Rename Config
Dieser Commit ist enthalten in:
Ursprung
d171312e0f
Commit
fb2e40c8eb
@ -2,6 +2,7 @@ package de.steamwar.bausystem.configplayer;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -17,7 +18,14 @@ import java.util.UUID;
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import java.util.logging.Level;
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@Linked(LinkageType.LISTENER)
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public class ConfigUpdater implements Listener {
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public class Config implements Listener {
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@Getter
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private static Config instance;
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{
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instance = this;
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}
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private final Map<UUID, YAPIONObject> playerConfigurations = new HashMap<>();
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@ -20,10 +20,12 @@
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package de.steamwar.bausystem.features.gui.editor;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.configplayer.Config;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitTask;
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import yapion.hierarchy.types.YAPIONObject;
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import java.util.*;
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@ -50,7 +52,9 @@ public class BauGuiMapping {
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BauGuiMapping mapping = fromUUID.get(p.getUniqueId());
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if (mapping == null) {
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mapping = TempClass.DEFAULT_GUI.apply(p.getUniqueId());
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YAPIONObject yapionObject = Config.getInstance().get(p);
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// TODO: Implement loading
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// mapping = TempClass.DEFAULT_GUI.apply(p.getUniqueId());
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}
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return mapping;
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@ -1,56 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.gui.editor;
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import de.steamwar.bausystem.features.gui.BauGUI;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import java.util.HashMap;
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import java.util.Random;
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import java.util.UUID;
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import java.util.function.Function;
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// TODO: 01.05.2021 remove class
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public class TempClass {
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public static final Function<UUID, BauGuiMapping> DEFAULT_GUI;
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static {
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DEFAULT_GUI = player -> {
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Random rnd = new Random();
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int size = (rnd.nextInt(5) + 1) * 9;
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HashMap<Integer, Integer> mapping = new HashMap<>();
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for (BauGuiItem item : BauGUI.getITEMS().values()) {
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int slot;
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int i = 0;
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do {
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if (i > 5) {
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slot = -1;
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break;
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}
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slot = rnd.nextInt(size + 1) - 1;
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i++;
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} while (mapping.containsValue(slot));
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mapping.put(item.getId(), slot);
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}
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return new BauGuiMapping(player, size, mapping);
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};
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}
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}
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@ -21,7 +21,7 @@ package de.steamwar.bausystem.linkage;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.configplayer.ConfigConverter;
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import de.steamwar.bausystem.configplayer.ConfigUpdater;
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import de.steamwar.bausystem.configplayer.Config;
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import de.steamwar.bausystem.features.gui.BauGUI;
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import de.steamwar.bausystem.features.script.ScriptExecutor;
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import de.steamwar.bausystem.features.script.SpecialCommand;
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@ -54,7 +54,7 @@ public enum LinkageType {
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// SPECIFIC
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BAU_GUI_ITEM(3, false, BauGuiItem.class::isAssignableFrom, o -> BauGUI.addItem((BauGuiItem) o)),
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SCRIPT_COMMAND(4, false, SpecialCommand.class::isAssignableFrom, o -> ScriptExecutor.SPECIAL_COMMANDS.add((SpecialCommand) o)),
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CONFIG_CONVERTER(5, false, ConfigConverter.class::isAssignableFrom, o -> ConfigUpdater.addConfigConverter((ConfigConverter) o)),
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CONFIG_CONVERTER(5, false, ConfigConverter.class::isAssignableFrom, o -> Config.addConfigConverter((ConfigConverter) o)),
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SCOREBOARD(6, false, ScoreboardItem.class::isAssignableFrom, o -> {});
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private final int order;
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