Add Permission to Loader
Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
56d070bf16
Commit
f495971ce0
@ -180,7 +180,24 @@ LOADER_BUTTON_TRIPWIRE = Tripwire
|
||||
LOADER_BUTTON_NOTEBLOCK=Noteblock
|
||||
LOADER_BUTTON_DAYLIGHTSENSOR=Tageslichtsensor
|
||||
LOADER_BUTTON_INVALID=Invalider
|
||||
|
||||
#Loadtimer
|
||||
LOADTIMER_WAITING=§7Platziere ein TNT zum starten...
|
||||
LOADTIMER_BOSSBAR=§7Tick: §e{0}§7(§e{1}§7) Zeit: §e{2}s §7Tnt: §e{3} §7Blöcke
|
||||
LOADTIMER_ACTIVATED=§7Warte auf Zündung
|
||||
LOADTIMER_IGNITION=§7Warte auf Explosion
|
||||
LOADTIMER_SUMARY_HEAD=§7---=== (§eLoadtimer-Auswertung§7) ===---
|
||||
LOADTIMER_SUMARY_PLAYERTABLE_HEAD=§7Spieler: §eTNT §7(§eTNT/s§7)
|
||||
LOADTIMER_SUMARY_PLAYERTABLE_PLAYER=§7{0}: §e{1} §7(§e{2}/s§7)
|
||||
LOADTIMER_SUMARY_PLAYERTABLE_ALL=Insgesamt
|
||||
LOADTIMER_SUMARY_TIMES_HEAD=§7Zeiten: §eSekunden §7(§eTicks§7)
|
||||
LOADTIMER_SUMARY_TIMES_START=§7 || §7Start!
|
||||
LOADTIMER_SUMARY_TIMES_ACTIVATION=§7 || Aktivierung: §e{0}s §7(§e{1}t§7)
|
||||
LOADTIMER_SUMARY_TIMES_IGNITION=§7 || Zündung: §e{0}s §7(§e{1}t§7)
|
||||
LOADTIMER_SUMARY_TIMES_EXPLOSION=§7 || Explosion: §e{0}s §7(§e{1}t§7)
|
||||
LOADTIMER_SUMARY_TIMES_LAST=§7\\/
|
||||
LOADTIMER_SUMARY_STATS_HEAD=§7Kanonen-Stats§8:
|
||||
LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0}
|
||||
LOADTIMER_SUMARY_STATS_FREQ=§7Belade Frequenz: §e{0}/m§8, §7Schuss Frequenz: §e{1}/m
|
||||
# Other
|
||||
OTHER_ITEMS_TELEPORT_GUI-NAME=Teleportieren
|
||||
OTHER_ITEMS_TELEPORT_PLAYER-OFFLINE=§cDer Spieler ist Offline
|
@ -0,0 +1,260 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadtimer;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.config.ColorConfig;
|
||||
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
|
||||
import de.steamwar.bausystem.region.Region;
|
||||
import de.steamwar.bausystem.region.utils.RegionExtensionType;
|
||||
import de.steamwar.bausystem.region.utils.RegionType;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.boss.BarColor;
|
||||
import org.bukkit.boss.BarStyle;
|
||||
import org.bukkit.boss.BossBar;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.HandlerList;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.Action;
|
||||
import org.bukkit.event.block.BlockPlaceEvent;
|
||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||
import org.bukkit.event.entity.EntitySpawnEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.scheduler.BukkitTask;
|
||||
|
||||
import java.text.DecimalFormat;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
public class Loadtimer implements Listener {
|
||||
|
||||
private static final Map<Region, Loadtimer> timers = new HashMap<>();
|
||||
private final Region region;
|
||||
private final Map<Player, Integer> tntPlaced = new HashMap<>();
|
||||
private final BukkitTask task;
|
||||
private final Map<Player, BossBar> bars = new HashMap();
|
||||
private Stage stage;
|
||||
private boolean finishOnActive = true;
|
||||
|
||||
private long start = -1;
|
||||
private long activate = -1;
|
||||
private long ignite = -1;
|
||||
private long explode = -1;
|
||||
|
||||
public Loadtimer(Region region, boolean finishOnActive) {
|
||||
this.finishOnActive = finishOnActive;
|
||||
this.region = region;
|
||||
this.stage = Stage.WAITING;
|
||||
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
|
||||
task = Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
|
||||
Bukkit.getOnlinePlayers().forEach(player -> {
|
||||
if (!Region.getRegion(player.getLocation()).equals(region) && bars.containsKey(player)) {
|
||||
bars.remove(player).removeAll();
|
||||
}
|
||||
});
|
||||
if (stage == Stage.COUNTING) {
|
||||
long timeSinceStart = TPSUtils.currentTick.get() - start;
|
||||
long timeSinceHalf = timeSinceStart / 2;
|
||||
double timeSec = (timeSinceStart / 20d);
|
||||
String sec = new DecimalFormat("#.#").format(timeSec);
|
||||
AtomicInteger tnt = new AtomicInteger();
|
||||
tntPlaced.forEach((player, integer) -> tnt.addAndGet(integer));
|
||||
Bukkit.getOnlinePlayers().forEach(player -> {
|
||||
if (Region.getRegion(player.getLocation()).equals(region)) {
|
||||
BossBar bar = getOrDefault(player);
|
||||
bar.setTitle(BauSystem.MESSAGE.parse("LOADTIMER_BOSSBAR", player, timeSinceStart, timeSinceHalf, sec, tnt));
|
||||
bar.setProgress((timeSinceStart % 20d) / 20);
|
||||
bar.setColor(BarColor.GREEN);
|
||||
bar.setStyle(BarStyle.SEGMENTED_20);
|
||||
}
|
||||
});
|
||||
} else if (stage == Stage.WAITING) {
|
||||
Bukkit.getOnlinePlayers().forEach(player -> {
|
||||
if (Region.getRegion(player.getLocation()).equals(region)) {
|
||||
BossBar bar = getOrDefault(player);
|
||||
bar.setStyle(BarStyle.SOLID);
|
||||
bar.setTitle(BauSystem.MESSAGE.parse("LOADTIMER_WAITING", player));
|
||||
bar.setColor(BarColor.GREEN);
|
||||
bar.setProgress(1);
|
||||
}
|
||||
});
|
||||
} else if (stage == Stage.ACTIVATED || stage == Stage.IGNITION) {
|
||||
Bukkit.getOnlinePlayers().forEach(player -> {
|
||||
if (Region.getRegion(player.getLocation()).equals(region)) {
|
||||
BossBar bar = getOrDefault(player);
|
||||
bar.setStyle(BarStyle.SOLID);
|
||||
bar.setTitle(BauSystem.MESSAGE.parse(stage == Stage.ACTIVATED ? "LOADTIMER_ACTIVATED" : "LOADTIMER_IGNITION", player));
|
||||
bar.setColor(BarColor.YELLOW);
|
||||
bar.setProgress(1);
|
||||
}
|
||||
});
|
||||
}
|
||||
}, 1, 1);
|
||||
}
|
||||
|
||||
public static boolean hasTimer(Region r) {
|
||||
return timers.containsKey(r);
|
||||
}
|
||||
|
||||
public static Loadtimer getTimer(Region r) {
|
||||
return timers.get(r);
|
||||
}
|
||||
|
||||
public static Loadtimer createLoadtimer(Region r, boolean finishOnActive) {
|
||||
return timers.computeIfAbsent(r, region1 -> new Loadtimer(region1, finishOnActive));
|
||||
}
|
||||
|
||||
private BossBar getOrDefault(Player player) {
|
||||
return bars.computeIfAbsent(player, player1 -> {
|
||||
BossBar bar1 = Bukkit.createBossBar("%PLACEHOLDER%", BarColor.GREEN, BarStyle.SEGMENTED_20);
|
||||
bar1.addPlayer(player1);
|
||||
return bar1;
|
||||
});
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onBlockPlace(BlockPlaceEvent event) {
|
||||
if (Region.getRegion(event.getBlock().getLocation()).equals(region) && event.getBlockPlaced().getType() == Material.TNT) {
|
||||
if (stage == Stage.WAITING) {
|
||||
this.stage = Stage.COUNTING;
|
||||
this.start = TPSUtils.currentTick.get();
|
||||
}
|
||||
|
||||
if (stage == Stage.COUNTING) {
|
||||
tntPlaced.put(event.getPlayer(), tntPlaced.getOrDefault(event.getPlayer(), 0) + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerInteract(PlayerInteractEvent event) {
|
||||
if (Region.getRegion(event.getPlayer().getLocation()).equals(region)) {
|
||||
if (stage == Stage.COUNTING) {
|
||||
if (event.getAction() == Action.RIGHT_CLICK_BLOCK) {
|
||||
Material type = event.getClickedBlock().getType();
|
||||
if (type.name().contains("_BUTTON") || type == Material.LEVER || type.name().contains("_TRAPDOOR") || type == Material.NOTE_BLOCK) {
|
||||
setActivate();
|
||||
}
|
||||
} else if (event.getAction() == Action.PHYSICAL) {
|
||||
setActivate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onEntitySpawn(EntitySpawnEvent event) {
|
||||
if (event.getEntityType() == EntityType.PRIMED_TNT && Region.getRegion(event.getLocation()).equals(region) &&
|
||||
(stage == Stage.COUNTING || stage == Stage.ACTIVATED)) {
|
||||
stage = Stage.IGNITION;
|
||||
ignite = TPSUtils.currentTick.get();
|
||||
if (activate == -1)
|
||||
activate = TPSUtils.currentTick.get();
|
||||
if (finishOnActive) {
|
||||
stage = Stage.END;
|
||||
print();
|
||||
delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onEntityExplode(EntityExplodeEvent event) {
|
||||
if (event.getEntityType() == EntityType.PRIMED_TNT) {
|
||||
Region r = Region.getRegion(event.getLocation());
|
||||
if (r.equals(region) && r.inRegion(event.getLocation(), RegionType.BUILD, RegionExtensionType.EXTENSION) && stage == Stage.IGNITION) {
|
||||
stage = Stage.END;
|
||||
explode = TPSUtils.currentTick.get();
|
||||
print();
|
||||
delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void setActivate() {
|
||||
activate = TPSUtils.currentTick.get();
|
||||
stage = Stage.ACTIVATED;
|
||||
if (finishOnActive) {
|
||||
print();
|
||||
delete();
|
||||
}
|
||||
}
|
||||
|
||||
public void print() {
|
||||
long loadTime = activate - start;
|
||||
int allTnt = 0;
|
||||
for (Map.Entry<Player, Integer> e : tntPlaced.entrySet()) {
|
||||
allTnt += e.getValue();
|
||||
}
|
||||
|
||||
long ignTime = ignite - activate;
|
||||
long explTime = explode - ignTime - activate;
|
||||
if (explTime < 0)
|
||||
explTime = loadTime;
|
||||
|
||||
int finalAllTnt = allTnt;
|
||||
long finalExplTime = explTime;
|
||||
Bukkit.getOnlinePlayers().forEach(player -> {
|
||||
if (Region.getRegion(player.getLocation()).equals(region)) {
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_HEAD", player);
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_PLAYERTABLE_HEAD", player);
|
||||
for (Map.Entry<Player, Integer> e : tntPlaced.entrySet()) {
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_PLAYERTABLE_PLAYER", player, e.getKey().getName(), e.getValue(), new DecimalFormat("#.#").format(e.getValue() / (loadTime / 20D)));
|
||||
}
|
||||
if (tntPlaced.size() > 1) {
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_PLAYERTABLE_PLAYER", player, BauSystem.MESSAGE.parse("LOADTIMER_SUMARY_PLAYERTABLE_ALL", player), finalAllTnt, new DecimalFormat("#.#").format(finalAllTnt / (loadTime / 20D)));
|
||||
}
|
||||
player.sendMessage(ColorConfig.BASE + "");
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_TIMES_HEAD", player);
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_TIMES_START", player);
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_TIMES_ACTIVATION", player, new DecimalFormat("#.#").format((loadTime / 20D)), loadTime);
|
||||
if (!finishOnActive) {
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_TIMES_IGNITION", player, new DecimalFormat("#.#").format((ignTime / 20D)), ignTime);
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_TIMES_EXPLOSION", player, new DecimalFormat("#.#").format((finalExplTime / 20D)), finalExplTime);
|
||||
}
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_TIMES_LAST", player);
|
||||
player.sendMessage(ColorConfig.BASE + "");
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_STATS_HEAD", player);
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_STATS_TNT", player, finalAllTnt);
|
||||
BauSystem.MESSAGE.sendPrefixless("LOADTIMER_SUMARY_STATS_FREQ", player, 60D / (loadTime / 20D), 60D / ((finalExplTime + Math.max(ignTime, 0) + loadTime) / 20D));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
HandlerList.unregisterAll(this);
|
||||
timers.remove(region, this);
|
||||
bars.forEach((player, bossBar) -> bossBar.removeAll());
|
||||
bars.clear();
|
||||
task.cancel();
|
||||
}
|
||||
|
||||
private enum Stage {
|
||||
WAITING,
|
||||
COUNTING,
|
||||
ACTIVATED,
|
||||
IGNITION,
|
||||
END
|
||||
}
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadtimer;
|
||||
|
||||
import de.steamwar.bausystem.config.ColorConfig;
|
||||
import de.steamwar.bausystem.linkage.LinkageType;
|
||||
import de.steamwar.bausystem.linkage.Linked;
|
||||
import de.steamwar.bausystem.region.Region;
|
||||
import de.steamwar.command.SWCommand;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
@Linked(LinkageType.COMMAND)
|
||||
public class LoadtimerCommand extends SWCommand {
|
||||
protected LoadtimerCommand() {
|
||||
super("loadtimer", "lt", "stopuhr");
|
||||
}
|
||||
|
||||
@Register(help = true)
|
||||
public void genericHelp(Player p, String... args) {
|
||||
p.sendMessage(ColorConfig.BASE + "---===( " + ColorConfig.HIGHLIGHT + "Loadtimer" + ColorConfig.BASE + ") ===---");
|
||||
p.sendMessage(ColorConfig.BASE + "Messe dich und deine Freunde beim Beladen einer Kanone und bekomme informationen über die Kanone");
|
||||
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "loadtimer start" + ColorConfig.OTHER + "-" + ColorConfig.BASE + " Startet den einfachen Loadtimer");
|
||||
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.BASE + "loadtimer start " + ColorConfig.OTHER + "[" + ColorConfig.BASE + "full/half" + ColorConfig.OTHER + "] - " + ColorConfig.BASE + "Starte den Timer in einem bestimmten Modus");
|
||||
p.sendMessage(ColorConfig.BASE + "Loadtimer Modis: Full -> Misst vom ersten TNT bis zur Treib-Explosion, kann somit besser die Schuss Frequent berechnen. Half -> Misst nur bis zur Aktivierung");
|
||||
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "loadtimer stop" + ColorConfig.OTHER + "-" + ColorConfig.BASE + " Stoppe den Aktuellen Loadtimer");
|
||||
}
|
||||
|
||||
@Register("start")
|
||||
public void start(Player p) {
|
||||
start(p, TimerMode.HALF);
|
||||
}
|
||||
|
||||
@Register("start")
|
||||
public void start(Player p, TimerMode mode) {
|
||||
Region r = Region.getRegion(p.getLocation());
|
||||
if (r.isGlobal()) return;
|
||||
if (!Loadtimer.hasTimer(r))
|
||||
Loadtimer.createLoadtimer(r, mode == TimerMode.HALF);
|
||||
}
|
||||
|
||||
@Register("stop")
|
||||
public void stop(Player p) {
|
||||
Region r = Region.getRegion(p.getLocation());
|
||||
if (r.isGlobal()) return;
|
||||
if (Loadtimer.hasTimer(r))
|
||||
Loadtimer.getTimer(r).delete();
|
||||
}
|
||||
|
||||
public enum TimerMode {
|
||||
FULL,
|
||||
HALF
|
||||
}
|
||||
}
|
@ -0,0 +1,77 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadtimer;
|
||||
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import de.steamwar.bausystem.config.ColorConfig;
|
||||
import de.steamwar.bausystem.linkage.LinkageType;
|
||||
import de.steamwar.bausystem.linkage.Linked;
|
||||
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
|
||||
import de.steamwar.bausystem.region.Region;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.inventory.ClickType;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
@Linked(LinkageType.BAU_GUI_ITEM)
|
||||
public class LoadtimerGuiItem extends BauGuiItem {
|
||||
|
||||
public LoadtimerGuiItem() {
|
||||
super(27);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Permission permission() {
|
||||
return Permission.MEMBER;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getItem(Player player) {
|
||||
Region r = Region.getRegion(player.getLocation());
|
||||
if (r.isGlobal())
|
||||
return new SWItem(Material.BOWL, ColorConfig.HIGHLIGHT + "Loadtimer gibt es nicht in der Global Region!").getItemStack();
|
||||
if (Loadtimer.hasTimer(r)) {
|
||||
return new SWItem(Material.BOW, ColorConfig.HIGHLIGHT + "Loadtimer stoppen").getItemStack();
|
||||
} else {
|
||||
return new SWItem(Material.BOW, ColorConfig.HIGHLIGHT + "Loadtimer starten").getItemStack();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean click(ClickType click, Player p) {
|
||||
Region r = Region.getRegion(p.getLocation());
|
||||
if (r.isGlobal()) return false;
|
||||
if (Loadtimer.hasTimer(r)) {
|
||||
p.performCommand("lt stop");
|
||||
} else {
|
||||
SWInventory inv = new SWInventory(p, 9, "Loadtimer Modus");
|
||||
inv.setItem(1, Material.OAK_PLANKS, ColorConfig.HIGHLIGHT + "Full", clickType -> {
|
||||
p.performCommand("lt start full");
|
||||
});
|
||||
inv.setItem(7, Material.OAK_SLAB, ColorConfig.HIGHLIGHT + "Half", clickType -> {
|
||||
p.performCommand("lt start half");
|
||||
});
|
||||
inv.open();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
In neuem Issue referenzieren
Einen Benutzer sperren