Renaming Slot and add Gui Edit with Tempclass for default generation
Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
a99542bd86
Commit
fb2856430f
@ -23,6 +23,7 @@ import de.steamwar.bausystem.BauSystem;
|
|||||||
import de.steamwar.bausystem.Permission;
|
import de.steamwar.bausystem.Permission;
|
||||||
import de.steamwar.bausystem.SWUtils;
|
import de.steamwar.bausystem.SWUtils;
|
||||||
import de.steamwar.bausystem.config.ColorConfig;
|
import de.steamwar.bausystem.config.ColorConfig;
|
||||||
|
import de.steamwar.bausystem.features.gui.editor.BauGuiMapping;
|
||||||
import de.steamwar.bausystem.linkage.GuiItem;
|
import de.steamwar.bausystem.linkage.GuiItem;
|
||||||
import de.steamwar.inventory.SWInventory;
|
import de.steamwar.inventory.SWInventory;
|
||||||
import lombok.Getter;
|
import lombok.Getter;
|
||||||
@ -32,15 +33,13 @@ import org.bukkit.entity.Player;
|
|||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
import org.bukkit.inventory.meta.ItemMeta;
|
import org.bukkit.inventory.meta.ItemMeta;
|
||||||
|
|
||||||
import java.util.Collections;
|
import java.util.*;
|
||||||
import java.util.HashSet;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.Set;
|
|
||||||
|
|
||||||
@UtilityClass
|
@UtilityClass
|
||||||
public class BauGUI {
|
public class BauGUI {
|
||||||
|
|
||||||
private static final Set<GuiItem> ITEMS = new HashSet<>();
|
@Getter
|
||||||
|
private static final HashMap<Integer, GuiItem> ITEMS = new HashMap<>();
|
||||||
|
|
||||||
private static final Set<Player> OPEN_INVS = new HashSet<>();
|
private static final Set<Player> OPEN_INVS = new HashSet<>();
|
||||||
private static boolean updating = false;
|
private static boolean updating = false;
|
||||||
@ -56,15 +55,21 @@ public class BauGUI {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static void addItem(GuiItem item) {
|
public static void addItem(GuiItem item) {
|
||||||
ITEMS.add(item);
|
ITEMS.put(item.getId(), item);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void openBauGui(Player p) {
|
public static void openBauGui(Player p) {
|
||||||
if (!updating) {
|
if (!updating) {
|
||||||
OPEN_INVS.add(p);
|
OPEN_INVS.add(p);
|
||||||
}
|
}
|
||||||
SWInventory inv = new SWInventory(p, 5 * 9, "Bau GUI");
|
BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
|
||||||
ITEMS.forEach(item -> inv.setItem(item.getSlot(), permissionLore(item.getItem(p), item.permission(), p), clickType -> {
|
SWInventory inv = new SWInventory(p, mapping.getSize(), "Bau GUI");
|
||||||
|
ITEMS.values().forEach(item -> {
|
||||||
|
if (!mapping.isShown(item.getId())) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
inv.setItem(mapping.getSlot(item.getId()), permissionLore(item.getItem(p), item.permission(), p), clickType -> {
|
||||||
if (item.permission().hasPermission(p)) {
|
if (item.permission().hasPermission(p)) {
|
||||||
if (item.click(clickType, p)) {
|
if (item.click(clickType, p)) {
|
||||||
update();
|
update();
|
||||||
@ -73,7 +78,8 @@ public class BauGUI {
|
|||||||
p.closeInventory();
|
p.closeInventory();
|
||||||
p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Du hast nicht genug rechte um dies zu tun");
|
p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Du hast nicht genug rechte um dies zu tun");
|
||||||
}
|
}
|
||||||
}));
|
});
|
||||||
|
});
|
||||||
inv.addCloseCallback(clickType -> {
|
inv.addCloseCallback(clickType -> {
|
||||||
if (!updating) {
|
if (!updating) {
|
||||||
OPEN_INVS.remove(p);
|
OPEN_INVS.remove(p);
|
||||||
|
@ -19,9 +19,11 @@
|
|||||||
|
|
||||||
package de.steamwar.bausystem.features.gui;
|
package de.steamwar.bausystem.features.gui;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.features.gui.editor.BauGuiEditor;
|
||||||
import de.steamwar.bausystem.linkage.LinkageType;
|
import de.steamwar.bausystem.linkage.LinkageType;
|
||||||
import de.steamwar.bausystem.linkage.Linked;
|
import de.steamwar.bausystem.linkage.Linked;
|
||||||
import de.steamwar.command.SWCommand;
|
import de.steamwar.command.SWCommand;
|
||||||
|
import de.steamwar.inventory.SWItem;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
|
|
||||||
@Linked(LinkageType.COMMAND)
|
@Linked(LinkageType.COMMAND)
|
||||||
@ -40,4 +42,9 @@ public class BauGUICommand extends SWCommand {
|
|||||||
public void giveItem(Player p) {
|
public void giveItem(Player p) {
|
||||||
BauGUI.giveItem(p);
|
BauGUI.giveItem(p);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Register("editor")
|
||||||
|
public void openEditor(Player p) {
|
||||||
|
BauGuiEditor.openGuiEditor(p, new SWItem().getItemStack());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,220 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.features.gui.editor;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.BauSystem;
|
||||||
|
import de.steamwar.bausystem.config.ColorConfig;
|
||||||
|
import de.steamwar.bausystem.features.gui.BauGUI;
|
||||||
|
import de.steamwar.bausystem.linkage.GuiItem;
|
||||||
|
import de.steamwar.bausystem.linkage.LinkageType;
|
||||||
|
import de.steamwar.bausystem.linkage.Linked;
|
||||||
|
import de.steamwar.inventory.SWItem;
|
||||||
|
import de.steamwar.inventory.SWListInv;
|
||||||
|
import org.bukkit.Bukkit;
|
||||||
|
import org.bukkit.Material;
|
||||||
|
import org.bukkit.NamespacedKey;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.EventHandler;
|
||||||
|
import org.bukkit.event.Listener;
|
||||||
|
import org.bukkit.event.entity.EntityDamageEvent;
|
||||||
|
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||||
|
import org.bukkit.event.inventory.InventoryCloseEvent;
|
||||||
|
import org.bukkit.event.inventory.InventoryDragEvent;
|
||||||
|
import org.bukkit.event.player.PlayerMoveEvent;
|
||||||
|
import org.bukkit.event.player.PlayerQuitEvent;
|
||||||
|
import org.bukkit.inventory.Inventory;
|
||||||
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
import org.bukkit.inventory.meta.ItemMeta;
|
||||||
|
import org.bukkit.persistence.PersistentDataType;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
@Linked(LinkageType.LISTENER)
|
||||||
|
public class BauGuiEditor implements Listener {
|
||||||
|
|
||||||
|
private static final List<Player> open_Edits = new ArrayList<>();
|
||||||
|
|
||||||
|
public static void openGuiEditor(Player p, ItemStack cursor) {
|
||||||
|
BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
|
||||||
|
Inventory inv = Bukkit.createInventory(null, mapping.getSize() + 9, "Bau Gui Editor");
|
||||||
|
for (Map.Entry<Integer, Integer> e : mapping.getMapping().entrySet()) {
|
||||||
|
if (e.getValue() >= 0) {
|
||||||
|
if (e.getValue() < mapping.getSize()) {
|
||||||
|
inv.setItem(e.getValue(), addId(BauGUI.getITEMS().get(e.getKey()).getItem(p), e.getKey()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int j = mapping.getSize(); j < mapping.getSize() + 9; j++) {
|
||||||
|
inv.setItem(j, new SWItem(Material.WHITE_STAINED_GLASS_PANE, ColorConfig.HIGHLIGHT + "").getItemStack());
|
||||||
|
}
|
||||||
|
|
||||||
|
inv.setItem(mapping.getSize() + 3, new SWItem(mapping.getSize() == 9 * 5 ? Material.GRAY_STAINED_GLASS_PANE : Material.LIME_STAINED_GLASS_PANE, ColorConfig.HIGHLIGHT + "+1 Zeile").getItemStack());
|
||||||
|
inv.setItem(mapping.getSize() + 2, new SWItem(mapping.getSize() == 9 ? Material.GRAY_STAINED_GLASS_PANE : Material.RED_STAINED_GLASS_PANE, ColorConfig.HIGHLIGHT + "-1 Zeile").getItemStack());
|
||||||
|
|
||||||
|
inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, ColorConfig.ERROR + "Trashcan").getItemStack());
|
||||||
|
inv.setItem(mapping.getSize() + 6, new SWItem(Material.SCUTE, ColorConfig.HIGHLIGHT + "Mehr Items").getItemStack());
|
||||||
|
|
||||||
|
p.openInventory(inv);
|
||||||
|
p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);
|
||||||
|
open_Edits.add(p);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ItemStack addId(ItemStack itemStack, int id) {
|
||||||
|
ItemMeta meta = itemStack.getItemMeta();
|
||||||
|
meta.getPersistentDataContainer().set(new NamespacedKey(BauSystem.getInstance(), "gui-item-id"), PersistentDataType.INTEGER, id);
|
||||||
|
itemStack.setItemMeta(meta);
|
||||||
|
return itemStack;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int getId(ItemStack itemStack) {
|
||||||
|
ItemMeta meta = itemStack.getItemMeta();
|
||||||
|
return meta.getPersistentDataContainer().get(new NamespacedKey(BauSystem.getInstance(), "gui-item-id"), PersistentDataType.INTEGER);
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onInventoryClick(InventoryClickEvent event) {
|
||||||
|
if (!open_Edits.contains(event.getWhoClicked())) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ItemStack i = event.getCurrentItem();
|
||||||
|
Player p = (Player) event.getWhoClicked();
|
||||||
|
BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
|
||||||
|
if (event.getClickedInventory() == p.getInventory()) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (event.getHotbarButton() != -1) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (i.getType()) {
|
||||||
|
case RED_STAINED_GLASS_PANE:
|
||||||
|
event.setCancelled(true);
|
||||||
|
saveMapping(p);
|
||||||
|
mapping.setSize(mapping.getSize() - 9);
|
||||||
|
openGuiEditor(p, event.getCursor());
|
||||||
|
break;
|
||||||
|
case LIME_STAINED_GLASS_PANE:
|
||||||
|
event.setCancelled(true);
|
||||||
|
saveMapping(p);
|
||||||
|
mapping.setSize(mapping.getSize() + 9);
|
||||||
|
openGuiEditor(p, event.getCursor());
|
||||||
|
break;
|
||||||
|
case BARRIER:
|
||||||
|
event.setCancelled(true);
|
||||||
|
event.getView().setCursor(new SWItem().getItemStack());
|
||||||
|
break;
|
||||||
|
case SCUTE:
|
||||||
|
event.setCancelled(true);
|
||||||
|
saveMapping(p);
|
||||||
|
List<SWListInv.SWListEntry<GuiItem>> items = new ArrayList<>();
|
||||||
|
for (GuiItem item : BauGUI.getITEMS().values()) {
|
||||||
|
if (mapping.isShown(item.getId())) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
SWItem ip = new SWItem();
|
||||||
|
ip.setItemStack(item.getItem(p));
|
||||||
|
items.add(new SWListInv.SWListEntry(ip, item));
|
||||||
|
}
|
||||||
|
if (items.isEmpty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SWListInv<GuiItem> inv = new SWListInv<>(p, "Item auswählen", items, (clickType, item) -> {
|
||||||
|
openGuiEditor(p, addId(item.getItem(p), item.getId()));
|
||||||
|
});
|
||||||
|
inv.open();
|
||||||
|
break;
|
||||||
|
case WHITE_STAINED_GLASS_PANE:
|
||||||
|
case GRAY_STAINED_GLASS_PANE:
|
||||||
|
event.setCancelled(true);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onEntityDamage(EntityDamageEvent event) {
|
||||||
|
if (open_Edits.contains(event.getEntity())) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onPlayerMove(PlayerMoveEvent event) {
|
||||||
|
if (open_Edits.contains(event.getPlayer())) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||||
|
open_Edits.remove(event.getPlayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onInventoryDrag(InventoryDragEvent event) {
|
||||||
|
if (open_Edits.contains(event.getWhoClicked())) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void saveMapping(Player p) {
|
||||||
|
BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
|
||||||
|
if (mapping.isSaved()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
HashMap<Integer, Integer> newMapping = new HashMap<>();
|
||||||
|
|
||||||
|
for (int i = 0; i < p.getOpenInventory().getTopInventory().getContents().length; i++) {
|
||||||
|
ItemStack itemStack = p.getOpenInventory().getTopInventory().getContents()[i];
|
||||||
|
if (itemStack == null || itemStack.getType() == Material.AIR || i >= mapping.getSize()) continue;
|
||||||
|
newMapping.put(getId(itemStack), i);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Map.Entry<Integer, GuiItem> e : BauGUI.getITEMS().entrySet()) {
|
||||||
|
if (!newMapping.containsKey(e.getKey())) {
|
||||||
|
newMapping.put(e.getKey(), -1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mapping.setMapping(newMapping);
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onInventoryClose(InventoryCloseEvent event) {
|
||||||
|
if (!open_Edits.contains(event.getPlayer())) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Player p = (Player) event.getPlayer();
|
||||||
|
|
||||||
|
saveMapping(p);
|
||||||
|
open_Edits.remove(p);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,104 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.features.gui.editor;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.BauSystem;
|
||||||
|
import lombok.Getter;
|
||||||
|
import org.bukkit.Bukkit;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
|
public class BauGuiMapping {
|
||||||
|
|
||||||
|
private static final HashMap<UUID, BauGuiMapping> fromUUID = new HashMap<>();
|
||||||
|
private static final List<BauGuiMapping> mappings = new ArrayList<>();
|
||||||
|
|
||||||
|
static {
|
||||||
|
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
|
||||||
|
mappings.forEach(BauGuiMapping::tick);
|
||||||
|
}, 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Getter
|
||||||
|
private final UUID owner;
|
||||||
|
@Getter
|
||||||
|
private final Map<Integer, Integer> mapping;
|
||||||
|
@Getter
|
||||||
|
private int size;
|
||||||
|
@Getter
|
||||||
|
private boolean saved;
|
||||||
|
|
||||||
|
protected BauGuiMapping(UUID owner) {
|
||||||
|
this.owner = owner;
|
||||||
|
this.mapping = new HashMap<>();
|
||||||
|
fromUUID.put(owner, this);
|
||||||
|
mappings.add(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected BauGuiMapping(UUID owner, int size, Map<Integer, Integer> mapping) {
|
||||||
|
this.owner = owner;
|
||||||
|
this.size = size;
|
||||||
|
this.mapping = mapping;
|
||||||
|
fromUUID.put(owner, this);
|
||||||
|
mappings.add(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static BauGuiMapping getGuiMapping(Player p) {
|
||||||
|
BauGuiMapping mapping = fromUUID.get(p.getUniqueId());
|
||||||
|
|
||||||
|
if (mapping == null) {
|
||||||
|
mapping = TempClass.DEFAULT_GUI.apply(p.getUniqueId());
|
||||||
|
}
|
||||||
|
|
||||||
|
return mapping;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isShown(int id) {
|
||||||
|
if (!mapping.containsKey(id)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return mapping.get(id) >= 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getSlot(int id) {
|
||||||
|
return mapping.get(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setMapping(Map<Integer, Integer> mapping) {
|
||||||
|
this.mapping.clear();
|
||||||
|
this.mapping.putAll(mapping);
|
||||||
|
this.saved = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean setSize(int size) {
|
||||||
|
if (size % 9 != 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.size = size;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void tick() {
|
||||||
|
this.saved = false;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,56 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.features.gui.editor;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.features.gui.BauGUI;
|
||||||
|
import de.steamwar.bausystem.linkage.GuiItem;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.Random;
|
||||||
|
import java.util.UUID;
|
||||||
|
import java.util.function.Function;
|
||||||
|
|
||||||
|
// TODO: 01.05.2021 remove class
|
||||||
|
public class TempClass {
|
||||||
|
|
||||||
|
public static final Function<UUID, BauGuiMapping> DEFAULT_GUI;
|
||||||
|
|
||||||
|
static {
|
||||||
|
DEFAULT_GUI = player -> {
|
||||||
|
Random rnd = new Random();
|
||||||
|
int size = (rnd.nextInt(5) + 1) * 9;
|
||||||
|
HashMap<Integer, Integer> mapping = new HashMap<>();
|
||||||
|
for (GuiItem item : BauGUI.getITEMS().values()) {
|
||||||
|
int slot;
|
||||||
|
int i = 0;
|
||||||
|
do {
|
||||||
|
if (i > 5) {
|
||||||
|
slot = -1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
slot = rnd.nextInt(size + 1) - 1;
|
||||||
|
i++;
|
||||||
|
} while (mapping.containsValue(slot));
|
||||||
|
mapping.put(item.getId(), slot);
|
||||||
|
}
|
||||||
|
return new BauGuiMapping(player, size, mapping);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -96,12 +96,13 @@ public class ColorGuiItem extends GuiItem {
|
|||||||
ColorMode current = Region.getRegion(p.getLocation()).getPlain(Flag.COLOR, ColorMode.class);
|
ColorMode current = Region.getRegion(p.getLocation()).getPlain(Flag.COLOR, ColorMode.class);
|
||||||
List<SWListInv.SWListEntry<ColorMode>> items = new ArrayList<>();
|
List<SWListInv.SWListEntry<ColorMode>> items = new ArrayList<>();
|
||||||
for (ColorMode value : ColorMode.values()) {
|
for (ColorMode value : ColorMode.values()) {
|
||||||
items.add(new SWListInv.SWListEntry<>(new SWItem(mapColor(value.getColor()), (byte) 0, value.getChatValue(), Collections.emptyList(), value == current, clickType -> {
|
items.add(new SWListInv.SWListEntry<>(new SWItem(mapColor(value.getColor()), (byte) 0, "§f" + value.getChatValue(), Collections.emptyList(), value == current, clickType -> {
|
||||||
}), value));
|
}), value));
|
||||||
}
|
}
|
||||||
SWListInv<ColorMode> inv = new SWListInv<ColorMode>(p, "Farbe Wählen", items, (clickType, colorMode) -> {
|
SWListInv<ColorMode> inv = new SWListInv<ColorMode>(p, "Farbe Wählen", items, (clickType, colorMode) -> {
|
||||||
p.closeInventory();
|
p.closeInventory();
|
||||||
p.performCommand("color " + colorMode.getChatValue());
|
p.performCommand("color " + colorMode.getChatValue());
|
||||||
|
update();
|
||||||
});
|
});
|
||||||
inv.open();
|
inv.open();
|
||||||
return false;
|
return false;
|
||||||
|
@ -19,8 +19,6 @@
|
|||||||
|
|
||||||
package de.steamwar.bausystem.features.world;
|
package de.steamwar.bausystem.features.world;
|
||||||
|
|
||||||
import de.steamwar.bausystem.linkage.LinkageType;
|
|
||||||
import de.steamwar.bausystem.linkage.Linked;
|
|
||||||
import de.steamwar.core.Core;
|
import de.steamwar.core.Core;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.attribute.Attribute;
|
import org.bukkit.attribute.Attribute;
|
||||||
@ -31,7 +29,7 @@ import org.bukkit.event.inventory.InventoryClickEvent;
|
|||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
import org.bukkit.inventory.meta.ItemMeta;
|
import org.bukkit.inventory.meta.ItemMeta;
|
||||||
|
|
||||||
@Linked(LinkageType.LISTENER)
|
//@Linked(LinkageType.LISTENER)
|
||||||
public class InventoryListener implements Listener {
|
public class InventoryListener implements Listener {
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
|
@ -31,7 +31,7 @@ import org.bukkit.inventory.ItemStack;
|
|||||||
public abstract class GuiItem {
|
public abstract class GuiItem {
|
||||||
|
|
||||||
@Getter
|
@Getter
|
||||||
private final int slot;
|
private final int id;
|
||||||
|
|
||||||
public abstract ItemStack getItem(Player player);
|
public abstract ItemStack getItem(Player player);
|
||||||
|
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren