Renaming Slot and add Gui Edit with Tempclass for default generation
Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
a99542bd86
Commit
fb2856430f
@ -23,6 +23,7 @@ import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.features.gui.editor.BauGuiMapping;
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import de.steamwar.bausystem.linkage.GuiItem;
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import de.steamwar.inventory.SWInventory;
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import lombok.Getter;
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@ -32,15 +33,13 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.*;
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@UtilityClass
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public class BauGUI {
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private static final Set<GuiItem> ITEMS = new HashSet<>();
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@Getter
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private static final HashMap<Integer, GuiItem> ITEMS = new HashMap<>();
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private static final Set<Player> OPEN_INVS = new HashSet<>();
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private static boolean updating = false;
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@ -56,15 +55,21 @@ public class BauGUI {
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}
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public static void addItem(GuiItem item) {
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ITEMS.add(item);
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ITEMS.put(item.getId(), item);
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}
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public static void openBauGui(Player p) {
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if (!updating) {
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OPEN_INVS.add(p);
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}
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SWInventory inv = new SWInventory(p, 5 * 9, "Bau GUI");
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ITEMS.forEach(item -> inv.setItem(item.getSlot(), permissionLore(item.getItem(p), item.permission(), p), clickType -> {
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BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
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SWInventory inv = new SWInventory(p, mapping.getSize(), "Bau GUI");
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ITEMS.values().forEach(item -> {
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if (!mapping.isShown(item.getId())) {
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return;
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}
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inv.setItem(mapping.getSlot(item.getId()), permissionLore(item.getItem(p), item.permission(), p), clickType -> {
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if (item.permission().hasPermission(p)) {
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if (item.click(clickType, p)) {
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update();
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@ -73,7 +78,8 @@ public class BauGUI {
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p.closeInventory();
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p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Du hast nicht genug rechte um dies zu tun");
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}
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}));
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});
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});
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inv.addCloseCallback(clickType -> {
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if (!updating) {
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OPEN_INVS.remove(p);
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@ -19,9 +19,11 @@
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package de.steamwar.bausystem.features.gui;
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import de.steamwar.bausystem.features.gui.editor.BauGuiEditor;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.entity.Player;
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@Linked(LinkageType.COMMAND)
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@ -40,4 +42,9 @@ public class BauGUICommand extends SWCommand {
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public void giveItem(Player p) {
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BauGUI.giveItem(p);
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}
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@Register("editor")
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public void openEditor(Player p) {
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BauGuiEditor.openGuiEditor(p, new SWItem().getItemStack());
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}
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}
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@ -0,0 +1,220 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.gui.editor;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.features.gui.BauGUI;
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import de.steamwar.bausystem.linkage.GuiItem;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataType;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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@Linked(LinkageType.LISTENER)
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public class BauGuiEditor implements Listener {
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private static final List<Player> open_Edits = new ArrayList<>();
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public static void openGuiEditor(Player p, ItemStack cursor) {
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BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
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Inventory inv = Bukkit.createInventory(null, mapping.getSize() + 9, "Bau Gui Editor");
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for (Map.Entry<Integer, Integer> e : mapping.getMapping().entrySet()) {
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if (e.getValue() >= 0) {
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if (e.getValue() < mapping.getSize()) {
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inv.setItem(e.getValue(), addId(BauGUI.getITEMS().get(e.getKey()).getItem(p), e.getKey()));
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}
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}
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}
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for (int j = mapping.getSize(); j < mapping.getSize() + 9; j++) {
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inv.setItem(j, new SWItem(Material.WHITE_STAINED_GLASS_PANE, ColorConfig.HIGHLIGHT + "").getItemStack());
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}
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inv.setItem(mapping.getSize() + 3, new SWItem(mapping.getSize() == 9 * 5 ? Material.GRAY_STAINED_GLASS_PANE : Material.LIME_STAINED_GLASS_PANE, ColorConfig.HIGHLIGHT + "+1 Zeile").getItemStack());
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inv.setItem(mapping.getSize() + 2, new SWItem(mapping.getSize() == 9 ? Material.GRAY_STAINED_GLASS_PANE : Material.RED_STAINED_GLASS_PANE, ColorConfig.HIGHLIGHT + "-1 Zeile").getItemStack());
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inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, ColorConfig.ERROR + "Trashcan").getItemStack());
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inv.setItem(mapping.getSize() + 6, new SWItem(Material.SCUTE, ColorConfig.HIGHLIGHT + "Mehr Items").getItemStack());
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p.openInventory(inv);
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p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);
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open_Edits.add(p);
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}
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private static ItemStack addId(ItemStack itemStack, int id) {
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ItemMeta meta = itemStack.getItemMeta();
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meta.getPersistentDataContainer().set(new NamespacedKey(BauSystem.getInstance(), "gui-item-id"), PersistentDataType.INTEGER, id);
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itemStack.setItemMeta(meta);
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return itemStack;
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}
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private static int getId(ItemStack itemStack) {
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ItemMeta meta = itemStack.getItemMeta();
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return meta.getPersistentDataContainer().get(new NamespacedKey(BauSystem.getInstance(), "gui-item-id"), PersistentDataType.INTEGER);
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}
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@EventHandler
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public void onInventoryClick(InventoryClickEvent event) {
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if (!open_Edits.contains(event.getWhoClicked())) {
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return;
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}
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ItemStack i = event.getCurrentItem();
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Player p = (Player) event.getWhoClicked();
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BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
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if (event.getClickedInventory() == p.getInventory()) {
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event.setCancelled(true);
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}
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if (event.getHotbarButton() != -1) {
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event.setCancelled(true);
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}
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if (i == null) {
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return;
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}
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switch (i.getType()) {
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case RED_STAINED_GLASS_PANE:
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event.setCancelled(true);
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saveMapping(p);
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mapping.setSize(mapping.getSize() - 9);
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openGuiEditor(p, event.getCursor());
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break;
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case LIME_STAINED_GLASS_PANE:
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event.setCancelled(true);
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saveMapping(p);
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mapping.setSize(mapping.getSize() + 9);
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openGuiEditor(p, event.getCursor());
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break;
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case BARRIER:
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event.setCancelled(true);
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event.getView().setCursor(new SWItem().getItemStack());
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break;
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case SCUTE:
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event.setCancelled(true);
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saveMapping(p);
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List<SWListInv.SWListEntry<GuiItem>> items = new ArrayList<>();
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for (GuiItem item : BauGUI.getITEMS().values()) {
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if (mapping.isShown(item.getId())) {
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continue;
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}
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SWItem ip = new SWItem();
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ip.setItemStack(item.getItem(p));
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items.add(new SWListInv.SWListEntry(ip, item));
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}
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if (items.isEmpty()) {
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return;
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}
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SWListInv<GuiItem> inv = new SWListInv<>(p, "Item auswählen", items, (clickType, item) -> {
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openGuiEditor(p, addId(item.getItem(p), item.getId()));
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});
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inv.open();
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break;
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case WHITE_STAINED_GLASS_PANE:
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case GRAY_STAINED_GLASS_PANE:
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event.setCancelled(true);
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break;
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default:
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}
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}
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@EventHandler
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public void onEntityDamage(EntityDamageEvent event) {
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if (open_Edits.contains(event.getEntity())) {
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event.setCancelled(true);
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}
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}
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent event) {
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if (open_Edits.contains(event.getPlayer())) {
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event.setCancelled(true);
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}
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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open_Edits.remove(event.getPlayer());
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}
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@EventHandler
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public void onInventoryDrag(InventoryDragEvent event) {
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if (open_Edits.contains(event.getWhoClicked())) {
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event.setCancelled(true);
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}
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}
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private void saveMapping(Player p) {
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BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
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if (mapping.isSaved()) {
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return;
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}
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HashMap<Integer, Integer> newMapping = new HashMap<>();
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for (int i = 0; i < p.getOpenInventory().getTopInventory().getContents().length; i++) {
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ItemStack itemStack = p.getOpenInventory().getTopInventory().getContents()[i];
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if (itemStack == null || itemStack.getType() == Material.AIR || i >= mapping.getSize()) continue;
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newMapping.put(getId(itemStack), i);
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}
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for (Map.Entry<Integer, GuiItem> e : BauGUI.getITEMS().entrySet()) {
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if (!newMapping.containsKey(e.getKey())) {
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newMapping.put(e.getKey(), -1);
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}
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}
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mapping.setMapping(newMapping);
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}
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@EventHandler
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public void onInventoryClose(InventoryCloseEvent event) {
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if (!open_Edits.contains(event.getPlayer())) {
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return;
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}
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Player p = (Player) event.getPlayer();
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saveMapping(p);
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open_Edits.remove(p);
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}
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}
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@ -0,0 +1,104 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
|
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*
|
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
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package de.steamwar.bausystem.features.gui.editor;
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import de.steamwar.bausystem.BauSystem;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import java.util.*;
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public class BauGuiMapping {
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private static final HashMap<UUID, BauGuiMapping> fromUUID = new HashMap<>();
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private static final List<BauGuiMapping> mappings = new ArrayList<>();
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static {
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
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mappings.forEach(BauGuiMapping::tick);
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}, 1, 1);
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}
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@Getter
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private final UUID owner;
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@Getter
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private final Map<Integer, Integer> mapping;
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@Getter
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private int size;
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@Getter
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private boolean saved;
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protected BauGuiMapping(UUID owner) {
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this.owner = owner;
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this.mapping = new HashMap<>();
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fromUUID.put(owner, this);
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mappings.add(this);
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}
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protected BauGuiMapping(UUID owner, int size, Map<Integer, Integer> mapping) {
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this.owner = owner;
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this.size = size;
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this.mapping = mapping;
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fromUUID.put(owner, this);
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mappings.add(this);
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}
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public static BauGuiMapping getGuiMapping(Player p) {
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BauGuiMapping mapping = fromUUID.get(p.getUniqueId());
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if (mapping == null) {
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mapping = TempClass.DEFAULT_GUI.apply(p.getUniqueId());
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}
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return mapping;
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}
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public boolean isShown(int id) {
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if (!mapping.containsKey(id)) {
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return false;
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}
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return mapping.get(id) >= 0;
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}
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public int getSlot(int id) {
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return mapping.get(id);
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}
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public void setMapping(Map<Integer, Integer> mapping) {
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this.mapping.clear();
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this.mapping.putAll(mapping);
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this.saved = true;
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}
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public boolean setSize(int size) {
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if (size % 9 != 0) {
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return false;
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}
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this.size = size;
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return true;
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}
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private void tick() {
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this.saved = false;
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}
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}
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@ -0,0 +1,56 @@
|
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/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
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package de.steamwar.bausystem.features.gui.editor;
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|
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import de.steamwar.bausystem.features.gui.BauGUI;
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import de.steamwar.bausystem.linkage.GuiItem;
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import java.util.HashMap;
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import java.util.Random;
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import java.util.UUID;
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import java.util.function.Function;
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// TODO: 01.05.2021 remove class
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public class TempClass {
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public static final Function<UUID, BauGuiMapping> DEFAULT_GUI;
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static {
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DEFAULT_GUI = player -> {
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Random rnd = new Random();
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int size = (rnd.nextInt(5) + 1) * 9;
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HashMap<Integer, Integer> mapping = new HashMap<>();
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for (GuiItem item : BauGUI.getITEMS().values()) {
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int slot;
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int i = 0;
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do {
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if (i > 5) {
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slot = -1;
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break;
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}
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slot = rnd.nextInt(size + 1) - 1;
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i++;
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} while (mapping.containsValue(slot));
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mapping.put(item.getId(), slot);
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}
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return new BauGuiMapping(player, size, mapping);
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||||
};
|
||||
}
|
||||
}
|
@ -96,12 +96,13 @@ public class ColorGuiItem extends GuiItem {
|
||||
ColorMode current = Region.getRegion(p.getLocation()).getPlain(Flag.COLOR, ColorMode.class);
|
||||
List<SWListInv.SWListEntry<ColorMode>> items = new ArrayList<>();
|
||||
for (ColorMode value : ColorMode.values()) {
|
||||
items.add(new SWListInv.SWListEntry<>(new SWItem(mapColor(value.getColor()), (byte) 0, value.getChatValue(), Collections.emptyList(), value == current, clickType -> {
|
||||
items.add(new SWListInv.SWListEntry<>(new SWItem(mapColor(value.getColor()), (byte) 0, "§f" + value.getChatValue(), Collections.emptyList(), value == current, clickType -> {
|
||||
}), value));
|
||||
}
|
||||
SWListInv<ColorMode> inv = new SWListInv<ColorMode>(p, "Farbe Wählen", items, (clickType, colorMode) -> {
|
||||
p.closeInventory();
|
||||
p.performCommand("color " + colorMode.getChatValue());
|
||||
update();
|
||||
});
|
||||
inv.open();
|
||||
return false;
|
||||
|
@ -19,8 +19,6 @@
|
||||
|
||||
package de.steamwar.bausystem.features.world;
|
||||
|
||||
import de.steamwar.bausystem.linkage.LinkageType;
|
||||
import de.steamwar.bausystem.linkage.Linked;
|
||||
import de.steamwar.core.Core;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.attribute.Attribute;
|
||||
@ -31,7 +29,7 @@ import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
|
||||
@Linked(LinkageType.LISTENER)
|
||||
//@Linked(LinkageType.LISTENER)
|
||||
public class InventoryListener implements Listener {
|
||||
|
||||
@EventHandler
|
||||
|
@ -31,7 +31,7 @@ import org.bukkit.inventory.ItemStack;
|
||||
public abstract class GuiItem {
|
||||
|
||||
@Getter
|
||||
private final int slot;
|
||||
private final int id;
|
||||
|
||||
public abstract ItemStack getItem(Player player);
|
||||
|
||||
|
In neuem Issue referenzieren
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