Merge remote-tracking branch 'origin/master'
Dieser Commit ist enthalten in:
Commit
f15c4346a6
@ -25,7 +25,6 @@ import net.md_5.bungee.api.ChatColor;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@Linked(LinkageType.COMMAND)
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@Linked(LinkageType.COMMAND)
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public class GamemodeCommand extends SWCommand {
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public class GamemodeCommand extends SWCommand {
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@ -52,4 +51,4 @@ public class GamemodeCommand extends SWCommand {
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public void gamemodeCommand(final Player p, final GameMode gameMode) {
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public void gamemodeCommand(final Player p, final GameMode gameMode) {
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p.setGameMode(gameMode);
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p.setGameMode(gameMode);
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}
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}
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}
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}
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@ -0,0 +1,85 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.team;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.sql.Schematic;
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import de.steamwar.sql.SchematicType;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.sql.UserGroup;
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import org.bukkit.entity.Player;
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@Linked(LinkageType.COMMAND)
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public class LockSchemCommand extends SWCommand {
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public LockSchemCommand() {
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super("lockschem", "schemlock");
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}
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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SteamwarUser steamwarUser = SteamwarUser.get(p.getUniqueId());
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UserGroup userGroup = steamwarUser.getUserGroup();
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if (userGroup != UserGroup.Admin &&
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userGroup != UserGroup.Developer &&
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userGroup != UserGroup.Moderator &&
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userGroup != UserGroup.Supporter) {
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return;
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}
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sendHelp(p);
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}
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@Register
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public void genericCommand(Player p, String owner, String schematicName) {
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SteamwarUser steamwarUser = SteamwarUser.get(p.getUniqueId());
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UserGroup userGroup = steamwarUser.getUserGroup();
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if (userGroup != UserGroup.Admin &&
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userGroup != UserGroup.Developer &&
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userGroup != UserGroup.Moderator &&
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userGroup != UserGroup.Supporter) {
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return;
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}
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SteamwarUser schemOwner = SteamwarUser.get(owner);
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if (schemOwner == null) {
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p.sendMessage(BauSystem.PREFIX + "Dieser Spieler existiert nicht!");
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return;
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}
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Schematic schematic = Schematic.getSchemFromDB(schematicName, schemOwner.getUUID());
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if (schematic == null) {
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p.sendMessage(BauSystem.PREFIX + "Dieser Spieler besitzt keine Schematic mit diesem Namen!");
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return;
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}
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p.sendMessage(BauSystem.PREFIX + "Schematic " + schematic.getSchemName() + " von " +
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SteamwarUser.get(schematic.getSchemOwner()).getUserName() + " von " + schematic.getSchemType().toString() +
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" auf NORMAL zurückgesetzt!");
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schematic.setSchemType(SchematicType.Normal);
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}
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private void sendHelp(Player player) {
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player.sendMessage("§8/§eschemlock §8[§7Owner§8] §8[§7Schematic§8] §8- §7 Sperre eine Schematic");
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}
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}
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