou have no WorldEdit selcetion
PANZERN_PROGRESS = §e{0} §7Blocks left, §e{1} §7Blocks per second, §e{2} §7block delta PANZERN_PROGRESS = §e{0} §7Blocks left, §e{1} §7Blocks per second, §e{2} §7block delta
PANZERN_DONE = §aDone PANZERN_DONE = §aDone
# Laufbau # Laufbau
LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Build a barrel in your WorldEdit selection using the traces LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Build a barrel in your WorldEdit selection using the traces
LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Opens the settings GUI LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Opens the settings GUI
LAUFBAU_PREPARE1 = §71. Trace the cannons as often as necessary, in all modes. LAUFBAU_PREPARE1 = §71. Trace the cannons as often as necessary, in all modes.
LAUFBAU_PREPARE2 = §72. Try to delete all fails from the traces. LAUFBAU_PREPARE2 = §72. Try to delete all fails from the traces.
LAUFBAU_NO_PERM = §cYou are not allowed to use the barrel building system here
LAUFBAU_NO_WORLDEDIT = §cYou don't have a WorldEdit selection LAUFBAU_NO_WORLDEDIT = §cYou don't have a WorldEdit selection
LAUFBAU_STATE_FILTERING_TRACES = Filtering traces LAUFBAU_STATE_FILTERING_TRACES = Filtering traces
LAUFBAU_STATE_PROCESSING_TRACES = Connnecting traces LAUFBAU_STATE_PROCESSING_TRACES = Connnecting traces
LAUFBAU_STATE_CREATE_LAUF = Create Barrel LAUFBAU_STATE_CREATE_LAUF = Create Barrel
LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2} §7Time left§8: §e{3} LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2} §7Time left§8: §e{3}
LAUFBAU_DONE = §aDone LAUFBAU_DONE = §aDone
LAUFBAU_SETTINGS_GUI_NAME = §eLaufbau LAUFBAU_SETTINGS_GUI_NAME = §eLaufbau
LAUFBAU_SETTINGS_ACTIVE = §aActive LAUFBAU_SETTINGS_ACTIVE = §aActive
LAUFBAU_SETTINGS_INACTIVE = §cInactive LAUFBAU_SETTINGS_INACTIVE = §cInactive
LAUFBAU_SETTINGS_MIXED = §e{0}§8/§e{1} §aActive LAUFBAU_SETTINGS_MIXED = §e{0}§8/§e{1} §aActive
LAUFBAU_SETTINGS_GUI_BACK = §eBack LAUFBAU_SETTINGS_GUI_BACK = §eBack
LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle
LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Advanced settings LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Advanced settings
LAUFBAU_BLOCK_COBWEB = §eCobweb LAUFBAU_BLOCK_COBWEB = §eCobweb
LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path
LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand
@ -885,31 +983,39 @@ LAUFBAU_BLOCK_AZALEA=§eAzalea
LAUFBAU_BLOCK_CANDLE = §eCandle LAUFBAU_BLOCK_CANDLE = §eCandle
LAUFBAU_BLOCK_CANDLE_CAKE = §eCake with Candle LAUFBAU_BLOCK_CANDLE_CAKE = §eCake with Candle
LAUFBAU_BLOCK_LECTERN = §eLectern LAUFBAU_BLOCK_LECTERN = §eLectern
LAUFBAU_FACING_NORTH = §8-§7 Facing North LAUFBAU_FACING_NORTH = §8-§7 Facing North
LAUFBAU_FACING_SOUTH = §8-§7 Facing South LAUFBAU_FACING_SOUTH = §8-§7 Facing South
LAUFBAU_FACING_WEST = §8-§7 Facing West LAUFBAU_FACING_WEST = §8-§7 Facing West
LAUFBAU_FACING_EAST = §8-§7 Facing East LAUFBAU_FACING_EAST = §8-§7 Facing East
LAUFBAU_FACING_UP = §8-§7 Facing Up LAUFBAU_FACING_UP = §8-§7 Facing Up
LAUFBAU_FACING_DOWN = §8-§7 Facing Down LAUFBAU_FACING_DOWN = §8-§7 Facing Down
LAUFBAU_COUNT_1 = §8-§7 Count 1 LAUFBAU_COUNT_1 = §8-§7 Count 1
LAUFBAU_COUNT_2 = §8-§7 Count 2 LAUFBAU_COUNT_2 = §8-§7 Count 2
LAUFBAU_COUNT_3 = §8-§7 Count 3 LAUFBAU_COUNT_3 = §8-§7 Count 3
LAUFBAU_COUNT_4 = §8-§7 Count 4 LAUFBAU_COUNT_4 = §8-§7 Count 4
LAUFBAU_LAYERS_8 = §8-§7 Layers 8 LAUFBAU_LAYERS_8 = §8-§7 Layers 8
LAUFBAU_LAYERS_7 = §8-§7 Layers 7 LAUFBAU_LAYERS_7 = §8-§7 Layers 7
LAUFBAU_LAYERS_6 = §8-§7 Layers 6 LAUFBAU_LAYERS_6 = §8-§7 Layers 6
LAUFBAU_LAYERS_3 = §8-§7 Layers 3 LAUFBAU_LAYERS_3 = §8-§7 Layers 3
LAUFBAU_LAYERS_2 = §8-§7 Layers 2 LAUFBAU_LAYERS_2 = §8-§7 Layers 2
LAUFBAU_TYPE_BOTTOM = §8-§7 Type bottom LAUFBAU_TYPE_BOTTOM = §8-§7 Type bottom
LAUFBAU_TYPE_TOP = §8-§7 Type top LAUFBAU_TYPE_TOP = §8-§7 Type top
LAUFBAU_HALF_BOTTOM = §8-§7 Half bottom LAUFBAU_HALF_BOTTOM = §8-§7 Half bottom
LAUFBAU_HALF_TOP = §8-§7 Half top LAUFBAU_HALF_TOP = §8-§7 Half top
LAUFBAU_OPEN = §8-§7 Opened LAUFBAU_OPEN = §8-§7 Opened
LAUFBAU_ATTACHMENT_CEILING = §8-§7 Attachment Ceiling LAUFBAU_ATTACHMENT_CEILING = §8-§7 Attachment Ceiling
LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Attachment Floor LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Attachment Floor
LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Attachment double Wall LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Attachment double Wall
LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Attachment single Wall LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Attachment single Wall
LAUFBAU_ATTACHMENT_WALL = §8-§7 Attachment Wall LAUFBAU_ATTACHMENT_WALL = §8-§7 Attachment Wall
LAUFBAU_CONNECTION_FLOOR = §8-§7 Connection Floor LAUFBAU_CONNECTION_FLOOR = §8-§7 Connection Floor
LAUFBAU_CONNECTION_NORTH = §8-§7 Connection North LAUFBAU_CONNECTION_NORTH = §8-§7 Connection North
LAUFBAU_CONNECTION_SOUTH = §8-§7 Connection South LAUFBAU_CONNECTION_SOUTH = §8-§7 Connection South
@ -917,22 +1023,29 @@ LAUFBAU_CONNECTION_EAST=§8-§7 Connection East
LAUFBAU_CONNECTION_WEST = §8-§7 Connection West LAUFBAU_CONNECTION_WEST = §8-§7 Connection West
LAUFBAU_CONNECTION_DOWN = §8-§7 Connection Bottom LAUFBAU_CONNECTION_DOWN = §8-§7 Connection Bottom
LAUFBAU_CONNECTION_UP = §8-§7 Connection Top LAUFBAU_CONNECTION_UP = §8-§7 Connection Top
LAUFBAU_HANGING = §8-§7 hanging LAUFBAU_HANGING = §8-§7 hanging
LAUFBAU_SHAPE_STRAIGHT = §8-§7 Shape straight LAUFBAU_SHAPE_STRAIGHT = §8-§7 Shape straight
LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Shape outer links LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Shape outer links
LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Shape inner left LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Shape inner left
LAUFBAU_TILT_NONE = §8-§7 Tilt none LAUFBAU_TILT_NONE = §8-§7 Tilt none
LAUFBAU_TILT_PARTIAL = §8-§7 Tilt partial LAUFBAU_TILT_PARTIAL = §8-§7 Tilt partial
# UTILS # UTILS
SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type
SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension
SELECT_NO_PERMS = §cYou are not allowed to use the slection tool here
SELECT_GLOBAL_REGION = §cThe global region cannot be selected SELECT_GLOBAL_REGION = §cThe global region cannot be selected
SELECT_NO_TYPE = §cThis region has no {0} SELECT_NO_TYPE = §cThis region has no {0}
SELECT_NO_EXTENSION = §cThis region has no extension SELECT_NO_EXTENSION = §cThis region has no extension
SELECT_MESSAGE = §7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5} SELECT_MESSAGE = §7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5}
SKULL_HELP = §8/§eskull §8[§eplayer§8] §8-§7 Receive a player head SKULL_HELP = §8/§eskull §8[§eplayer§8] §8-§7 Receive a player head
SKULL_INVALID = §cInvalid player name SKULL_INVALID = §cInvalid player name
SKULL_ITEM = §e{0}§8s Head SKULL_ITEM = §e{0}§8s Head
SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Set your flight and walking speed. SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Set your flight and walking speed.
SPEED_CURRENT = §7Current speed§8: §e{0} SPEED_CURRENT = §7Current speed§8: §e{0}
SPEED_TOO_SMALL = §c{0} is too small SPEED_TOO_SMALL = §c{0} is too small
@ -940,9 +1053,11 @@ SPEED_TOO_HIGH=§c{0} is too big
SPEED_ITEM = §eSpeed SPEED_ITEM = §eSpeed
SPEED_ITEM_LORE = §7Currently: §e SPEED_ITEM_LORE = §7Currently: §e
SPEED_TAB_NAME = Input speed SPEED_TAB_NAME = Input speed
WORLDEDIT_WAND = WorldEdit Wand WORLDEDIT_WAND = WorldEdit Wand
WORLDEDIT_LEFTCLICK = Left click: select pos #1 WORLDEDIT_LEFTCLICK = Left click: select pos #1
WORLDEDIT_RIGHTCLICK = Right click: select pos #2 WORLDEDIT_RIGHTCLICK = Right click: select pos #2
TNT_CLICK_HEADER = §8---=== §eTNT §8===--- TNT_CLICK_HEADER = §8---=== §eTNT §8===---
TNT_CLICK_ORDER = §eEntity Order§8: §e{0} TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0} TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
@ -954,6 +1069,7 @@ TNT_CLICK_VELOCITY_Y=§7Velocity §eY§8: §e{0}
TNT_CLICK_VELOCITY_Z = §7Velocity §eZ§8: §e{0} TNT_CLICK_VELOCITY_Z = §7Velocity §eZ§8: §e{0}
TNT_CLICK_COUNT = §7Count §8: §e{0} TNT_CLICK_COUNT = §7Count §8: §e{0}
TNT_CLICK_ISOLATE = §eIsolate TNT_CLICK_ISOLATE = §eIsolate
SELECT_ITEM_CHOOSE_EXTENSION = Choose extension SELECT_ITEM_CHOOSE_EXTENSION = Choose extension
SELECT_ITEM_CHOOSE_SELECTION = Choose selection SELECT_ITEM_CHOOSE_SELECTION = Choose selection
SELECT_ITEM_NORMAL_EXTENSION = §eNormal SELECT_ITEM_NORMAL_EXTENSION = §eNormal
@ -964,13 +1080,17 @@ SELECT_ITEM_RIGHT_CLICK=§7Right-Click to change
SELECT_ITEM_BAURAHMEN=§eBuild area SELECT_ITEM_BAURAHMEN=§eBuild area
SELECT_ITEM_BAUPLATTFORM=§eBuild platform SELECT_ITEM_BAUPLATTFORM=§eBuild platform
SELECT_ITEM_TESTBLOCK=§eDummy SELECT_ITEM_TESTBLOCK=§eDummy
CHESTFILLER_FILLED = §eChest filled CHESTFILLER_FILLED = §eChest filled
CHESTFILLER_COUNT = §7{0}§8: §e§l{1} CHESTFILLER_COUNT = §7{0}§8: §e§l{1}
PISTON_HELP_1 = §7Right click on piston with a slime ball to calculate the moved blocks. PISTON_HELP_1 = §7Right click on piston with a slime ball to calculate the moved blocks.
PISTON_HELP_2 = §7Count is red, if one unmoveable block is present. PISTON_HELP_2 = §7Count is red, if one unmoveable block is present.
PISTON_HELP_3 = §7Count is yellow, if too many blocks are present. PISTON_HELP_3 = §7Count is yellow, if too many blocks are present.
PISTON_INFO = §7Moved Blocks {0}{1}§8/§712 PISTON_INFO = §7Moved Blocks {0}{1}§8/§712
# Warp # Warp
WARP_DISALLOWED = §cYou are not allowed to use the warp here
WARP_LOC_X = §7X§8: §e{0} WARP_LOC_X = §7X§8: §e{0}
WARP_LOC_Y = §7Y§8: §e{0} WARP_LOC_Y = §7Y§8: §e{0}
WARP_LOC_Z = §7Z§8: §e{0} WARP_LOC_Z = §7Z§8: §e{0}
@ -985,7 +1105,7 @@ WARP_GUI_NAME=Warps
WARP_GUI_NO=§cNo warps exist WARP_GUI_NO=§cNo warps exist
WARP_GUI_DISTANCE=§7Distance: §e{0} §7blocks WARP_GUI_DISTANCE=§7Distance: §e{0} §7blocks
WARP_GUI_LCLICK=§7Left click to teleport WARP_GUI_LCLICK=§7Left click to teleport
WARP_GUI_RCLICK=§7Right click to edit WARP_GUI_RCLICK=§7Rickt click to edit
WARP_INFO_NAME=§7Name: §e{0} WARP_INFO_NAME=§7Name: §e{0}
WARP_HELP_ADD=§8/§ewarp add §8[§7name§8] §8- §7Create a new warp WARP_HELP_ADD=§8/§ewarp add §8[§7name§8] §8- §7Create a new warp
WARP_HELP_TELEPORT=§8/§ewarp §8[§7name§8] §8- §7Teleport to a warp WARP_HELP_TELEPORT=§8/§ewarp §8[§7name§8] §8- §7Teleport to a warp
@ -993,22 +1113,33 @@ WARP_HELP_INFO=§8/§ewarp info §8[§7name§8] §8- §7Information regarding on
WARP_HELP_DELETE=§8/§ewarp delete §8[§7name§8] §8- §7Delete a warp WARP_HELP_DELETE=§8/§ewarp delete §8[§7name§8] §8- §7Delete a warp
WARP_HELP_GUI=§8/§ewarp gui §8- §7Open the Warp-GUI WARP_HELP_GUI=§8/§ewarp gui §8- §7Open the Warp-GUI
WARP_HELP_LIST=§8/§ewarp list §8- §7List all warps WARP_HELP_LIST=§8/§ewarp list §8- §7List all warps
# WORLD # WORLD
STOP_HELP = §8/§estop §8- §7Stops the server STOP_HELP = §8/§estop §8- §7Stops the server
STOP_NO_PERMS = §cYou do not have the permission to stop the server
STOP_MESSAGE = §eServer is stopping STOP_MESSAGE = §eServer is stopping
WORLD_EDIT_NO_PERMS = §cYou do not have the permission to use WorldEdit
KICKALL_HELP = §8/§ekickall §8- §7Kick all players from the server except the owner KICKALL_HELP = §8/§ekickall §8- §7Kick all players from the server except the owner
KICKALL_NO_PERM = §cThis is not your world!
# Techhider # Techhider
TECHHIDER_HELP = §8/§etechhider §8- §7Toggle Techhider TECHHIDER_HELP = §8/§etechhider §8- §7Toggle Techhider
TECHHIDER_GLOBAL = §cNo techhider in global region TECHHIDER_GLOBAL = §cNo techhider in global region
TECHHIDER_ON = §aTechhider activated TECHHIDER_ON = §aTechhider activated
TECHHIDER_OFF = §cTechhider deactivated TECHHIDER_OFF = §cTechhider deactivated
# XRAY # XRAY
XRAY_HELP = §8/§exray §8- §7Toggle Xray XRAY_HELP = §8/§exray §8- §7Toggle Xray
XRAY_GLOBAL = §cNo xray in global region XRAY_GLOBAL = §cNo xray in global region
XRAY_ON = §aXray activated XRAY_ON = §aXray activated
XRAY_OFF = §cXray deactivated XRAY_OFF = §cXray deactivated
# WorldEdit # WorldEdit
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
TYPEREPLACE_HELP=§8//§etypereplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
# Schematic # Schematic
SCHEMATIC_GUI_ITEM=§eSchematics SCHEMATIC_GUI_ITEM=§eSchematics

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@ -16,17 +16,17 @@
# You should have received a copy of the GNU Affero General Public License # You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>. # along with this program. If not, see <https://www.gnu.org/licenses/>.
# #
PREFIX = §eBau§8System§8» PREFIX = §eBau§8System§8»
TIME = HH:mm:ss TIME = HH:mm:ss
DATE=........ DATE=........
COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===--- COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
ONLY_SCHEMS=§cDu kannst hier keinen Ordner angeben ONLY_SCHEMS=§cDu kannst hier keinen Ordner angeben
PAGE_LIST=§e Seite ({0}/{1}) »» PAGE_LIST=§e Seite ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§eVorherige Seite LIST_PREVIOUS_PAGE=§eVorherige Seite
LIST_NEXT_PAGE=§eNächste Seite LIST_NEXT_PAGE=§eNächste Seite
# Permission
NO_PERMISSION=Du darfst dies hier nicht nutzen
SPECTATOR=§fZuschauer
# Scoreboard # Scoreboard
SCOREBOARD_TIME = Uhrzeit SCOREBOARD_TIME = Uhrzeit
SCOREBOARD_REGION = Region SCOREBOARD_REGION = Region
@ -34,13 +34,12 @@ SCOREBOARD_TRACE=Trace
SCOREBOARD_LOADER = Loader SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS SCOREBOARD_TPS = TPS
SCOREBOARD_TPS_FROZEN = §eEingefroren SCOREBOARD_TPS_FROZEN = §eEingefroren
SCOREBOARD_TRACE_TICKS = Ticks SCOREBOARD_TRACE_TICKS = Ticks
SCOREBOARD_TECHHIDER = TechHider§8: §aAn SCOREBOARD_TECHHIDER = TechHider§8: §aAn
SCOREBOARD_XRAY = XRay§8: §aAn SCOREBOARD_XRAY = XRay§8: §aAn
SCOREBOARD_LOCK_TEAM=Bau Lock§8: §eTeam
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM=Bau Lock§8: §e(Server-) Team
SCOREBOARD_LOCK_SERVERTEAM=Bau Lock§8: §eServerteam
SCOREBOARD_LOCK_NOBODY=Bau Lock§8: §cNiemand
# Flags # Flags
FLAG_COLOR = Color FLAG_COLOR = Color
FLAG_TNT = TNT FLAG_TNT = TNT
@ -48,18 +47,24 @@ FLAG_FIRE=Fire
FLAG_FREEZE = Freeze FLAG_FREEZE = Freeze
FLAG_PROTECT = Protect FLAG_PROTECT = Protect
FLAG_ITEMS = Items FLAG_ITEMS = Items
FLAG_FIRE_ALLOW = §can FLAG_FIRE_ALLOW = §can
FLAG_FIRE_DENY = §aaus FLAG_FIRE_DENY = §aaus
FLAG_FREEZE_ACTIVE = §aan FLAG_FREEZE_ACTIVE = §aan
FLAG_FREEZE_INACTIVE = §caus FLAG_FREEZE_INACTIVE = §caus
FLAG_PROTECT_ACTIVE = §aan FLAG_PROTECT_ACTIVE = §aan
FLAG_PROTECT_INACTIVE = §caus FLAG_PROTECT_INACTIVE = §caus
FLAG_TNT_ALLOW = §aan FLAG_TNT_ALLOW = §aan
FLAG_TNT_DENY = §caus FLAG_TNT_DENY = §caus
FLAG_TNT_ONLY_TB = §7Kein §eBaurahmen FLAG_TNT_ONLY_TB = §7Kein §eBaurahmen
FLAG_TNT_ONLY_BUILD = §7Kein §eTestblock FLAG_TNT_ONLY_BUILD = §7Kein §eTestblock
FLAG_ITEMS_ACTIVE = §aan FLAG_ITEMS_ACTIVE = §aan
FLAG_ITEMS_INACTIVE = §caus FLAG_ITEMS_INACTIVE = §caus
FLAG_COLOR_WHITE = §fWeiß FLAG_COLOR_WHITE = §fWeiß
FLAG_COLOR_ORANGE = §6Orange FLAG_COLOR_ORANGE = §6Orange
FLAG_COLOR_MAGENTA = §dMagenta FLAG_COLOR_MAGENTA = §dMagenta
@ -78,17 +83,21 @@ FLAG_COLOR_BROWN=§eBraun
FLAG_COLOR_GREEN = §2Grün FLAG_COLOR_GREEN = §2Grün
FLAG_COLOR_RED = §cRot FLAG_COLOR_RED = §cRot
FLAG_COLOR_BLACK = §0Schwarz FLAG_COLOR_BLACK = §0Schwarz
# Region # Region
REGION_TYPE_NORMAL = Normal REGION_TYPE_NORMAL = Normal
REGION_TYPE_BUILD = Baubereich REGION_TYPE_BUILD = Baubereich
REGION_TYPE_ONLY_TB = Testblock REGION_TYPE_ONLY_TB = Testblock
# AttributesCopy # AttributesCopy
ATTRIBUTES_CANT_COPY = §cDu musst den Item Type in der Hand halten wo du auch drauf guckst. ATTRIBUTES_CANT_COPY = §cDu musst den Item Type in der Hand halten wo du auch drauf guckst.
ATTRIBUTES_NO_COPY = §cKeine Attribute kopiert. ATTRIBUTES_NO_COPY = §cKeine Attribute kopiert.
ATTRIBUTES_COPIED = §eAttribute kopiert. ATTRIBUTES_COPIED = §eAttribute kopiert.
ATTRIBUTE_REMOVE_ALL = §eAlle Attribute entfernt. ATTRIBUTE_REMOVE_ALL = §eAlle Attribute entfernt.
ATTRIBUTE_REMOVE_SINGLE = §eAttribut §7{0}§e entfernt. ATTRIBUTE_REMOVE_SINGLE = §eAttribut §7{0}§e entfernt.
ATTRIBUTE_REMOVE_NOT_FOUND = §cAttribut nicht gefunden ATTRIBUTE_REMOVE_NOT_FOUND = §cAttribut nicht gefunden
# AutoStart # AutoStart
AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Legt den AutostartTimer ins Inventar AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Legt den AutostartTimer ins Inventar
AUTOSTART_ITEM_NAME = §eAutostartTimer AUTOSTART_ITEM_NAME = §eAutostartTimer
@ -99,12 +108,14 @@ AUTOSTART_MESSAGE_START=§eAutostartTimer gestartet
AUTOSTART_MESSAGE_RESULT1 = §eZeit §7bis zur §eExplosion §7am Gegner§8:§e {0}§7 in game ticks AUTOSTART_MESSAGE_RESULT1 = §eZeit §7bis zur §eExplosion §7am Gegner§8:§e {0}§7 in game ticks
AUTOSTART_MESSAGE_RESULT2 = §7Zeitdifferenz in §egame ticks §7bis {0} Sekunden§8:§e {1} AUTOSTART_MESSAGE_RESULT2 = §7Zeitdifferenz in §egame ticks §7bis {0} Sekunden§8:§e {1}
AUTOSTART_MESSAGE_RESULT3 = §7Positiv, wenn zu wenig, negativ wenn zu viel AUTOSTART_MESSAGE_RESULT3 = §7Positiv, wenn zu wenig, negativ wenn zu viel
# Backup # Backup
BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Erstelle ein Backup der Region BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Erstelle ein Backup der Region
BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7 Lade ein Backup BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7 Lade ein Backup
BACKUP_HELP_LIST=§8/§ebackup list §8- §7Liste alle Backups der Region auf BACKUP_HELP_LIST=§8/§ebackup list §8- §7Liste alle Backups der Region auf
BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Öffne die Backups in einer GUI BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Öffne die Backups in einer GUI
BACKUP_REGION_NO_REGION=§cDu bist in keiner Region BACKUP_REGION_NO_REGION=§cDu bist in keiner Region
BACKUP_NO_PERMS=§cDu darfst hier nicht das Backup System verwenden
BACKUP_CREATE_SUCCESS=§7Das Backup wurde erstellt BACKUP_CREATE_SUCCESS=§7Das Backup wurde erstellt
BACKUP_CREATE_FAILURE=§cDas Backup erstellen ist schiefgegangen BACKUP_CREATE_FAILURE=§cDas Backup erstellen ist schiefgegangen
BACKUP_CREATE_NO_CHANGE=§7Die Region hat keine Veränderung BACKUP_CREATE_NO_CHANGE=§7Die Region hat keine Veränderung
@ -115,8 +126,15 @@ BACKUP_LOAD=§7Backup geladen
BACKUP_INV_NAME=§eBackup BACKUP_INV_NAME=§eBackup
BACKUP_ITEM_NAME=§eBackup §7von §e{0} BACKUP_ITEM_NAME=§eBackup §7von §e{0}
BACKUP_LORE=§eKlicken zum Laden BACKUP_LORE=§eKlicken zum Laden
# Bau # Bau
BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo
BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Editiere die WorldEdit Rechte eines Spielers
BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Editiere die Welt Rechte eines Spielers
BAU_UNKNOWN_PLAYER = §cUnbekannter Spieler
BAU_NO_PLAYER = §cDer Spieler ist kein Mitglied deiner Welt!
BAU_NO_WORLD = §cDies ist nicht deine Welt!
BAU_INFO_ITEM_NAME = §eBau-Management BAU_INFO_ITEM_NAME = §eBau-Management
## This is used in BauInfoBauGuiItem.java ## This is used in BauInfoBauGuiItem.java
BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0} BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
@ -125,11 +143,18 @@ BAU_INFO_ITEM_LORE_DAMAGE=§7Damage§8: §e{0}
BAU_INFO_ITEM_LORE_FIRE = §7Feuer§8: §e{0} BAU_INFO_ITEM_LORE_FIRE = §7Feuer§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR = §7Farbe§8: §e{0} BAU_INFO_ITEM_LORE_COLOR = §7Farbe§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0} BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Gibt Informationen über den Bau BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Gibt Informationen über den Bau
BAU_INFO_COMMAND_OWNER = §7Besitzer§8: §e{0} BAU_INFO_COMMAND_OWNER = §7Besitzer§8: §e{0}
BAU_INFO_COMMAND_MEMBER=§7{0} §8[§7{1}§8]§8: §e{2} BAU_INFO_COMMAND_MEMBER = §7Mitglieder §8[§7{0}§8]§8: §e
BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
BAU_INFO_MEMBER_WE_ALLOW = §aWE
BAU_INFO_MEMBER_WE_DISALLOW = §cWE
BAU_INFO_MEMBER_WORLD_ALLOW = §aW
BAU_INFO_MEMBER_WORLD_DISALLOW = §cW
BAU_INFO_COMMAND_FLAG = §7{0}§8: §7{1} BAU_INFO_COMMAND_FLAG = §7{0}§8: §7{1}
BAU_INFO_COMMAND_TPS = §7TPS§8:§e BAU_INFO_COMMAND_TPS = §7TPS§8:§e
# Countingwand # Countingwand
COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Gibt dir ein CountingWand COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Gibt dir ein CountingWand
COUNTINGWAND_ITEM_NAME = §eZollstock COUNTINGWAND_ITEM_NAME = §eZollstock
@ -139,11 +164,13 @@ COUNTINGWAND_MESSAGE_RCLICK=§7Erste Position bei: §8[§7{0}§8, §7{1}§8, §7
COUNTINGWAND_MESSAGE_LCLICK = §7Zweite Position bei: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8) COUNTINGWAND_MESSAGE_LCLICK = §7Zweite Position bei: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
COUNTINGWAND_MESSAGE_VOLUME = §e{0} COUNTINGWAND_MESSAGE_VOLUME = §e{0}
COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2} COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
# Design Endstone # Design Endstone
DESIGN_ENDSTONE_COMMAND_HELP = §8/§edesign endstone §8- §7Zeige End Stone im Design DESIGN_ENDSTONE_COMMAND_HELP = §8/§edesign endstone §8- §7Zeige End Stone im Design
DESIGN_ENDSTONE_REGION_ERROR = §cDiese Region hat keinen Baubereich DESIGN_ENDSTONE_REGION_ERROR = §cDiese Region hat keinen Baubereich
DESIGN_ENDSTONE_ENABLE = §aEndstone im Design ist angezeigt DESIGN_ENDSTONE_ENABLE = §aEndstone im Design ist angezeigt
DESIGN_ENDSTONE_DISABLE = §cEndstone im Design ist versteckt DESIGN_ENDSTONE_DISABLE = §cEndstone im Design ist versteckt
# Detonator # Detonator
DETONATOR_LOC_REMOVE = §e{0} entfernt DETONATOR_LOC_REMOVE = §e{0} entfernt
DETONATOR_LOC_ADD = §e{0} hinzugefügt DETONATOR_LOC_ADD = §e{0} hinzugefügt
@ -183,6 +210,11 @@ HOTBAR_INVENTORY=Standard Hotbar
# GUI # GUI
GUI_EDITOR_ITEM_NAME=§eGui Editor GUI_EDITOR_ITEM_NAME=§eGui Editor
GUI_NAME=Bau GUI GUI_NAME=Bau GUI
GUI_NO_PERMISSION=§cDu hast nicht genug Rechte um dies zu tun
GUI_NO_OWNER=§cDas ist nicht deine Bauwelt
GUI_NO_WORLD=§cDu darfst hier die Welt nicht einstellen
GUI_NO_WORLDEDIT=§cDu darfst hier kein Worldedit benutzen
GUI_NO_MEMBER=§cDu musst ein Member der Bauwelt sein
GUI_ITEM_LORE1=§7Du kannst dieses Item zum Öffnen der BauGUI nutzen GUI_ITEM_LORE1=§7Du kannst dieses Item zum Öffnen der BauGUI nutzen
GUI_ITEM_LORE2=§7oder Doppel F (Swap hands) drücken. GUI_ITEM_LORE2=§7oder Doppel F (Swap hands) drücken.
GUI_EDITOR_TITLE=Bau GUI Editor GUI_EDITOR_TITLE=Bau GUI Editor
@ -193,12 +225,14 @@ GUI_EDITOR_ITEM_TRASH_LORE=§7Item hier rein Legen
GUI_EDITOR_ITEM_MORE=§eMehr Items GUI_EDITOR_ITEM_MORE=§eMehr Items
GUI_EDITOR_ITEM_CLOSE=§eSchließen GUI_EDITOR_ITEM_CLOSE=§eSchließen
GUI_EDITOR_TITLE_MORE=Item auswählen GUI_EDITOR_TITLE_MORE=Item auswählen
# Script # Script
## CustomScript ## CustomScript
SCRIPT_HOTKEY_ITEM_NAME = §7Hotkey§8: §e{0} SCRIPT_HOTKEY_ITEM_NAME = §7Hotkey§8: §e{0}
SCRIPT_EVENT_ITEM_NAME = §7Event§8: §e{0} SCRIPT_EVENT_ITEM_NAME = §7Event§8: §e{0}
SCRIPT_COMMAND_ITEM_NAME = §7Befehl§8: §e/{0} SCRIPT_COMMAND_ITEM_NAME = §7Befehl§8: §e/{0}
SCRIPT_ERROR_ONLY_IN_GLOBAL=§cDieses Skript kann nur als globales Skript ausgeführt werden SCRIPT_ERROR_ONLY_IN_GLOBAL=§cDieses Skript kann nur als globales Skript ausgeführt werden
## Script Menu GUI ## Script Menu GUI
SCRIPT_MENU_GUI_ITEM_LORE_1 = §7Klicke zum rausnehmen SCRIPT_MENU_GUI_ITEM_LORE_1 = §7Klicke zum rausnehmen
SCRIPT_MENU_GUI_ITEM_LORE_2 = §7Shiftklick zum kopieren SCRIPT_MENU_GUI_ITEM_LORE_2 = §7Shiftklick zum kopieren
@ -208,6 +242,7 @@ SCRIPT_MENU_GUI_NAME=§eSkript-Menü
SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eHinzufügen SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eHinzufügen
SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Klicke mit einem Buch zum hinzufügen SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Klicke mit einem Buch zum hinzufügen
SCRIPT_DEPRECATED=§cDie Funktion §e{0}§c ist veraltet und wird demnächst entfernt. Bitte benutze §e{1}§c. SCRIPT_DEPRECATED=§cDie Funktion §e{0}§c ist veraltet und wird demnächst entfernt. Bitte benutze §e{1}§c.
# Shield Printing # Shield Printing
SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starte das Schild drucken SHIELD_PRINTING_HELP_START = §8/§eshieldprinting start §8- §7Starte das Schild drucken
SHIELD_PRINTING_HELP_COPY = §8/§eshieldprinting copy §8- §7Kopiert die Schilder SHIELD_PRINTING_HELP_COPY = §8/§eshieldprinting copy §8- §7Kopiert die Schilder
@ -220,10 +255,13 @@ SHIELD_PRINTING_HELP_STEP_4=§84. §7Editiere die Schilde wenn nötig
SHIELD_PRINTING_HELP_STEP_5 = §85. §7Kopiere das gedruckte mit §8/§eshieldprinting copy SHIELD_PRINTING_HELP_STEP_5 = §85. §7Kopiere das gedruckte mit §8/§eshieldprinting copy
SHIELD_PRINTING_HELP_STEP_6 = §86. §7Füge die originale Schematic wieder ein SHIELD_PRINTING_HELP_STEP_6 = §86. §7Füge die originale Schematic wieder ein
SHIELD_PRINTING_HELP_STEP_7 = §87. §7Wende das gedruckte mit §8/§eshieldprinting apply§7 an SHIELD_PRINTING_HELP_STEP_7 = §87. §7Wende das gedruckte mit §8/§eshieldprinting apply§7 an
SHIELD_PRINTING_NO_REGION = §cDu bist in keiner Region. SHIELD_PRINTING_NO_REGION = §cDu bist in keiner Region.
SHIELD_PRINTING_NOT_RUNNING = §cShield printing ist nicht aktiv. SHIELD_PRINTING_NOT_RUNNING = §cShield printing ist nicht aktiv.
SHIELD_PRINTING_DISALLOWED = §cDu darfst Shield printing nicht benutzen.
SHIELD_PRINTING_BOSSBAR = §fBewegungen: {0} SHIELD_PRINTING_BOSSBAR = §fBewegungen: {0}
SHIELD_PRINTING_BOSSBAR_COPIED = §fBewegungen: {0} Kopiert: {1} SHIELD_PRINTING_BOSSBAR_COPIED = §fBewegungen: {0} Kopiert: {1}
SHIELD_PRINTING_GUI_NAME = §7Schild Drucken SHIELD_PRINTING_GUI_NAME = §7Schild Drucken
SHIELD_PRINTING_GUI_APPLY = §aAnwenden SHIELD_PRINTING_GUI_APPLY = §aAnwenden
SHIELD_PRINTING_GUI_STATE_PREVIOUS = §7R-Click§8: §7Vorherige SHIELD_PRINTING_GUI_STATE_PREVIOUS = §7R-Click§8: §7Vorherige
@ -241,12 +279,15 @@ SHIELD_PRINTING_GUI_STATE_OPENABLE=§7{0} §fGeöffnet
SHIELD_PRINTING_GUI_STATE_PISTON = §7{0} §fAusgefahren SHIELD_PRINTING_GUI_STATE_PISTON = §7{0} §fAusgefahren
SHIELD_PRINTING_GUI_STATE_POWERABLE = §7{0} §fAktiviert SHIELD_PRINTING_GUI_STATE_POWERABLE = §7{0} §fAktiviert
SHIELD_PRINTING_GUI_STATE_WALL = §7{0} §fWand Verbindungen SHIELD_PRINTING_GUI_STATE_WALL = §7{0} §fWand Verbindungen
SHIELD_PRINTING_START = §aShield printing wurde gestartet. SHIELD_PRINTING_START = §aShield printing wurde gestartet.
SHIELD_PRINTING_COPY = §aSchilde wurden kopiert. SHIELD_PRINTING_COPY = §aSchilde wurden kopiert.
SHIELD_PRINTING_APPLY = §aSchilde wurden angewendet. SHIELD_PRINTING_APPLY = §aSchilde wurden angewendet.
SHIELD_PRINTING_STOP = §aShield printing wurde gestoppt. SHIELD_PRINTING_STOP = §aShield printing wurde gestoppt.
# Unsign Book # Unsign Book
UNSIGN_HELP=§8/§eunsign §8- §7Mache ein Buch beschreibbar UNSIGN_HELP=§8/§eunsign §8- §7Mache ein Buch beschreibbar
# Simulator # Simulator
SIMULATOR_HELP = §8/§esimulator §8-§7 Legt dir den Simulatorstab ins Inventar SIMULATOR_HELP = §8/§esimulator §8-§7 Legt dir den Simulatorstab ins Inventar
SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Erstelle einen neuen Simulator SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Erstelle einen neuen Simulator
@ -254,29 +295,35 @@ SIMULATOR_CHANGE_HELP=§8/§esimulator change §8-§7 Wechsel zu einem anderen S
SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Löscht den Simulator SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Löscht den Simulator
SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Startet die Simulation SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Startet die Simulation
SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Kopiert einen Simulator SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Kopiert einen Simulator
SIMULATOR_NO_PERMS = §cDu darfst hier nicht den Simulator nutzen
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
SIMULATOR_NO_SIM_IN_HAND = §cKein Simulator Item gewählt SIMULATOR_NO_SIM_IN_HAND = §cKein Simulator Item gewählt
SIMULATOR_GUI_SELECT_SIM = Simulator wählen SIMULATOR_GUI_SELECT_SIM = Simulator wählen
SIMULATOR_GUI_CREATE_SIM = §eSimulator erstellen SIMULATOR_GUI_CREATE_SIM = §eSimulator erstellen
SIMULATOR_GUI_CREATE_SIM_GUI = Simulator erstellen SIMULATOR_GUI_CREATE_SIM_GUI = Simulator erstellen
SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator existiert bereits SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator existiert bereits
SIMULATOR_NAME_INVALID = §cUngültiger Name SIMULATOR_NAME_INVALID = §cUngültiger Name
SIMULATOR_ERROR_COPY=§cFehler beim kopieren
SIMULATOR_NOT_EXISTS = §cSimulator existiert nicht SIMULATOR_NOT_EXISTS = §cSimulator existiert nicht
SIMULATOR_CREATE = §aSimulator erstellt SIMULATOR_CREATE = §aSimulator erstellt
SIMULATOR_EDIT_LOCATION = §7Editiere Positionen SIMULATOR_EDIT_LOCATION = §7Editiere Positionen
SIMULATOR_EDIT_PROPERTIES = §7Editiere Eigenschaften SIMULATOR_EDIT_PROPERTIES = §7Editiere Eigenschaften
SIMULATOR_EDIT_OTHER = §7Editiere Andere SIMULATOR_EDIT_OTHER = §7Editiere Andere
SIMULATOR_EDIT_GROUP = §7Editiere Gruppe SIMULATOR_EDIT_GROUP = §7Editiere Gruppe
SIMULATOR_EDIT_GROUP_MENU = §eEditiere Gruppe SIMULATOR_EDIT_GROUP_MENU = §eEditiere Gruppe
SIMULATOR_WAND_NAME = §eKanonensimulator SIMULATOR_WAND_NAME = §eKanonensimulator
SIMULATOR_WAND_NAME_SELECTED = §7Kanonensimulator §8- §e{0} SIMULATOR_WAND_NAME_SELECTED = §7Kanonensimulator §8- §e{0}
SIMULATOR_WAND_LORE_1 = §eRechtsklick §8- §7Füge eine Position hinzu SIMULATOR_WAND_LORE_1 = §eRechtsklick §8- §7Füge eine Position hinzu
SIMULATOR_WAND_LORE_2 = §eSneaken §8- §7Freie Bewegung SIMULATOR_WAND_LORE_2 = §eSneaken §8- §7Freie Bewegung
SIMULATOR_WAND_LORE_3 = §eLinksklick §8- §7Starte die Simulation SIMULATOR_WAND_LORE_3 = §eLinksklick §8- §7Starte die Simulation
SIMULATOR_WAND_LORE_4 = §eRechtsklick Luft §8- §7Öffne die GUI SIMULATOR_WAND_LORE_4 = §eRechtsklick Luft §8- §7Öffne die GUI
SIMULATOR_WAND_LORE_5=§eDoppel Shift §8- §7Wechsel zwischen TNT und Redstone Block SIMULATOR_WAND_LORE_5 = §eOffhand §8- §7Simulator Vorschau
SIMULATOR_REGION_FROZEN = §cSimulator kann nicht in eingefrorenen Regionen genutzt werden SIMULATOR_REGION_FROZEN = §cSimulator kann nicht in eingefrorenen Regionen genutzt werden
## Other ## Other
SIMULATOR_PLUS_ONE = §7+1 SIMULATOR_PLUS_ONE = §7+1
SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click für §e+0,0625 SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click für §e+0,0625
@ -288,8 +335,11 @@ SIMULATOR_POSITION_X=§7x-Position
SIMULATOR_POSITION_Y = §7y-Position SIMULATOR_POSITION_Y = §7y-Position
SIMULATOR_POSITION_Z = §7z-Position SIMULATOR_POSITION_Z = §7z-Position
SIMULATOR_BACK = §eZurück SIMULATOR_BACK = §eZurück
SIMULATOR_GUI_TOTAL_TNT = §7Gesamt TNT§8: §e{0} SIMULATOR_GUI_TOTAL_TNT = §7Gesamt TNT§8: §e{0}
SIMULATOR_DELETED = §cSimulator gelöscht SIMULATOR_DELETED = §cSimulator gelöscht
## GUI ## GUI
SIMULATOR_POSITION_EDIT = §ePosition bearbeiten SIMULATOR_POSITION_EDIT = §ePosition bearbeiten
SIMULATOR_POSITION_ADD = §ePosition setzen SIMULATOR_POSITION_ADD = §ePosition setzen
@ -303,12 +353,15 @@ SIMULATOR_GUI_NAME=Kanonensimulator
SIMULATOR_GUI_DELETE = §cTNT löschen SIMULATOR_GUI_DELETE = §cTNT löschen
SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0} SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0}
SIMULATOR_GUI_MOVE_ALL = §eAlle Verschieben SIMULATOR_GUI_MOVE_ALL = §eAlle Verschieben
SIMULATOR_ALIGNMENT_CENTER = §7Verschiebung§8: §eMitte SIMULATOR_ALIGNMENT_CENTER = §7Verschiebung§8: §eMitte
SIMULATOR_ALIGNMENT_POSITIVE_X = §7Verschiebung§8: §ePositive X SIMULATOR_ALIGNMENT_POSITIVE_X = §7Verschiebung§8: §ePositive X
SIMULATOR_ALIGNMENT_NEGATIVE_X = §7Verschiebung§8: §eNegative X SIMULATOR_ALIGNMENT_NEGATIVE_X = §7Verschiebung§8: §eNegative X
SIMULATOR_ALIGNMENT_POSITIVE_Z = §7Verschiebung§8: §ePositive Z SIMULATOR_ALIGNMENT_POSITIVE_Z = §7Verschiebung§8: §ePositive Z
SIMULATOR_ALIGNMENT_NEGATIVE_Z = §7Verschiebung§8: §eNegative Z SIMULATOR_ALIGNMENT_NEGATIVE_Z = §7Verschiebung§8: §eNegative Z
SIMULATOR_MOVE_ALL_GUI_NAME = TNT Verschieben SIMULATOR_MOVE_ALL_GUI_NAME = TNT Verschieben
SIMULATOR_TNT_SPAWN_GUI_NAME = TNT konfigurieren {0} SIMULATOR_TNT_SPAWN_GUI_NAME = TNT konfigurieren {0}
SIMULATOR_TNT_SPAWN_LORE = §eZum Ändern klicken SIMULATOR_TNT_SPAWN_LORE = §eZum Ändern klicken
SIMULATOR_TNT_SPAWN_COUNT = §7TNT-Anzahl §8- §e{0} SIMULATOR_TNT_SPAWN_COUNT = §7TNT-Anzahl §8- §e{0}
@ -340,16 +393,19 @@ SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE=§eZündphase hinzufügen
SIMULATOR_TNT_SPAWN_ADD_TNT = §eTNT hinzufügen SIMULATOR_TNT_SPAWN_ADD_TNT = §eTNT hinzufügen
SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cEntfernen SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cEntfernen
SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position
# SmartPlace # SmartPlace
SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggled SmartPlace SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggled SmartPlace
SMART_PLACE_INFO = §7Plaziert rotierbare Blöcke beim §esneaken§7 von dir §eweg§7. SMART_PLACE_INFO = §7Plaziert rotierbare Blöcke beim §esneaken§7 von dir §eweg§7.
SMART_PLACE_ENABLE = §aSmartPlace aktiviert SMART_PLACE_ENABLE = §aSmartPlace aktiviert
SMART_PLACE_DISABLE = §cSmartPlace deaktiviert SMART_PLACE_DISABLE = §cSmartPlace deaktiviert
# InventoryFiller # InventoryFiller
INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggled InventoryFill INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggled InventoryFill
INVENTORY_FILL_INFO = §7Hilft dir, Behälter zu füllen, indem du sie beim sneaken ansiehst und den Gegenstand fallen lässt. Oder scrolle einfach auf einen Behälter, um die Menge des gehaltenen Gegenstandes darin zu ändern. INVENTORY_FILL_INFO = §7Hilft dir, Behälter zu füllen, indem du sie beim sneaken ansiehst und den Gegenstand fallen lässt. Oder scrolle einfach auf einen Behälter, um die Menge des gehaltenen Gegenstandes darin zu ändern.
INVENTORY_FILL_ENABLE = §aInventoryFiller activated INVENTORY_FILL_ENABLE = §aInventoryFiller activated
INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
# Killchecker # Killchecker
KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Aktiviert Killchecker / Berechnet kills neu
KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Deaktiviert Killchecker KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Deaktiviert Killchecker
@ -358,6 +414,7 @@ KILLCHECKER_INFO2=§7Nur farbige Blöcke wie Wolle, Terracotta, Stained Glass un
KILLCHECKER_ENABLE = §aKillchecker aktiviert KILLCHECKER_ENABLE = §aKillchecker aktiviert
KILLCHECKER_DISABLE = §cKillchecker deaktiviert KILLCHECKER_DISABLE = §cKillchecker deaktiviert
KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen
# BlockCounter # BlockCounter
BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Schalte den BlockCounter an BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Schalte den BlockCounter an
@ -366,14 +423,17 @@ BLOCK_COUNTER_MESSAGE=§7Schaden §8> §e{0} §7Blöcke §e{1} §7TNT §e{2}
BLOCK_COUNTER_MESSAGE_SECOND = §7Schaden §8> §e{0} §7Blöcke §e{1} §7TNT §e{2} §7Blöcke/TNT §e{3} §7Blöcke/s BLOCK_COUNTER_MESSAGE_SECOND = §7Schaden §8> §e{0} §7Blöcke §e{1} §7TNT §e{2} §7Blöcke/TNT §e{3} §7Blöcke/s
BLOCK_COUNTER_ENABLE = §7BlockCounter angemacht BLOCK_COUNTER_ENABLE = §7BlockCounter angemacht
BLOCK_COUNTER_DISABLE = §7BlockCounter ausgemacht BLOCK_COUNTER_DISABLE = §7BlockCounter ausgemacht
# DepthCounter # DepthCounter
DEPTH_COUNTER_MESSAGE = §7Tiefe §8> §7 DEPTH_COUNTER_MESSAGE = §7Tiefe §8> §7
# TPSLimit # TPSLimit
TPSLIMIT_FREEZE_HELP = §8/§etpslimit 0 §8-§7 Friere TPS ein TPSLIMIT_FREEZE_HELP = §8/§etpslimit 0 §8-§7 Friere TPS ein
TPSLIMIT_LIMIT_HELP = §8/§etpslimit §8[§720>x>0.5§8] §8-§7 Verlangsame die TPS TPSLIMIT_LIMIT_HELP = §8/§etpslimit §8[§720>x>0.5§8] §8-§7 Verlangsame die TPS
TPSLIMIT_WARP_HELP = §8/§etpslimit §8[§7x>20§8] §8-§7 Beschleunige die TPS TPSLIMIT_WARP_HELP = §8/§etpslimit §8[§7x>20§8] §8-§7 Beschleunige die TPS
TPSLIMIT_DEFAULT_HELP = §8/§etpslimit default §8-§7 Setze die TPS auf 20 TPSLIMIT_DEFAULT_HELP = §8/§etpslimit default §8-§7 Setze die TPS auf 20
TPSLIMIT_HELP = §8/§etpslimit §8-§7 Zeige die jetzige TPS TPSLIMIT_HELP = §8/§etpslimit §8-§7 Zeige die jetzige TPS
TICK_FREEZE_HELP = §8/§etick rate 0 §8-§7 Friere TPS ein TICK_FREEZE_HELP = §8/§etick rate 0 §8-§7 Friere TPS ein
TICK_FREEZE_HELP_2 = §8/§etick freeze §8-§7 Friere TPS ein TICK_FREEZE_HELP_2 = §8/§etick freeze §8-§7 Friere TPS ein
TICK_UNFREEZE_HELP = §8/§etick unfreeze §8-§7 Setze die TPS auf 20 TICK_UNFREEZE_HELP = §8/§etick unfreeze §8-§7 Setze die TPS auf 20
@ -381,47 +441,59 @@ TICK_LIMIT_HELP=§8/§etick rate §8[§720>x>0.5§8] §8-§7 Verlangsame die TPS
TICK_WARP_HELP = §8/§etick rate §8[§7x>20§8] §8-§7 Beschleunige die TPS TICK_WARP_HELP = §8/§etick rate §8[§7x>20§8] §8-§7 Beschleunige die TPS
TICK_DEFAULT_HELP = §8/§etick rate default §8-§7 Setze die TPS auf 20 TICK_DEFAULT_HELP = §8/§etick rate default §8-§7 Setze die TPS auf 20
TICK_HELP = §8/§etick rate §8-§7 Zeige die jetzige TPS TICK_HELP = §8/§etick rate §8-§7 Zeige die jetzige TPS
TICK_STEPPING_HELP = §8/§etick step §8<§7Ticks§8> §8-§7 Spule n ticks oder 1 vor TICK_STEPPING_HELP = §8/§etick step §8<§7Ticks§8> §8-§7 Spule n ticks oder 1 vor
TICK_WARPING_HELP = §8/§etick warp §8<§7Ticks§8> §8<§7TPS§8> §8-§7 Warpe n ticks oder 1 vor TICK_WARPING_HELP = §8/§etick warp §8<§7Ticks§8> §8<§7TPS§8> §8-§7 Warpe n ticks oder 1 vor
TICK_BOSSBAR = §e{0}§8/§7{1} gesprungen TICK_BOSSBAR = §e{0}§8/§7{1} gesprungen
TPSLIMIT_GUI_ITEM_NAME = §eTPS Limiter TPSLIMIT_GUI_ITEM_NAME = §eTPS Limiter
TPSLIMIT_GUI_ITEM_LORE = §7Aktuell: §e{0} TPSLIMIT_GUI_ITEM_LORE = §7Aktuell: §e{0}
TPSLIMIT_ANVIL_GUI = Neues TPS Limit TPSLIMIT_ANVIL_GUI = Neues TPS Limit
TPSLIMIT_CURRENT = §7Jetziges TPS limit§8: §e{0} TPSLIMIT_CURRENT = §7Jetziges TPS limit§8: §e{0}
TPSLIMIT_NO_PERMS = §cDu darfst hier nicht den TPS-Limiter nutzen
TPSLIMIT_SET = §eTPS limit auf {0} gesetzt. TPSLIMIT_SET = §eTPS limit auf {0} gesetzt.
TPSLIMIT_FROZEN = §eTPS eingefroren. TPSLIMIT_FROZEN = §eTPS eingefroren.
# Trace # Trace
TRACE_RECORD=§aan TRACE_RECORD=§aan
TRACE_HAS_TRACES=§ehat Traces TRACE_HAS_TRACES=§ehat Traces
TRACE_IDLE_SINGLE=§esingle
TRACE_IDLE_AUTO_EXPLODE=§eauto §8(§7explode§8)
TRACE_IDLE_AUTO_IGNITE=§eauto §8(§7ignite§8)
TRACE_MESSAGE_AUTO_IDLE_EXPLODE = §aAuto-Tracer explode gestartet
TRACE_MESSAGE_AUTO_IDLE_IGNITE = §aAuto-Tracer ignite gestartet
TRACE_MESSAGE_AUTO_DELETE_INVALID = §cAuto delete kann aktuell nicht genutzt werden
TRACE_MESSAGE_AUTO_DELETE_ALWAYS = §7Der letzte Schuss wird §eimmer§7 gelöscht
TRACE_MESSAGE_AUTO_DELETE_NEVER = §7Der letzte Schuss wird §enie§7 gelöscht
TRACE_MESSAGE_AUTO_DELETE_NO_BUILD_DESTROY = §7Der letzte Schuss wird gelöscht, wenn §ekein§7 Block aus dem §eBaubereich§7 zerstört wurde
TRACE_MESSAGE_AUTO_DELETE_BUILD_DESTROY = §7Der letzte Schuss wird gelöscht, wenn §eein§7 Block aus dem §eBaubereich§7 zerstört wurde
TRACE_MESSAGE_AUTO_DELETE_NO_TESTBLOCK_DESTROY = §7Der letzte Schuss wird gelöscht, wenn §ekein§7 Block aus dem §eTestblock§7 zerstört wurde
TRACE_MESSAGE_AUTO_DELETE_TESTBLOCK_DESTROY = §7Der letzte Schuss wird gelöscht, wenn §eein§7 Block aus dem §eTestblock§7 zerstört wurde
TRACE_MESSAGE_START = §aTNT-Tracer gestartet TRACE_MESSAGE_START = §aTNT-Tracer gestartet
TRACE_MESSAGE_AUTO_START=§eAuto TNT-Tracer gestartet TRACE_MESSAGE_SINGLE = §aSingle-Tracer gestartet
TRACE_MESSAGE_AUTO_STOP=§cAuto TNT-Tracer gestoppt
TRACE_MESSAGE_STOP = §cTNT-Tracer gestoppt TRACE_MESSAGE_STOP = §cTNT-Tracer gestoppt
TRACE_MESSAGE_CLEAR=§cAlle TNT-Positionen gelöscht TRACE_MESSAGE_DELETE = §cAlle TNT-Positionen gelöscht
TRACE_MESSAGE_SHOW = §aAlle TNT-Positionen angezeigt
TRACE_MESSAGE_HIDE = §cAlle TNT-Positionen ausgeblendet
TRACE_MESSAGE_CLICK_ISOLATE = §eKlicken zum §aisolieren§8/§causblenden TRACE_MESSAGE_CLICK_ISOLATE = §eKlicken zum §aisolieren§8/§causblenden
TRACE_MESSAGE_SHOW_AT=§aTNT-positions angezeigt bei {0} TRACE_MESSAGE_DISALLOWED = §cDu darfst hier nicht den TNT-Tracer nutzen
TRACE_MESSAGE_SHOW_FROM=§aAll TNT-positions angezeigt von {0} TRACE_MESSAGE_SHOW_AT = §aTNT-positions angezeigt mit {0} bei {1}
TRACE_MESSAGE_SHOW_FROM_TO=§aAll TNT-positions angezeigt von {0} bis {1} TRACE_MESSAGE_SHOW_FROM = §aAll TNT-positions angezeigt mit {0} von {1}
TRACE_MESSAGE_BROADCAST=§e{0} teilte seinen Trace-Show-Status. TRACE_MESSAGE_SHOW_FROM_TO = §aAll TNT-positions angezeigt mit {0} von {1} bis {2}
TRACE_MESSAGE_BROADCAST_HOVER=§eZum Ansehen klicken.
TRACE_MESSAGE_FOLLOW=§aSie folgen nun {0} Trace show state
TRACE_MESSAGE_FOLLOW_SELF=§cSie können sich selbst nicht folgen!
TRACE_MESSAGE_UNFOLLOW=§cSie folgen nicht mehr dem Status einer Trace-Show
TRACE_MESSAGE_SHOW_TO_SMALLER = §cBis muss größer als von sein TRACE_MESSAGE_SHOW_TO_SMALLER = §cBis muss größer als von sein
TRACE_MESSAGE_ISOLATE=§eTNT Positionen wurden isoliert
TRACE_COMMAND_HELP_BROADCAST=§8/§etrace broadcast §8- §7Teilt den aktuellen Trace-Show-Status mit anderen
TRACE_COMMAND_HELP_FOLLOW=§8/§etrace follow §8[§ePlayer§8] §8- §7Verfolgen eines Spielers Status anzeigen
TRACE_COMMAND_HELP_UNFOLLOW=§8/§etrace unfollow §8- §7Den Status der Trace-Anzeige aufheben
TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Startet die Aufnahme aller TNT-Positionen TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Startet die Aufnahme aller TNT-Positionen
TRACE_COMMAND_HELP_SINGLE = §8/§etrace single §8- §7Startet eine einzelne Aufnahme aller TNT-Positionen
TRACE_COMMAND_HELP_STOP = §8/§etrace stop §8- §7Stoppt den TNT-Tracer TRACE_COMMAND_HELP_STOP = §8/§etrace stop §8- §7Stoppt den TNT-Tracer
TRACE_COMMAND_HELP_AUTO = §8/§etrace toggleauto §8- §7Automatischer Aufnahmenstart TRACE_COMMAND_HELP_AUTO = §8/§etrace toggleauto §8- §7Automatischer Aufnahmenstart
TRACE_COMMAND_HELP_AUTO_REMOVE = §8/§etrace autoremove §8<§eParameter§8> §8- §7Löscht den letzten Trace automatisch
TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Zeigt alle TNT-Positionen TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Zeigt alle TNT-Positionen
TRACE_COMMAND_HELP_SHOW_AT = §8/§etrace show §8(§etime§8|§7fuse§8) §7at §8<§eTIME§8> - §7Zeigt alle TNT-Positionen bei §8<§eTIME§8> an TRACE_COMMAND_HELP_SHOW_AT = §8/§etrace show §8(§etime§8|§7fuse§8) §7at §8<§eTIME§8> - §7Zeigt alle TNT-Positionen bei §8<§eTIME§8> an
TRACE_COMMAND_HELP_SHOW_FROM = §8/§etrace show §8(§etime§8|§7fuse§8) §7from §8<§eFROM§8> - §7Zeigt alle TNT-Positionen von §8<§eFROM§8> TRACE_COMMAND_HELP_SHOW_FROM = §8/§etrace show §8(§etime§8|§7fuse§8) §7from §8<§eFROM§8> - §7Zeigt alle TNT-Positionen von §8<§eFROM§8>
TRACE_COMMAND_HELP_SHOW_FROM_TO = §8/§etrace show §8(§etime§8|§7fuse§8) §7from §8<§eFROM§8> §7to §8<§eTO§8> - §7Zeigt alle TNT-Positionen zwischen §8<§eFROM§8> und §8<§eTO§8> TRACE_COMMAND_HELP_SHOW_FROM_TO = §8/§etrace show §8(§etime§8|§7fuse§8) §7from §8<§eFROM§8> §7to §8<§eTO§8> - §7Zeigt alle TNT-Positionen zwischen §8<§eFROM§8> und §8<§eTO§8>
TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Versteckt alle TNT-Positionen TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Versteckt alle TNT-Positionen
TRACE_COMMAND_HELP_DELETE = §8/§etrace delete §8- §7Löscht alle TNT-Positionen TRACE_COMMAND_HELP_DELETE = §8/§etrace delete §8- §7Löscht alle TNT-Positionen
TRACE_COMMAND_HELP_ISOLATE=§8/§etrace isolate §8[§eTrace§8] §8[§eTNT§8] §8- §7Isoliert spezifische TNTs des Traces
TRACE_GUI_ITEM_NAME = §eTracer TRACE_GUI_ITEM_NAME = §eTracer
TRACE_GUI_ITEM_LORE = §7Status§8: {0} TRACE_GUI_ITEM_LORE = §7Status§8: {0}
TRACE_GUI_NAME = Tracer Gui TRACE_GUI_NAME = Tracer Gui
@ -431,12 +503,13 @@ TRACE_GUI_TRACE_ACTIVE_AUTO=§eAuto-Trace ist Aktiv
TRACE_GUI_AUTO_TRACE_INACTIVE = §eAuto-Tracer Aktivieren TRACE_GUI_AUTO_TRACE_INACTIVE = §eAuto-Tracer Aktivieren
TRACE_GUI_AUTO_TRACE_ACTIVE = §eAuto-Tracer Deaktivieren TRACE_GUI_AUTO_TRACE_ACTIVE = §eAuto-Tracer Deaktivieren
TRACE_GUI_DELETE = §eTrace Löschen TRACE_GUI_DELETE = §eTrace Löschen
# Loader # Loader
LOADER_SETUP = §eEinrichtung LOADER_SETUP = §eEinrichtung
LOADER_RUNNING = §aLaufend LOADER_RUNNING = §aLaufend
LOADER_PAUSE = §7Pausiert LOADER_PAUSE = §7Pausiert
LOADER_END = §8Beendet LOADER_END = §8Beendet
LOADER_SINGLE=§aEinmal
LOADER_MESSAGE_INTERACT = §e{0} hinzugefügt {1} LOADER_MESSAGE_INTERACT = §e{0} hinzugefügt {1}
LOADER_BUTTON_TNT = TNT LOADER_BUTTON_TNT = TNT
LOADER_BUTTON_SWITCH=Hebel LOADER_BUTTON_SWITCH=Hebel
@ -453,10 +526,10 @@ LOADER_BUTTON_LECTERN=Lectern
LOADER_BUTTON_TRAPDOOR=Trapdoor LOADER_BUTTON_TRAPDOOR=Trapdoor
LOADER_BUTTON_DOOR=Door LOADER_BUTTON_DOOR=Door
LOADER_BUTTON_FENCEGATE=Fencegate LOADER_BUTTON_FENCEGATE=Fencegate
LOADER_HELP_SETUP=§8/§eloader setup §8- §7Startet die Aufnahme der Aktionen LOADER_HELP_SETUP=§8/§eloader setup §8- §7Startet die Aufnahme der Aktionen
LOADER_SETUP_STOP_FIRST=§cBitte stoppe zuerst den Loader LOADER_SETUP_STOP_FIRST=§cBitte stoppe zuerst den Loader
LOADER_HELP_START=§8/§eloader start §8- §7Spielt die zuvor aufgenommenen Aktionen ab LOADER_HELP_START=§8/§eloader start §8- §7Spielt die zuvor aufgenommenen Aktionen ab
LOADER_HELP_SINGLE=§8/§eloader single §8- §7Spielt die zuvor aufgenommenen Aktionen einmal ab
LOADER_HELP_PAUSE=§8/§7loader pause §8- §7Pausiert das Abspielen LOADER_HELP_PAUSE=§8/§7loader pause §8- §7Pausiert das Abspielen
LOADER_HELP_GUI=§8/§7loader settings §8- §7Zeigt die Einstellungen an LOADER_HELP_GUI=§8/§7loader settings §8- §7Zeigt die Einstellungen an
LOADER_HELP_STOP=§8/§eloader stop §8- §7Stoppt die Aufnahme bzw. das Abspielen LOADER_HELP_STOP=§8/§eloader stop §8- §7Stoppt die Aufnahme bzw. das Abspielen
@ -467,11 +540,12 @@ LOADER_NEW=§7Belade und feuer einmal die Kanone ab, um den Loader zu initialisi
LOADER_HOW_TO_START=§7Führe dann /§eloader start§7 um den Loader zu starten LOADER_HOW_TO_START=§7Führe dann /§eloader start§7 um den Loader zu starten
LOADER_ACTIVE=§7Der Loader ist nun aktiviert. LOADER_ACTIVE=§7Der Loader ist nun aktiviert.
LOADER_STOP=§7Der Loader ist nun gestoppt. LOADER_STOP=§7Der Loader ist nun gestoppt.
LOADER_SINGLE_CMD=§7Der Loader spielt nun einmal ab.
LOADER_PAUSED=§7Der Loader ist nun pausiert. LOADER_PAUSED=§7Der Loader ist nun pausiert.
LOADER_SMALL_TIME=§cDie Wartezeit ist zu klein LOADER_SMALL_TIME=§cDie Wartezeit ist zu klein
LOADER_NEW_TIME=§7Die Schusswartezeit ist nun: {0} LOADER_NEW_TIME=§7Die Schusswartezeit ist nun: {0}
LOADER_NEW_LOAD_TIME=§7Die Setzwartezeit ist nun: {0} LOADER_NEW_LOAD_TIME=§7Die Setzwartezeit ist nun: {0}
LOADER_PERMS=§cDu darfst hier nicht den Detonator nutzen
LOADER_NOTHING_RECORDED=§cEs wurden keine Elemente aufgenommen! LOADER_NOTHING_RECORDED=§cEs wurden keine Elemente aufgenommen!
LOADER_GUI_TITLE=Loader Einstellungen LOADER_GUI_TITLE=Loader Einstellungen
LOADER_GUI_SHOW_ALL=Zeige alles LOADER_GUI_SHOW_ALL=Zeige alles
@ -488,6 +562,7 @@ LOADER_GUI_SETTINGS_COPY=§7Kopieren
LOADER_GUI_SETTINGS_DELETE=§cLöschen LOADER_GUI_SETTINGS_DELETE=§cLöschen
LOADER_GUI_WAIT_TITLE=Wartezeit LOADER_GUI_WAIT_TITLE=Wartezeit
LOADER_GUI_WAIT_BACK=§8Zurück LOADER_GUI_WAIT_BACK=§8Zurück
LOADER_GUI_CLICK_TO_EDIT=§7Klicke zum editieren LOADER_GUI_CLICK_TO_EDIT=§7Klicke zum editieren
LOADER_GUI_ITEM_NAME=§7{0}§8: §e{1} LOADER_GUI_ITEM_NAME=§7{0}§8: §e{1}
LOADER_SETTING_NAME=§7{0} LOADER_SETTING_NAME=§7{0}
@ -522,6 +597,7 @@ LOADER_INTERACTION_OPEN=Geöffnet
LOADER_INTERACTION_CLOSED=Geschlossen LOADER_INTERACTION_CLOSED=Geschlossen
LOADER_INTERACTION_COMPARE=Vergleichen LOADER_INTERACTION_COMPARE=Vergleichen
LOADER_INTERACTION_SUBTRACT=Subtrahieren LOADER_INTERACTION_SUBTRACT=Subtrahieren
# Loadtimer # Loadtimer
LOADTIMER_HELP_OVERVIEW=§7Messe dich und deine Freunde beim Beladen einer Kanone und bekomme informationen über die Kanone LOADTIMER_HELP_OVERVIEW=§7Messe dich und deine Freunde beim Beladen einer Kanone und bekomme informationen über die Kanone
LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Startet den einfachen Loadtimer LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Startet den einfachen Loadtimer
@ -551,6 +627,7 @@ LOADTIMER_SUMARY_TIMES_LAST=§7\\/
LOADTIMER_SUMARY_STATS_HEAD=§7Kanonen-Stats§8: LOADTIMER_SUMARY_STATS_HEAD=§7Kanonen-Stats§8:
LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0} LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0}
LOADTIMER_SUMARY_STATS_FREQ=§7Belade Frequenz: §e{0}/m§8, §7Schuss Frequenz: §e{1}/m LOADTIMER_SUMARY_STATS_FREQ=§7Belade Frequenz: §e{0}/m§8, §7Schuss Frequenz: §e{1}/m
# Observer # Observer
OBSERVER_HELP = §7Rechts-Klicke einen Observer um den Trace zu bekommen. Hierfür müssen Flammenpartikel an sein. Die Partikel werden im Block angezeigt. OBSERVER_HELP = §7Rechts-Klicke einen Observer um den Trace zu bekommen. Hierfür müssen Flammenpartikel an sein. Die Partikel werden im Block angezeigt.
OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Aktiviere den Observer Tracer OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Aktiviere den Observer Tracer
@ -562,6 +639,7 @@ OBSERVER_DISABLE=§7Observer Trace gestoppt
OBSERVER_DELETE = §7Observer Trace gelöscht OBSERVER_DELETE = §7Observer Trace gelöscht
OBSERVER_RETRACE_DONE = §7Observer Trace neu berechnet OBSERVER_RETRACE_DONE = §7Observer Trace neu berechnet
OBSERVER_RETRACE_NO_TRACE = §7Kein Observer Trace zum neu berechnen OBSERVER_RETRACE_NO_TRACE = §7Kein Observer Trace zum neu berechnen
# Other # Other
OTHER_ITEMS_TELEPORT_NAME=§eTeleporter OTHER_ITEMS_TELEPORT_NAME=§eTeleporter
OTHER_ITEMS_TELEPORT_GUI_NAME=Teleportieren OTHER_ITEMS_TELEPORT_GUI_NAME=Teleportieren
@ -582,9 +660,10 @@ OTHER_NOCLIP_SLOT_HELP_PICK=§8/§eslot pick §8-§7 Lege den angeguckten Block
OTHER_NOCLIP_SLOT_HELP_DROP = §8/§eslot drop §8-§7 Cleared deinen Slot OTHER_NOCLIP_SLOT_HELP_DROP = §8/§eslot drop §8-§7 Cleared deinen Slot
OTHER_CLEAR_HELP_SELF=§8/§eclear §8- §7Leere dein Inventar OTHER_CLEAR_HELP_SELF=§8/§eclear §8- §7Leere dein Inventar
OTHER_CLEAR_HELP_PLAYER=§8/§eclear §8[§7Player§8] §8- §7Leere ein Spieler Inventar OTHER_CLEAR_HELP_PLAYER=§8/§eclear §8[§7Player§8] §8- §7Leere ein Spieler Inventar
OTHER_CLEAR_CLEARED=§7Dein Inventar wurde geleert. OTHER_CLEAR_CLEARED=Dein Inventar wurde geleert.
OTHER_CLEAR_FROM=§7Dein Inventar wurde von {0} §7geleert. OTHER_CLEAR_FROM=Dein Inventar wurde von {0} §7geleert.
OTHER_CLEAR_TO=§7Das Inventar von {0} §7wurde geleert. OTHER_CLEAR_TO=Das Inventar von {0} §7wurde geleert.
OTHER_CLEAR_NO_PERMS=§cDu darfst hier keine fremden Inventare leeren.
OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Räume dein Inventar auf OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Räume dein Inventar auf
OTHER_DECLUTTER_DONE=§aDein Inventar wurde aufgeräumt. OTHER_DECLUTTER_DONE=§aDein Inventar wurde aufgeräumt.
OTHER_GAMEMODE_UNKNOWN=§cUnbekannter Spielmodus. OTHER_GAMEMODE_UNKNOWN=§cUnbekannter Spielmodus.
@ -600,6 +679,7 @@ OTHER_TELEPORT_SELF_2=§cNoch zu reisende Blöcke: 0; ETA: 0:00
OTHER_TELEPORT_SELF_3=§cEin wenig bewegung muss ein. OTHER_TELEPORT_SELF_3=§cEin wenig bewegung muss ein.
OTHER_TELEPORT_SELF_4=§cFür eine solche Distanz? OTHER_TELEPORT_SELF_4=§cFür eine solche Distanz?
OTHER_TIME_HELP=§8/§etime §8<§7Zeit 0=Morgen§8, §76000=Mittag§8, §718000=Mitternacht§8> - §7Setzt die Zeit auf dem Bau OTHER_TIME_HELP=§8/§etime §8<§7Zeit 0=Morgen§8, §76000=Mittag§8, §718000=Mitternacht§8> - §7Setzt die Zeit auf dem Bau
OTHER_TIME_NO_PERM=§cDu darfst hier nicht die Zeit ändern
OTHER_TIME_INVALID=§cBitte gib eine Zahl zwischen 0 und 24000 an OTHER_TIME_INVALID=§cBitte gib eine Zahl zwischen 0 und 24000 an
OTHER_TIME_RESULT=§7§oWhooosh OTHER_TIME_RESULT=§7§oWhooosh
OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m
@ -626,6 +706,10 @@ NIGHT_VISION_OFF=§eNightvision deaktiviert
NIGHT_VISION_ON=§eNightvision aktiviert NIGHT_VISION_ON=§eNightvision aktiviert
NIGHT_VISION_ITEM_ON = §7Nightvision: §eAktiviert NIGHT_VISION_ITEM_ON = §7Nightvision: §eAktiviert
NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeaktiviert NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeaktiviert
#Autodust
AUTODUST_ENABLE=§eAutodust wurde aktiviert.
AUTODUST_DISABLE=§eAutodust wurde deaktiviert.
#Navigation Wand #Navigation Wand
NAVIGATION_WAND=§eNavigation Wand NAVIGATION_WAND=§eNavigation Wand
NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location
@ -660,6 +744,17 @@ MATERIAL_INTERACTABLE=§8- §eInterargierbarer Block
MATERIAL_FLAMMABLE=§8- §eFlammbarer Block MATERIAL_FLAMMABLE=§8- §eFlammbarer Block
MATERIAL_BURNABLE=§8- §eBrennbarer Block MATERIAL_BURNABLE=§8- §eBrennbarer Block
MATERIAL_WATERLOGGABLE=§8- §eWasserspeicherbarer Block MATERIAL_WATERLOGGABLE=§8- §eWasserspeicherbarer Block
# Redstonetester
RT_HELP=§8/§eredstonetester §8-§7 Gibt den RedstoneTester
RT_GIVEN=§7Messe die Zeit zwischen der Aktivierung zweier Redstone Komponenten
RT_ITEM_NAME=§eRedstonetester
RT_ITEM_LORE_1=§eLinksklick Block §8-§7 Setzt die 1. Position
RT_ITEM_LORE_2=§eRechtsklick Block §8-§7 Setzt die 2. Position
RT_ITEM_LORE_3=§eShift-Rechtsklick Luft §8-§7 Zurücksetzten
RT_LOC=§8: §e{0} {1} {2}
RT_INVALID_LOC=§cUnbekannte Position
RT_RESULT=§7Differenz§8: §e{0}§7 Ticks §8,§7 R-Ticks §e{1}
RT_ACTIVATE=§7Positionen gelöscht§8.
# Region Items # Region Items
REGION_ITEM_COLOR=§7Color: §e{0} REGION_ITEM_COLOR=§7Color: §e{0}
REGION_ITEM_COLOR_CHOOSE=Farbe Wählen REGION_ITEM_COLOR_CHOOSE=Farbe Wählen
@ -685,32 +780,35 @@ REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Setze die Farbe de
REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Setze die Farbe der Region oder Global REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Setze die Farbe der Region oder Global
REGION_COLOR_GLOBAL=§7Alle Regions farben auf §e{0}§7 gesetzt REGION_COLOR_GLOBAL=§7Alle Regions farben auf §e{0}§7 gesetzt
REGION_COLOR_NO_REGION=§cDu befindest dich derzeit in keiner Region REGION_COLOR_NO_REGION=§cDu befindest dich derzeit in keiner Region
REGION_COLOR_NO_PERMS=§cDies ist nicht deine Welt!
REGION_FIRE_HELP=§8/§efire §8- §7Toggle Feuerschaden REGION_FIRE_HELP=§8/§efire §8- §7Toggle Feuerschaden
REGION_FIRE_NO_PERMS=§cDu darfst hier nicht Feuerschaden (de-)aktivieren
REGION_FIRE_ENABLED=§cRegions Feuerschaden deaktiviert REGION_FIRE_ENABLED=§cRegions Feuerschaden deaktiviert
REGION_FIRE_DISABLED=§aRegions Feuerschaden aktiviert REGION_FIRE_DISABLED=§aRegions Feuerschaden aktiviert
REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze
REGION_FREEZE_NO_PERMS=§cDu darfst diese Welt nicht einfrieren
REGION_FREEZE_ENABLED=§cRegion eingefroren REGION_FREEZE_ENABLED=§cRegion eingefroren
REGION_FREEZE_DISABLED=§aRegion aufgetaut REGION_FREEZE_DISABLED=§aRegion aufgetaut
REGION_ITEMS_HELP=§8/§eitems §8- §7Toggle Items REGION_ITEMS_HELP=§8/§eitems §8- §7Toggle Items
REGION_ITEMS_NO_PERMS=§cDu darfst hier nicht Items (de-)aktivieren
REGION_ITEMS_ENABLED=§aItems aktiviert in dieser Region REGION_ITEMS_ENABLED=§aItems aktiviert in dieser Region
REGION_ITEMS_DISABLED=§cItems deaktiviert in dieser Region REGION_ITEMS_DISABLED=§cItems deaktiviert in dieser Region
REGION_ITEMS_DISABLED_GLOBAL=§cItems sind auf dem Server deaktiviert.
REGION_PROTECT_HELP=§8/§eprotect §8- §7Schütze die Region REGION_PROTECT_HELP=§8/§eprotect §8- §7Schütze die Region
REGION_PROTECT_DISABLE=§cBoden Schutz aufgehoben REGION_PROTECT_DISABLE=§cBoden Schutz aufgehoben
REGION_PROTECT_ENABLE=§aBoden geschützt REGION_PROTECT_ENABLE=§aBoden geschützt
REGION_PROTECT_NO_PERMS=§cDu darfst hier nicht den Boden schützen
REGION_PROTECT_FALSE_REGION=§cDu befindest dich derzeit in keiner (M)WG-Region REGION_PROTECT_FALSE_REGION=§cDu befindest dich derzeit in keiner (M)WG-Region
REGION_NO_GRAVITY_HELP = §8/§enogravity §8- §7Toggle NoGravity
REGION_NO_GRAVITY_ENABLED = §aNoGravity aktiviert in dieser Region
REGION_NO_GRAVITY_DISABLED = §cNoGravity deaktiviert in dieser Region
REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7Mache die letzten 20 /testblock oder /reset rückgängig REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7Mache die letzten 20 /testblock oder /reset rückgängig
REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7Wiederhole die letzten 20 §8/§7rg undo REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7Wiederhole die letzten 20 §8/§7rg undo
REGION_REGION_HELP_RESTORE=§8/§eregion restore §8- §7Setzte die Region zurück, ohne das Gebaute zu löschen REGION_REGION_HELP_RESTORE=§8/§eregion restore §8- §7Setzte die Region zurück, ohne das Gebaute zu löschen
REGION_REGION_HELP_RESTORE_SCHEMATIC=§8/§eregion restore §8[§7Schematic§8] §8- §7Setzte die Region zurück, ohne das Gebaute zu löschen REGION_REGION_HELP_RESTORE_SCHEMATIC=§8/§eregion restore §8[§7Schematic§8] §8- §7Setzte die Region zurück, ohne das Gebaute zu löschen
REGION_REGION_HELP_COPYPOINT=§8/§eregion copypoint §8- §7Teleportiere dich zum Regions Kopierpunkt REGION_REGION_HELP_COPYPOINT=§8/§eregion copypoint §8- §7Teleportiere dich zum Regions Kopierpunkt
REGION_REGION_HELP_TESTBLOCKPOINT=§8/§eregion testblockpoint §8- §7Teleportiere dich zum Regions Testblockpunkt REGION_REGION_HELP_TESTBLOCKPOINT=§8/§eregion testblockpoint §8- §7Teleportiere dich zum Regions Testblockpunkt
REGION_REGION_HELP_CHANGETYPE_INFO=§8/§eregion changetype §8- §7Gebe den Regions Type aus
REGION_REGION_HELP_CHANGETYPE=§8/§eregion changetype §8[§7Type§8] §8- §8Setzte den Regions Type
REGION_REGION_HELP_CHANGESKIN_INFO=§8/§eregion changeskin §8- §7Gebe den Regions Skin aus REGION_REGION_HELP_CHANGESKIN_INFO=§8/§eregion changeskin §8- §7Gebe den Regions Skin aus
REGION_REGION_HELP_CHANGESKIN=§8/§eregion changeskin §8[§7Skin§8] §8- §8Setzte den Regions Skin REGION_REGION_HELP_CHANGESKIN=§8/§eregion changeskin §8[§7Skin§8] §8- §8Setzte den Regions Skin
REGION_REGION_HELP_COPY=§8/§eregion copy [-e] [-s] §8- §8Kopieren des Baubereichs optional mit Erweiterungen oder Auswahl am Kopierpunkt
REGION_REGION_HELP_PASTE=§8/§eregion paste [-a] [-s] §8[§7Skin§8] §8- §8Einfügen am Kopierpunkt optional ohne Luft und Auswahl des eingefügten Bereichs
REGION_REGION_NOTHING_UNDO=§cNichts zum rückgängig machen REGION_REGION_NOTHING_UNDO=§cNichts zum rückgängig machen
REGION_REGION_UNDID=§7Letzte Aktion rückgangig gemacht REGION_REGION_UNDID=§7Letzte Aktion rückgangig gemacht
REGION_REGION_NOTHING_REDO=§cNichts zum wiederhohlen REGION_REGION_NOTHING_REDO=§cNichts zum wiederhohlen
@ -724,9 +822,13 @@ REGION_REGION_TP_COPY=§7Zum Kopierpunkt teleportiert
REGION_REGION_TP_TEST_BLOCK=§7Zum Testblock teleportiert REGION_REGION_TP_TEST_BLOCK=§7Zum Testblock teleportiert
REGION_REGION_TP_UNKNOWN=§cNicht definierter Teleportierpunkt REGION_REGION_TP_UNKNOWN=§cNicht definierter Teleportierpunkt
REGION_REGION_NO_REGION=§cDu bist in keiner Region REGION_REGION_NO_REGION=§cDu bist in keiner Region
REGION_REGION_NO_BUILD=§cDiese Region hat kein Baugebiet REGION_REGION_NO_PERMS=§cDu darfst hier nicht die Region verändern
REGION_REGION_COPY_DONE=§eBauregion oder Selektion kopiert REGION_REGION_CHANGETYPE_INFO=§7Regions Type ist §e{0}
REGION_REGION_PASTE_DONE=§eBauregion oder Selektion eingefügt REGION_REGION_CHANGETYPE_UNKNOWN=§cRegions Type ist nicht valide
REGION_REGION_CHANGETYPE_INVALID=§cRegions Type ist nicht erlaubt hier
REGION_REGION_CHANGETYPE_CHANGE=§7Regions Type ist auf §e{0}§7 geändert
REGION_REGION_CHANGETYPE_CHANGE_UPDATE=§7Klicke §e§lHIER §7um den Type anzuwenden
REGION_REGION_CHANGETYPE_CHANGE_UPDATE_HOVER=§8/§ereset
REGION_REGION_CHANGESKIN_INFO=§7Regions Skin ist §e{0} REGION_REGION_CHANGESKIN_INFO=§7Regions Skin ist §e{0}
REGION_REGION_CHANGESKIN_INFO_CREATOR=§7Skin erstellt von §e{0} REGION_REGION_CHANGESKIN_INFO_CREATOR=§7Skin erstellt von §e{0}
REGION_REGION_CHANGESKIN_UNKNOWN=§cRegions Skin ist nicht valide REGION_REGION_CHANGESKIN_UNKNOWN=§cRegions Skin ist nicht valide
@ -738,6 +840,7 @@ REGION_RESET_HELP_RESET=§8/§ereset §8- §7Setzte die Region zurück
REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Setzte die Region mit einer Schematic zurück REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Setzte die Region mit einer Schematic zurück
REGION_RESET_RESETED=§7Region zurückgesetzt REGION_RESET_RESETED=§7Region zurückgesetzt
REGION_RESET_ERROR=§cFehler beim Zurücksetzen der Region REGION_RESET_ERROR=§cFehler beim Zurücksetzen der Region
REGION_RESET_NO_PERMS=§cDu darfst hier nicht die Region zurücksetzen
REGION_RESET_NO_REGION=§cDu befindest dich derzeit in keiner Region REGION_RESET_NO_REGION=§cDu befindest dich derzeit in keiner Region
REGION_TB_HELP_RESET=§8/§etestblock §8- §7Setzte den Testblock zurück REGION_TB_HELP_RESET=§8/§etestblock §8- §7Setzte den Testblock zurück
REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Setzte den Testblock zurück REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Setzte den Testblock zurück
@ -745,6 +848,7 @@ REGION_TB_HELP_SCHEMATIC=§8/§etestblock §8[§7Schematic§8] §8- §7Setzte de
REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Setzte den Testblock mit einer Schematic zurück REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Setzte den Testblock mit einer Schematic zurück
REGION_TB_DONE=§7Testblock zurückgesetzt REGION_TB_DONE=§7Testblock zurückgesetzt
REGION_TB_ERROR=§cFehler beim Zurücksetzen des Testblocks REGION_TB_ERROR=§cFehler beim Zurücksetzen des Testblocks
REGION_TB_NO_PERMS=§cDu darfst hier nicht den Testblock zurücksetzen
REGION_TB_NO_REGION=§cDu befindest dich derzeit in keiner Region REGION_TB_NO_REGION=§cDu befindest dich derzeit in keiner Region
REGION_TB_NO_SCHEMSHARING=§cDu kannst aktuell keine Schematics teilen bis {0}. REGION_TB_NO_SCHEMSHARING=§cDu kannst aktuell keine Schematics teilen bis {0}.
REGION_TB_NO_SCHEMRECEIVING=§cDer Besitzer dieses Bauservers kann keine Schematics erhalten bis {0}. REGION_TB_NO_SCHEMRECEIVING=§cDer Besitzer dieses Bauservers kann keine Schematics erhalten bis {0}.
@ -753,42 +857,51 @@ REGION_TNT_HELP_MODE=§8/§etnt §8[§7Mode§8] §8- §7Setzte das TNT verhalten
REGION_TNT_ON=§aTNT-Schaden aktiviert REGION_TNT_ON=§aTNT-Schaden aktiviert
REGION_TNT_OFF=§cTNT-Schaden deaktiviert REGION_TNT_OFF=§cTNT-Schaden deaktiviert
REGION_TNT_TB=§aTNT-Schaden außerhalb Baurahmen aktiviert REGION_TNT_TB=§aTNT-Schaden außerhalb Baurahmen aktiviert
REGION_TNT_NO_PERMS=§cDu darfst hier nicht TNT-Schaden (de-)aktivieren
REGION_TNT_BUILD_DESTROY=§cEine Explosion hätte Blöcke im Baubereich zerstört REGION_TNT_BUILD_DESTROY=§cEine Explosion hätte Blöcke im Baubereich zerstört
REGION_TNT_TB_DESTROY=§cEine Explosion hätte Blöcke im Testblockbereich zerstört REGION_TNT_TB_DESTROY=§cEine Explosion hätte Blöcke im Testblockbereich zerstört
AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 15 Minuten nichts passiert. AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 5 Minuten nichts passiert.
AFK_WARNING_MESSAGE=§cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt AFK_WARNING_MESSAGE=§cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt
SKIN_HELP = §8/§eskin §8[§7Kuerzel§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Erstellt die Skin Schematics. 'public' als Creator nutzen für keinen Creator, danach die nachricht an YoyoNow kopieren (mit Click kopieren) SKIN_HELP = §8/§eskin §8[§7Kuerzel§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Erstellt die Skin Schematics. 'public' als Creator nutzen für keinen Creator, danach die nachricht an YoyoNow kopieren (mit Click kopieren)
SKIN_NO_REGION=§7Du steht in keiner Region, welche mit einem Skin versehen werden kann SKIN_NO_REGION=§7Du steht in keiner Region, welche mit einem Skin versehen werden kann
SKIN_ALREADY_EXISTS=§cDieser Skin existiert in der Form bereits SKIN_ALREADY_EXISTS=§cDieser Skin existiert in der Form bereits
SKIN_MESSAGE=§7Skin erstellt SKIN_MESSAGE=§7Skin erstellt
SKIN_MESSAGE_HOVER=§eKlicken zum kopieren für YoyoNow und an diesen senden SKIN_MESSAGE_HOVER=§eKlicken zum kopieren für YoyoNow und an diesen senden
# Panzern # Panzern
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Panzer deine WorldEdit Auswahl PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Panzer deine WorldEdit Auswahl
PANZERN_PREPARE1 = §71. Gucke nochmal nach, ob Läufe auch bis zur Panzergrenze führen. PANZERN_PREPARE1 = §71. Gucke nochmal nach, ob Läufe auch bis zur Panzergrenze führen.
PANZERN_PREPARE2 = §72. Teppich in Gänge auf dem Boden vereinfacht das panzern. PANZERN_PREPARE2 = §72. Teppich in Gänge auf dem Boden vereinfacht das panzern.
PANZERN_PREPARE3 = §73. Schildtechnik sollte explizit eingeschlossen sein. PANZERN_PREPARE3 = §73. Schildtechnik sollte explizit eingeschlossen sein.
PANZERN_PREPARE4 = §74. Innerhalb der zu panzernden Region zu stehen, beim Befehlausführen kann das Panzern verbessern. PANZERN_PREPARE4 = §74. Innerhalb der zu panzernden Region zu stehen, beim Befehlausführen kann das Panzern verbessern.
PANZERN_NO_PERM = §cDu darfst hier nicht das Panzern System verwenden
PANZERN_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection PANZERN_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection
PANZERN_PROGRESS = §e{0} §7Blöcke übrig, §e{1} §7Blöcke pro Sekunde, §e{2} §7Block Delta PANZERN_PROGRESS = §e{0} §7Blöcke übrig, §e{1} §7Blöcke pro Sekunde, §e{2} §7Block Delta
PANZERN_DONE = §aZuende gepanzert PANZERN_DONE = §aZuende gepanzert
# Laufbau # Laufbau
LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Baue einen Lauf in deiner WorldEdit Auswahl mit den Traces LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Baue einen Lauf in deiner WorldEdit Auswahl mit den Traces
LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Öffnet die Settings GUI LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Öffnet die Settings GUI
LAUFBAU_PREPARE1 = §71. Trace die Kanonen so oft wie nötig, in allen Modi. LAUFBAU_PREPARE1 = §71. Trace die Kanonen so oft wie nötig, in allen Modi.
LAUFBAU_PREPARE2 = §72. Versuche alle Fails aus dem Trace zu löschen. LAUFBAU_PREPARE2 = §72. Versuche alle Fails aus dem Trace zu löschen.
LAUFBAU_NO_PERM = §cDu darfst hier nicht das Laufbau System verwenden
LAUFBAU_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection LAUFBAU_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection
LAUFBAU_STATE_FILTERING_TRACES = Traces filtern LAUFBAU_STATE_FILTERING_TRACES = Traces filtern
LAUFBAU_STATE_PROCESSING_TRACES = Traces verbinden LAUFBAU_STATE_PROCESSING_TRACES = Traces verbinden
LAUFBAU_STATE_CREATE_LAUF = Lauf erstellen LAUFBAU_STATE_CREATE_LAUF = Lauf erstellen
LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2} §7Übrige Zeit §8: §e{3} LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2} §7Übrige Zeit §8: §e{3}
LAUFBAU_DONE = §aZuende gebaut LAUFBAU_DONE = §aZuende gebaut
LAUFBAU_SETTINGS_GUI_NAME = §eLaufbau LAUFBAU_SETTINGS_GUI_NAME = §eLaufbau
LAUFBAU_SETTINGS_ACTIVE = §aAktiv LAUFBAU_SETTINGS_ACTIVE = §aAktiv
LAUFBAU_SETTINGS_INACTIVE = §cInaktiv LAUFBAU_SETTINGS_INACTIVE = §cInaktiv
LAUFBAU_SETTINGS_MIXED = §e{0}§8/§e{1} §aAktiv LAUFBAU_SETTINGS_MIXED = §e{0}§8/§e{1} §aAktiv
LAUFBAU_SETTINGS_GUI_BACK = §eBack LAUFBAU_SETTINGS_GUI_BACK = §eBack
LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle
LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Erweiterte Einstellung LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Erweiterte Einstellung
LAUFBAU_BLOCK_COBWEB = §eCobweb LAUFBAU_BLOCK_COBWEB = §eCobweb
LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path
LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand
@ -827,31 +940,39 @@ LAUFBAU_BLOCK_AZALEA=§eAzalea
LAUFBAU_BLOCK_CANDLE = §eKerze LAUFBAU_BLOCK_CANDLE = §eKerze
LAUFBAU_BLOCK_CANDLE_CAKE = §eKuchen mit Kerze LAUFBAU_BLOCK_CANDLE_CAKE = §eKuchen mit Kerze
LAUFBAU_BLOCK_LECTERN = §eLectern LAUFBAU_BLOCK_LECTERN = §eLectern
LAUFBAU_FACING_NORTH = §8-§7 Richtung Norden LAUFBAU_FACING_NORTH = §8-§7 Richtung Norden
LAUFBAU_FACING_SOUTH = §8-§7 Richtung Süden LAUFBAU_FACING_SOUTH = §8-§7 Richtung Süden
LAUFBAU_FACING_WEST = §8-§7 Richtung Westen LAUFBAU_FACING_WEST = §8-§7 Richtung Westen
LAUFBAU_FACING_EAST = §8-§7 Richtung Osten LAUFBAU_FACING_EAST = §8-§7 Richtung Osten
LAUFBAU_FACING_UP = §8-§7 Richtung Oben LAUFBAU_FACING_UP = §8-§7 Richtung Oben
LAUFBAU_FACING_DOWN = §8-§7 Richtung Unten LAUFBAU_FACING_DOWN = §8-§7 Richtung Unten
LAUFBAU_COUNT_1 = §8-§7 Anzahl 1 LAUFBAU_COUNT_1 = §8-§7 Anzahl 1
LAUFBAU_COUNT_2 = §8-§7 Anzahl 2 LAUFBAU_COUNT_2 = §8-§7 Anzahl 2
LAUFBAU_COUNT_3 = §8-§7 Anzahl 3 LAUFBAU_COUNT_3 = §8-§7 Anzahl 3
LAUFBAU_COUNT_4 = §8-§7 Anzahl 4 LAUFBAU_COUNT_4 = §8-§7 Anzahl 4
LAUFBAU_LAYERS_8 = §8-§7 Ebenen 8 LAUFBAU_LAYERS_8 = §8-§7 Ebenen 8
LAUFBAU_LAYERS_7 = §8-§7 Ebenen 7 LAUFBAU_LAYERS_7 = §8-§7 Ebenen 7
LAUFBAU_LAYERS_6 = §8-§7 Ebenen 6 LAUFBAU_LAYERS_6 = §8-§7 Ebenen 6
LAUFBAU_LAYERS_3 = §8-§7 Ebenen 3 LAUFBAU_LAYERS_3 = §8-§7 Ebenen 3
LAUFBAU_LAYERS_2 = §8-§7 Ebenen 2 LAUFBAU_LAYERS_2 = §8-§7 Ebenen 2
LAUFBAU_TYPE_BOTTOM = §8-§7 Type Unten LAUFBAU_TYPE_BOTTOM = §8-§7 Type Unten
LAUFBAU_TYPE_TOP = §8-§7 Type Oben LAUFBAU_TYPE_TOP = §8-§7 Type Oben
LAUFBAU_HALF_BOTTOM = §8-§7 Hälfte Unten LAUFBAU_HALF_BOTTOM = §8-§7 Hälfte Unten
LAUFBAU_HALF_TOP = §8-§7 Hälfte Oben LAUFBAU_HALF_TOP = §8-§7 Hälfte Oben
LAUFBAU_OPEN = §8-§7 Geöffnet LAUFBAU_OPEN = §8-§7 Geöffnet
LAUFBAU_ATTACHMENT_CEILING = §8-§7 Befestigung Decke LAUFBAU_ATTACHMENT_CEILING = §8-§7 Befestigung Decke
LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Befestigung Boden LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Befestigung Boden
LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Befestigung beidseitige Wand LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Befestigung beidseitige Wand
LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Befestigung einseitige Wand LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Befestigung einseitige Wand
LAUFBAU_ATTACHMENT_WALL = §8-§7 Befestigung Wand LAUFBAU_ATTACHMENT_WALL = §8-§7 Befestigung Wand
LAUFBAU_CONNECTION_FLOOR = §8-§7 Verbindung Boden LAUFBAU_CONNECTION_FLOOR = §8-§7 Verbindung Boden
LAUFBAU_CONNECTION_NORTH = §8-§7 Verbindung Norden LAUFBAU_CONNECTION_NORTH = §8-§7 Verbindung Norden
LAUFBAU_CONNECTION_SOUTH = §8-§7 Verbindung Süden LAUFBAU_CONNECTION_SOUTH = §8-§7 Verbindung Süden
@ -859,22 +980,29 @@ LAUFBAU_CONNECTION_EAST=§8-§7 Verbindung Osten
LAUFBAU_CONNECTION_WEST = §8-§7 Verbindung Westen LAUFBAU_CONNECTION_WEST = §8-§7 Verbindung Westen
LAUFBAU_CONNECTION_DOWN = §8-§7 Verbindung Unten LAUFBAU_CONNECTION_DOWN = §8-§7 Verbindung Unten
LAUFBAU_CONNECTION_UP = §8-§7 Verbindung Oben LAUFBAU_CONNECTION_UP = §8-§7 Verbindung Oben
LAUFBAU_HANGING = §8-§7 hängend LAUFBAU_HANGING = §8-§7 hängend
LAUFBAU_SHAPE_STRAIGHT = §8-§7 Form gerade LAUFBAU_SHAPE_STRAIGHT = §8-§7 Form gerade
LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Form äußere links LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Form äußere links
LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Form innere links LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Form innere links
LAUFBAU_TILT_NONE = §8-§7 Neigung keine LAUFBAU_TILT_NONE = §8-§7 Neigung keine
LAUFBAU_TILT_PARTIAL = §8-§7 Neigung teilweise LAUFBAU_TILT_PARTIAL = §8-§7 Neigung teilweise
# UTILS # UTILS
SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp aus SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp aus
SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension
SELECT_NO_PERMS = §cDu darfst hier nicht den Select Befehl verwenden
SELECT_GLOBAL_REGION = §cDie globale Region kannst du nicht auswählen SELECT_GLOBAL_REGION = §cDie globale Region kannst du nicht auswählen
SELECT_NO_TYPE = §cDiese Region hat keinen {0} SELECT_NO_TYPE = §cDiese Region hat keinen {0}
SELECT_NO_EXTENSION = §cDiese Region hat keine Ausfahrmaße SELECT_NO_EXTENSION = §cDiese Region hat keine Ausfahrmaße
SELECT_MESSAGE = §7WorldEdit auswahl auf {0}, {1}, {2} und {3}, {4}, {5} gesetzt SELECT_MESSAGE = §7WorldEdit auswahl auf {0}, {1}, {2} und {3}, {4}, {5} gesetzt
SKULL_HELP = §8/§eskull §8[§eSpieler§8] §8-§7 Gibt einen SpielerKopf SKULL_HELP = §8/§eskull §8[§eSpieler§8] §8-§7 Gibt einen SpielerKopf
SKULL_INVALID = §cUngültiger Spieler SKULL_INVALID = §cUngültiger Spieler
SKULL_ITEM = §e{0}§8s Kopf SKULL_ITEM = §e{0}§8s Kopf
SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Setzte deine Flug- und Laufgeschindigkeit. SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Setzte deine Flug- und Laufgeschindigkeit.
SPEED_CURRENT = §7Aktuelle geschwindigkeit§8: §e{0} SPEED_CURRENT = §7Aktuelle geschwindigkeit§8: §e{0}
SPEED_TOO_SMALL = §c{0} ist zu klein SPEED_TOO_SMALL = §c{0} ist zu klein
@ -882,9 +1010,11 @@ SPEED_TOO_HIGH=§c{0} ist zu hoch
SPEED_ITEM = §eGeschwindigkeit SPEED_ITEM = §eGeschwindigkeit
SPEED_ITEM_LORE = §7Aktuell: §e SPEED_ITEM_LORE = §7Aktuell: §e
SPEED_TAB_NAME = Geschwindigkeit eingeben SPEED_TAB_NAME = Geschwindigkeit eingeben
WORLDEDIT_WAND = WorldEdit Wand WORLDEDIT_WAND = WorldEdit Wand
WORLDEDIT_LEFTCLICK = Left click: select pos #1 WORLDEDIT_LEFTCLICK = Left click: select pos #1
WORLDEDIT_RIGHTCLICK = Right click: select pos #2 WORLDEDIT_RIGHTCLICK = Right click: select pos #2
TNT_CLICK_HEADER = §8---=== §eTNT §8===--- TNT_CLICK_HEADER = §8---=== §eTNT §8===---
TNT_CLICK_ORDER = §eEntity Order§8: §e{0} TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0} TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
@ -906,12 +1036,16 @@ SELECT_ITEM_RIGHT_CLICK=§7Rechtklick zum ändern
SELECT_ITEM_BAURAHMEN=§eBaurahmen SELECT_ITEM_BAURAHMEN=§eBaurahmen
SELECT_ITEM_BAUPLATTFORM=§eBauplattform SELECT_ITEM_BAUPLATTFORM=§eBauplattform
SELECT_ITEM_TESTBLOCK=§eTestblock SELECT_ITEM_TESTBLOCK=§eTestblock
CHESTFILLER_FILLED = §eKiste gefüllt CHESTFILLER_FILLED = §eKiste gefüllt
PISTON_HELP_1 = §7Rechts Klick auf Piston mit einem Slime Ball berechnet dir die bewegten Blöcke. PISTON_HELP_1 = §7Rechts Klick auf Piston mit einem Slime Ball berechnet dir die bewegten Blöcke.
PISTON_HELP_2 = §7Die Anzahl ist Rot, wenn ein unmovable Block vorhanden ist. PISTON_HELP_2 = §7Die Anzahl ist Rot, wenn ein unmovable Block vorhanden ist.
PISTON_HELP_3 = §7Die Anzahl ist Gelb, wenn zu viele Blöcke vorhanden sind. PISTON_HELP_3 = §7Die Anzahl ist Gelb, wenn zu viele Blöcke vorhanden sind.
PISTON_INFO = §7Bewegte Blöcke {0}{1}§8/§712 PISTON_INFO = §7Bewegte Blöcke {0}{1}§8/§712
# Warp # Warp
WARP_DISALLOWED = §cDu darfst hier nicht das Warp System nutzen
WARP_LOC_X = §7X§8: §e{0} WARP_LOC_X = §7X§8: §e{0}
WARP_LOC_Y = §7Y§8: §e{0} WARP_LOC_Y = §7Y§8: §e{0}
WARP_LOC_Z = §7Z§8: §e{0} WARP_LOC_Z = §7Z§8: §e{0}
@ -934,22 +1068,33 @@ WARP_HELP_INFO=§8/§ewarp info §8[§7Name§8] §8- §7Infos zu einem Punkt
WARP_HELP_DELETE=§8/§ewarp delete §8[§7Name§8] §8- §7Lösche einen Warp WARP_HELP_DELETE=§8/§ewarp delete §8[§7Name§8] §8- §7Lösche einen Warp
WARP_HELP_GUI=§8/§ewarp gui §8- §7Öffne die Warp-GUI WARP_HELP_GUI=§8/§ewarp gui §8- §7Öffne die Warp-GUI
WARP_HELP_LIST=§8/§ewarp list §8- §7Liste alle Warp-Punkt auf WARP_HELP_LIST=§8/§ewarp list §8- §7Liste alle Warp-Punkt auf
# WORLD # WORLD
STOP_HELP = §8/§estop §8- §7Stoppt den Server STOP_HELP = §8/§estop §8- §7Stoppt den Server
STOP_NO_PERMS = §cDu hast keine Rechte den Server zu stoppen
STOP_MESSAGE = §eDer Server wird gestoppt STOP_MESSAGE = §eDer Server wird gestoppt
WORLD_EDIT_NO_PERMS = §cDu darfst hier kein WorldEdit benutzen
KICKALL_HELP = §8/§ekickall §8- §7Kickt alle Spieler vom Server außer den Owner KICKALL_HELP = §8/§ekickall §8- §7Kickt alle Spieler vom Server außer den Owner
KICKALL_NO_PERM = §cDies ist nicht deine Welt!
# Techhider # Techhider
TECHHIDER_HELP = §8/§etechhider §8- §7Techhider umschalten TECHHIDER_HELP = §8/§etechhider §8- §7Techhider umschalten
TECHHIDER_GLOBAL = §cKein Techhider in der globalen region TECHHIDER_GLOBAL = §cKein Techhider in der globalen region
TECHHIDER_ON = §aTechhider aktiviert TECHHIDER_ON = §aTechhider aktiviert
TECHHIDER_OFF = §cTechHider deaktiviert TECHHIDER_OFF = §cTechHider deaktiviert
# XRAY # XRAY
XRAY_HELP = §8/§exray §8- §7Xray umschalten XRAY_HELP = §8/§exray §8- §7Xray umschalten
XRAY_GLOBAL = §cKein Xray in der globalen region XRAY_GLOBAL = §cKein Xray in der globalen region
XRAY_ON = §aXray aktiviert XRAY_ON = §aXray aktiviert
XRAY_OFF = §cXray deaktiviert XRAY_OFF = §cXray deaktiviert
# WorldEdit # WorldEdit
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen
# Schematics # Schematics
SCHEMATIC_GUI_ITEM=§eSchematics SCHEMATIC_GUI_ITEM=§eSchematics

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@ -21,20 +21,16 @@ package de.steamwar.bausystem;
import com.comphenix.tinyprotocol.TinyProtocol; import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.tpslimit.TPSFreezeUtils; import de.steamwar.bausystem.features.world.RamUsage;
import de.steamwar.bausystem.linkage.LinkageUtils; import de.steamwar.bausystem.linkage.LinkageUtils;
import de.steamwar.bausystem.region.loader.PrototypeLoader; import de.steamwar.bausystem.region.loader.PrototypeLoader;
import de.steamwar.bausystem.region.loader.RegionLoader; import de.steamwar.bausystem.region.loader.RegionLoader;
import de.steamwar.bausystem.region.loader.Updater; import de.steamwar.bausystem.region.loader.Updater;
import de.steamwar.bausystem.utils.TickListener;
import de.steamwar.bausystem.worlddata.WorldData; import de.steamwar.bausystem.worlddata.WorldData;
import de.steamwar.command.AbstractValidator;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.message.Message; import de.steamwar.message.Message;
import lombok.Getter; import lombok.Getter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender; import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.plugin.Plugin; import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
@ -52,13 +48,16 @@ public class BauSystem extends JavaPlugin implements Listener {
// This should be treated as final! // This should be treated as final!
public static Message MESSAGE; public static Message MESSAGE;
public static final boolean DEV_SERVER = !System.getProperty("user.home").endsWith("minecraft");
@Getter @Getter
private static BauSystem instance; private static BauSystem instance;
private World world;
@Override @Override
public void onEnable() { public void onEnable() {
world = Bukkit.getWorlds().get(0);
// LOGGER // LOGGER
fixLogging(); fixLogging();
@ -73,40 +72,31 @@ public class BauSystem extends JavaPlugin implements Listener {
} catch (SecurityException e) { } catch (SecurityException e) {
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e); Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
Bukkit.shutdown(); Bukkit.shutdown();
System.exit(1);
return; return;
} }
new Updater(PrototypeLoader.file, PrototypeLoader::load); new Updater(PrototypeLoader.file, PrototypeLoader::load);
new Updater(RegionLoader.file, RegionLoader::load); new Updater(RegionLoader.file, RegionLoader::load);
SWCommandUtils.addValidator(Player.class, validator(Permission.BUILD));
SWCommandUtils.addValidator(CommandSender.class, validator(Permission.BUILD));
SWCommandUtils.addValidator("supervisor", validator(Permission.SUPERVISOR));
SWCommandUtils.addValidator("owner", validator(Permission.OWNER));
try {
LinkageUtils.link(); LinkageUtils.link();
} catch (Exception e) { RamUsage.init();
Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
Bukkit.shutdown();
System.exit(1);
return;
}
TickListener.impl.init();
}
private <T extends CommandSender> AbstractValidator<T, ?> validator(Permission permission) { // This could disable any watchdog stuff. We need to investigate if this is a problem.
return (commandSender, object, messageSender) -> { /*
if (commandSender instanceof Player) { Thread thread = new Thread(() -> {
if (permission.hasPermission((Player) commandSender)) { while (true) {
return true; WatchdogThread.tick();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} }
messageSender.send("NO_PERMISSION");
return false;
} }
return true; });
}; thread.setName("WatchdogThread ticker");
thread.setDaemon(true);
thread.start();
*/
} }
@Override @Override
@ -145,7 +135,7 @@ public class BauSystem extends JavaPlugin implements Listener {
@Override @Override
public void run() { public void run() {
if (TPSFreezeUtils.isFrozen()) return; // if (FreezeUtils.isFrozen()) return;
if (counter >= delay) { if (counter >= delay) {
runnable.run(); runnable.run();
cancel(); cancel();
@ -163,7 +153,7 @@ public class BauSystem extends JavaPlugin implements Listener {
@Override @Override
public void run() { public void run() {
if (TPSFreezeUtils.isFrozen()) return; // if (FreezeUtils.isFrozen()) return;
if (counter >= (first ? delay : period)) { if (counter >= (first ? delay : period)) {
first = false; first = false;
runnable.run(); runnable.run();

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@ -20,77 +20,72 @@
package de.steamwar.bausystem; package de.steamwar.bausystem;
import de.steamwar.bausystem.config.BauServer; import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.features.world.BauMemberUpdate; import de.steamwar.command.CommandMetaData;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent; import de.steamwar.command.TypeValidator;
import de.steamwar.sql.BauweltMember; import de.steamwar.sql.BauweltMember;
import de.steamwar.sql.SteamwarUser;
import lombok.AllArgsConstructor; import lombok.AllArgsConstructor;
import org.bukkit.Bukkit; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.HashSet; import java.lang.annotation.ElementType;
import java.util.Set; import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.util.function.Predicate; import java.util.function.Predicate;
@AllArgsConstructor @AllArgsConstructor
public enum Permission { public enum Permission {
OWNER(bauweltMember -> false), WORLD(BauweltMember::isWorld),
SUPERVISOR(bauweltMember -> { WORLDEDIT(BauweltMember::isWorldEdit),
return bauweltMember.isSupervisor(); MEMBER(bauweltMember -> true),
}), OWNER(bauweltMember -> false);
BUILD(bauweltMember -> {
if (isTempOnlySpectator(bauweltMember)) return false;
return bauweltMember.isBuild() || SUPERVISOR.permissionPredicate.test(bauweltMember);
}),
/**
* Only used for {@link BauMemberUpdate}
*/
REAL_SPECTATOR(bauweltMember -> {
return !bauweltMember.isBuild() && !bauweltMember.isSupervisor();
}),
/**
* Primarily used for {@link de.steamwar.bausystem.linkage.specific.GuiItem}
*/
MEMBER(bauweltMember -> {
return true;
});
private static final Set<Integer> TEMP_ONLY_SPECTATOR = new HashSet<>();
private static boolean isTempOnlySpectator(BauweltMember bauweltMember) {
return TEMP_ONLY_SPECTATOR.contains(bauweltMember.getMemberID());
}
public static boolean isTempOnlySpectator(Player player) {
return TEMP_ONLY_SPECTATOR.contains(SteamwarUser.get(player.getUniqueId()).getId());
}
public static void forceOnlySpectator(Player player) {
TEMP_ONLY_SPECTATOR.add(SteamwarUser.get(player.getUniqueId()).getId());
BauMemberUpdate.baumemberUpdate();
}
/**
* Only used by {@link BauMemberUpdate}
*/
public static void removeForceOnlySpectator(Player player) {
TEMP_ONLY_SPECTATOR.remove(SteamwarUser.get(player.getUniqueId()).getId());
}
private final Predicate<BauweltMember> permissionPredicate; private final Predicate<BauweltMember> permissionPredicate;
public boolean hasPermission(BauweltMember bauweltMember) { public boolean hasPermission(Player member) {
if (bauweltMember == null) return false; if (member.getUniqueId().equals(BauServer.getInstance().getOwner())) {
return permissionPredicate.test(bauweltMember); return true;
} }
public boolean hasPermission(Player member) { BauweltMember bauMember = BauweltMember.getBauMember(BauServer.getInstance().getOwner(), member.getUniqueId());
if (SteamwarUser.get(member.getUniqueId()).getId() == BauServer.getInstance().getOwnerID()) { if (bauMember == null) {
return this != REAL_SPECTATOR; return false;
}
return permissionPredicate.test(bauMember);
}
public static boolean hasPermission(Player member, Permission permission) {
return permission.hasPermission(member);
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.PARAMETER)
@CommandMetaData.Parameter({Player.class})
@CommandMetaData.ImplicitValidator(handler = Perm.Handler.class, order = -10)
public @interface Perm {
Permission value();
String message() default "";
class Handler implements TypeValidator<Player> {
private Permission permission;
private String message;
public Handler(Perm perm) {
this.permission = perm.value();
this.message = perm.message();
if (message != null && message.isEmpty()) message = null;
}
@Override
public boolean validate(CommandSender commandSender, Player player, MessageSender messageSender) {
if (message == null) {
return permission.hasPermission(player);
}
return !messageSender.send(!permission.hasPermission((Player) commandSender), message);
}
} }
BauweltMember bauweltMember = BauweltMember.getBauMember(BauServer.getInstance().getOwner(), member.getUniqueId());
if (bauweltMember == null) return this == REAL_SPECTATOR;
return permissionPredicate.test(bauweltMember);
} }
} }

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@ -97,7 +97,7 @@ public class Config implements Listener {
public void saveAll() { public void saveAll() {
playerConfigurations.forEach((uuid, yapionObject) -> { playerConfigurations.forEach((uuid, yapionObject) -> {
String string = yapionObject.toYAPION(new StringOutput()).getResult().replaceAll("\\+", "\\"); String string = yapionObject.toYAPION(new StringOutput()).getResult();
UserConfig.updatePlayerConfig(uuid, "bausystem", string); UserConfig.updatePlayerConfig(uuid, "bausystem", string);
}); });
playerConfigurations.clear(); playerConfigurations.clear();
@ -112,7 +112,7 @@ public class Config implements Listener {
UUID uuid = player.getUniqueId(); UUID uuid = player.getUniqueId();
if (playerConfigurations.containsKey(uuid)) { if (playerConfigurations.containsKey(uuid)) {
YAPIONObject yapionObject = playerConfigurations.get(uuid); YAPIONObject yapionObject = playerConfigurations.get(uuid);
String string = yapionObject.toYAPION(new StringOutput()).getResult().replaceAll("\\\\+", "\\\\"); String string = yapionObject.toYAPION(new StringOutput()).getResult();
UserConfig.updatePlayerConfig(uuid, "bausystem", string); UserConfig.updatePlayerConfig(uuid, "bausystem", string);
} }
} }

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@ -44,7 +44,7 @@ public class AttributeRemoveCommand extends SWCommand {
@Register({"all"}) @Register({"all"})
@Register({"*"}) @Register({"*"})
public void genericCommand(@Validator Player player) { public void genericCommand(Player player) {
ItemStack itemStack = player.getInventory().getItemInMainHand(); ItemStack itemStack = player.getInventory().getItemInMainHand();
ItemMeta itemMeta = itemStack.getItemMeta(); ItemMeta itemMeta = itemStack.getItemMeta();
itemMeta.setLore(new ArrayList<>()); itemMeta.setLore(new ArrayList<>());
@ -53,7 +53,7 @@ public class AttributeRemoveCommand extends SWCommand {
} }
@Register(description = "ATTRIBUTE_REMOVE_COMMAND_HELP") @Register(description = "ATTRIBUTE_REMOVE_COMMAND_HELP")
public void genericCommand(@Validator Player player, @Mapper("attribute") String attribute) { public void genericCommand(Player player, @Mapper("attribute") String attribute) {
ItemStack itemStack = player.getInventory().getItemInMainHand(); ItemStack itemStack = player.getInventory().getItemInMainHand();
ItemMeta itemMeta = itemStack.getItemMeta(); ItemMeta itemMeta = itemStack.getItemMeta();
if (itemMeta == null) { if (itemMeta == null) {

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@ -41,7 +41,7 @@ public class AttributesCopyCommand extends SWCommand {
} }
@Register @Register
public void genericCommand(@Validator Player player) { public void genericCommand(Player player) {
Block block = player.getTargetBlockExact(8, FluidCollisionMode.ALWAYS); Block block = player.getTargetBlockExact(8, FluidCollisionMode.ALWAYS);
if (block == null) return; if (block == null) return;
ItemStack mainHand = player.getInventory().getItemInMainHand(); ItemStack mainHand = player.getInventory().getItemInMainHand();

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@ -20,7 +20,6 @@
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.features.attributescopy;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Material; import org.bukkit.Material;
@ -41,7 +40,6 @@ public class AttributesPlaceListener implements Listener {
@EventHandler @EventHandler
public void onBlockPlace(BlockPlaceEvent event) { public void onBlockPlace(BlockPlaceEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
ItemStack itemStack = event.getItemInHand(); ItemStack itemStack = event.getItemInHand();
ItemMeta itemMeta = itemStack.getItemMeta(); ItemMeta itemMeta = itemStack.getItemMeta();
if (itemMeta == null) return; if (itemMeta == null) return;

Datei anzeigen

@ -0,0 +1,93 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.autodust;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.region.Color;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPlaceEvent;
import java.util.regex.Pattern;
@Linked
public class AutoDustCommand extends SWCommand implements Listener {
private static final Pattern COLORED_BLOCK_REGEX = Pattern.compile(
"^(\\w+?)_(wool|stained_glass|concrete_powder|concrete|glazed_terracotta|terracotta)$"
);
public AutoDustCommand() {
super("autodust", "dust");
}
@Register
public void genericCommand(Player p) {
boolean autoDust = Config.getInstance().get(p).getPlainValueOrDefault("autodust", false);
Config.getInstance().get(p).put("autodust", !autoDust);
if(!autoDust) {
BauSystem.MESSAGE.send("AUTODUST_ENABLE",p);
SWUtils.sendToActionbar(p, BauSystem.MESSAGE.parse("AUTODUST_ENABLE", p));
}else {
BauSystem.MESSAGE.send("AUTODUST_DISABLE",p);
SWUtils.sendToActionbar(p, BauSystem.MESSAGE.parse("AUTODUST_DISABLE", p));
}
}
@EventHandler
public void onPlayerInteract(BlockPlaceEvent event) {
Player p = event.getPlayer();
if(!Config.getInstance().get(p).getPlainValueOrDefault("autodust", false)) return;
Block placed = event.getBlockPlaced();
if (!placed.getType().isBlock() || !placed.getType().isSolid()) {
return;
}
String type = placed.getType().name();
boolean isColored = false;
for (Color color : Color.values()) {
if (type.startsWith(color.name() + "_")) {
isColored = true;
break;
}
}
if (!isColored) {
return;
}
Block above = placed.getRelative(BlockFace.UP);
if (!above.isEmpty()) {
return;
}
above.setType(Material.REDSTONE_WIRE);
}
}

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@ -32,7 +32,7 @@ public class AutoStartCommand extends SWCommand {
} }
@Register(description = "AUTOSTART_COMMAND_HELP") @Register(description = "AUTOSTART_COMMAND_HELP")
public void genericCommand(@Validator Player p) { public void genericCommand(Player p) {
SWUtils.giveItemToPlayer(p, AutostartListener.getWandItem(p)); SWUtils.giveItemToPlayer(p, AutostartListener.getWandItem(p));
} }
} }

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@ -50,6 +50,6 @@ public class AutoStartGuiItem extends BauGuiItem {
@Override @Override
public Permission permission() { public Permission permission() {
return Permission.BUILD; return Permission.MEMBER;
} }
} }

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@ -20,7 +20,6 @@
package de.steamwar.bausystem.features.autostart; package de.steamwar.bausystem.features.autostart;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.tpslimit.TPSUtils; import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils; import de.steamwar.bausystem.region.RegionUtils;
@ -30,11 +29,8 @@ import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import lombok.Getter; import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.data.type.Chest; import org.bukkit.block.data.type.Chest;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@ -43,9 +39,11 @@ import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import java.io.File;
import java.text.SimpleDateFormat; import java.text.SimpleDateFormat;
import java.util.*; import java.util.Arrays;
import java.util.Date;
import java.util.HashMap;
import java.util.Map;
@Linked @Linked
public class AutostartListener implements Listener { public class AutostartListener implements Listener {
@ -68,7 +66,6 @@ public class AutostartListener implements Listener {
@EventHandler @EventHandler
public void onPlayerInteract(PlayerInteractEvent event) { public void onPlayerInteract(PlayerInteractEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!ItemUtils.isItem(event.getItem(), "autostart")) { if (!ItemUtils.isItem(event.getItem(), "autostart")) {
return; return;
} }
@ -78,12 +75,6 @@ public class AutostartListener implements Listener {
if (event.getClickedBlock().getBlockData() instanceof Chest) { if (event.getClickedBlock().getBlockData() instanceof Chest) {
return; return;
} }
if (event.getClickedBlock().getType() == Material.BEDROCK) {
event.getClickedBlock().setType(Material.SLIME_BLOCK);
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
event.getClickedBlock().setType(Material.BEDROCK, false);
}, 1);
}
activate(event.getPlayer()); activate(event.getPlayer());
} }
@ -92,7 +83,6 @@ public class AutostartListener implements Listener {
if (!(event.getPlayer() instanceof Player)) { if (!(event.getPlayer() instanceof Player)) {
return; return;
} }
if(!Permission.BUILD.hasPermission((Player) event.getPlayer())) return;
if (!ItemUtils.isItem(event.getPlayer().getInventory().getItemInMainHand(), "autostart")) { if (!ItemUtils.isItem(event.getPlayer().getInventory().getItemInMainHand(), "autostart")) {
return; return;
} }
@ -127,24 +117,15 @@ public class AutostartListener implements Listener {
if (regionStartTime.isEmpty()) { if (regionStartTime.isEmpty()) {
return; return;
} }
event.blockList().forEach(block -> { event.blockList().forEach(block -> {
Region region = Region.getRegion(block.getLocation()); Region region = Region.getRegion(block.getLocation());
if (!regionStartTime.containsKey(region)) return; if (!regionStartTime.containsKey(region)) return;
if (!region.hasType(RegionType.TESTBLOCK)) return; if (!region.hasType(RegionType.TESTBLOCK)) return;
if (!region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) return; if (!region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.EXTENSION)) return;
long tickDiff = TPSUtils.currentRealTick.get() - regionStartTime.remove(region); long tickDiff = TPSUtils.currentRealTick.get() - regionStartTime.remove(region);
long preFightDurationInSeconds = getPreFightDurationInSeconds(region);
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT1", tickDiff); RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT1", tickDiff);
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT2", preFightDurationInSeconds, ((preFightDurationInSeconds * 20) - tickDiff)); RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT2", 30, (600 - tickDiff));
RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT3"); RegionUtils.message(region, "AUTOSTART_MESSAGE_RESULT3");
}); });
} }
private int getPreFightDurationInSeconds(Region region) {
File file = region.gameModeConfig();
if (file == null) return 30;
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
return config.getInt("Times.PreFightDuration", 30);
}
} }

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@ -62,7 +62,7 @@ public class BackupCommand extends SWCommand {
} }
@Register(value = "create", description = "BACKUP_HELP_CREATE") @Register(value = "create", description = "BACKUP_HELP_CREATE")
public void backupCreate(@Validator("owner") Player p) { public void backupCreate(@Validator Player p) {
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {
return; return;
@ -79,7 +79,7 @@ public class BackupCommand extends SWCommand {
} }
@Register(value = "load", description = "BACKUP_HELP_LOAD") @Register(value = "load", description = "BACKUP_HELP_LOAD")
public void backupLoad(@Validator("owner") Player p, @Mapper("backupName") String backupName) { public void backupLoad(@Validator Player p, @Mapper("backupName") String backupName) {
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {
return; return;
@ -130,7 +130,7 @@ public class BackupCommand extends SWCommand {
} }
SWListInv<String> swListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("BACKUP_INV_NAME", p), swListEntries, (clickType, s) -> { SWListInv<String> swListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("BACKUP_INV_NAME", p), swListEntries, (clickType, s) -> {
p.getOpenInventory().close(); p.getOpenInventory().close();
p.performCommand("backup load " + s); backupLoad(p, s);
}); });
swListInv.open(); swListInv.open();
} }
@ -140,6 +140,13 @@ public class BackupCommand extends SWCommand {
return SWCommandUtils.createMapper(s -> s, (commandSender, s) -> listBackup((Player) commandSender)); return SWCommandUtils.createMapper(s -> s, (commandSender, s) -> listBackup((Player) commandSender));
} }
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> backupValidator() {
return (commandSender, player, messageSender) -> {
return !messageSender.send(!Permission.hasPermission(player, Permission.WORLDEDIT), "BACKUP_NO_PERMS");
};
}
private List<String> listBackup(Player p) { private List<String> listBackup(Player p) {
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {

Datei anzeigen

@ -0,0 +1,41 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.bau;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import org.bukkit.entity.Player;
@Linked
public class BauCommand extends SWCommand {
@LinkedInstance
public InfoCommand infoCommand;
public BauCommand() {
super("bau", "b", "gs");
}
@Register(value = "info", description = "BAU_COMMAND_HELP_INFO")
public void infoCommand(Player p) {
infoCommand.sendBauInfo(p);
}
}

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@ -1,73 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.linkage.Linked;
import de.steamwar.techhider.TechHider;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.Collection;
import java.util.stream.Collectors;
@Linked
public class ForceSpectatorCommand extends SWCommand {
public ForceSpectatorCommand() {
super("forcespectator");
}
@Register
public void forceSpectator(@Validator("supervisor") Player player, @Mapper("builder") Player other) {
Permission.forceOnlySpectator(other);
}
@Mapper("builder")
public TypeMapper<Player> spectatorMapper() {
return new TypeMapper<>() {
@Override
public Player map(CommandSender commandSender, String[] previousArguments, String s) {
Player player = Bukkit.getPlayer(s);
if (player == null) {
return null;
}
if (Permission.BUILD.hasPermission(player) && !Permission.SUPERVISOR.hasPermission(player)) {
return player;
}
return null;
}
@Override
public Collection<String> tabCompletes(CommandSender sender, PreviousArguments previousArguments, String s) {
return Bukkit.getOnlinePlayers().stream()
.filter(Permission.BUILD::hasPermission)
.filter(player -> !Permission.SUPERVISOR.hasPermission(player))
.map(Player::getName)
.collect(Collectors.toList());
}
};
}
}

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@ -1,7 +1,6 @@
package de.steamwar.bausystem.features.bau; package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer; import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag; import de.steamwar.bausystem.region.flags.Flag;
@ -13,7 +12,7 @@ import de.steamwar.sql.BauweltMember;
import de.steamwar.sql.SteamwarUser; import de.steamwar.sql.SteamwarUser;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.*; import java.util.List;
@Linked @Linked
public class InfoCommand extends SWCommand { public class InfoCommand extends SWCommand {
@ -25,8 +24,17 @@ public class InfoCommand extends SWCommand {
super("bauinfo"); super("bauinfo");
} }
@Register(description = "BAU_INFO_COMMAND_HELP") @Register(help = true)
public void genericHelp(Player p, String... args) {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_HELP", p);
}
@Register
public void genericCommand(Player p) { public void genericCommand(Player p) {
sendBauInfo(p);
}
public void sendBauInfo(Player p) {
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_OWNER", p, SteamwarUser.get(bauServer.getOwnerID()).getUserName()); BauSystem.MESSAGE.send("BAU_INFO_COMMAND_OWNER", p, SteamwarUser.get(bauServer.getOwnerID()).getUserName());
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
for (Flag flag : Flag.getFlags()) { for (Flag flag : Flag.getFlags()) {
@ -39,28 +47,18 @@ public class InfoCommand extends SWCommand {
} }
} }
if (Permission.BUILD.hasPermission(p)) {
List<BauweltMember> members = BauweltMember.getMembers(bauServer.getOwnerID()); List<BauweltMember> members = BauweltMember.getMembers(bauServer.getOwnerID());
Map<Permission, List<BauweltMember>> memberByPermission = new HashMap<>(); StringBuilder membermessage = new StringBuilder();
members.forEach(member -> { membermessage.append(BauSystem.MESSAGE.parsePrefixed("BAU_INFO_COMMAND_MEMBER", p, members.size()));
if (Permission.SUPERVISOR.hasPermission(member)) {
memberByPermission.computeIfAbsent(Permission.SUPERVISOR, __ -> new ArrayList<>()).add(member); for (BauweltMember member : members) {
} else if (Permission.BUILD.hasPermission(member)) { membermessage.append(BauSystem.MESSAGE.parse("BAU_INFO_MEMBER_INFO", p,
memberByPermission.computeIfAbsent(Permission.BUILD, __ -> new ArrayList<>()).add(member); SteamwarUser.get(member.getMemberID()).getUserName(),
} else { member.isWorldEdit() ? BauSystem.MESSAGE.parse("BAU_INFO_MEMBER_WE_ALLOW", p) : BauSystem.MESSAGE.parse("BAU_INFO_MEMBER_WE_DISALLOW", p),
memberByPermission.computeIfAbsent(Permission.MEMBER, __ -> new ArrayList<>()).add(member); member.isWorld() ? BauSystem.MESSAGE.parse("BAU_INFO_MEMBER_WORLD_ALLOW", p) : BauSystem.MESSAGE.parse("BAU_INFO_MEMBER_WORLD_DISALLOW", p)
} ));
});
List<BauweltMember> supervisor = memberByPermission.getOrDefault(Permission.SUPERVISOR, Collections.emptyList());
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_MEMBER", p, "§eSupervisor", supervisor.size(), supervisor.isEmpty() ? "§8<none>" : joining(supervisor));
List<BauweltMember> builder = memberByPermission.getOrDefault(Permission.BUILD, Collections.emptyList());
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_MEMBER", p, "§6Builder", builder.size(), builder.isEmpty() ? "§8<none>" : joining(builder));
List<BauweltMember> spectator = memberByPermission.getOrDefault(Permission.MEMBER, Collections.emptyList());
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_MEMBER", p, "§7Spectator", spectator.size(), spectator.isEmpty() ? "§8<none>" : joining(spectator));
} }
p.sendMessage(membermessage.toString());
StringBuilder tpsMessage = new StringBuilder(); StringBuilder tpsMessage = new StringBuilder();
tpsMessage.append(BauSystem.MESSAGE.parsePrefixed("BAU_INFO_COMMAND_TPS", p)); tpsMessage.append(BauSystem.MESSAGE.parsePrefixed("BAU_INFO_COMMAND_TPS", p));
@ -71,16 +69,4 @@ public class InfoCommand extends SWCommand {
tpsMessage.append(" ").append(TPSWatcher.getTPS(TPSWatcher.TPSType.TEN_MINUTES)); tpsMessage.append(" ").append(TPSWatcher.getTPS(TPSWatcher.TPSType.TEN_MINUTES));
p.sendMessage(tpsMessage.toString()); p.sendMessage(tpsMessage.toString());
} }
private String joining(List<BauweltMember> bauweltMembers) {
StringBuilder st = new StringBuilder();
for (int i = 0; i < bauweltMembers.size(); i++) {
if (i != 0) {
st.append("§8, ");
}
st.append("§7");
st.append(SteamwarUser.get(bauweltMembers.get(i).getMemberID()).getUserName());
}
return st.toString();
}
} }

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@ -48,6 +48,6 @@ public class CountingwandGuiItem extends BauGuiItem {
@Override @Override
public Permission permission() { public Permission permission() {
return Permission.MEMBER; return Permission.WORLDEDIT;
} }
} }

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@ -44,8 +44,7 @@ public class DesignEndStone {
private REntityServer entityServer = new REntityServer(); private REntityServer entityServer = new REntityServer();
private List<REntity> entities = new ArrayList<>(); private List<REntity> entities = new ArrayList<>();
private Set<Location> locations = new HashSet<>(); private Set<Location> locations = new HashSet<>();
private boolean wsOrAs; private List<Player> players = new ArrayList<>();
private double maxBlastResistance;
public DesignEndStone(Region region) { public DesignEndStone(Region region) {
this.minX = region.getMinPointBuild().getX(); this.minX = region.getMinPointBuild().getX();
@ -54,17 +53,6 @@ public class DesignEndStone {
this.maxX = region.getMaxPointBuild().getX(); this.maxX = region.getMaxPointBuild().getX();
this.maxY = region.getMaxPointBuild().getY(); this.maxY = region.getMaxPointBuild().getY();
this.maxZ = region.getMaxPointBuild().getZ(); this.maxZ = region.getMaxPointBuild().getZ();
wsOrAs = region.getName().startsWith("ws") || region.getName().startsWith("as");
maxBlastResistance = wsOrAs ? 6.1 : 9.0;
entityServer.setCallback((player, rEntity, entityAction) -> {
if (entityAction != REntityServer.EntityAction.ATTACK) return;
Location location = new Location(WORLD, rEntity.getX(), rEntity.getY(), rEntity.getZ());
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
location.getBlock().breakNaturally();
calc();
}, 1);
});
} }
public void calc() { public void calc() {
@ -76,24 +64,8 @@ public class DesignEndStone {
calc(minX, minY, maxZ, maxX, maxY, maxZ, 0, 0, -1, maxZ - minZ); calc(minX, minY, maxZ, maxX, maxY, maxZ, 0, 0, -1, maxZ - minZ);
calc(minX, minY, minZ, minX, maxY, maxZ, 1, 0, 0, maxX - minX); calc(minX, minY, minZ, minX, maxY, maxZ, 1, 0, 0, maxX - minX);
calc(maxX, minY, minZ, maxX, maxY, maxZ, -1, 0, 0, maxX - minX); calc(maxX, minY, minZ, maxX, maxY, maxZ, -1, 0, 0, maxX - minX);
if (wsOrAs) { // calc(minX, minY, minZ, maxX, minY, maxZ, 0, 1, 0, maxY - minY);
calc(minX, minY, minZ, maxX, minY, maxZ, 0, 1, 0, maxY - minY + 1); calc(minX, maxY, minZ, maxX, maxY, maxZ, 0, -1, 0, maxY - minY);
} else {
int airBlocks = 0;
double minAirBlocks = (maxX - minX) * (maxZ - minZ) * 0.1;
for (int x = minX; x < maxX; x++) {
for (int z = minZ; z < maxZ; z++) {
if (WORLD.getBlockAt(x, minY, z).getType().isAir()) {
airBlocks++;
if (airBlocks > minAirBlocks) break;
}
}
}
if (airBlocks > minAirBlocks) {
calc(minX, minY, minZ, maxX, minY, maxZ, 0, 1, 0, maxY - minY + 1);
}
}
calc(minX, maxY, minZ, maxX, maxY, maxZ, 0, -1, 0, maxY - minY + 1);
} }
private void calc(int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int dirX, int dirY, int dirZ, int steps) { private void calc(int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int dirX, int dirY, int dirZ, int steps) {
@ -105,16 +77,15 @@ public class DesignEndStone {
int cy = y + step * dirY; int cy = y + step * dirY;
int cz = z + step * dirZ; int cz = z + step * dirZ;
Material material = WORLD.getBlockAt(cx, cy, cz).getType(); Material material = WORLD.getBlockAt(cx, cy, cz).getType();
if (material == Material.END_STONE || material == Material.END_STONE_BRICKS || material == Material.END_STONE_BRICK_SLAB || material == Material.END_STONE_BRICK_STAIRS || material == Material.END_STONE_BRICK_WALL) {
if (material != Material.WATER && material != Material.LAVA && material.getBlastResistance() >= maxBlastResistance) {
Location location = new Location(WORLD, cx + 0.5, cy, cz + 0.5); Location location = new Location(WORLD, cx + 0.5, cy, cz + 0.5);
if (!locations.add(location)) break; if (locations.contains(location)) break;
RFallingBlockEntity entity = new RFallingBlockEntity(entityServer, location, Material.RED_STAINED_GLASS); RFallingBlockEntity entity = new RFallingBlockEntity(entityServer, location, Material.RED_STAINED_GLASS);
entity.setNoGravity(true); entity.setNoGravity(true);
entity.setGlowing(true); entity.setGlowing(true);
entities.add(entity); entities.add(entity);
break; break;
} else if (!material.isAir() && material != Material.WATER && material != Material.LAVA) { } else if (!material.isAir()) {
break; break;
} }
} }
@ -124,10 +95,12 @@ public class DesignEndStone {
} }
public void toggle(Player player) { public void toggle(Player player) {
if (entityServer.getPlayers().contains(player)) { if (players.contains(player)) {
players.remove(player);
entityServer.removePlayer(player); entityServer.removePlayer(player);
BauSystem.MESSAGE.sendPrefixless("DESIGN_ENDSTONE_DISABLE", player, ChatMessageType.ACTION_BAR); BauSystem.MESSAGE.sendPrefixless("DESIGN_ENDSTONE_DISABLE", player, ChatMessageType.ACTION_BAR);
} else { } else {
players.add(player);
entityServer.addPlayer(player); entityServer.addPlayer(player);
calc(); calc();
BauSystem.MESSAGE.sendPrefixless("DESIGN_ENDSTONE_ENABLE", player, ChatMessageType.ACTION_BAR); BauSystem.MESSAGE.sendPrefixless("DESIGN_ENDSTONE_ENABLE", player, ChatMessageType.ACTION_BAR);
@ -135,7 +108,7 @@ public class DesignEndStone {
} }
public boolean removePlayer(Player player) { public boolean removePlayer(Player player) {
entityServer.removePlayer(player); players.remove(player);
return entityServer.getPlayers().isEmpty(); return players.isEmpty();
} }
} }

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@ -22,7 +22,6 @@ package de.steamwar.bausystem.features.design.endstone;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionType; import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Location; import org.bukkit.Location;
@ -34,7 +33,6 @@ import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.player.PlayerQuitEvent; import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap; import java.util.HashMap;
import java.util.HashSet;
import java.util.Map; import java.util.Map;
@Linked @Linked
@ -47,7 +45,7 @@ public class DesignEndStoneCommand extends SWCommand implements Listener {
private Map<Region, DesignEndStone> designEndStoneMap = new HashMap<>(); private Map<Region, DesignEndStone> designEndStoneMap = new HashMap<>();
@Register(description = "DESIGN_ENDSTONE_COMMAND_HELP") @Register(description = "DESIGN_ENDSTONE_COMMAND_HELP")
public void genericCommand(@Validator Player player) { public void genericCommand(Player player) {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
if (!region.hasType(RegionType.BUILD)) { if (!region.hasType(RegionType.BUILD)) {
BauSystem.MESSAGE.send("DESIGN_ENDSTONE_REGION_ERROR", player); BauSystem.MESSAGE.send("DESIGN_ENDSTONE_REGION_ERROR", player);
@ -58,20 +56,14 @@ public class DesignEndStoneCommand extends SWCommand implements Listener {
@EventHandler @EventHandler
public void onPlayerQuit(PlayerQuitEvent event) { public void onPlayerQuit(PlayerQuitEvent event) {
disableDesignEndStone(event.getPlayer()); Region region = Region.getRegion(event.getPlayer().getLocation());
DesignEndStone designEndStone = designEndStoneMap.get(region);
if (designEndStone == null) {
return;
} }
if (designEndStone.removePlayer(event.getPlayer())) {
@EventHandler designEndStoneMap.remove(region);
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
event.getNewSpectator().forEach(this::disableDesignEndStone);
} }
private void disableDesignEndStone(Player player) {
new HashSet<>(designEndStoneMap.entrySet()).forEach(regionDesignEndStoneEntry -> {
if (regionDesignEndStoneEntry.getValue().removePlayer(player)) {
designEndStoneMap.remove(regionDesignEndStoneEntry.getKey());
}
});
} }
@EventHandler @EventHandler

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@ -47,6 +47,6 @@ public class DetonatorBauGuiItem extends BauGuiItem {
@Override @Override
public Permission permission() { public Permission permission() {
return Permission.BUILD; return Permission.MEMBER;
} }
} }

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@ -58,12 +58,12 @@ public class DetonatorCommand extends SWCommand {
} }
@Register(value = "wand", description = "DETONATOR_HELP_WAND") @Register(value = "wand", description = "DETONATOR_HELP_WAND")
public void giveWand(@Validator Player p) { public void giveWand(Player p) {
SWUtils.giveItemToPlayer(p, getWAND(p)); SWUtils.giveItemToPlayer(p, getWAND(p));
} }
@Register(value = "click", description = "DETONATOR_HELP_CLICK") @Register(value = "click", description = "DETONATOR_HELP_CLICK")
public void clickDetonator(@Validator Player p) { public void clickDetonator(Player p) {
Detonator.activateDetonator(new ItemStorage(p)); Detonator.activateDetonator(new ItemStorage(p));
} }

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@ -20,7 +20,6 @@
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.features.detonator;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.detonator.storage.DetonatorStorage; import de.steamwar.bausystem.features.detonator.storage.DetonatorStorage;
import de.steamwar.bausystem.features.detonator.storage.ItemStorage; import de.steamwar.bausystem.features.detonator.storage.ItemStorage;
@ -66,7 +65,6 @@ public class DetonatorListener implements Listener {
@EventHandler @EventHandler
public void onBlockBreak(BlockBreakEvent event) { public void onBlockBreak(BlockBreakEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
Player p = event.getPlayer(); Player p = event.getPlayer();
if (Detonator.isDetonator(p.getInventory().getItemInMainHand())) { if (Detonator.isDetonator(p.getInventory().getItemInMainHand())) {
event.setCancelled(true); event.setCancelled(true);
@ -77,7 +75,6 @@ public class DetonatorListener implements Listener {
@EventHandler @EventHandler
public void onPlayerInteract(PlayerInteractEvent event) { public void onPlayerInteract(PlayerInteractEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Detonator.isDetonator(event.getItem())) { if (!Detonator.isDetonator(event.getItem())) {
return; return;
} }
@ -92,7 +89,7 @@ public class DetonatorListener implements Listener {
@EventHandler(ignoreCancelled = true) @EventHandler(ignoreCancelled = true)
public void onPlayerMove(PlayerMoveEvent event) { public void onPlayerMove(PlayerMoveEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer()) ||!Detonator.isDetonator(event.getPlayer().getInventory().getItemInMainHand())) { if (!Detonator.isDetonator(event.getPlayer().getInventory().getItemInMainHand())) {
if (Detonator.hasActiveDetonatorShow(event.getPlayer())) { if (Detonator.hasActiveDetonatorShow(event.getPlayer())) {
Detonator.hideDetonator(event.getPlayer()); Detonator.hideDetonator(event.getPlayer());
} }
@ -113,7 +110,6 @@ public class DetonatorListener implements Listener {
@EventHandler @EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) { public void onPlayerItemHeld(PlayerItemHeldEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (Detonator.isDetonator(event.getPlayer().getInventory().getItemInMainHand())) { if (Detonator.isDetonator(event.getPlayer().getInventory().getItemInMainHand())) {
HAS_UPDATED.add(event.getPlayer()); HAS_UPDATED.add(event.getPlayer());
} }
@ -121,7 +117,6 @@ public class DetonatorListener implements Listener {
@EventHandler @EventHandler
public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) { public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (Detonator.isDetonator(event.getMainHandItem()) || Detonator.isDetonator(event.getOffHandItem())) { if (Detonator.isDetonator(event.getMainHandItem()) || Detonator.isDetonator(event.getOffHandItem())) {
HAS_UPDATED.add(event.getPlayer()); HAS_UPDATED.add(event.getPlayer());
} }

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@ -81,7 +81,7 @@ public class BauGUI {
} }
} else { } else {
p.closeInventory(); p.closeInventory();
BauSystem.MESSAGE.send("NO_PERMISSION", p); BauSystem.MESSAGE.send("GUI_NO_PERMISSION", p);
} }
}); });
}); });
@ -108,13 +108,26 @@ public class BauGUI {
if (!permission.hasPermission(p)) { if (!permission.hasPermission(p)) {
List<String> lore = meta.getLore(); List<String> lore = meta.getLore();
if (lore == null) { if (lore == null) {
lore = Collections.singletonList(BauSystem.MESSAGE.parse("NO_PERMISSION", p)); lore = Collections.singletonList(BauSystem.MESSAGE.parse(permissionString(permission), p));
} else { } else {
lore.add(BauSystem.MESSAGE.parse("NO_PERMISSION", p)); lore.add(BauSystem.MESSAGE.parse(permissionString(permission), p));
} }
meta.setLore(lore); meta.setLore(lore);
} }
itemStack.setItemMeta(meta); itemStack.setItemMeta(meta);
return itemStack; return itemStack;
} }
private static String permissionString(Permission permission) {
switch (permission) {
case OWNER:
return "GUI_NO_OWNER";
case WORLD:
return "GUI_NO_WORLD";
case WORLDEDIT:
return "GUI_NO_WORLDEDIT";
default:
return "GUI_NO_MEMBER";
}
}
} }

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@ -35,7 +35,7 @@ public class HotbarCommand extends SWCommand {
} }
@Register(value = "load", description = "HOTBAR_HELP_LOAD") @Register(value = "load", description = "HOTBAR_HELP_LOAD")
public void loadHotbar(@Validator Player p) { public void loadHotbar(Player p) {
DefaultHotbar.setHotbar(p); DefaultHotbar.setHotbar(p);
BauSystem.MESSAGE.send("HOTBAR_LOADED", p); BauSystem.MESSAGE.send("HOTBAR_LOADED", p);
} }

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@ -19,7 +19,6 @@
package de.steamwar.bausystem.features.hotbar; package de.steamwar.bausystem.features.hotbar;
import de.steamwar.bausystem.Permission;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
@ -31,7 +30,6 @@ public class HotbarListener implements Listener {
@EventHandler(priority = EventPriority.LOWEST) @EventHandler(priority = EventPriority.LOWEST)
public void onPlayerJoin(PlayerJoinEvent event) { public void onPlayerJoin(PlayerJoinEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (allNull(event.getPlayer().getInventory().getContents()) && allNull(event.getPlayer().getInventory().getArmorContents())) { if (allNull(event.getPlayer().getInventory().getContents()) && allNull(event.getPlayer().getInventory().getArmorContents())) {
DefaultHotbar.setHotbar(event.getPlayer()); DefaultHotbar.setHotbar(event.getPlayer());
} }

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@ -20,7 +20,6 @@
package de.steamwar.bausystem.features.inventoryfiller; package de.steamwar.bausystem.features.inventoryfiller;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import net.md_5.bungee.api.ChatMessageType; import net.md_5.bungee.api.ChatMessageType;
@ -39,7 +38,6 @@ public class InventoryFiller implements Listener {
@EventHandler @EventHandler
public void onPlayerDropItem(PlayerDropItemEvent event) { public void onPlayerDropItem(PlayerDropItemEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return; if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return;
if (!event.getPlayer().isSneaking()) return; if (!event.getPlayer().isSneaking()) return;
Block block = event.getPlayer().getTargetBlockExact(5); Block block = event.getPlayer().getTargetBlockExact(5);
@ -61,7 +59,6 @@ public class InventoryFiller implements Listener {
*/ */
@EventHandler @EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) { public void onPlayerItemHeld(PlayerItemHeldEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return; if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return;
if (!event.getPlayer().isSneaking()) return; if (!event.getPlayer().isSneaking()) return;
ItemStack itemStack = event.getPlayer().getInventory().getItemInMainHand(); ItemStack itemStack = event.getPlayer().getInventory().getItemInMainHand();

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@ -21,7 +21,6 @@ package de.steamwar.bausystem.features.killchecker;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.bausystem.utils.bossbar.BossBarService; import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
@ -55,7 +54,7 @@ public class KillcheckerCommand extends SWCommand implements Listener {
} }
@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE") @Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
public void genericCommand(@Validator Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) { public void genericCommand(Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService)); KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService));
killcheckerVisualizer.recalc(); killcheckerVisualizer.recalc();
@ -75,22 +74,16 @@ public class KillcheckerCommand extends SWCommand implements Listener {
BauSystem.MESSAGE.send("KILLCHECKER_DISABLE", player); BauSystem.MESSAGE.send("KILLCHECKER_DISABLE", player);
} }
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
event.getNewSpectator().forEach(this::hide);
}
@EventHandler @EventHandler
public void onPlayerQuit(PlayerQuitEvent event) { public void onPlayerQuit(PlayerQuitEvent event) {
hide(event.getPlayer()); Player player = event.getPlayer();
} Set<Region> regions = new HashSet<>();
visualizers.forEach((region, visualizer) -> {
private void hide(Player player) { if (visualizer.disconnect(player)) {
new HashSet<>(visualizers.entrySet()).forEach(regionKillcheckerVisualizerEntry -> { regions.add(region);
if (regionKillcheckerVisualizerEntry.getValue().hide(player)) {
visualizers.remove(regionKillcheckerVisualizerEntry.getKey());
} }
}); });
regions.forEach(visualizers::remove);
} }
private void recalc(Block block) { private void recalc(Block block) {

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@ -34,6 +34,8 @@ import org.bukkit.Material;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.boss.BarColor; import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.HashMap; import java.util.HashMap;
@ -43,22 +45,7 @@ import java.util.Set;
public class KillcheckerVisualizer { public class KillcheckerVisualizer {
private static final Material[] MATERIALS = new Material[]{ private static final Material[] MATERIALS = new Material[] {Material.YELLOW_STAINED_GLASS, Material.ORANGE_STAINED_GLASS, Material.RED_STAINED_GLASS, Material.PURPLE_STAINED_GLASS, Material.BLACK_STAINED_GLASS};
Material.LIME_STAINED_GLASS,
Material.LIME_CONCRETE,
Material.GREEN_STAINED_GLASS,
Material.GREEN_CONCRETE,
Material.YELLOW_STAINED_GLASS,
Material.YELLOW_CONCRETE,
Material.ORANGE_STAINED_GLASS,
Material.ORANGE_CONCRETE,
Material.RED_STAINED_GLASS,
Material.RED_CONCRETE,
Material.PURPLE_STAINED_GLASS,
Material.PURPLE_CONCRETE,
Material.BLACK_STAINED_GLASS,
Material.BLACK_CONCRETE,
};
private static final World WORLD = Bukkit.getWorlds().get(0); private static final World WORLD = Bukkit.getWorlds().get(0);
private static final double SURROUND = 4.5; private static final double SURROUND = 4.5;
@ -70,6 +57,9 @@ public class KillcheckerVisualizer {
private final int zArea; private final int zArea;
private final int xArea; private final int xArea;
private final Set<Player> players = new HashSet<>();
private final Set<Player> areaPlayers = new HashSet<>();
private final Region region; private final Region region;
private final BossBarService bossBarService; private final BossBarService bossBarService;
@ -271,7 +261,7 @@ public class KillcheckerVisualizer {
double zPercent = xCount / (double) zArea; double zPercent = xCount / (double) zArea;
percent = (xPercent + yPercent + zPercent) / 3; percent = (xPercent + yPercent + zPercent) / 3;
kills = zKills + yKills + xKills; kills = zKills + yKills + xKills;
outline.getPlayers().forEach(this::updateBossBar); players.forEach(this::updateBossBar);
Set<Point> pointSet = new HashSet<>(killCount.keySet()); Set<Point> pointSet = new HashSet<>(killCount.keySet());
Set<Point> outlinePointsCacheLast = new HashSet<>(outlinePointsCache); Set<Point> outlinePointsCacheLast = new HashSet<>(outlinePointsCache);
@ -366,21 +356,40 @@ public class KillcheckerVisualizer {
return new Cuboid(minX, minY, minZ, maxX, maxY, maxZ); return new Cuboid(minX, minY, minZ, maxX, maxY, maxZ);
} }
public void show(Player player, boolean onlyOutline) { public boolean show(Player player, boolean onlyOutline) {
outline.addPlayer(player); outline.addPlayer(player);
if (!onlyOutline) { if (!onlyOutline) {
inner.addPlayer(player); inner.addPlayer(player);
} else { areaPlayers.add(player);
} else if (areaPlayers.contains(player)) {
inner.removePlayer(player); inner.removePlayer(player);
areaPlayers.remove(player);
} }
updateBossBar(player); updateBossBar(player);
return players.add(player);
} }
public boolean hide(Player player) { public boolean hide(Player player) {
outline.removePlayer(player); outline.removePlayer(player);
if (areaPlayers.contains(player)) {
inner.removePlayer(player); inner.removePlayer(player);
}
players.remove(player);
areaPlayers.remove(player);
bossBarService.remove(player, region, "killchecker"); bossBarService.remove(player, region, "killchecker");
if (outline.getPlayers().isEmpty() && inner.getPlayers().isEmpty()) { if (players.isEmpty()) {
outline.close();
inner.close();
return true;
}
return false;
}
public boolean disconnect(Player player) {
players.remove(player);
areaPlayers.remove(player);
bossBarService.remove(player, region, "killchecker");
if (players.isEmpty()) {
outline.close(); outline.close();
inner.close(); inner.close();
return true; return true;

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@ -20,7 +20,6 @@
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.features.loader;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.loader.elements.LoaderElement; import de.steamwar.bausystem.features.loader.elements.LoaderElement;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement; import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.impl.LoaderTNT; import de.steamwar.bausystem.features.loader.elements.impl.LoaderTNT;
@ -39,10 +38,7 @@ import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType; import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.player.PlayerQuitEvent; import org.bukkit.event.player.PlayerQuitEvent;
import java.util.ArrayList; import java.util.*;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.atomic.AtomicBoolean; import java.util.concurrent.atomic.AtomicBoolean;
public class Loader implements Listener { public class Loader implements Listener {
@ -74,17 +70,12 @@ public class Loader implements Listener {
BauSystem.runTaskTimer(BauSystem.getInstance(), () -> { BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
if (stage != Stage.RUNNING) return; if (stage != Stage.RUNNING) return;
if(!Permission.BUILD.hasPermission(p)) return;
if (waitTime > 0) { if (waitTime > 0) {
waitTime--; waitTime--;
return; return;
} }
if (currentElement >= elements.size()) { if (currentElement >= elements.size()) {
currentElement = 0; currentElement = 0;
if (stage == Stage.SINGLE) {
stage = Stage.PAUSE;
return;
}
} }
while (currentElement < elements.size()) { while (currentElement < elements.size()) {
@ -99,20 +90,6 @@ public class Loader implements Listener {
}, 0, 1); }, 0, 1);
} }
public void single() {
if (stage == Stage.END) return;
if (stage == Stage.RUNNING) return;
stage = Stage.SINGLE;
if (recorder != null) {
recorder.stop();
recorder = null;
}
if (elements.isEmpty()) {
BauSystem.MESSAGE.send("LOADER_NOTHING_RECORDED", p);
stop();
}
}
public void start() { public void start() {
if (stage == Stage.END) return; if (stage == Stage.END) return;
if (stage == Stage.RUNNING) return; if (stage == Stage.RUNNING) return;
@ -370,7 +347,6 @@ public class Loader implements Listener {
public enum Stage implements EnumDisplay { public enum Stage implements EnumDisplay {
SETUP("LOADER_SETUP"), SETUP("LOADER_SETUP"),
RUNNING("LOADER_RUNNING"), RUNNING("LOADER_RUNNING"),
SINGLE("LOADER_SINGLE"),
PAUSE("LOADER_PAUSE"), PAUSE("LOADER_PAUSE"),
END("LOADER_END"); END("LOADER_END");

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@ -20,15 +20,14 @@
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.features.loader;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent; import de.steamwar.bausystem.Permission;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeValidator;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@Linked @Linked
public class LoaderCommand extends SWCommand implements Listener { public class LoaderCommand extends SWCommand {
public LoaderCommand() { public LoaderCommand() {
super("loader"); super("loader");
@ -103,20 +102,10 @@ public class LoaderCommand extends SWCommand implements Listener {
loader.setTicksBetweenBlocks(delay); loader.setTicksBetweenBlocks(delay);
} }
@Register(value = "single", description = "LOADER_HELP_SINGLE") @ClassValidator(value = Player.class, local = true)
public void singleLoader(@Validator Player p) { public TypeValidator<Player> loaderValidator() {
Loader loader = Loader.getLoader(p); return (commandSender, player, messageSender) -> {
if (loaderNullCheck(loader, p)) return; return !messageSender.send(!Permission.hasPermission(player, Permission.WORLD), "LOADER_PERMS");
loader.single(); };
BauSystem.MESSAGE.send("LOADER_SINGLE_CMD", p);
}
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
event.getNewSpectator().forEach(player -> {
Loader loader = Loader.getLoader(player);
if (loader == null) return;
loader.stop();
});
} }
} }

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@ -43,8 +43,6 @@ import org.bukkit.inventory.EquipmentSlot;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
public class LoaderRecorder implements Listener { public class LoaderRecorder implements Listener {
@ -126,10 +124,53 @@ public class LoaderRecorder implements Listener {
addWaitTime(false); addWaitTime(false);
Block block = event.getClickedBlock(); Block block = event.getClickedBlock();
getLoaderInteractionElement(block, (loaderInteractionElement, s) -> { Material type = block.getType();
loaderElementList.add(loaderInteractionElement); switch (type) {
message(s); case COMPARATOR:
}); loaderElementList.add(new LoaderComparator(block.getLocation()));
message("LOADER_BUTTON_COMPARATOR");
break;
case REPEATER:
loaderElementList.add(new LoaderRepeater(block.getLocation()));
message("LOADER_BUTTON_REPEATER");
break;
case NOTE_BLOCK:
loaderElementList.add(new LoaderNoteBlock(block.getLocation()));
message("LOADER_BUTTON_NOTEBLOCK");
break;
case LEVER:
loaderElementList.add(new LoaderLever(block.getLocation()));
message("LOADER_BUTTON_SWITCH");
break;
case DAYLIGHT_DETECTOR:
loaderElementList.add(new LoaderDaylightDetector(block.getLocation()));
message("LOADER_BUTTON_DAYLIGHT_DETECTOR");
break;
case LECTERN:
loaderElementList.add(new LoaderLectern(block.getLocation()));
message("LOADER_BUTTON_LECTERN");
break;
case IRON_TRAPDOOR:
break;
default:
if (type.name().endsWith("_TRAPDOOR")) {
loaderElementList.add(new LoaderOpenable(block.getLocation(), "LOADER_BUTTON_TRAPDOOR", type));
message("LOADER_BUTTON_TRAPDOOR");
} else if (type.name().endsWith("_DOOR")) {
loaderElementList.add(new LoaderOpenable(block.getLocation(), "LOADER_BUTTON_DOOR", type));
message("LOADER_BUTTON_DOOR");
} else if (type.name().endsWith("FENCE_GATE")) {
loaderElementList.add(new LoaderOpenable(block.getLocation(), "LOADER_BUTTON_FENCEGATE", type));
message("LOADER_BUTTON_FENCEGATE");
} else if (type.name().endsWith("STONE_BUTTON")) {
loaderElementList.add(new LoaderTicks(block.getLocation(), "LOADER_BUTTON_STONE_BUTTON", type, 20));
message("LOADER_BUTTON_STONE_BUTTON");
} else if (type.name().endsWith("BUTTON")) {
loaderElementList.add(new LoaderTicks(block.getLocation(), "LOADER_BUTTON_WOOD_BUTTON", type, 30));
message("LOADER_BUTTON_WOOD_BUTTON");
}
break;
}
} }
private Map<Location, Long> blockSet = new HashMap<>(); private Map<Location, Long> blockSet = new HashMap<>();
@ -185,46 +226,6 @@ public class LoaderRecorder implements Listener {
} }
} }
public static void getLoaderInteractionElement(Block block, BiConsumer<LoaderInteractionElement<?>, String> consumer) {
Material type = block.getType();
switch (type) {
case COMPARATOR:
consumer.accept(new LoaderComparator(block.getLocation()), "LOADER_BUTTON_COMPARATOR");
break;
case REPEATER:
consumer.accept(new LoaderRepeater(block.getLocation()), "LOADER_BUTTON_REPEATER");
break;
case NOTE_BLOCK:
consumer.accept(new LoaderNoteBlock(block.getLocation()), "LOADER_BUTTON_NOTEBLOCK");
break;
case LEVER:
consumer.accept(new LoaderLever(block.getLocation()), "LOADER_BUTTON_SWITCH");
break;
case DAYLIGHT_DETECTOR:
consumer.accept(new LoaderDaylightDetector(block.getLocation()), "LOADER_BUTTON_DAYLIGHT_DETECTOR");
break;
case LECTERN:
consumer.accept(new LoaderLectern(block.getLocation()), "LOADER_BUTTON_LECTERN");
break;
case IRON_TRAPDOOR:
case IRON_DOOR:
break;
default:
if (type.name().endsWith("_TRAPDOOR")) {
consumer.accept(new LoaderOpenable(block.getLocation(), "LOADER_BUTTON_TRAPDOOR", type), "LOADER_BUTTON_TRAPDOOR");
} else if (type.name().endsWith("_DOOR")) {
consumer.accept(new LoaderOpenable(block.getLocation(), "LOADER_BUTTON_DOOR", type), "LOADER_BUTTON_DOOR");
} else if (type.name().endsWith("FENCE_GATE")) {
consumer.accept(new LoaderOpenable(block.getLocation(), "LOADER_BUTTON_FENCEGATE", type), "LOADER_BUTTON_FENCEGATE");
} else if (type.name().endsWith("STONE_BUTTON")) {
consumer.accept(new LoaderTicks(block.getLocation(), "LOADER_BUTTON_STONE_BUTTON", type, 20), "LOADER_BUTTON_STONE_BUTTON");
} else if (type.name().endsWith("BUTTON")) {
consumer.accept(new LoaderTicks(block.getLocation(), "LOADER_BUTTON_WOOD_BUTTON", type, 30), "LOADER_BUTTON_WOOD_BUTTON");
}
break;
}
}
private void message(String type) { private void message(String type) {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("LOADER_MESSAGE_INTERACT", player, BauSystem.MESSAGE.parse(type, player), loaderElementList.size())); SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("LOADER_MESSAGE_INTERACT", player, BauSystem.MESSAGE.parse(type, player), loaderElementList.size()));
} }

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@ -20,7 +20,6 @@
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.features.loader;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement; import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
@ -41,7 +40,6 @@ public class LoaderScoreboardElement implements ScoreboardElement {
@Override @Override
public String get(Region region, Player p) { public String get(Region region, Player p) {
if(!Permission.BUILD.hasPermission(p)) return null;
Loader loader = Loader.getLoader(p); Loader loader = Loader.getLoader(p);
if (loader == null) return null; if (loader == null) return null;
if (loader.getStage() == Loader.Stage.RUNNING) { if (loader.getStage() == Loader.Stage.RUNNING) {

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@ -32,12 +32,12 @@ public class LoadtimerCommand extends SWCommand {
} }
@Register(value = "start", description = "LOADTIMER_HELP_START_1") @Register(value = "start", description = "LOADTIMER_HELP_START_1")
public void start(@Validator Player p) { public void start(Player p) {
start(p, TimerMode.HALF); start(p, TimerMode.HALF);
} }
@Register(value = "start", description = {"LOADTIMER_HELP_START_2", "LOADTIMER_HELP_START_3"}) @Register(value = "start", description = {"LOADTIMER_HELP_START_2", "LOADTIMER_HELP_START_3"})
public void start(@Validator Player p, TimerMode mode) { public void start(Player p, TimerMode mode) {
Region r = Region.getRegion(p.getLocation()); Region r = Region.getRegion(p.getLocation());
if (r.isGlobal()) return; if (r.isGlobal()) return;
if (!Loadtimer.hasTimer(r)) if (!Loadtimer.hasTimer(r))
@ -45,7 +45,7 @@ public class LoadtimerCommand extends SWCommand {
} }
@Register(value = "stop", description = "LOADTIMER_HELP_STOP") @Register(value = "stop", description = "LOADTIMER_HELP_STOP")
public void stop(@Validator Player p) { public void stop(Player p) {
Region r = Region.getRegion(p.getLocation()); Region r = Region.getRegion(p.getLocation());
if (r.isGlobal()) return; if (r.isGlobal()) return;
if (Loadtimer.hasTimer(r)) if (Loadtimer.hasTimer(r))

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@ -20,7 +20,6 @@
package de.steamwar.bausystem.features.observer; package de.steamwar.bausystem.features.observer;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -47,13 +46,13 @@ public class ObserverTracerCommand extends SWCommand {
} }
@Register(value = "delete", description = "OBSERVER_HELP_DELETE") @Register(value = "delete", description = "OBSERVER_HELP_DELETE")
public void delete(@Validator Player p) { public void delete(Player p) {
ObserverTracerListener.observerTracerMap.remove(p); ObserverTracerListener.observerTracerMap.remove(p);
BauSystem.MESSAGE.send("OBSERVER_DELETE", p); BauSystem.MESSAGE.send("OBSERVER_DELETE", p);
} }
@Register(value = "retrace", description = "OBSERVER_HELP_RETRACE") @Register(value = "retrace", description = "OBSERVER_HELP_RETRACE")
public void retrace(@Validator Player p) { public void retrace(Player p) {
if (ObserverTracerListener.observerTracerMap.containsKey(p)) { if (ObserverTracerListener.observerTracerMap.containsKey(p)) {
BauSystem.MESSAGE.send("OBSERVER_RETRACE_NO_TRACE", p); BauSystem.MESSAGE.send("OBSERVER_RETRACE_NO_TRACE", p);
return; return;

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@ -20,8 +20,6 @@
package de.steamwar.bausystem.features.observer; package de.steamwar.bausystem.features.observer;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.GameMode; import org.bukkit.GameMode;
@ -57,7 +55,6 @@ public class ObserverTracerListener implements Listener {
@EventHandler @EventHandler
public void onPlayerInteract(PlayerInteractEvent event) { public void onPlayerInteract(PlayerInteractEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!enabled.contains(event.getPlayer())) { if (!enabled.contains(event.getPlayer())) {
return; return;
} }
@ -90,11 +87,6 @@ public class ObserverTracerListener implements Listener {
} }
} }
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
event.getNewSpectator().forEach(observerTracerMap::remove);
}
@EventHandler @EventHandler
public void onPlayerJoin(PlayerJoinEvent event) { public void onPlayerJoin(PlayerJoinEvent event) {
enabled.add(event.getPlayer()); enabled.add(event.getPlayer());

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@ -85,7 +85,7 @@ public class ColorCommand extends SWCommand {
@ClassValidator(value = Player.class, local = true) @ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() { public TypeValidator<Player> validator() {
return (commandSender, player, messageSender) -> { return (commandSender, player, messageSender) -> {
return !messageSender.send(!bauServer.getOwner().equals(player.getUniqueId()), "NO_PERMISSION"); return !messageSender.send(!bauServer.getOwner().equals(player.getUniqueId()), "REGION_COLOR_NO_PERMS");
}; };
} }

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@ -46,6 +46,10 @@ public class FireCommand extends SWCommand {
} }
} }
private String getNoPermMessage() {
return "REGION_FIRE_NO_PERMS";
}
private String getEnableMessage() { private String getEnableMessage() {
return "REGION_FIRE_ENABLED"; return "REGION_FIRE_ENABLED";
} }
@ -65,4 +69,11 @@ public class FireCommand extends SWCommand {
return false; return false;
} }
} }
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return (commandSender, player, messageSender) -> {
return !messageSender.send(!Permission.hasPermission(player, Permission.WORLD), getNoPermMessage());
};
}
} }

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@ -46,6 +46,10 @@ public class FreezeCommand extends SWCommand {
} }
} }
private String getNoPermMessage() {
return "REGION_FREEZE_NO_PERMS";
}
private String getEnableMessage(){ private String getEnableMessage(){
return "REGION_FREEZE_ENABLED"; return "REGION_FREEZE_ENABLED";
} }
@ -65,4 +69,11 @@ public class FreezeCommand extends SWCommand {
return true; return true;
} }
} }
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return (commandSender, player, messageSender) -> {
return !messageSender.send(!Permission.hasPermission(player, Permission.WORLD), getNoPermMessage());
};
}
} }

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@ -49,6 +49,10 @@ public class ItemsCommand extends SWCommand {
} }
} }
private String getNoPermMessage() {
return "REGION_ITEMS_NO_PERMS";
}
private String getEnableMessage(){ private String getEnableMessage(){
return "REGION_ITEMS_ENABLED"; return "REGION_ITEMS_ENABLED";
} }
@ -68,4 +72,11 @@ public class ItemsCommand extends SWCommand {
return true; return true;
} }
} }
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return (commandSender, player, messageSender) -> {
return !messageSender.send(!Permission.hasPermission(player, Permission.WORLD), getNoPermMessage());
};
}
} }

Datei anzeigen

@ -1,66 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.region;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.NoGravityMode;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
@Linked
public class NoGravityCommand extends SWCommand {
public NoGravityCommand() {
super("nogravity");
}
@Register(description = "REGION_NO_GRAVITY_HELP")
public void toggleCommand(@Validator Player p) {
Region region = Region.getRegion(p.getLocation());
if (toggle(region)) {
RegionUtils.actionBar(region, getEnableMessage());
} else {
RegionUtils.actionBar(region, getDisableMessage());
}
}
private String getEnableMessage() {
return "REGION_NO_GRAVITY_ENABLED";
}
private String getDisableMessage() {
return "REGION_NO_GRAVITY_DISABLED";
}
private boolean toggle(Region region) {
switch (region.getPlain(Flag.NO_GRAVITY, NoGravityMode.class)) {
case ACTIVE:
region.set(Flag.NO_GRAVITY, NoGravityMode.INACTIVE);
return false;
default:
case INACTIVE:
region.set(Flag.NO_GRAVITY, NoGravityMode.ACTIVE);
return true;
}
}
}

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@ -1,64 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.region;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.NoGravityMode;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntitySpawnEvent;
@Linked
public class NoGravityListener implements Listener, ScoreboardElement {
private static NoGravityMode getMode(Region region) {
return region.getPlain(Flag.NO_GRAVITY, NoGravityMode.class);
}
@EventHandler
public void onEntitySpawn(EntitySpawnEvent event) {
if (event.getEntityType() == EntityType.PLAYER) return;
if (getMode(Region.getRegion(event.getLocation())) == NoGravityMode.ACTIVE) {
event.getEntity().setGravity(false);
}
}
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.REGION;
}
@Override
public int order() {
return 4;
}
@Override
public String get(Region region, Player p) {
if (region.get(Flag.NO_GRAVITY) == Flag.NO_GRAVITY.getDefaultValue()) return null;
return "§e" + BauSystem.MESSAGE.parse(Flag.NO_GRAVITY.getChatValue(), p) + "§8: " + BauSystem.MESSAGE.parse(region.get(Flag.NO_GRAVITY).getChatValue(), p);
}
}

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@ -54,6 +54,13 @@ public class ProtectCommand extends SWCommand {
} }
} }
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return (commandSender, player, messageSender) -> {
return !messageSender.send(!Permission.hasPermission(player, Permission.WORLDEDIT), "REGION_PROTECT_NO_PERMS");
};
}
private Region regionCheck(Player player) { private Region regionCheck(Player player) {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
if (region.getFloorLevel() == 0) { if (region.getFloorLevel() == 0) {

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@ -19,39 +19,31 @@
package de.steamwar.bausystem.features.region; package de.steamwar.bausystem.features.region;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.session.ClipboardHolder;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.util.SelectCommand; import de.steamwar.bausystem.features.util.SelectCommand;
import de.steamwar.bausystem.region.Point; import de.steamwar.bausystem.region.Prototype;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils; import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.Flag; import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode; import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
import de.steamwar.bausystem.region.utils.RegionExtensionType; import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType; import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.bausystem.utils.FlatteningWrapper;
import de.steamwar.bausystem.utils.PasteBuilder; import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.bausystem.utils.WorldEditUtils;
import de.steamwar.command.PreviousArguments; import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper; import de.steamwar.command.TypeMapper;
import de.steamwar.command.TypeValidator;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance; import de.steamwar.linkage.LinkedInstance;
import de.steamwar.sql.SchematicNode; import de.steamwar.sql.SchematicNode;
import net.md_5.bungee.api.chat.ClickEvent; import net.md_5.bungee.api.chat.ClickEvent;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerTeleportEvent; import org.bukkit.event.player.PlayerTeleportEvent;
import java.io.IOException;
import java.util.Collections; import java.util.Collections;
import java.util.List; import java.util.List;
import java.util.logging.Level; import java.util.logging.Level;
@ -79,7 +71,7 @@ public class RegionCommand extends SWCommand {
} }
@Register(value = "undo", description = "REGION_REGION_HELP_UNDO") @Register(value = "undo", description = "REGION_REGION_HELP_UNDO")
public void undoCommand(@Validator Player p) { public void undoCommand(@Validator("WORLD_EDIT") Player p) {
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) return; if (checkGlobalRegion(region, p)) return;
@ -91,7 +83,7 @@ public class RegionCommand extends SWCommand {
} }
@Register(value = "redo", description = "REGION_REGION_HELP_REDO") @Register(value = "redo", description = "REGION_REGION_HELP_REDO")
public void redoCommand(@Validator Player p) { public void redoCommand(@Validator("WORLD_EDIT") Player p) {
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {
return; return;
@ -105,7 +97,7 @@ public class RegionCommand extends SWCommand {
} }
@Register(value = "restore", description = "REGION_REGION_HELP_RESTORE") @Register(value = "restore", description = "REGION_REGION_HELP_RESTORE")
public void genericRestoreCommand(@Validator Player p) { public void genericRestoreCommand(@Validator("WORLD_EDIT") Player p) {
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
if(checkGlobalRegion(region, p)) return; if(checkGlobalRegion(region, p)) return;
@ -122,7 +114,7 @@ public class RegionCommand extends SWCommand {
} }
@Register(value = "restore", description = "REGION_REGION_HELP_RESTORE_SCHEMATIC") @Register(value = "restore", description = "REGION_REGION_HELP_RESTORE_SCHEMATIC")
public void schematicRestoreCommand(@Validator Player p, SchematicNode node) { public void schematicRestoreCommand(@Validator("WORLD_EDIT") Player p, SchematicNode node) {
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) return; if (checkGlobalRegion(region, p)) return;
@ -172,6 +164,36 @@ public class RegionCommand extends SWCommand {
BauSystem.MESSAGE.send("REGION_REGION_TP_TEST_BLOCK", p); BauSystem.MESSAGE.send("REGION_REGION_TP_TEST_BLOCK", p);
} }
@Register(value = "changetype", description = "REGION_REGION_HELP_CHANGETYPE_INFO")
@Register("type")
public void changeTypeCommand(Player p) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) {
return;
}
BauSystem.MESSAGE.send("REGION_REGION_CHANGETYPE_INFO", p, region.getPrototype().getDisplayName());
}
@Register(value = "changetype", description = "REGION_REGION_HELP_CHANGETYPE")
@Register("type")
public void changeTypeCommand(@Validator("WORLD") Player p, @Mapper("regionTypeMapper") String s) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) {
return;
}
Prototype prototype = Prototype.getByDisplayName(s);
if (prototype == null) {
BauSystem.MESSAGE.send("REGION_REGION_CHANGETYPE_UNKNOWN", p);
} else {
if (region.setPrototype(prototype)) {
BauSystem.MESSAGE.send("REGION_REGION_CHANGETYPE_CHANGE", p, s);
BauSystem.MESSAGE.send("REGION_REGION_CHANGETYPE_CHANGE_UPDATE", p, BauSystem.MESSAGE.parse("REGION_REGION_CHANGETYPE_CHANGE_UPDATE_HOVER", p), new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/reset"));
} else {
BauSystem.MESSAGE.send("REGION_REGION_CHANGETYPE_INVALID", p);
}
}
}
@Register(value = "changeskin", description = "REGION_REGION_HELP_CHANGESKIN_INFO") @Register(value = "changeskin", description = "REGION_REGION_HELP_CHANGESKIN_INFO")
@Register("skin") @Register("skin")
public void changeSkinCommand(Player p) { public void changeSkinCommand(Player p) {
@ -188,7 +210,7 @@ public class RegionCommand extends SWCommand {
@Register(value = "changeskin", description = "REGION_REGION_HELP_CHANGESKIN") @Register(value = "changeskin", description = "REGION_REGION_HELP_CHANGESKIN")
@Register("skin") @Register("skin")
public void changeSkinCommand(@Validator Player p, @Mapper("skinTypeMapper") String s) { public void changeSkinCommand(@Validator("WORLD") Player p, @Mapper("skinTypeMapper") String s) {
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) { if (checkGlobalRegion(region, p)) {
return; return;
@ -205,106 +227,26 @@ public class RegionCommand extends SWCommand {
} }
} }
@Register(value = "copy", description = "REGION_REGION_HELP_COPY") @Mapper(value = "regionTypeMapper", local = true)
public void copyCommand(@Validator Player p, @OptionalValue("") @StaticValue(value = {"", "-e", "-s"}, allowISE = true) int option) { private TypeMapper<String> regionTypeMapper() {
return new TypeMapper<String>() {
@Override
public List<String> tabCompletes(CommandSender commandSender, PreviousArguments previousArguments, String s) {
Player p = (Player) commandSender;
Region region = Region.getRegion(p.getLocation()); Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) { if (region.isGlobal()) {
return; return Collections.emptyList();
} }
if (!region.hasType(RegionType.BUILD)) { return region.getPrototypes().stream().map(Prototype::getByName).map(Prototype::getDisplayName).map(c -> c.replace(' ', '_')).collect(Collectors.toList());
BauSystem.MESSAGE.send("REGION_REGION_NO_BUILD", p);
return;
}
if (region.getCopyPoint() == null) {
BauSystem.MESSAGE.send("REGION_REGION_TP_UNKNOWN", p);
return;
} }
Point minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL); @Override
Point maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL); public String map(CommandSender commandSender, PreviousArguments previousArguments, String s) {
switch (option) { return s.replace('_', ' ');
case 0:
break;
case 1:
minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.EXTENSION);
maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.EXTENSION);
break;
case 2:
Pair<Location, Location> selection = WorldEditUtils.getSelection(p);
minPoint = Point.fromLocation(selection.getKey());
maxPoint = Point.fromLocation(selection.getValue());
break;
default:
break;
} }
};
Clipboard clipboard = FlatteningWrapper.impl.copy(minPoint, maxPoint, region.getCopyPoint());
WorldEdit.getInstance()
.getSessionManager()
.get(BukkitAdapter.adapt(p))
.setClipboard(new ClipboardHolder(clipboard));
BauSystem.MESSAGE.send("REGION_REGION_COPY_DONE", p);
} }
@Register(value = "paste", description = "REGION_REGION_HELP_PASTE")
public void pasteCommand(@Validator Player p, @OptionalValue("") @StaticValue(value = {"", "-a", "-s", "-as", "-sa"}, allowISE = true) int options) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) {
return;
}
if (!region.hasType(RegionType.BUILD)) {
BauSystem.MESSAGE.send("REGION_REGION_NO_BUILD", p);
return;
}
if (region.getCopyPoint() == null) {
BauSystem.MESSAGE.send("REGION_REGION_TP_UNKNOWN", p);
return;
}
ClipboardHolder clipboardHolder = WorldEdit.getInstance()
.getSessionManager()
.get(BukkitAdapter.adapt(p))
.getClipboard();
boolean selectPasted = false;
boolean ignoreAir = false;
switch (options) {
case 0:
break;
case 1:
ignoreAir = true;
break;
case 2:
selectPasted = true;
break;
case 3:
case 4:
selectPasted = true;
ignoreAir = true;
break;
default:
break;
}
try (EditSession e = WorldEditUtils.getEditSession(p)) {
Operations.completeBlindly(clipboardHolder.createPaste(e).ignoreAirBlocks(ignoreAir).to(toBlockVector3(region.getCopyPoint())).build());
WorldEditUtils.addToPlayer(p, e);
if (selectPasted) {
Clipboard clipboard = clipboardHolder.getClipboards().get(0);
BlockVector3 minPointSelection = clipboard.getRegion().getMinimumPoint().subtract(clipboard.getOrigin()).add(toBlockVector3(region.getCopyPoint()));
BlockVector3 maxPointSelection = clipboard.getRegion().getMaximumPoint().subtract(clipboard.getOrigin()).add(toBlockVector3(region.getCopyPoint()));
FlatteningWrapper.impl.setSelection(p, Point.fromBlockVector3(minPointSelection), Point.fromBlockVector3(maxPointSelection));
}
BauSystem.MESSAGE.send("REGION_REGION_PASTE_DONE", p);
}
}
private BlockVector3 toBlockVector3(Point point) {
return BlockVector3.at(point.getX(), point.getY(), point.getZ());
}
@Mapper(value = "skinTypeMapper", local = true) @Mapper(value = "skinTypeMapper", local = true)
private TypeMapper<String> skinTypeMapper() { private TypeMapper<String> skinTypeMapper() {
return new TypeMapper<String>() { return new TypeMapper<String>() {
@ -324,4 +266,18 @@ public class RegionCommand extends SWCommand {
} }
}; };
} }
@Validator(value = "WORLD", local = true)
public TypeValidator<Player> worldValidator() {
return (commandSender, player, messageSender) -> {
return !messageSender.send(!Permission.hasPermission(player, Permission.WORLD), "REGION_REGION_NO_PERMS");
};
}
@Validator(value = "WORLD_EDIT", local = true)
public TypeValidator<Player> worldEditValidator() {
return (commandSender, player, messageSender) -> {
return !messageSender.send(!Permission.hasPermission(player, Permission.WORLDEDIT), "REGION_REGION_NO_PERMS");
};
}
} }

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@ -97,6 +97,13 @@ public class ResetCommand extends SWCommand {
} }
} }
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return (commandSender, player, messageSender) -> {
return !messageSender.send(!Permission.hasPermission(player, Permission.WORLD), "REGION_RESET_NO_PERMS");
};
}
private Region regionCheck(Player player) { private Region regionCheck(Player player) {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
if (region == GlobalRegion.getInstance()) { if (region == GlobalRegion.getInstance()) {

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@ -157,4 +157,11 @@ public class TNTCommand extends SWCommand {
break; break;
} }
} }
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return (commandSender, player, messageSender) -> {
return !messageSender.send(!Permission.hasPermission(player, Permission.WORLD), "REGION_TNT_NO_PERMS");
};
}
} }

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@ -157,6 +157,11 @@ public class TestblockCommand extends SWCommand {
}; };
} }
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return (commandSender, player, messageSender) -> !messageSender.send(!Permission.hasPermission(player, Permission.WORLDEDIT), "REGION_TB_NO_PERMS");
}
private Region regionCheck(Player player) { private Region regionCheck(Player player) {
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
if (!region.hasType(RegionType.TESTBLOCK)) { if (!region.hasType(RegionType.TESTBLOCK)) {

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@ -57,6 +57,6 @@ public class FireBauGuiItem extends BauGuiItem {
@Override @Override
public Permission permission() { public Permission permission() {
return Permission.BUILD; return Permission.WORLD;
} }
} }

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@ -57,6 +57,6 @@ public class FreezeBauGuiItem extends BauGuiItem {
@Override @Override
public Permission permission() { public Permission permission() {
return Permission.BUILD; return Permission.WORLD;
} }
} }

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@ -58,6 +58,6 @@ public class ProtectBauGuiItem extends BauGuiItem {
@Override @Override
public Permission permission() { public Permission permission() {
return Permission.BUILD; return Permission.WORLDEDIT;
} }
} }

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@ -65,6 +65,6 @@ public class ResetBauGuiItem extends BauGuiItem {
@Override @Override
public Permission permission() { public Permission permission() {
return Permission.BUILD; return Permission.WORLDEDIT;
} }
} }

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@ -64,6 +64,6 @@ public class TestblockBauGuiItem extends BauGuiItem {
@Override @Override
public Permission permission() { public Permission permission() {
return Permission.BUILD; return Permission.WORLDEDIT;
} }
} }

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@ -116,6 +116,6 @@ public class TntBauGuiItem extends BauGuiItem {
@Override @Override
public Permission permission() { public Permission permission() {
return Permission.BUILD; return Permission.WORLD;
} }
} }

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@ -31,7 +31,7 @@ public class ScriptCommand extends SWCommand {
} }
@Register @Register
public void genericCommand(@Validator Player player) { public void genericCommand(Player player) {
ScriptGUI.open(player); ScriptGUI.open(player);
} }
} }

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@ -19,8 +19,6 @@
package de.steamwar.bausystem.features.script; package de.steamwar.bausystem.features.script;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.bausystem.utils.FlatteningWrapper; import de.steamwar.bausystem.utils.FlatteningWrapper;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -44,8 +42,6 @@ public class ScriptListener implements Listener {
@EventHandler(priority = EventPriority.HIGH) @EventHandler(priority = EventPriority.HIGH)
public void onLeftClick(PlayerInteractEvent event) { public void onLeftClick(PlayerInteractEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
ItemStack item = event.getItem(); ItemStack item = event.getItem();
if (item == null || FlatteningWrapper.impl.isNoBook(item) || item.getItemMeta() == null) { if (item == null || FlatteningWrapper.impl.isNoBook(item) || item.getItemMeta() == null) {
return; return;
@ -72,13 +68,6 @@ public class ScriptListener implements Listener {
@EventHandler @EventHandler
public void onPlayerJoin(PlayerJoinEvent event) { public void onPlayerJoin(PlayerJoinEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
ScriptRunner.updateGlobalScript(event.getPlayer()); ScriptRunner.updateGlobalScript(event.getPlayer());
} }
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
event.getNewSpectator().forEach(ScriptRunner::remove);
event.getNewBuilder().forEach(ScriptRunner::updateGlobalScript);
}
} }

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@ -19,7 +19,6 @@
package de.steamwar.bausystem.features.script.event; package de.steamwar.bausystem.features.script.event;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.script.ScriptRunner; import de.steamwar.bausystem.features.script.ScriptRunner;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -42,7 +41,6 @@ public class CommandListener implements Listener {
@EventHandler @EventHandler
public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) { public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
String[] split = event.getMessage().split(" "); String[] split = event.getMessage().split(" ");
if (calledCommands.getOrDefault(event.getPlayer(), new HashSet<>()).contains(split[0])) { if (calledCommands.getOrDefault(event.getPlayer(), new HashSet<>()).contains(split[0])) {
return; return;

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@ -20,7 +20,6 @@
package de.steamwar.bausystem.features.script.event; package de.steamwar.bausystem.features.script.event;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.script.ScriptRunner; import de.steamwar.bausystem.features.script.ScriptRunner;
import de.steamwar.bausystem.features.script.lua.SteamWarGlobalLuaPlugin; import de.steamwar.bausystem.features.script.lua.SteamWarGlobalLuaPlugin;
import de.steamwar.bausystem.features.script.lua.libs.StorageLib; import de.steamwar.bausystem.features.script.lua.libs.StorageLib;
@ -65,20 +64,17 @@ public class EventListener implements Listener {
@EventHandler(priority = EventPriority.MONITOR) @EventHandler(priority = EventPriority.MONITOR)
public void onPlayerJoin(PlayerJoinEvent event) { public void onPlayerJoin(PlayerJoinEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.SelfJoin, LuaValue.NIL, event); ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.SelfJoin, LuaValue.NIL, event);
} }
@EventHandler(priority = EventPriority.HIGH) @EventHandler(priority = EventPriority.HIGH)
public void onPlayerQuit(PlayerQuitEvent event) { public void onPlayerQuit(PlayerQuitEvent event) {
StorageLib.removePlayer(event.getPlayer()); StorageLib.removePlayer(event.getPlayer());
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.SelfLeave, LuaValue.NIL, event); ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.SelfLeave, LuaValue.NIL, event);
} }
@EventHandler(priority = EventPriority.HIGH) @EventHandler(priority = EventPriority.HIGH)
public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) { public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (LAST_FS.containsKey(event.getPlayer())) { if (LAST_FS.containsKey(event.getPlayer())) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> { Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.DoubleSwap, LuaValue.NIL, event); ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.DoubleSwap, LuaValue.NIL, event);
@ -90,7 +86,6 @@ public class EventListener implements Listener {
@EventHandler(priority = EventPriority.HIGH) @EventHandler(priority = EventPriority.HIGH)
public void onBlockPlace(BlockPlaceEvent event) { public void onBlockPlace(BlockPlaceEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
LuaTable table = new LuaTable(); LuaTable table = new LuaTable();
table.set("x", event.getBlock().getX()); table.set("x", event.getBlock().getX());
table.set("y", event.getBlock().getY()); table.set("y", event.getBlock().getY());
@ -101,7 +96,6 @@ public class EventListener implements Listener {
@EventHandler(priority = EventPriority.HIGH) @EventHandler(priority = EventPriority.HIGH)
public void onBlockBreak(BlockBreakEvent event) { public void onBlockBreak(BlockBreakEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
LuaTable table = new LuaTable(); LuaTable table = new LuaTable();
table.set("x", event.getBlock().getX()); table.set("x", event.getBlock().getX());
table.set("y", event.getBlock().getY()); table.set("y", event.getBlock().getY());
@ -114,7 +108,6 @@ public class EventListener implements Listener {
@EventHandler(priority = EventPriority.LOW) @EventHandler(priority = EventPriority.LOW)
public void onPlayerInteract(PlayerInteractEvent event) { public void onPlayerInteract(PlayerInteractEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (ignore.remove(event.getPlayer())) { if (ignore.remove(event.getPlayer())) {
return; return;
} }
@ -132,7 +125,6 @@ public class EventListener implements Listener {
table.set("blockY", event.getClickedBlock().getY()); table.set("blockY", event.getClickedBlock().getY());
table.set("blockZ", event.getClickedBlock().getZ()); table.set("blockZ", event.getClickedBlock().getZ());
table.set("blockFace", event.getBlockFace().name()); table.set("blockFace", event.getBlockFace().name());
table.set("blockType", event.getClickedBlock().getType().name());
} else { } else {
table.set("hasBlock", LuaValue.valueOf(false)); table.set("hasBlock", LuaValue.valueOf(false));
} }
@ -152,7 +144,6 @@ public class EventListener implements Listener {
Region tntRegion = Region.getRegion(event.getLocation()); Region tntRegion = Region.getRegion(event.getLocation());
for (Player player : Bukkit.getOnlinePlayers()) { for (Player player : Bukkit.getOnlinePlayers()) {
if(!Permission.BUILD.hasPermission(player)) continue;
if (tntRegion.inRegion(player.getLocation(), RegionType.NORMAL, RegionExtensionType.NORMAL)) { if (tntRegion.inRegion(player.getLocation(), RegionType.NORMAL, RegionExtensionType.NORMAL)) {
ScriptRunner.callEvent(player, SteamWarGlobalLuaPlugin.EventType.TNTSpawn, LuaValue.NIL, event); ScriptRunner.callEvent(player, SteamWarGlobalLuaPlugin.EventType.TNTSpawn, LuaValue.NIL, event);
} }
@ -174,7 +165,6 @@ public class EventListener implements Listener {
boolean inBuild = event.blockList().stream().anyMatch(block -> tntRegion.inRegion(block.getLocation(), RegionType.BUILD, RegionExtensionType.EXTENSION)); boolean inBuild = event.blockList().stream().anyMatch(block -> tntRegion.inRegion(block.getLocation(), RegionType.BUILD, RegionExtensionType.EXTENSION));
for (Player player : Bukkit.getOnlinePlayers()) { for (Player player : Bukkit.getOnlinePlayers()) {
if(!Permission.BUILD.hasPermission(player)) continue;
if (tntRegion.inRegion(player.getLocation(), RegionType.NORMAL, RegionExtensionType.NORMAL)) { if (tntRegion.inRegion(player.getLocation(), RegionType.NORMAL, RegionExtensionType.NORMAL)) {
ScriptRunner.callEvent(player, SteamWarGlobalLuaPlugin.EventType.TNTExplode, table, event); ScriptRunner.callEvent(player, SteamWarGlobalLuaPlugin.EventType.TNTExplode, table, event);
if (inBuild) { if (inBuild) {
@ -186,7 +176,6 @@ public class EventListener implements Listener {
@EventHandler(priority = EventPriority.HIGH) @EventHandler(priority = EventPriority.HIGH)
public void onPlayerDropItem(PlayerDropItemEvent event) { public void onPlayerDropItem(PlayerDropItemEvent event) {
if(!Permission.BUILD.hasPermission(event.getPlayer())) return;
ignore.add(event.getPlayer()); ignore.add(event.getPlayer());
LuaTable table = new LuaTable(); LuaTable table = new LuaTable();
table.set("type", event.getItemDrop().getItemStack().getType().name()); table.set("type", event.getItemDrop().getItemStack().getType().name());
@ -196,7 +185,6 @@ public class EventListener implements Listener {
@EventHandler(priority = EventPriority.HIGH) @EventHandler(priority = EventPriority.HIGH)
public void onEntityDeath(EntityDeathEvent event) { public void onEntityDeath(EntityDeathEvent event) {
for (Player player : Bukkit.getOnlinePlayers()) { for (Player player : Bukkit.getOnlinePlayers()) {
if(!Permission.BUILD.hasPermission(player)) continue;
LuaTable table = new LuaTable(); LuaTable table = new LuaTable();
table.set("type", event.getEntityType().name()); table.set("type", event.getEntityType().name());
ScriptRunner.callEvent(player, SteamWarGlobalLuaPlugin.EventType.EntityDeath, table, event); ScriptRunner.callEvent(player, SteamWarGlobalLuaPlugin.EventType.EntityDeath, table, event);

Datei anzeigen

@ -20,7 +20,6 @@
package de.steamwar.bausystem.features.script.event; package de.steamwar.bausystem.features.script.event;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.script.ScriptRunner; import de.steamwar.bausystem.features.script.ScriptRunner;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.api.Plain; import de.steamwar.linkage.api.Plain;
@ -37,7 +36,6 @@ public class HotkeyListener implements PluginMessageListener, Plain {
@Override @Override
public void onPluginMessageReceived(String channel, Player player, byte[] message) { public void onPluginMessageReceived(String channel, Player player, byte[] message) {
if(!Permission.BUILD.hasPermission(player)) return;
if (!channel.equals("sw:hotkeys")) return; if (!channel.equals("sw:hotkeys")) return;
if (message.length < 5) return; if (message.length < 5) return;
int action = message[4] & 0xFF; int action = message[4] & 0xFF;

Datei anzeigen

@ -22,21 +22,15 @@ package de.steamwar.bausystem.features.script.lua;
import com.sk89q.worldedit.EditSession; import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.WorldEdit; import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.bukkit.BukkitAdapter; import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.bukkit.BukkitPlayer;
import com.sk89q.worldedit.bukkit.WorldEditPlugin;
import com.sk89q.worldedit.event.platform.CommandEvent; import com.sk89q.worldedit.event.platform.CommandEvent;
import com.sk89q.worldedit.extension.platform.Actor; import com.sk89q.worldedit.extension.platform.Actor;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.script.ScriptRunner; import de.steamwar.bausystem.features.script.ScriptRunner;
import de.steamwar.bausystem.features.script.lua.libs.LuaLib; import de.steamwar.bausystem.features.script.lua.libs.LuaLib;
import de.steamwar.bausystem.features.world.WorldEditListener; import de.steamwar.bausystem.features.world.WorldEditListener;
import de.steamwar.bausystem.utils.WorldEditUtils; import de.steamwar.bausystem.utils.WorldEditUtils;
import de.steamwar.inventory.SWAnvilInv; import de.steamwar.inventory.SWAnvilInv;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.BaseComponent;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -45,10 +39,11 @@ import org.luaj.vm2.LuaFunction;
import org.luaj.vm2.LuaTable; import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue; import org.luaj.vm2.LuaValue;
import org.luaj.vm2.Varargs; import org.luaj.vm2.Varargs;
import org.luaj.vm2.lib.*; import org.luaj.vm2.lib.OneArgFunction;
import org.luaj.vm2.lib.ThreeArgFunction;
import org.luaj.vm2.lib.TwoArgFunction;
import org.luaj.vm2.lib.VarArgFunction;
import java.lang.reflect.Proxy;
import java.net.InetSocketAddress;
import java.util.*; import java.util.*;
import java.util.logging.Level; import java.util.logging.Level;
@ -107,7 +102,14 @@ public class SteamWarLuaPlugin extends TwoArgFunction {
double x = arg1.checkdouble(); double x = arg1.checkdouble();
double y = arg2.checkdouble(); double y = arg2.checkdouble();
double z = arg3.checkdouble(); double z = arg3.checkdouble();
return pos(x, y, z);
Location loc = new Location(player.getWorld(), x, y, z);
return tableOf(new LuaValue[] {
valueOf("x"), valueOf(loc.getBlockX()),
valueOf("y"), valueOf(loc.getBlockY()),
valueOf("z"), valueOf(loc.getBlockZ())
});
} }
}); });
env.set("exec", new VarArgFunction() { env.set("exec", new VarArgFunction() {
@ -120,7 +122,6 @@ public class SteamWarLuaPlugin extends TwoArgFunction {
return LuaValue.NIL; return LuaValue.NIL;
} }
command = preprocessEvent.getMessage().substring(1);
Bukkit.getLogger().log(Level.INFO, player.getName() + " dispatched command: " + command); Bukkit.getLogger().log(Level.INFO, player.getName() + " dispatched command: " + command);
String[] commandSplit = command.split(" "); String[] commandSplit = command.split(" ");
if (!commandSplit[0].equals("select") && hasFAWE && WorldEditListener.isWorldEditCommand("/" + commandSplit[0])) { if (!commandSplit[0].equals("select") && hasFAWE && WorldEditListener.isWorldEditCommand("/" + commandSplit[0])) {
@ -165,86 +166,11 @@ public class SteamWarLuaPlugin extends TwoArgFunction {
env.set("rawget", NIL); env.set("rawget", NIL);
env.set("rawlen", NIL); env.set("rawlen", NIL);
env.set("rawset", NIL); env.set("rawset", NIL);
env.set("setmetatable", NIL);
env.set("xpcall", NIL); env.set("xpcall", NIL);
return null; return null;
} }
public static LuaTable pos(double x, double y, double z) {
LuaTable position = new LuaTable();
position.set("x", x);
position.set("y", y);
position.set("z", z);
position.set("add", new OneArgFunction() {
@Override
public LuaValue call(LuaValue luaValue) {
LuaTable table = luaValue.checktable();
double dx = table.get("x").checkdouble();
double dy = table.get("y").checkdouble();
double dz = table.get("z").checkdouble();
return pos(x + dx, y + dy, z + dz);
}
});
position.set("subtract", new OneArgFunction() {
@Override
public LuaValue call(LuaValue luaValue) {
LuaTable table = luaValue.checktable();
double dx = table.get("x").checkdouble();
double dy = table.get("y").checkdouble();
double dz = table.get("z").checkdouble();
return pos(x - dx, y - dy, z - dz);
}
});
position.set("addX", new OneArgFunction() {
@Override
public LuaValue call(LuaValue luaValue) {
return pos(x + luaValue.checkdouble(), y, z);
}
});
position.set("subtractX", new OneArgFunction() {
@Override
public LuaValue call(LuaValue luaValue) {
return pos(x - luaValue.checkdouble(), y, z);
}
});
position.set("addY", new OneArgFunction() {
@Override
public LuaValue call(LuaValue luaValue) {
return pos(x, y + luaValue.checkdouble(), z);
}
});
position.set("subtractY", new OneArgFunction() {
@Override
public LuaValue call(LuaValue luaValue) {
return pos(x, y - luaValue.checkdouble(), z);
}
});
position.set("addZ", new OneArgFunction() {
@Override
public LuaValue call(LuaValue luaValue) {
return pos(x, y, z + luaValue.checkdouble());
}
});
position.set("subtractZ", new OneArgFunction() {
@Override
public LuaValue call(LuaValue luaValue) {
return pos(x, y, z - luaValue.checkdouble());
}
});
position.set("blockPos", new ZeroArgFunction() {
@Override
public LuaValue call() {
Location location = new Location(Bukkit.getWorlds().get(0), x, y, z);
return pos(location.getBlockX(), location.getBlockY(), location.getBlockZ());
}
});
return position;
}
public static String varArgsToString(Varargs args) { public static String varArgsToString(Varargs args) {
StringBuilder builder = new StringBuilder(); StringBuilder builder = new StringBuilder();
for (int i = 1; i <= args.narg(); i++) { for (int i = 1; i <= args.narg(); i++) {
@ -266,7 +192,7 @@ public class SteamWarLuaPlugin extends TwoArgFunction {
class Print extends VarArgFunction { class Print extends VarArgFunction {
@Override @Override
public Varargs invoke(Varargs args) { public Varargs invoke(Varargs args) {
player.sendMessage(ChatColor.translateAlternateColorCodes('&', varArgsToString(args))); player.sendMessage(varArgsToString(args));
return LuaValue.NIL; return LuaValue.NIL;
} }
} }

Datei anzeigen

@ -19,7 +19,6 @@
package de.steamwar.bausystem.features.script.lua.libs; package de.steamwar.bausystem.features.script.lua.libs;
import de.steamwar.bausystem.region.Point;
import lombok.AllArgsConstructor; import lombok.AllArgsConstructor;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.luaj.vm2.*; import org.luaj.vm2.*;
@ -70,15 +69,6 @@ public interface LuaLib {
return de.steamwar.bausystem.features.script.lua.SteamWarLuaPlugin.varArgsToString(varargs); return de.steamwar.bausystem.features.script.lua.SteamWarLuaPlugin.varArgsToString(varargs);
} }
default LuaTable toPos(Point point) {
if (point == null) return LuaTable.tableOf();
return LuaValue.tableOf(new LuaValue[] {
LuaValue.valueOf("x"), LuaValue.valueOf(point.getX()),
LuaValue.valueOf("y"), LuaValue.valueOf(point.getY()),
LuaValue.valueOf("z"), LuaValue.valueOf(point.getZ())
});
}
default Class<? extends LuaLib> parent() { default Class<? extends LuaLib> parent() {
return null; return null;
} }

Datei anzeigen

@ -19,11 +19,9 @@
package de.steamwar.bausystem.features.script.lua.libs; package de.steamwar.bausystem.features.script.lua.libs;
import de.steamwar.bausystem.features.script.lua.SteamWarLuaPlugin;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import net.md_5.bungee.api.ChatMessageType; import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent; import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.ChatColor;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.luaj.vm2.LuaTable; import org.luaj.vm2.LuaTable;
@ -45,12 +43,6 @@ public class PlayerLib implements LuaLib {
table.set("chat", new Print(player)); table.set("chat", new Print(player));
table.set("actionbar", new SendActionbar(player)); table.set("actionbar", new SendActionbar(player));
table.set("pos", getter(() -> {
return SteamWarLuaPlugin.pos(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ());
}));
table.set("blockPos", getter(() -> {
return SteamWarLuaPlugin.pos(player.getLocation().getBlockX(), player.getLocation().getBlockY(), player.getLocation().getBlockZ());
}));
table.set("x", getterAndSetter("x", () -> player.getLocation().getX(), x -> { table.set("x", getterAndSetter("x", () -> player.getLocation().getX(), x -> {
Location location = player.getLocation(); Location location = player.getLocation();
location.setX(x); location.setX(x);
@ -101,7 +93,7 @@ public class PlayerLib implements LuaLib {
@Override @Override
public Varargs invoke(Varargs args) { public Varargs invoke(Varargs args) {
player.sendMessage(ChatColor.translateAlternateColorCodes('&', varArgsToString(args))); player.sendMessage(varArgsToString(args));
return LuaValue.NIL; return LuaValue.NIL;
} }
} }
@ -115,7 +107,7 @@ public class PlayerLib implements LuaLib {
@Override @Override
public Varargs invoke(Varargs args) { public Varargs invoke(Varargs args) {
player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(ChatColor.translateAlternateColorCodes('&', varArgsToString(args)))); player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(varArgsToString(args)));
return LuaValue.NIL; return LuaValue.NIL;
} }
} }

Datei anzeigen

@ -20,6 +20,9 @@
package de.steamwar.bausystem.features.script.lua.libs; package de.steamwar.bausystem.features.script.lua.libs;
import de.steamwar.bausystem.features.loader.Loader; import de.steamwar.bausystem.features.loader.Loader;
import de.steamwar.bausystem.features.tracer.record.ActiveTracer;
import de.steamwar.bausystem.features.tracer.record.AutoTraceRecorder;
import de.steamwar.bausystem.features.tracer.record.Recorder;
import de.steamwar.bausystem.region.GlobalRegion; import de.steamwar.bausystem.region.GlobalRegion;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag; import de.steamwar.bausystem.region.flags.Flag;
@ -68,28 +71,17 @@ public class RegionLib implements LuaLib {
table.set("freeze", getter(() -> region.get().getPlain(Flag.FREEZE, FreezeMode.class) == FreezeMode.ACTIVE)); table.set("freeze", getter(() -> region.get().getPlain(Flag.FREEZE, FreezeMode.class) == FreezeMode.ACTIVE));
table.set("protect", getter(() -> region.get().getPlain(Flag.PROTECT, ProtectMode.class) == ProtectMode.ACTIVE)); table.set("protect", getter(() -> region.get().getPlain(Flag.PROTECT, ProtectMode.class) == ProtectMode.ACTIVE));
//LuaValue traceLib = LuaValue.tableOf(); LuaValue traceLib = LuaValue.tableOf();
//traceLib.set("active", getter(() -> !region.get().isGlobal() && Recorder.INSTANCE.get(region.get()) instanceof ActiveTracer)); traceLib.set("active", getter(() -> !region.get().isGlobal() && Recorder.INSTANCE.get(region.get()) instanceof ActiveTracer));
//traceLib.set("auto", getter(() -> !region.get().isGlobal() && Recorder.INSTANCE.get(region.get()) instanceof AutoTraceRecorder)); traceLib.set("auto", getter(() -> !region.get().isGlobal() && Recorder.INSTANCE.get(region.get()) instanceof AutoTraceRecorder));
//traceLib.set("status", getter(() -> Recorder.INSTANCE.get(region.get()).scriptState())); traceLib.set("status", getter(() -> Recorder.INSTANCE.get(region.get()).scriptState()));
//traceLib.set("time", getter(() -> Recorder.INSTANCE.get(region.get()).scriptTime())); traceLib.set("time", getter(() -> Recorder.INSTANCE.get(region.get()).scriptTime()));
//table.set("trace", traceLib); table.set("trace", traceLib);
Loader loader = Loader.getLoader(player); Loader loader = Loader.getLoader(player);
table.set("loader", getter(() -> loader == null ? "OFF" : loader.getStage().name())); table.set("loader", getter(() -> loader == null ? "OFF" : loader.getStage().name()));
table.set("copyPoint", getter(() -> toPos(region.get().getCopyPoint())));
table.set("minPointBuild", getter(() -> toPos(region.get().getMinPointBuild())));
table.set("maxPointBuild", getter(() -> toPos(region.get().getMaxPointBuild())));
table.set("minPointBuildExtension", getter(() -> toPos(region.get().getMinPointBuildExtension())));
table.set("maxPointBuildExtension", getter(() -> toPos(region.get().getMaxPointBuildExtension())));
table.set("testblockPoint", getter(() -> toPos(region.get().getTestBlockPoint())));
table.set("minPointTestblock", getter(() -> toPos(region.get().getMinPointTestblock())));
table.set("maxPointTestblock", getter(() -> toPos(region.get().getMaxPointTestblock())));
table.set("minPointTestblockExtension", getter(() -> toPos(region.get().getMinPointTestblockExtension())));
table.set("maxPointTestblockExtension", getter(() -> toPos(region.get().getMaxPointTestblockExtension())));
return table; return table;
} }

Datei anzeigen

@ -1,75 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.script.lua.libs;
import de.steamwar.bausystem.features.world.BauScoreboard;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.Varargs;
import org.luaj.vm2.lib.TwoArgFunction;
import org.luaj.vm2.lib.VarArgFunction;
@Linked
public class ScoreboardLib implements LuaLib {
@Override
public String name() {
return "scoreboard";
}
@Override
public LuaTable get(Player player) {
LuaTable luaTable = new LuaTable();
LuaTable groups = new LuaTable();
for (ScoreboardElement.ScoreboardGroup group : ScoreboardElement.ScoreboardGroup.values()) {
groups.set(group.name(), group.ordinal());
}
luaTable.set("group", groups);
luaTable.set("element", new VarArgFunction() {
@Override
public Varargs invoke(Varargs varargs) {
if (varargs.narg() < 2) {
return NIL;
}
String elementKey = varargs.arg(1).checkjstring();
ScoreboardElement.ScoreboardGroup elementGroup = ScoreboardElement.ScoreboardGroup.values()[varargs.arg(2).checkint()];
int priority = varargs.narg() > 2 ? varargs.arg(2).checkint() : Integer.MAX_VALUE;
return new VarArgFunction() {
@Override
public Varargs invoke(Varargs args) {
if (args.narg() == 0) {
BauScoreboard.setAdditionalElement(player, elementKey, elementGroup, priority, null);
} else {
BauScoreboard.setAdditionalElement(player, elementKey, elementGroup, priority, args.arg1().checkjstring());
}
return NIL;
}
};
}
});
return luaTable;
}
}

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@ -20,15 +20,11 @@
package de.steamwar.bausystem.features.script.lua.libs; package de.steamwar.bausystem.features.script.lua.libs;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.loader.Loader;
import de.steamwar.bausystem.features.loader.LoaderRecorder;
import de.steamwar.bausystem.features.tpslimit.TPSUtils; import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.core.TPSWatcher;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.luaj.vm2.LuaString; import org.luaj.vm2.LuaString;
import org.luaj.vm2.LuaTable; import org.luaj.vm2.LuaTable;
@ -50,14 +46,10 @@ public class ServerLib implements LuaLib {
public LuaTable get(Player player) { public LuaTable get(Player player) {
LuaTable serverLib = LuaValue.tableOf(); LuaTable serverLib = LuaValue.tableOf();
serverLib.set("time", getter(() -> new SimpleDateFormat(BauSystem.MESSAGE.parse("TIME", player)).format(Calendar.getInstance().getTime()))); serverLib.set("time", getter(() -> new SimpleDateFormat(BauSystem.MESSAGE.parse("TIME", player)).format(Calendar.getInstance().getTime())));
serverLib.set("onlinePlayerCount", getter(Bukkit.getOnlinePlayers()::size));
serverLib.set("ticks", getter(TPSUtils.currentTick)); serverLib.set("ticks", getter(TPSUtils.currentTick));
serverLib.set("getBlockAt", new OneArgFunction() { serverLib.set("getBlockAt", new OneArgFunction() {
@Override @Override
public LuaValue call(LuaValue arg1) { public LuaValue call(LuaValue arg1) {
if (!Permission.SUPERVISOR.hasPermission(player)) {
return LuaValue.NIL;
}
LuaTable pos = arg1.checktable(); LuaTable pos = arg1.checktable();
return valueOf(player.getWorld().getBlockAt(pos.get("x").checkint(), pos.get("y").checkint(), pos.get("z").checkint()).getType().name()); return valueOf(player.getWorld().getBlockAt(pos.get("x").checkint(), pos.get("y").checkint(), pos.get("z").checkint()).getType().name());
} }
@ -65,9 +57,6 @@ public class ServerLib implements LuaLib {
serverLib.set("setBlockAt", new TwoArgFunction() { serverLib.set("setBlockAt", new TwoArgFunction() {
@Override @Override
public LuaValue call(LuaValue arg1, LuaValue arg2) { public LuaValue call(LuaValue arg1, LuaValue arg2) {
if (!Permission.SUPERVISOR.hasPermission(player)) {
return LuaValue.NIL;
}
LuaTable pos = arg1.checktable(); LuaTable pos = arg1.checktable();
LuaString material = arg2.checkstring(); LuaString material = arg2.checkstring();
Material mat = SWItem.getMaterial(material.tojstring()); Material mat = SWItem.getMaterial(material.tojstring());
@ -78,19 +67,17 @@ public class ServerLib implements LuaLib {
return NIL; return NIL;
} }
}); });
serverLib.set("interactAt", new OneArgFunction() {
@Override LuaValue tpsLib = LuaValue.tableOf();
public LuaValue call(LuaValue arg1) { tpsLib.set("oneSecond", getter(() -> TPSWatcher.getTPS(TPSWatcher.TPSType.ONE_SECOND)));
LuaTable pos = arg1.checktable(); tpsLib.set("tenSecond", getter(() -> TPSWatcher.getTPS(TPSWatcher.TPSType.TEN_SECONDS)));
Block block = player.getWorld().getBlockAt(pos.get("x").checkint(), pos.get("y").checkint(), pos.get("z").checkint()); tpsLib.set("oneMinute", getter(() -> TPSWatcher.getTPS(TPSWatcher.TPSType.ONE_MINUTE)));
LoaderRecorder.getLoaderInteractionElement(block, (loaderInteractionElement, s) -> { tpsLib.set("fiveMinute", getter(() -> TPSWatcher.getTPS(TPSWatcher.TPSType.FIVE_MINUTES)));
loaderInteractionElement.execute(aLong -> { tpsLib.set("tenMinute", getter(() -> TPSWatcher.getTPS(TPSWatcher.TPSType.TEN_MINUTES)));
// Ignore tpsLib.set("current", getter(TPSWatcher::getTPS));
}); // tpsLib.set("limit", getter(TPSLimitUtils::getCurrentTPSLimit));
});
return NIL; serverLib.set("tps", tpsLib);
}
});
return serverLib; return serverLib;
} }
} }

Datei anzeigen

@ -19,14 +19,8 @@
package de.steamwar.bausystem.features.script.lua.libs; package de.steamwar.bausystem.features.script.lua.libs;
import com.google.gson.*;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.core.Core;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.api.Disable;
import de.steamwar.linkage.api.Enable;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.luaj.vm2.LuaTable; import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue; import org.luaj.vm2.LuaValue;
@ -35,173 +29,15 @@ import org.luaj.vm2.lib.OneArgFunction;
import org.luaj.vm2.lib.TwoArgFunction; import org.luaj.vm2.lib.TwoArgFunction;
import org.luaj.vm2.lib.VarArgFunction; import org.luaj.vm2.lib.VarArgFunction;
import java.io.File;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.util.HashMap; import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
@Linked @Linked
public class StorageLib implements LuaLib, Enable, Disable { public class StorageLib implements LuaLib {
private final Gson gson = new Gson();
private final File storageDirectory = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "script_storage");
private static final HashMap<String, LuaValue> GLOBAL_STORAGE = new HashMap<>(); private static final HashMap<String, LuaValue> GLOBAL_STORAGE = new HashMap<>();
private static final HashMap<UUID, HashMap<String, LuaValue>> PLAYER_STORAGE = new HashMap<>(); private static final HashMap<Player, HashMap<String, LuaValue>> PLAYER_STORAGE = new HashMap<>();
private static final HashMap<Region, HashMap<String, LuaValue>> REGION_STORAGE = new HashMap<>(); private static final HashMap<Region, HashMap<String, LuaValue>> REGION_STORAGE = new HashMap<>();
@Override
public void enable() {
if (Core.getVersion() <= 15) return;
if (!storageDirectory.exists()) storageDirectory.mkdirs();
try {
JsonObject jsonObject = JsonParser.parseReader(new FileReader(new File(storageDirectory, "global.json"))).getAsJsonObject();
jsonObject.keySet().forEach(key -> {
GLOBAL_STORAGE.put(key, fromJson(jsonObject.get(key)));
});
} catch (Exception e) {}
File regionStorageDirectory = new File(storageDirectory, "region");
regionStorageDirectory.mkdirs();
for (File regionStorage : regionStorageDirectory.listFiles()) {
try {
JsonObject jsonObject = JsonParser.parseReader(new FileReader(regionStorage)).getAsJsonObject();
HashMap<String, LuaValue> map = new HashMap<>();
jsonObject.keySet().forEach(key -> {
map.put(key, fromJson(jsonObject.get(key)));
});
Region region = Region.getREGION_MAP().get(regionStorage.getName().substring(0, regionStorage.getName().length() - ".json".length()));
REGION_STORAGE.put(region, map);
} catch (Exception e) {}
}
File playerStorageDirectory = new File(storageDirectory, "player");
playerStorageDirectory.mkdirs();
for (File playerStorage : playerStorageDirectory.listFiles()) {
try {
JsonObject jsonObject = JsonParser.parseReader(new FileReader(playerStorage)).getAsJsonObject();
HashMap<String, LuaValue> map = new HashMap<>();
jsonObject.keySet().forEach(key -> {
map.put(key, fromJson(jsonObject.get(key)));
});
SteamwarUser steamwarUser = SteamwarUser.get(Integer.parseInt(playerStorage.getName().substring(0, playerStorage.getName().length() - ".json".length())));
PLAYER_STORAGE.put(steamwarUser.getUUID(), map);
} catch (Exception e) {}
}
}
private LuaValue fromJson(JsonElement jsonElement) {
if (jsonElement.isJsonNull()) {
return LuaValue.NIL;
}
if (jsonElement.isJsonPrimitive()) {
JsonPrimitive jsonPrimitive = jsonElement.getAsJsonPrimitive();
if (jsonPrimitive.isBoolean()) {
return LuaValue.valueOf(jsonPrimitive.getAsBoolean());
}
if (jsonPrimitive.isNumber()) {
try {
return LuaValue.valueOf(jsonPrimitive.getAsInt());
} catch (NumberFormatException e) {}
try {
return LuaValue.valueOf(jsonPrimitive.getAsDouble());
} catch (NumberFormatException e) {}
}
if (jsonPrimitive.isString()) {
return LuaValue.valueOf(jsonPrimitive.getAsString());
}
return null;
}
if (jsonElement.isJsonObject()) {
JsonObject jsonObject = jsonElement.getAsJsonObject();
LuaTable luaTable = new LuaTable();
jsonObject.keySet().forEach(string -> {
LuaValue value = fromJson(jsonObject.get(string));
if (value == null) return;
luaTable.set(string, value);
});
return luaTable;
}
return null;
}
@Override
public void disable() {
if (Core.getVersion() <= 15) return;
if (!storageDirectory.exists()) storageDirectory.mkdirs();
try {
FileWriter fileWriter = new FileWriter(new File(storageDirectory, "global.json"));
gson.toJson(toJson(GLOBAL_STORAGE), fileWriter);
fileWriter.close();
} catch (IOException e) {}
File regionStorageDirectory = new File(storageDirectory, "region");
regionStorageDirectory.mkdirs();
for (Map.Entry<Region, HashMap<String, LuaValue>> entry : REGION_STORAGE.entrySet()) {
try {
FileWriter fileWriter = new FileWriter(new File(regionStorageDirectory, entry.getKey().getName() + ".json"));
gson.toJson(toJson(entry.getValue()), fileWriter);
fileWriter.close();
} catch (IOException e) {}
}
File playerStorageDirectory = new File(storageDirectory, "player");
playerStorageDirectory.mkdirs();
for (Map.Entry<UUID, HashMap<String, LuaValue>> entry : PLAYER_STORAGE.entrySet()) {
try {
FileWriter fileWriter = new FileWriter(new File(playerStorageDirectory, SteamwarUser.get(entry.getKey()).getId() + ".json"));
gson.toJson(toJson(entry.getValue()), fileWriter);
fileWriter.close();
} catch (IOException e) {}
}
}
private JsonObject toJson(HashMap<String, LuaValue> valueMap) {
JsonObject jsonObject = new JsonObject();
valueMap.forEach((string, luaValue) -> {
JsonElement value = toJson(luaValue);
if (value == null) return;
jsonObject.add(string, value);
});
return jsonObject;
}
private JsonElement toJson(LuaValue luaValue) {
if (luaValue.isnil()) {
return JsonNull.INSTANCE;
}
try {
return new JsonPrimitive(luaValue.checkboolean());
} catch (Exception e) {}
try {
return new JsonPrimitive(luaValue.checkint());
} catch (Exception e) {}
try {
return new JsonPrimitive(luaValue.checkdouble());
} catch (Exception e) {}
if (luaValue.isstring()) {
return new JsonPrimitive(luaValue.tojstring());
}
if (luaValue.istable()) {
LuaTable luaTable = luaValue.checktable();
JsonObject jsonObject = new JsonObject();
for (LuaValue key : luaTable.keys()) {
JsonElement value = toJson(luaTable.get(key));
if (value == null) continue;
try {
jsonObject.add(key.checkjstring(), value);
} catch (Exception e) {}
}
return jsonObject;
}
return null;
}
@Override @Override
public String name() { public String name() {
return "storage"; return "storage";
@ -256,7 +92,7 @@ public class StorageLib implements LuaLib, Enable, Disable {
storageLib.set("global", global); storageLib.set("global", global);
LuaTable playerStorage = new LuaTable(); LuaTable playerStorage = new LuaTable();
HashMap<String, LuaValue> playerStorageMap = PLAYER_STORAGE.computeIfAbsent(player.getUniqueId(), k -> new HashMap<>()); HashMap<String, LuaValue> playerStorageMap = PLAYER_STORAGE.computeIfAbsent(player, k -> new HashMap<>());
playerStorage.set("get", new OneArgFunction() { playerStorage.set("get", new OneArgFunction() {
@Override @Override
public LuaValue call(LuaValue arg) { public LuaValue call(LuaValue arg) {
@ -301,38 +137,34 @@ public class StorageLib implements LuaLib, Enable, Disable {
storageLib.set("player", playerStorage); storageLib.set("player", playerStorage);
LuaTable regionStorage = new LuaTable(); LuaTable regionStorage = new LuaTable();
HashMap<String, LuaValue> regionStorageMap = REGION_STORAGE.computeIfAbsent(Region.getRegion(player.getLocation()), k -> new HashMap<>());
regionStorage.set("get", new OneArgFunction() { regionStorage.set("get", new OneArgFunction() {
@Override @Override
public LuaValue call(LuaValue arg) { public LuaValue call(LuaValue arg) {
HashMap<String, LuaValue> regionStorageMap = REGION_STORAGE.computeIfAbsent(Region.getRegion(player.getLocation()), k -> new HashMap<>());
return regionStorageMap.getOrDefault(arg.checkjstring(), NIL); return regionStorageMap.getOrDefault(arg.checkjstring(), NIL);
} }
}); });
regionStorage.set("set", new TwoArgFunction() { regionStorage.set("set", new TwoArgFunction() {
@Override @Override
public LuaValue call(LuaValue arg1, LuaValue arg2) { public LuaValue call(LuaValue arg1, LuaValue arg2) {
HashMap<String, LuaValue> regionStorageMap = REGION_STORAGE.computeIfAbsent(Region.getRegion(player.getLocation()), k -> new HashMap<>());
return regionStorageMap.put(arg1.checkjstring(), arg2); return regionStorageMap.put(arg1.checkjstring(), arg2);
} }
}); });
regionStorage.set("has", new OneArgFunction() { regionStorage.set("has", new OneArgFunction() {
@Override @Override
public LuaValue call(LuaValue arg) { public LuaValue call(LuaValue arg) {
HashMap<String, LuaValue> regionStorageMap = REGION_STORAGE.computeIfAbsent(Region.getRegion(player.getLocation()), k -> new HashMap<>());
return valueOf(regionStorageMap.containsKey(arg.checkjstring())); return valueOf(regionStorageMap.containsKey(arg.checkjstring()));
} }
}); });
regionStorage.set("remove", new OneArgFunction() { regionStorage.set("remove", new OneArgFunction() {
@Override @Override
public LuaValue call(LuaValue arg) { public LuaValue call(LuaValue arg) {
HashMap<String, LuaValue> regionStorageMap = REGION_STORAGE.computeIfAbsent(Region.getRegion(player.getLocation()), k -> new HashMap<>());
return regionStorageMap.remove(arg.checkjstring()); return regionStorageMap.remove(arg.checkjstring());
} }
}); });
regionStorage.set("accessor", new OneArgFunction() { regionStorage.set("accessor", new OneArgFunction() {
@Override @Override
public LuaValue call(LuaValue arg) { public LuaValue call(LuaValue arg) {
HashMap<String, LuaValue> regionStorageMap = REGION_STORAGE.computeIfAbsent(Region.getRegion(player.getLocation()), k -> new HashMap<>());
String key = arg.checkjstring(); String key = arg.checkjstring();
return new VarArgFunction() { return new VarArgFunction() {
@Override @Override

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@ -1,57 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.script.lua.libs;
import de.steamwar.bausystem.features.tpslimit.TPSSystem;
import de.steamwar.core.TPSWatcher;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import org.bukkit.entity.Player;
import org.luaj.vm2.LuaTable;
@Linked
public class TpsLib implements LuaLib {
@LinkedInstance
public TPSSystem tpsSystem;
@Override
public Class<? extends LuaLib> parent() {
return ServerLib.class;
}
@Override
public String name() {
return "tps";
}
@Override
public LuaTable get(Player player) {
LuaTable tpsLib = new LuaTable();
tpsLib.set("oneSecond", getter(() -> TPSWatcher.getTPS(TPSWatcher.TPSType.ONE_SECOND)));
tpsLib.set("tenSecond", getter(() -> TPSWatcher.getTPS(TPSWatcher.TPSType.TEN_SECONDS)));
tpsLib.set("oneMinute", getter(() -> TPSWatcher.getTPS(TPSWatcher.TPSType.ONE_MINUTE)));
tpsLib.set("fiveMinute", getter(() -> TPSWatcher.getTPS(TPSWatcher.TPSType.FIVE_MINUTES)));
tpsLib.set("tenMinute", getter(() -> TPSWatcher.getTPS(TPSWatcher.TPSType.TEN_MINUTES)));
tpsLib.set("current", getter(TPSWatcher::getTPS));
tpsLib.set("limit", getter(tpsSystem::getCurrentTPSLimit));
return tpsLib;
}
}

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@ -22,7 +22,6 @@ package de.steamwar.bausystem.features.shieldprinting;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.shieldprinting.impl.*; import de.steamwar.bausystem.features.shieldprinting.impl.*;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar; import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
import de.steamwar.bausystem.utils.bossbar.BossBarService; import de.steamwar.bausystem.utils.bossbar.BossBarService;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
@ -48,6 +47,7 @@ import org.bukkit.event.block.BlockPistonExtendEvent;
import org.bukkit.event.block.BlockPistonRetractEvent; import org.bukkit.event.block.BlockPistonRetractEvent;
import org.bukkit.event.entity.EntityChangeBlockEvent; import org.bukkit.event.entity.EntityChangeBlockEvent;
import org.bukkit.event.entity.EntitySpawnEvent; import org.bukkit.event.entity.EntitySpawnEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
@ -259,14 +259,18 @@ public class ShieldPrinting implements Listener {
} }
@EventHandler @EventHandler
public void onPlayerJoin(PlayerJoinEvent event) { public void onPlayerInteract(PlayerInteractEvent event) {
updateBossbar(event.getPlayer()); if (event.getClickedBlock() == null) return;
if (event.getItem() == null) return;
if (Region.getRegion(event.getClickedBlock().getLocation()) != region) return;
Vector vector = event.getClickedBlock().getLocation().toVector();
if (!shieldMap.containsKey(vector)) return;
event.getClickedBlock().setType(Material.AIR);
} }
@EventHandler @EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) { public void onPlayerJoin(PlayerJoinEvent event) {
event.getNewSpectator().forEach(player -> BossBarService.instance.remove(player, region, "shieldprinting")); updateBossbar(event.getPlayer());
event.getNewBuilder().forEach(this::updateBossbar);
} }
private void updateBossbars() { private void updateBossbars() {

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@ -26,7 +26,9 @@ import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeValidator; import de.steamwar.command.TypeValidator;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import java.util.HashMap; import java.util.HashMap;
import java.util.Map; import java.util.Map;
@ -106,8 +108,8 @@ public class ShieldPrintingCommand extends SWCommand implements Listener {
@ClassValidator(value = Player.class, local = true) @ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() { public TypeValidator<Player> validator() {
return (commandSender, player, messageSender) -> { return (commandSender, player, messageSender) -> {
if (!Permission.BUILD.hasPermission(player)) { if (!Permission.hasPermission(player, Permission.WORLD)) {
messageSender.send("NO_PERMISSION", player); messageSender.send("SHIELD_PRINTING_DISALLOWED", player);
return false; return false;
} }
Region region = Region.getRegion(player.getLocation()); Region region = Region.getRegion(player.getLocation());
@ -118,4 +120,20 @@ public class ShieldPrintingCommand extends SWCommand implements Listener {
return true; return true;
}; };
} }
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (event.getClickedBlock() == null) {
return;
}
Region region = Region.getRegion(event.getClickedBlock().getLocation());
if (region.isGlobal()) {
return;
}
ShieldPrinting shieldPrinting = SHIELD_PRINTING_MAP.get(region);
if (shieldPrinting == null) {
return;
}
shieldPrinting.onPlayerInteract(event);
}
} }

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@ -0,0 +1,92 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@UtilityClass
public class OrderUtils {
private final List<Material> activationOrder = new ArrayList<>();
private final Map<Material, String> nameMap = new HashMap<>();
static {
add(Material.REPEATER, "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER");
add(Material.OBSERVER, "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_OBSERVER");
add(Material.COMPARATOR, "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR");
}
public Material next(Material material) {
int index = activationOrder.indexOf(material);
if (index == -1) {
return activationOrder.get(0);
}
if (index + 1 >= activationOrder.size()) {
return activationOrder.get(0);
}
return activationOrder.get(index + 1);
}
public Material previous(Material material) {
int index = activationOrder.indexOf(material);
if (index == -1) {
return activationOrder.get(0);
}
if (index - 1 < 0) {
return activationOrder.get(activationOrder.size() - 1);
}
return activationOrder.get(index - 1);
}
public List<String> orderList(Material material, Player player) {
List<String> lore = new ArrayList<>();
for (Material m : activationOrder) {
String element = BauSystem.MESSAGE.parse(name(m), player);
if (m == material) {
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ACTIVE", player, element));
} else {
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_INACTIVE", player, element));
}
}
return lore;
}
public int order(Material material) {
return activationOrder.indexOf(material);
}
public String name(Material material) {
return nameMap.getOrDefault(material, "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_UNKNOWN");
}
private void add(Material material, String name) {
activationOrder.add(material);
nameMap.put(material, name);
}
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2021 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -55,6 +55,6 @@ public class SimulatorBauGuiItem extends BauGuiItem {
@Override @Override
public Permission permission() { public Permission permission() {
return Permission.BUILD; return Permission.WORLD;
} }
} }

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2022 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -22,78 +22,105 @@ package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator.data.Simulator; import de.steamwar.bausystem.features.simulator.gui.SimulatorSelectionGUI;
import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor; import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.command.PreviousArguments; import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper; import de.steamwar.command.TypeMapper;
import de.steamwar.command.TypeValidator; import de.steamwar.command.TypeValidator;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.linkage.MinVersion;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.Collection; import java.util.Collection;
@Linked @Linked
@MinVersion(19)
public class SimulatorCommand extends SWCommand { public class SimulatorCommand extends SWCommand {
@LinkedInstance
public SimulatorCursor simulatorCursor;
public SimulatorCommand() { public SimulatorCommand() {
super("sim", "simulator"); super("simulator", "sim");
} }
@Register(description = "SIMULATOR_HELP") @Register(description = "SIMULATOR_HELP")
public void genericCommand(@Validator Player p) { public void genericCommand(@Validator Player p) {
SimulatorCursor.hide(p, null);
SWUtils.giveItemToPlayer(p, SimulatorStorage.getWand(p)); SWUtils.giveItemToPlayer(p, SimulatorStorage.getWand(p));
simulatorCursor.calcCursor(p);
} }
@Register(value = "change", description = "SIMULATOR_CHANGE_HELP") @Register(value = "change", description = "SIMULATOR_CHANGE_HELP")
public void change(@Validator Player p) { public void change(@Validator Player p) {
if (!SimulatorCursor.isSimulatorItem(p.getInventory().getItemInMainHand()) && !SimulatorCursor.isSimulatorItem(p.getInventory().getItemInOffHand())) { ItemStack itemStack = p.getInventory().getItemInMainHand();
if (!ItemUtils.isItem(itemStack, "simulator")) {
BauSystem.MESSAGE.send("SIMULATOR_NO_SIM_IN_HAND", p); BauSystem.MESSAGE.send("SIMULATOR_NO_SIM_IN_HAND", p);
return; return;
} }
SimulatorStorage.openSimulatorSelector(p); SimulatorSelectionGUI.open(p, itemStack);
} }
@Register(value = "copy", description = "SIMULATOR_COPY_HELP") @Register(value = "create", description = "SIMULATOR_CREATE_HELP")
public void copy(@Validator Player p, @ErrorMessage("SIMULATOR_NOT_EXISTS") Simulator simulator, String name) { public void create(@Validator Player p, String name) {
if (SimulatorStorage.getSimulator(name) != null) { createSimulator(p, name);
}
public static boolean createSimulator(Player p, String name) {
if (SimulatorStorage.getSimulatorNames().contains(name)) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", p); BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", p);
return; return false;
} }
if (!name.matches("[a-zA-Z_0-9-]+")) { if (!name.matches("[a-zA-Z_0-9-]+")) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", p); BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", p);
return; return false;
}
if (!SimulatorStorage.copy(simulator, name)) {
BauSystem.MESSAGE.send("SIMULATOR_ERROR_COPY", p);
} }
SimulatorStorage.createNewSimulator(name);
BauSystem.MESSAGE.send("SIMULATOR_CREATE", p);
return true;
} }
@Register(value = "delete", description = "SIMULATOR_DELETE_HELP") @Register(value = "delete", description = "SIMULATOR_DELETE_HELP")
public void delete(@Validator Player p, @ErrorMessage("SIMULATOR_NOT_EXISTS") Simulator simulator) { public void delete(@Validator Player p, @Mapper("simulators") String name) {
SimulatorStorage.delete(simulator); if (!SimulatorStorage.getSimulatorNames().contains(name)) {
BauSystem.MESSAGE.send("SIMULATOR_NOT_EXISTS", p);
return;
}
SimulatorStorage.delete(name);
BauSystem.MESSAGE.send("SIMULATOR_DELETED", p); BauSystem.MESSAGE.send("SIMULATOR_DELETED", p);
} }
@Register(value = "start", description = "SIMULATOR_START_HELP") @Register(value = "start", description = "SIMULATOR_START_HELP")
public void start(@Validator Player p, @ErrorMessage("SIMULATOR_NOT_EXISTS") Simulator simulator) { public void start(@Validator Player p, @Mapper("simulators") String name) {
SimulatorExecutor.run(simulator); TNTSimulator tntSimulator = SimulatorStorage.getSimulator(name);
if (tntSimulator == null) {
BauSystem.MESSAGE.send("SIMULATOR_NOT_EXISTS", p);
return;
}
tntSimulator.start(p);
} }
@ClassMapper(value = Simulator.class, local = true) @Register(value = "copy", description = "SIMULATOR_COPY_HELP")
public TypeMapper<Simulator> allSimulators() { public void copy(@Validator Player p, @Mapper("simulators") String toCopy, String name) {
return new TypeMapper<>() { TNTSimulator tntSimulator = SimulatorStorage.getSimulator(toCopy);
if (tntSimulator == null) {
BauSystem.MESSAGE.send("SIMULATOR_NOT_EXISTS", p);
return;
}
if (SimulatorStorage.getSimulator(name) != null) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", p);
return;
}
SimulatorStorage.copySimulator(tntSimulator, name);
}
@Mapper("simulators")
public TypeMapper<String> allSimulators() {
return new TypeMapper<String>() {
@Override @Override
public Simulator map(CommandSender commandSender, PreviousArguments previousArguments, String s) { public String map(CommandSender commandSender, PreviousArguments previousArguments, String s) {
return SimulatorStorage.getSimulator(s); if (SimulatorStorage.getSimulatorNames().contains(s)) {
return s;
} else {
return null;
}
} }
@Override @Override
@ -102,4 +129,11 @@ public class SimulatorCommand extends SWCommand {
} }
}; };
} }
@ClassValidator(value = Player.class, local = true)
public TypeValidator<Player> validator() {
return (commandSender, player, messageSender) -> {
return !messageSender.send(!Permission.hasPermission(player, Permission.WORLD), "SIMULATOR_NO_PERMS");
};
}
} }

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2022 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -19,230 +19,89 @@
package de.steamwar.bausystem.features.simulator; package de.steamwar.bausystem.features.simulator;
import com.comphenix.tinyprotocol.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.features.simulator.tnt.SimulatorElement;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverElement;
import de.steamwar.bausystem.features.simulator.data.observer.ObserverPhase;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor;
import de.steamwar.bausystem.features.simulator.gui.SimulatorGroupGui;
import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.bausystem.utils.RayTraceUtils; import de.steamwar.bausystem.utils.RayTraceUtils;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer; import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity; import de.steamwar.entity.RFallingBlockEntity;
import de.steamwar.inventory.SWAnvilInv; import lombok.experimental.UtilityClass;
import de.steamwar.linkage.Linked; import net.md_5.bungee.api.ChatMessageType;
import de.steamwar.linkage.MinVersion;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.block.BlockFace; import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.*;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import java.util.*; import java.util.HashMap;
import java.util.function.BiFunction; import java.util.List;
import java.util.function.Function; import java.util.Map;
import java.util.stream.Collectors;
@Linked @UtilityClass
@MinVersion(19) public class SimulatorCursor {
public class SimulatorCursor implements Listener {
private final World WORLD = Bukkit.getWorlds().get(0); private static final World WORLD = Bukkit.getWorlds().get(0);
private Class<?> position = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInPosition"); private Map<Player, REntityServer> rEntityServerMap = new HashMap<>();
private Class<?> look = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInLook");
private Class<?> positionLook = Reflection.getClass("{nms.network.protocol.game}.PacketPlayInFlying$PacketPlayInPositionLook");
private Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>()); public void show(Player player, TNTSimulator tntSimulator, RayTraceUtils.RRayTraceResult result) {
private Map<Player, REntityServer> cursors = Collections.synchronizedMap(new HashMap<>()); REntityServer cursor = rEntityServerMap.get(player);
private final Set<Player> calculating = new HashSet<>();
public static boolean isSimulatorItem(ItemStack itemStack) { if (cursor != null)
return ItemUtils.isItem(itemStack, "simulator"); cursor.close();
}
public SimulatorCursor() { tntSimulator.show(player);
BiFunction<Player, Object, Object> function = (player, object) -> {
calcCursor(player);
return object;
};
TinyProtocol.instance.addFilter(position, function);
TinyProtocol.instance.addFilter(look, function);
TinyProtocol.instance.addFilter(positionLook, function);
}
@EventHandler if (result == null)
public void onPlayerJoin(PlayerJoinEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
calcCursor(event.getPlayer());
}, 0);
}
@EventHandler
public void onPlayerDropItem(PlayerDropItemEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
calcCursor(event.getPlayer());
}
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
calcCursor(event.getPlayer());
}, 1);
}
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
event.getChanged().forEach(this::calcCursor);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
cursorType.remove(event.getPlayer());
cursors.remove(event.getPlayer());
synchronized (calculating) {
calculating.remove(event.getPlayer());
}
}
private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long millis = System.currentTimeMillis();
LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
}, 1, 1);
}
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
if (!event.isSneaking()) return;
Player player = event.getPlayer();
if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
return; return;
}
if (LAST_SNEAKS.containsKey(player)) {
cursorType.put(player, cursorType.getOrDefault(player, CursorType.TNT).switchType());
calcCursor(player);
} else {
LAST_SNEAKS.put(player, System.currentTimeMillis());
}
}
public void calcCursor(Player player) { if (result.getHitEntity() != null) {
synchronized (calculating) { List<SimulatorElement> elements = tntSimulator.getEntity(result.getHitEntity());
if (calculating.contains(player)) return;
calculating.add(player);
}
if (!Permission.BUILD.hasPermission(player) || (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand()))) {
if (removeCursor(player) || SimulatorWatcher.show(null, player)) {
SWUtils.sendToActionbar(player, "");
}
synchronized (calculating) {
calculating.remove(player);
}
return;
}
Simulator simulator = SimulatorStorage.getSimulator(player);
SimulatorWatcher.show(simulator, player);
List<REntity> entities = SimulatorWatcher.getEntitiesOfSimulator(simulator); cursor = new REntityServer();
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), entities); RFallingBlockEntity entity = new RFallingBlockEntity(cursor, (elements.isEmpty() ? getPos(player, result) : elements.get(0).getPosition()).toLocation(WORLD), Material.TNT);
if (rayTraceResult == null) { entity.setNoGravity(true);
removeCursor(player); entity.setGlowing(true);
if (simulator == null) { cursor.addPlayer(player);
SWUtils.sendToActionbar(player, "§eSelect Simulator"); rEntityServerMap.put(player, cursor);
} else { BauSystem.MESSAGE.sendPrefixless("SIMULATOR_POSITION_EDIT", player, ChatMessageType.ACTION_BAR);
SWUtils.sendToActionbar(player, "§eOpen Simulator");
}
synchronized (calculating) {
calculating.remove(player);
}
return; return;
} }
showCursor(player, rayTraceResult, simulator != null); if (SimulatorStorage.getSimulator(player.getInventory().getItemInOffHand()) != null && result.getHitPosition().distanceSquared(player.getLocation().toVector()) < 25) {
synchronized (calculating) { return;
calculating.remove(player);
}
} }
private synchronized boolean removeCursor(Player player) { cursor = new REntityServer();
REntityServer entityServer = cursors.get(player); RFallingBlockEntity entity = new RFallingBlockEntity(cursor, getPos(player, result).toLocation(WORLD), Material.TNT);
boolean hadCursor = entityServer != null && !entityServer.getEntities().isEmpty(); entity.setNoGravity(true);
if (entityServer != null) { cursor.addPlayer(player);
entityServer.getEntities().forEach(REntity::die); rEntityServerMap.put(player, cursor);
} BauSystem.MESSAGE.sendPrefixless("SIMULATOR_POSITION_ADD", player, ChatMessageType.ACTION_BAR);
return hadCursor;
} }
private synchronized void showCursor(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, boolean hasSimulatorSelected) { public void hide(Player player) {
REntityServer entityServer = cursors.computeIfAbsent(player, __ -> { REntityServer cursor = rEntityServerMap.get(player);
REntityServer rEntityServer = new REntityServer(); if (cursor == null) return;
rEntityServer.addPlayer(player);
return rEntityServer; cursor.close();
SimulatorStorage.getSimulatorNames().forEach(s -> {
SimulatorStorage.getSimulator(s).hide(player);
}); });
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
REntity hitEntity = rayTraceResult.getHitEntity();
Location location = hitEntity != null ? new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD) :
type.position.apply(player, rayTraceResult).toLocation(WORLD);
Material material = hitEntity != null ? Material.GLASS : type.getMaterial();
List<RFallingBlockEntity> entities = entityServer.getEntitiesByType(RFallingBlockEntity.class);
entities.removeIf(rFallingBlockEntity -> {
if (rFallingBlockEntity.getMaterial() != material) {
rFallingBlockEntity.die();
return true;
}
rFallingBlockEntity.move(location);
return false;
});
if (entities.isEmpty()) {
RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(entityServer, location, material);
rFallingBlockEntity.setNoGravity(true);
if (material == Material.GLASS) {
rFallingBlockEntity.setGlowing(true);
}
} }
if (hasSimulatorSelected) { public void hide(Player player, TNTSimulator tntSimulator) {
if (hitEntity != null) { REntityServer cursor = rEntityServerMap.get(player);
SWUtils.sendToActionbar(player, "§eEdit Position");
} else { if (cursor != null)
SWUtils.sendToActionbar(player, "§eAdd new " + type.name); cursor.close();
}
} else { if (tntSimulator != null) {
SWUtils.sendToActionbar(player, "§eCreate new Simulator"); tntSimulator.hide(player);
} }
rEntityServerMap.remove(player);
} }
public static Vector getPosFree(Player player, RayTraceUtils.RRayTraceResult result) { public static Vector getPos(Player player, RayTraceUtils.RRayTraceResult result) {
Vector pos = result.getHitPosition(); Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace(); BlockFace face = result.getHitBlockFace();
@ -281,177 +140,4 @@ public class SimulatorCursor implements Listener {
return pos; return pos;
} }
private static Vector getPosBlockAligned(Player player, RayTraceUtils.RRayTraceResult result) {
Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
}
pos.setX(pos.getBlockX() + 0.5);
if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
pos.setY(pos.getBlockY() + 1.0);
} else {
pos.setY(pos.getBlockY());
}
pos.setZ(pos.getBlockZ() + 0.5);
return pos;
}
@Getter
@AllArgsConstructor
public enum CursorType {
TNT(Material.TNT, SimulatorCursor::getPosFree, "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
REDSTONE_BLOCK(Material.REDSTONE_BLOCK, SimulatorCursor::getPosBlockAligned, "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
OBSERVER(Material.OBSERVER, SimulatorCursor::getPosBlockAligned, "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
;
private Material material;
private BiFunction<Player, RayTraceUtils.RRayTraceResult, Vector> position;
private String name;
private Function<Vector, SimulatorElement<?>> elementFunction;
public CursorType switchType() {
if (this == TNT) {
return REDSTONE_BLOCK;
}
if (this == REDSTONE_BLOCK) {
return OBSERVER;
}
return TNT;
}
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!ItemUtils.isItem(event.getItem(), "simulator")) {
return;
}
event.setCancelled(true);
Player player = event.getPlayer();
Simulator simulator = SimulatorStorage.getSimulator(player);
if (event.getAction() == Action.LEFT_CLICK_BLOCK || event.getAction() == Action.LEFT_CLICK_AIR) {
if (simulator == null) {
return;
}
SimulatorExecutor.run(simulator);
return;
}
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.RIGHT_CLICK_AIR) {
return;
}
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), SimulatorWatcher.getEntitiesOfSimulator(simulator));
if (simulator == null) {
if (rayTraceResult == null) {
SimulatorStorage.openSimulatorSelector(player);
} else {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
anvilInv.setCallback(s -> {
Simulator sim = SimulatorStorage.getSimulator(s);
if (sim != null) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", player);
return;
}
if (!s.matches("[a-zA-Z_0-9-]+")) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", player);
return;
}
sim = new Simulator(s);
SimulatorStorage.addSimulator(s, sim);
createElement(player, rayTraceResult, sim);
SimulatorStorage.setSimulator(player, sim);
});
anvilInv.open();
}
return;
}
if (rayTraceResult == null) {
new SimulatorGui(player, simulator).open();
return;
}
if (rayTraceResult.getHitEntity() != null) {
REntity hitEntity = rayTraceResult.getHitEntity();
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
}).collect(Collectors.toList());
switch (elements.size()) {
case 0:
return;
case 1:
// Open single element present in Simulator
SimulatorElement<?> element = elements.get(0);
SimulatorGroup group1 = element.getGroup(simulator);
SimulatorBaseGui back = new SimulatorGui(player, simulator);
if (group1.getElements().size() > 1) {
back = new SimulatorGroupGui(player, simulator, group1, back);
}
element.open(player, simulator, group1, back);
break;
default:
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
if (parents.size() == 1) {
// Open multi element present in Simulator in existing group
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
} else {
// Open multi element present in Simulator in implicit group
SimulatorGroup group2 = new SimulatorGroup();
group2.setMaterial(null);
group2.getElements().addAll(elements);
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
}
break;
}
return;
}
// Add new Element to current simulator
createElement(player, rayTraceResult, simulator);
}
private void createElement(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, Simulator simulator) {
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
Vector vector = type.position.apply(player, rayTraceResult);
if (type == CursorType.REDSTONE_BLOCK) {
vector.subtract(new Vector(0.5, 0, 0.5));
}
SimulatorElement<?> element = type.elementFunction.apply(vector);
SimulatorGroup group = new SimulatorGroup().add(element);
simulator.getGroups().add(group);
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
element.open(player, simulator, group, simulatorGui);
SimulatorWatcher.update(simulator);
calcCursor(player);
}
} }

Datei anzeigen

@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2022 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -19,154 +19,106 @@
package de.steamwar.bausystem.features.simulator; package de.steamwar.bausystem.features.simulator;
import com.google.common.io.Files;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.simulator.data.Simulator; import de.steamwar.bausystem.features.simulator.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorPageGui;
import de.steamwar.bausystem.features.simulator.storage.SimFormatSimulatorLoader;
import de.steamwar.bausystem.features.simulator.storage.SimulatorFormatSimulatorLoader;
import de.steamwar.bausystem.features.simulator.storage.SimulatorSaver;
import de.steamwar.bausystem.features.simulator.storage.YAPIONFormatSimulatorLoader;
import de.steamwar.bausystem.utils.ItemUtils; import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion; import de.steamwar.linkage.api.Disable;
import de.steamwar.linkage.api.Enable; import de.steamwar.linkage.api.Enable;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.NamespacedKey; import org.bukkit.NamespacedKey;
import org.bukkit.World;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.inventory.meta.ItemMeta;
import yapion.exceptions.YAPIONException;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
import java.io.File; import java.io.File;
import java.io.IOException; import java.io.IOException;
import java.util.*; import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import java.util.stream.Collectors;
@Linked @Linked
@MinVersion(19) public class SimulatorStorage implements Enable, Disable {
public class SimulatorStorage implements Enable {
public static final World WORLD = Bukkit.getWorlds().get(0);
private static final File simulatorsDir = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "simulators");
public static final File simulatorsDir = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "simulators");
private static Map<String, Simulator> simulatorMap = new HashMap<>();
private static NamespacedKey simulatorSelection = SWUtils.getNamespaceKey("simulator_selection"); private static NamespacedKey simulatorSelection = SWUtils.getNamespaceKey("simulator_selection");
public static Simulator getSimulator(Player player) { private static Map<String, TNTSimulator> tntSimulators = new HashMap<>();
Simulator simulator = getSimulator(player.getInventory().getItemInMainHand());
if (simulator != null) return simulator; public static void createNewSimulator(String name) {
tntSimulators.put(name, new TNTSimulator());
}
public static Set<String> getSimulatorNames() {
return tntSimulators.keySet();
}
public static TNTSimulator getSimulator(String name) {
return tntSimulators.get(name);
}
public static TNTSimulator getSimulator(Player player) {
TNTSimulator current = getSimulator(player.getInventory().getItemInMainHand());
if (current != null) return current;
return getSimulator(player.getInventory().getItemInOffHand()); return getSimulator(player.getInventory().getItemInOffHand());
} }
public static Simulator getSimulator(ItemStack itemStack) { public static TNTSimulator getSimulator(ItemStack itemStack) {
if (!SimulatorCursor.isSimulatorItem(itemStack)) { if (itemStack == null) {
return null;
}
if (!ItemUtils.isItem(itemStack, "simulator")) {
return null; return null;
} }
String selection = ItemUtils.getTag(itemStack, simulatorSelection); String selection = ItemUtils.getTag(itemStack, simulatorSelection);
if (selection == null) { if (selection == null) {
return null; return null;
} }
return simulatorMap.get(selection); return tntSimulators.get(selection);
} }
public static Simulator getSimulator(String name) { public static void setSimulator(Player player, ItemStack itemStack, TNTSimulator simulator) {
return simulatorMap.get(name); for (Map.Entry<String, TNTSimulator> entry : tntSimulators.entrySet()) {
} if (entry.getValue() == simulator) {
ItemUtils.setTag(itemStack, simulatorSelection, entry.getKey());
public static void addSimulator(String name, Simulator simulator) { ItemMeta itemMeta = itemStack.getItemMeta();
simulatorMap.putIfAbsent(name, simulator); itemMeta.setDisplayName(BauSystem.MESSAGE.parse("SIMULATOR_WAND_NAME_SELECTED", player, entry.getKey()));
} itemStack.setItemMeta(itemMeta);
@Override
public void enable() {
SimFormatSimulatorLoader simFormatSimulatorLoader = new SimFormatSimulatorLoader();
SimulatorFormatSimulatorLoader simulatorFormatSimulatorLoader = new SimulatorFormatSimulatorLoader();
YAPIONFormatSimulatorLoader yapionFormatSimulatorLoader = new YAPIONFormatSimulatorLoader();
File[] files = simulatorsDir.listFiles();
if (files == null) return;
for (File file : files) {
try {
List<Simulator> simulators = simFormatSimulatorLoader.load(file)
.orElse(null);
if (simulators != null) {
simulators.forEach(simulator -> {
simulatorMap.put(simulator.getName(), simulator);
});
continue;
}
} catch (Exception e) {
// Ignore
}
try {
List<Simulator> simulators = simulatorFormatSimulatorLoader.load(file)
.orElse(null);
if (simulators != null) {
simulators.forEach(simulator -> {
simulatorMap.put(simulator.getName(), simulator);
SimulatorSaver.saveSimulator(simulatorsDir, simulator);
});
continue;
}
} catch (Exception e) {
// Ignore
}
try {
List<Simulator> simulators = yapionFormatSimulatorLoader.load(file)
.orElse(null);
if (simulators != null) {
simulators.forEach(simulator -> {
simulatorMap.put(simulator.getName(), simulator);
SimulatorSaver.saveSimulator(simulatorsDir, simulator);
});
}
} catch (Exception e) {
// Ignore
}
}
}
public static void openSimulatorSelector(Player player) {
SimulatorPageGui<Simulator> simulatorPageGui = new SimulatorPageGui<Simulator>(player, null, 6 * 9, new ArrayList<>(simulatorMap.values())) {
@Override
public String baseTitle() {
return "Simulators";
}
@Override
public void headerAndFooter() {
inventory.setItem(49, new SWItem(Material.NAME_TAG, "§eCreate", clickType -> {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
anvilInv.setCallback(s -> {
Simulator sim = SimulatorStorage.getSimulator(s);
if (sim != null) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", player);
return; return;
} }
if (!s.matches("[a-zA-Z_0-9-]+")) {
BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", player);
return;
} }
sim = new Simulator(s);
SimulatorStorage.addSimulator(s, sim);
SimulatorStorage.setSimulator(player, sim);
});
anvilInv.open();
}));
} }
@Override public static void delete(String name) {
public SWItem convert(Simulator simulator) { TNTSimulator tntSimulator = tntSimulators.remove(name);
return simulator.toItem(player, clickType -> { if (tntSimulator != null) {
setSimulator(player, simulator); tntSimulator.close();
player.closeInventory();
});
} }
}; new File(simulatorsDir, name + ".simulator").delete();
simulatorPageGui.open(); }
public static void copySimulator(TNTSimulator tntSimulator, String name) {
tntSimulators.put(name, new TNTSimulator(tntSimulator.toYAPION()));
}
public static void removeSimulator(ItemStack itemStack) {
if (!ItemUtils.isItem(itemStack, "simulator")) {
return;
}
ItemUtils.setTag(itemStack, simulatorSelection, null);
} }
public static ItemStack getWand(Player p) { public static ItemStack getWand(Player p) {
@ -178,48 +130,68 @@ public class SimulatorStorage implements Enable {
return itemStack; return itemStack;
} }
public static void setSimulator(Player player, Simulator simulator) { @Override
ItemStack mainHand = player.getInventory().getItemInMainHand(); public void enable() {
ItemStack offHand = player.getInventory().getItemInOffHand(); if (!simulatorsDir.exists()) {
ItemStack itemStack; simulatorsDir.mkdir();
if (SimulatorCursor.isSimulatorItem(mainHand)) {
itemStack = mainHand;
} else if (SimulatorCursor.isSimulatorItem(offHand)) {
itemStack = offHand;
} else {
itemStack = null;
} }
if (itemStack == null) { File[] files = simulatorsDir.listFiles();
if (files == null) return;
for (File file : files) {
YAPIONObject yapionObject;
try {
yapionObject = YAPIONParser.parse(file);
} catch (YAPIONException | IOException e) {
continue;
}
if (file.getName().endsWith(".yapion")) {
String name = file.getName().substring(0, file.getName().length() - 7);
try {
SteamwarUser steamwarUser = SteamwarUser.get(Integer.parseInt(name));
convert(file, steamwarUser);
} catch (Exception e) {
file.delete();
}
} else {
String name = file.getName().substring(0, file.getName().length() - ".simulator".length());
tntSimulators.put(name, new TNTSimulator(yapionObject));
}
}
}
private static void convert(File file, SteamwarUser steamwarUser) {
YAPIONObject yapionObject;
try {
yapionObject = YAPIONParser.parse(file);
} catch (YAPIONException | IOException e) {
return; return;
} }
ItemUtils.setTag(itemStack, simulatorSelection, simulator.getName());
ItemMeta itemMeta = itemStack.getItemMeta();
itemMeta.setDisplayName(BauSystem.MESSAGE.parse("SIMULATOR_WAND_NAME_SELECTED", player, simulator.getName()));
itemStack.setItemMeta(itemMeta);
}
public static List<String> getSimulatorNames() {
return new ArrayList<>(simulatorMap.keySet());
}
public static void delete(Simulator simulator) {
simulatorMap.remove(simulator.getName());
new File(simulatorsDir, simulator.getName() + ".sim").delete();
}
public static boolean copy(Simulator simulator, String name) {
try { try {
File file = new File(simulatorsDir, name + ".sim"); file.delete();
Files.copy(new File(simulatorsDir, simulator.getName() + ".sim"), file); } catch (Exception e) {
new SimFormatSimulatorLoader().load(file).ifPresent(simulators -> { e.printStackTrace();
simulators.forEach(sim -> { }
simulatorMap.put(sim.getName(), sim); for (String s : yapionObject.getKeys()) {
}); String newName = steamwarUser.getUserName() + (s.isEmpty() ? "" : "_" + s);
}); YAPIONArray content = yapionObject.getArray(s);
return true; if (content.isEmpty()) continue;
} catch (IOException e) { TNTSimulator tntSimulator = new TNTSimulator();
return false; for (YAPIONObject element : content.streamObject().collect(Collectors.toList())) {
tntSimulator.getTntElementList().add(new TNTElement(element, null, tntSimulator.getEntityServer()));
}
tntSimulators.put(newName, tntSimulator);
}
}
@Override
public void disable() {
for (Map.Entry<String, TNTSimulator> entry : tntSimulators.entrySet()) {
try {
entry.getValue().toYAPION().toFile(new File(simulatorsDir, entry.getKey() + ".simulator"));
} catch (Exception e) {
e.printStackTrace();
}
} }
} }
} }

Datei anzeigen

@ -1,129 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.storage.SimulatorSaver;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.stream.Collectors;
@UtilityClass
public class SimulatorWatcher {
private final World WORLD = Bukkit.getWorlds().get(0);
private Map<Simulator, REntityServer> entityServers = new HashMap<>();
private Map<Player, Pair<Simulator, Runnable>> watchers = new HashMap<>();
public void watch(Player player, Simulator simulator, Runnable watcher) {
if (simulator == null || watcher == null) {
watchers.remove(player);
} else {
watchers.put(player, new Pair<>(simulator, watcher));
}
}
public synchronized void update(Simulator simulator) {
REntityServer rEntityServer = entityServers.get(simulator);
if (rEntityServer != null) {
rEntityServer.getEntities().forEach(REntity::die);
createSim(rEntityServer, simulator);
}
new ArrayList<>(watchers.values()).forEach(simulatorRunnablePair -> {
if (simulatorRunnablePair.getKey() == simulator) {
simulatorRunnablePair.getValue().run();
}
});
SimulatorSaver.saveSimulator(SimulatorStorage.simulatorsDir, simulator);
}
@Linked
@MinVersion(19)
public static class QuitListener implements Listener {
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
watchers.remove(event.getPlayer());
show(null, event.getPlayer());
}
}
private REntityServer createSim(REntityServer server, Simulator simulator) {
if (simulator == null) {
return null;
}
Map<Vector, Set<Class<?>>> positionCache = new HashMap<>();
simulator.getGroups().stream().map(group -> group.getElements().stream().map(element -> new Pair<>(group, element)).collect(Collectors.toList())).flatMap(List::stream).forEach(pair -> {
SimulatorGroup group = pair.getKey();
SimulatorElement<?> element = pair.getValue();
boolean wasNotPresent = positionCache.computeIfAbsent(element.getPosition(), __ -> new HashSet<>())
.add(element.getClass());
if (!wasNotPresent) return;
Material material = group.isDisabled() || element.isDisabled() ? element.getWorldDisabledMaterial() : element.getWorldMaterial();
Location location = element.getWorldPos().toLocation(WORLD);
RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(server, location, material);
rFallingBlockEntity.setNoGravity(true);
});
return server;
}
public synchronized boolean show(Simulator sim, Player player) {
AtomicBoolean removed = new AtomicBoolean();
entityServers.forEach((simulator, rEntityServer) -> {
if (rEntityServer == null) return;
if (rEntityServer.getPlayers().contains(player) && sim != simulator) {
rEntityServer.removePlayer(player);
removed.set(true);
}
});
if (sim == null) return removed.get();
entityServers.computeIfAbsent(sim, __ -> createSim(new REntityServer(), sim)).addPlayer(player);
return removed.get();
}
synchronized List<REntity> getEntitiesOfSimulator(Simulator simulator) {
REntityServer entityServer = entityServers.get(simulator);
if (entityServer == null) {
return Collections.emptyList();
}
return entityServer.getEntities();
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.simulator.gui.TNTElementGUI;
import de.steamwar.bausystem.features.simulator.gui.TNTSimulatorGui;
import de.steamwar.bausystem.features.simulator.tnt.SimulatorElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.tnt.TNTGroup;
import de.steamwar.bausystem.features.tracer.record.Recorder;
import de.steamwar.bausystem.features.tracer.record.SingleTraceRecorder;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.bausystem.utils.RayTraceUtils;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import yapion.hierarchy.types.YAPIONArray;
import yapion.hierarchy.types.YAPIONObject;
import yapion.hierarchy.types.YAPIONType;
import java.util.*;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.stream.Collectors;
@Getter
public class TNTSimulator {
private Set<Player> players = new HashSet<>();
private REntityServer entityServer = new REntityServer();
private Material material = Material.TNT;
private List<SimulatorElement> tntElementList = new ArrayList<>();
public TNTSimulator() {
}
public TNTSimulator(YAPIONObject yapionObject) {
material = Material.valueOf(yapionObject.getStringOrDefault("material", Material.TNT.name()));
YAPIONArray yapionArray = yapionObject.getArrayOrDefault("tntElements", new YAPIONArray());
for (YAPIONObject element : yapionArray.streamObject().collect(Collectors.toList())) {
if (element.containsKey("elements", YAPIONType.ARRAY)) {
tntElementList.add(new TNTGroup(element, entityServer));
} else {
tntElementList.add(new TNTElement(element, null, entityServer));
}
}
}
public YAPIONObject toYAPION() {
YAPIONObject yapionObject = new YAPIONObject();
yapionObject.add("material", material.name());
YAPIONArray yapionArray = new YAPIONArray();
for (SimulatorElement element : tntElementList) {
yapionArray.add(element.toYAPION());
}
yapionObject.add("tntElements", yapionArray);
return yapionObject;
}
public void close() {
entityServer.close();
}
public void show(Player player) {
if (!players.contains(player)) {
entityServer.addPlayer(player);
players.add(player);
}
}
public void hide(Player player) {
if (players.contains(player)) {
entityServer.removePlayer(player);
players.remove(player);
}
}
void _hide(Player player) {
players.remove(player);
}
public List<REntity> getEntities() {
return tntElementList.stream().flatMap(element -> element.getEntities().stream()).collect(Collectors.toList());
}
public List<SimulatorElement> getEntity(REntity entity) {
List<SimulatorElement> tntSpawns = new ArrayList<>();
for (SimulatorElement spawn : tntElementList) {
spawn.getEntity(tntSpawns, entity);
}
return tntSpawns;
}
public void clear() {
new ArrayList<>(tntElementList).forEach(this::remove);
}
public void remove(SimulatorElement element) {
if (element instanceof TNTElement) {
TNTElement tntElement = (TNTElement) element;
if (tntElement.hasParent()) {
tntElement.getParent().remove(tntElement);
if (tntElement.getParent().getElements().isEmpty()) {
remove(tntElement.getParent());
}
} else {
element.remove(tntElement);
}
} else if (element instanceof TNTGroup) {
TNTGroup tntGroup = (TNTGroup) element;
tntGroup.getElements().forEach(tntElement -> {
tntElement.remove(tntElement);
});
tntGroup.getElements().clear();
}
element.close();
tntElementList.remove(element);
}
public void change() {
tntElementList.forEach(simulatorElement -> {
simulatorElement.change();
if (simulatorElement instanceof TNTGroup) {
((TNTGroup) simulatorElement).getElements().forEach(SimulatorElement::change);
}
});
}
public void edit(Player player, RayTraceUtils.RRayTraceResult result) {
if (result == null) {
TNTSimulatorGui.open(player, this, null, this::getTntElementList, null);
return;
}
SimulatorCursor.show(player, this, result);
if (result.getHitEntity() != null) {
List<SimulatorElement> elements = getEntity(result.getHitEntity());
if (elements.isEmpty()) return;
if (elements.size() == 1) {
TNTElementGUI.open(player, (TNTElement) elements.get(0), null);
} else {
List<TNTGroup> tntGroups = tntElementList.stream().filter(TNTGroup.class::isInstance).map(TNTGroup.class::cast).collect(Collectors.toList());
List<SimulatorElement> newElementList = new ArrayList<>();
for (TNTGroup tntGroup : tntGroups) {
if (new HashSet<>(elements).containsAll(tntGroup.getElements())) {
newElementList.add(tntGroup);
elements.removeAll(tntGroup.getElements());
}
}
newElementList.addAll(elements);
if (newElementList.size() == 1) {
SimulatorElement element = newElementList.get(0);
if (element instanceof TNTGroup) {
TNTGroup tntGroup = (TNTGroup) element;
TNTSimulatorGui.open(player, null, tntGroup, () -> {
List<SimulatorElement> elementList = new ArrayList<>();
elementList.addAll(tntGroup.getElements());
return elementList;
}, null);
} else {
TNTElementGUI.open(player, (TNTElement) elements.get(0), null);
}
} else {
TNTSimulatorGui.open(player, null, null, () -> newElementList, null);
}
}
return;
}
if (SimulatorStorage.getSimulator(player.getInventory().getItemInOffHand()) != null && result.getHitPosition().distanceSquared(player.getLocation().toVector()) < 25) {
return;
}
TNTElement tntElement = new TNTElement(SimulatorCursor.getPos(player, result), null, entityServer);
tntElementList.add(tntElement);
TNTElementGUI.open(player, tntElement, null);
}
public void start(Player p) {
Region region = Region.getRegion(p.getLocation());
Map<Integer, Map<Integer, Set<Pair<Runnable, Integer>>>> result = new HashMap<>();
boolean regionFrozen = false;
for (SimulatorElement element : tntElementList) {
regionFrozen |= element.locations(result, region, p.getLocation());
}
if (regionFrozen) {
BauSystem.MESSAGE.send("SIMULATOR_REGION_FROZEN", p);
return;
}
AtomicBoolean needsAutoTrace = new AtomicBoolean();
players.forEach(player -> {
boolean simulatorAutoTrace = Config.getInstance().get(player).getPlainValueOrDefault("simulatorAutoTrace", false);
if (simulatorAutoTrace) {
needsAutoTrace.set(true);
player.performCommand("trace show");
}
});
if (needsAutoTrace.get()) {
Recorder.INSTANCE.set(region, new SingleTraceRecorder(region));
}
AtomicInteger maxTick = new AtomicInteger(0);
Map<Integer, List<List<Pair<Runnable, Integer>>>> toSpawn = new HashMap<>();
result.forEach((integer, integerSetMap) -> {
List<Pair<Integer, Set<Pair<Runnable, Integer>>>> internal = new ArrayList<>();
integerSetMap.forEach((integer1, pairs) -> {
internal.add(new Pair<>(integer1, pairs));
});
internal.sort(Comparator.comparingInt(Pair::getKey));
toSpawn.put(integer, internal.stream().map(Pair::getValue).map(ArrayList::new).peek(Collections::shuffle).collect(Collectors.toList()));
if (maxTick.get() < integer) {
maxTick.set(integer);
}
});
AtomicInteger currentTick = new AtomicInteger(0);
BauSystem.runTaskTimer(BauSystem.getInstance(), bukkitTask -> {
int tick = currentTick.get();
if (tick > maxTick.get()) bukkitTask.cancel();
currentTick.incrementAndGet();
List<List<Pair<Runnable, Integer>>> toSpawnInTick = toSpawn.get(tick);
if (toSpawnInTick == null) return;
toSpawnInTick.forEach(pairs -> {
AtomicBoolean hasSomeLeft = new AtomicBoolean(true);
while(hasSomeLeft.get()) {
hasSomeLeft.set(false);
pairs.forEach(pair -> {
if (pair.getValue() > 0) {
hasSomeLeft.set(true);
pair.getKey().run();
pair.setValue(pair.getValue() - 1);
}
});
}
});
}, 1, 1);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.simulator.gui.SimulatorSelectionGUI;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.bausystem.utils.RayTraceUtils;
import de.steamwar.linkage.Linked;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.*;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import java.util.function.Function;
@Linked
public class TNTSimulatorListener implements Listener {
private boolean permissionCheck(Player player) {
if (!Permission.hasPermission(player, Permission.WORLD)) {
BauSystem.MESSAGE.send("SIMULATOR_NO_PERMS", player);
return false;
}
return true;
}
static RayTraceUtils.RRayTraceResult trace(Player player, Location to, TNTSimulator simulator) {
return RayTraceUtils.traceREntity(player, to, simulator.getEntities());
}
@EventHandler
public void onPlayerMove(PlayerMoveEvent e) {
if (ItemUtils.isItem(e.getPlayer().getInventory().getItemInMainHand(), "simulator")) {
simulatorShowHide(e.getPlayer(), i -> null, PlayerInventory::getItemInMainHand, e.getTo());
} else {
SimulatorCursor.hide(e.getPlayer());
}
}
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent e) {
simulatorShowHide(e.getPlayer(), i -> i.getItem(e.getPreviousSlot()), i -> i.getItem(e.getNewSlot()), e.getPlayer().getLocation());
}
@EventHandler
public void onPlayerDropItem(PlayerDropItemEvent e) {
simulatorShowHide(e.getPlayer(), i -> e.getItemDrop().getItemStack(), i -> null, e.getPlayer().getLocation());
}
private TNTSimulator simulatorShowHide(Player player, Function<PlayerInventory, ItemStack> oldItemFunction, Function<PlayerInventory, ItemStack> newItemFunction, Location location) {
TNTSimulator oldSimulator = SimulatorStorage.getSimulator(oldItemFunction.apply(player.getInventory()));
SimulatorCursor.hide(player, oldSimulator);
TNTSimulator simulator = SimulatorStorage.getSimulator(newItemFunction.apply(player.getInventory()));
if (simulator == null) return null;
SimulatorCursor.show(player, simulator, trace(player, location, simulator));
return simulator;
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent e) {
if (ItemUtils.isItem(e.getPlayer().getInventory().getItemInMainHand(), "simulator")) {
simulatorShowHide(e.getPlayer(), i -> null, PlayerInventory::getItemInMainHand, e.getPlayer().getLocation());
}
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
SimulatorCursor.hide(event.getPlayer(), null);
SimulatorStorage.getSimulatorNames().forEach(s -> {
SimulatorStorage.getSimulator(s)._hide(event.getPlayer());
});
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!ItemUtils.isItem(event.getItem(), "simulator")) {
return;
}
event.setCancelled(true);
if (!permissionCheck(event.getPlayer())) {
return;
}
TNTSimulator simulator = SimulatorStorage.getSimulator(event.getItem());
switch (event.getAction()) {
case LEFT_CLICK_BLOCK:
case LEFT_CLICK_AIR:
if (simulator == null) {
return;
}
simulator.start(event.getPlayer());
break;
case RIGHT_CLICK_BLOCK:
case RIGHT_CLICK_AIR:
if (simulator == null) {
SimulatorSelectionGUI.open(event.getPlayer(), event.getItem());
} else {
simulator.edit(event.getPlayer(), trace(event.getPlayer(), event.getPlayer().getLocation(), simulator));
}
break;
default:
break;
}
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import lombok.Setter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
@Getter
@Setter
@RequiredArgsConstructor
public final class Simulator {
private Material material = Material.BARREL;
private final String name;
private boolean autoTrace = false;
private final List<SimulatorGroup> groups = new ArrayList<>();
public void move(int x, int y, int z) {
groups.forEach(simulatorGroup -> {
simulatorGroup.move(x, y, z);
});
}
public SWItem toItem(Player player, InvCallback invCallback) {
return new SWItem(material, "§e" + name, invCallback);
}
public void toSimulatorActions(BiConsumer<Integer, SimulatorAction> tickStart, BiConsumer<Integer, SimulatorAction> tickEnd) {
groups.forEach(simulatorGroup -> {
simulatorGroup.toSimulatorActions(tickStart, tickEnd);
});
}
public Simulator add(SimulatorGroup group) {
groups.add(group);
return this;
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.data;
import org.bukkit.Material;
import org.bukkit.util.Vector;
public abstract class SimulatorBlockAlignedElement<T extends SimulatorPhase> extends SimulatorElement<T> {
protected SimulatorBlockAlignedElement(Material material, Vector position) {
super(material, position);
}
@Override
public final boolean canBeInGroup(SimulatorGroup simulatorGroup) {
return simulatorGroup.getElements().stream().allMatch(SimulatorBlockAlignedElement.class::isInstance);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
@Getter
@Setter
public abstract class SimulatorElement<T extends SimulatorPhase> {
protected Material material;
protected final Vector position;
protected boolean disabled = false;
protected final List<T> phases = new ArrayList<>();
protected SimulatorElement(Material material, Vector position) {
this.material = material;
this.position = position;
}
public SimulatorElement<T> add(T setting) {
phases.add(setting);
return this;
}
public void sort() {
phases.sort(Comparator.comparingInt(SimulatorPhase::getTickOffset));
}
public abstract String getName(Player player);
public int getBaseTick() {
return phases.stream()
.mapToInt(value -> value.tickOffset)
.min()
.orElse(0);
}
public void changeBaseTicks(int tick) {
phases.forEach(t -> {
t.tickOffset += tick;
});
}
public void move(double x, double y, double z) {
position.setX(position.getX() + x);
position.setY(position.getY() + y);
position.setZ(position.getZ() + z);
}
public abstract Material getWorldMaterial();
public abstract Material getWorldDisabledMaterial();
public abstract boolean canBeInGroup(SimulatorGroup simulatorGroup);
public Vector getWorldPos() {
return position;
}
public SWItem toItem(Player player, InvCallback invCallback) {
List<String> lore = new ArrayList<>();
lore.add("§7Phase count§8:§e " + phases.size());
lore.add("§7Tick§8:§e " + getBaseTick());
lore.add("");
lore.add("§7X§8:§e " + position.getX());
lore.add("§7Y§8:§e " + position.getY());
lore.add("§7Z§8:§e " + position.getZ());
if (disabled) {
lore.add("");
lore.add("§cDisabled");
}
return new SWItem(material, "§e" + getName(player), lore, disabled, invCallback);
}
public void toSimulatorActions(BiConsumer<Integer, SimulatorAction> tickStart, BiConsumer<Integer, SimulatorAction> tickEnd) {
if (disabled) return;
phases.forEach(phase -> {
phase.toSimulatorActions(position.clone(), tickStart, tickEnd);
});
}
public abstract void open(Player player, Simulator simulator, SimulatorGroup group, SimulatorBaseGui back);
public SimulatorGroup getGroup(Simulator simulator) {
return simulator.getGroups().stream()
.filter(simulatorGroup -> simulatorGroup.getElements().contains(this))
.findFirst()
.orElse(null);
}
public abstract String getType();
public void saveExtra(YAPIONObject elementObject) {}
public void loadExtra(YAPIONObject elementObject) {}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.function.BiConsumer;
@Getter
@Setter
public final class SimulatorGroup {
private Material material = Material.CHEST;
private boolean disabled = false;
private final List<SimulatorElement<?>> elements = new ArrayList<>();
public SimulatorGroup add(SimulatorElement<?> element) {
if (!elements.contains(element)) {
elements.add(element);
}
return this;
}
public void sort() {
elements.sort(Comparator.comparingInt(SimulatorElement::getBaseTick));
}
public int getBaseTick() {
return elements.stream()
.mapToInt(SimulatorElement::getBaseTick)
.min()
.orElse(0);
}
public void changeBaseTicks(int tick) {
elements.forEach(simulatorElement -> {
simulatorElement.changeBaseTicks(tick);
});
}
public void move(double x, double y, double z) {
elements.forEach(simulatorElement -> {
simulatorElement.move(x, y, z);
});
}
public SWItem toItem(Player player, InvCallback groupCallback, InvCallback itemCallback) {
if (elements.size() == 1) {
return elements.get(0).toItem(player, itemCallback);
} else {
List<String> lore = new ArrayList<>();
lore.add("§7Element count§8:§e " + elements.size());
lore.add("§7Tick§8:§e " + getBaseTick());
if (disabled) {
lore.add("");
lore.add("§cDisabled");
}
return new SWItem(material != null ? material : Material.ENDER_CHEST, "§eGroup", lore, disabled, groupCallback);
}
}
public void toSimulatorActions(BiConsumer<Integer, SimulatorAction> tickStart, BiConsumer<Integer, SimulatorAction> tickEnd) {
if (disabled) return;
elements.forEach(simulatorElement -> {
simulatorElement.toSimulatorActions(tickStart, tickEnd);
});
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.data;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
@Getter
@Setter
public abstract class SimulatorPhase {
public static final int ORDER_LIMIT = 30;
protected int tickOffset = 0;
protected int lifetime = 80;
protected int order = 0;
public abstract void toSimulatorActions(Vector position, BiConsumer<Integer, SimulatorAction> tickStart, BiConsumer<Integer, SimulatorAction> tickEnd);
public void saveExtra(YAPIONObject phaseObject) {}
public void loadExtra(YAPIONObject phaseObject) {}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.data.observer;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorBlockAlignedElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.features.simulator.gui.SimulatorObserverGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.BiConsumer;
public final class ObserverElement extends SimulatorBlockAlignedElement<ObserverPhase> {
public ObserverElement(Vector position) {
super(Material.OBSERVER, position);
}
@Override
public String getName(Player player) {
return "Observer";
}
@Override
public Material getWorldMaterial() {
return Material.OBSERVER;
}
@Override
public Material getWorldDisabledMaterial() {
return Material.GRAY_STAINED_GLASS;
}
public void toSimulatorActions(BiConsumer<Integer, SimulatorAction> tickStart, BiConsumer<Integer, SimulatorAction> tickEnd) {
if (disabled) return;
phases.forEach(phase -> {
phase.toSimulatorActions(position.clone(), tickStart, tickEnd);
});
int end = phases.stream().mapToInt(SimulatorPhase::getTickOffset).max().orElse(0) + 4;
AtomicReference<BlockState> blockState = new AtomicReference<>();
tickStart.accept(0, new SimulatorAction(-100, 1) {
@Override
public void accept(World world) {
Block block = world.getBlockAt(position.getBlockX(), position.getBlockY(), position.getBlockZ());
blockState.set(block.getState());
block.setType(Material.OBSERVER, false);
}
});
tickEnd.accept(end, new SimulatorAction(0, 1) {
@Override
public void accept(World world) {
BlockState oldState = blockState.get();
if (oldState != null) {
oldState.update(true, true);
} else {
Block block = world.getBlockAt(position.getBlockX(), position.getBlockY(), position.getBlockZ());
block.setType(Material.AIR);
}
}
});
}
@Override
public void open(Player player, Simulator simulator, SimulatorGroup group, SimulatorBaseGui back) {
new SimulatorObserverGui(player, simulator, group, this, back).open();
}
@Override
public String getType() {
return "Observer";
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.data.observer;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.Setter;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.block.data.type.Observer;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.function.BiConsumer;
@NoArgsConstructor
public final class ObserverPhase extends SimulatorPhase {
@Getter
@Setter
private BlockFace orientation = BlockFace.UP;
public ObserverPhase(int tickOffset) {
this.tickOffset = tickOffset;
}
{
this.lifetime = 0;
}
@Override
public void toSimulatorActions(Vector position, BiConsumer<Integer, SimulatorAction> tickStart, BiConsumer<Integer, SimulatorAction> tickEnd) {
Observer observer = (Observer) Material.OBSERVER.createBlockData();
observer.setFacing(orientation.getOppositeFace());
observer.setPowered(true);
tickStart.accept(tickOffset, new SimulatorAction(order, 1) {
@Override
public void accept(World world) {
Block block = world.getBlockAt(position.getBlockX(), position.getBlockY(), position.getBlockZ());
Block updateBlock = block.getRelative(orientation);
BlockState state = updateBlock.getState();
updateBlock.setType(Material.SPONGE, true);
block.setBlockData(observer, true);
state.update(true, true);
}
});
}
@Override
public void saveExtra(YAPIONObject phaseObject) {
phaseObject.add("orientation", orientation.name());
}
@Override
public void loadExtra(YAPIONObject phaseObject) {
orientation = BlockFace.valueOf(phaseObject.getPlainValue("orientation"));
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.data.redstone;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorBlockAlignedElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.gui.SimulatorRedstoneGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
public final class RedstoneElement extends SimulatorBlockAlignedElement<RedstonePhase> {
public RedstoneElement(Vector position) {
super(Material.REDSTONE_BLOCK, position);
}
@Override
public String getName(Player player) {
return "Redstone";
}
@Override
public Material getWorldMaterial() {
return Material.REDSTONE_BLOCK;
}
@Override
public Material getWorldDisabledMaterial() {
return Material.WHITE_STAINED_GLASS;
}
@Override
public Vector getWorldPos() {
return position.clone().add(new Vector(0.5, 0, 0.5));
}
@Override
public void open(Player player, Simulator simulator, SimulatorGroup group, SimulatorBaseGui back) {
new SimulatorRedstoneGui(player, simulator, group, this, back).open();
}
@Override
public String getType() {
return "Redstone";
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.data.redstone;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import lombok.NoArgsConstructor;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.util.Vector;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.BiConsumer;
@NoArgsConstructor
public final class RedstonePhase extends SimulatorPhase {
public RedstonePhase(int tickOffset) {
this.tickOffset = tickOffset;
}
{
this.lifetime = 1;
}
@Override
public void toSimulatorActions(Vector position, BiConsumer<Integer, SimulatorAction> tickStart, BiConsumer<Integer, SimulatorAction> tickEnd) {
AtomicReference<BlockState> blockState = new AtomicReference<>();
tickStart.accept(tickOffset, new SimulatorAction(order, 1) {
@Override
public void accept(World world) {
Block block = world.getBlockAt(position.getBlockX(), position.getBlockY(), position.getBlockZ());
blockState.set(block.getState());
block.setType(Material.REDSTONE_BLOCK);
}
});
tickStart.accept(tickOffset + lifetime, new SimulatorAction(ORDER_LIMIT + 1, 1) {
@Override
public void accept(World world) {
BlockState state = blockState.get();
if (state != null) {
state.update(true, true);
} else {
Block block = world.getBlockAt(position.getBlockX(), position.getBlockY(), position.getBlockZ());
block.setType(Material.AIR);
}
}
});
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.data.tnt;
import de.steamwar.bausystem.features.simulator.data.Simulator;
import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.simulator.gui.SimulatorTNTGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.inventory.InvCallback;
import de.steamwar.inventory.SWItem;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
public final class TNTElement extends SimulatorElement<TNTPhase> {
public static final double SUB_PIXEL = 0.00999999046326;
@Getter
private final Vector alignment = new Vector();
public TNTElement(Vector position) {
super(Material.TNT, position);
}
@Override
public String getName(Player player) {
return "TNT";
}
public void move(double x, double y, double z) {
position.setX(position.getX() + x);
position.setY(position.getY() + y);
position.setZ(position.getZ() + z);
}
public void alignX(int direction) {
position.setX(position.getX() - SUB_PIXEL * alignment.getX());
alignment.setX(direction);
position.setX(position.getX() + SUB_PIXEL * alignment.getX());
}
public void alignZ(int direction) {
position.setZ(position.getZ() - SUB_PIXEL * alignment.getZ());
alignment.setZ(direction);
position.setZ(position.getZ() + SUB_PIXEL * alignment.getZ());
}
@Override
public SWItem toItem(Player player, InvCallback invCallback) {
long sum = phases.stream().mapToInt(TNTPhase::getCount).sum();
SWItem swItem = super.toItem(player, invCallback);
swItem.getItemStack().setAmount((int) Math.min(64, Math.max(1, sum)));
swItem.setName("§e" + getName(player) + "§8:§7 " + sum);
return swItem;
}
@Override
public Material getWorldMaterial() {
return Material.TNT;
}
@Override
public Material getWorldDisabledMaterial() {
return Material.RED_STAINED_GLASS;
}
@Override
public boolean canBeInGroup(SimulatorGroup simulatorGroup) {
return simulatorGroup.getElements().stream().allMatch(TNTElement.class::isInstance);
}
@Override
public void open(Player player, Simulator simulator, SimulatorGroup group, SimulatorBaseGui back) {
new SimulatorTNTGui(player, simulator, this, group, back).open();
}
@Override
public String getType() {
return "TNT";
}
@Override
public void saveExtra(YAPIONObject elementObject) {
elementObject.add("alignmentX", alignment.getX());
elementObject.add("alignmentZ", alignment.getZ());
}
@Override
public void loadExtra(YAPIONObject elementObject) {
alignment.setX(elementObject.getDoubleOrSetDefault("alignmentX", 0));
alignment.setZ(elementObject.getDoubleOrSetDefault("alignmentZ", 0));
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.data.tnt;
import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
import de.steamwar.bausystem.features.simulator.execute.SimulatorAction;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.FreezeMode;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.Setter;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.util.Vector;
import yapion.hierarchy.types.YAPIONObject;
import java.util.function.BiConsumer;
@Getter
@Setter
@NoArgsConstructor
public final class TNTPhase extends SimulatorPhase {
private int count = 1;
private boolean xJump = false;
private boolean yJump = false;
private boolean zJump = false;
public TNTPhase(int tickOffset) {
this.tickOffset = tickOffset;
}
public boolean hasJump() {
return xJump || yJump || zJump;
}
public void setJump(boolean jump) {
xJump = jump;
yJump = jump;
zJump = jump;
}
@Override
public void toSimulatorActions(Vector position, BiConsumer<Integer, SimulatorAction> tickStart, BiConsumer<Integer, SimulatorAction> tickEnd) {
tickStart.accept(tickOffset, new SimulatorAction(order, count) {
@Override
public void accept(World world) {
Location location = position.toLocation(world);
if (Region.getRegion(location).get(Flag.FREEZE) == FreezeMode.ACTIVE) return;
TNTPrimed tnt = world.spawn(location, TNTPrimed.class);
if (!xJump) tnt.setVelocity(tnt.getVelocity().setX(0));
if (!yJump) tnt.setVelocity(tnt.getVelocity().setY(0));
if (!zJump) tnt.setVelocity(tnt.getVelocity().setZ(0));
tnt.setFuseTicks(lifetime);
}
});
tickEnd.accept(tickOffset + lifetime, new SimulatorAction(0, 1) {
@Override
public void accept(World world) {
}
});
}
@Override
public void saveExtra(YAPIONObject phaseObject) {
phaseObject.add("count", count);
phaseObject.add("xJump", xJump);
phaseObject.add("yJump", yJump);
phaseObject.add("zJump", zJump);
}
@Override
public void loadExtra(YAPIONObject phaseObject) {
count = phaseObject.getPlainValue("count");
xJump = phaseObject.getPlainValue("xJump");
yJump = phaseObject.getPlainValue("yJump");
zJump = phaseObject.getPlainValue("zJump");
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.execute;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.World;
import java.util.function.Consumer;
@Getter
@AllArgsConstructor
public abstract class SimulatorAction implements Consumer<World> {
private int order;
@Setter
private int count;
}

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