Add PanzernCommand Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
fc8d52cae4
Commit
f07343da5b
@ -517,4 +517,10 @@ LOCK_SCHEM_LOCKED=§e{0} §7von §e{1} §7wurde von §e{2} §7auf §eNORMAL §7z
|
|||||||
LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] [§7Grund§8] - §7Sperre eine Schematic
|
LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] [§7Grund§8] - §7Sperre eine Schematic
|
||||||
|
|
||||||
AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 5 Minuten nichts passiert.
|
AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 5 Minuten nichts passiert.
|
||||||
AFK_WARNING_MESSAGE=§cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt
|
AFK_WARNING_MESSAGE=§cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt
|
||||||
|
|
||||||
|
# Panzern
|
||||||
|
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Panzer deine WorldEdit Auswahl
|
||||||
|
PANZERN_NO_PERM = §cDu darfst hier nicht das Panzern System verwenden
|
||||||
|
PANZERN_PROGRESS = §e{0} §7Blöcke übrig
|
||||||
|
PANZERN_DONE = §aZuende gepanzert
|
166
BauSystem_Main/src/de/steamwar/bausystem/features/panzern/Panzern.java
Normale Datei
166
BauSystem_Main/src/de/steamwar/bausystem/features/panzern/Panzern.java
Normale Datei
@ -0,0 +1,166 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.features.panzern;
|
||||||
|
|
||||||
|
import org.bukkit.Location;
|
||||||
|
import org.bukkit.Material;
|
||||||
|
import org.bukkit.World;
|
||||||
|
import org.bukkit.block.Block;
|
||||||
|
import org.bukkit.block.BlockFace;
|
||||||
|
import org.bukkit.block.data.Bisected;
|
||||||
|
import org.bukkit.block.data.Directional;
|
||||||
|
import org.bukkit.block.data.type.Stairs;
|
||||||
|
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
|
public class Panzern {
|
||||||
|
|
||||||
|
private static final BlockFace[] BLOCK_FACES = new BlockFace[]{BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST, BlockFace.UP, BlockFace.DOWN};
|
||||||
|
|
||||||
|
private Set<Location> current = new HashSet<>();
|
||||||
|
private Set<Location> emptyBlocks = new HashSet<>();
|
||||||
|
|
||||||
|
private World world;
|
||||||
|
private Location pos1;
|
||||||
|
private Location pos2;
|
||||||
|
private Material blockMaterial;
|
||||||
|
private Material slabMaterial;
|
||||||
|
|
||||||
|
public Panzern(Location pos1, Location pos2, Material blockMaterial, Material slabMaterial) {
|
||||||
|
this.world = pos1.getWorld();
|
||||||
|
this.pos1 = new Location(world, Math.min(pos1.getBlockX(), pos2.getBlockX()), Math.min(pos1.getBlockY(), pos2.getBlockY()), Math.min(pos1.getBlockZ(), pos2.getBlockZ()));
|
||||||
|
this.pos2 = new Location(world, Math.max(pos1.getBlockX(), pos2.getBlockX()), Math.max(pos1.getBlockY(), pos2.getBlockY()), Math.max(pos1.getBlockZ(), pos2.getBlockZ()));
|
||||||
|
current.add(this.pos1);
|
||||||
|
current.add(this.pos2);
|
||||||
|
this.blockMaterial = blockMaterial;
|
||||||
|
this.slabMaterial = slabMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean hasNext() {
|
||||||
|
return !current.isEmpty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void next() {
|
||||||
|
Location toCheck = current.iterator().next();
|
||||||
|
current.remove(toCheck);
|
||||||
|
|
||||||
|
Set<Location> adjacent = new HashSet<>();
|
||||||
|
boolean hasRedstone = false;
|
||||||
|
boolean belowRedstone = false;
|
||||||
|
boolean belowCarpet = false;
|
||||||
|
boolean adjacentPiston = false;
|
||||||
|
boolean adjacentSlime = false;
|
||||||
|
for (BlockFace blockFace : BLOCK_FACES) {
|
||||||
|
Location now = toCheck.clone().add(blockFace.getModX(), blockFace.getModY(), blockFace.getModZ());
|
||||||
|
if (inRegion(now)) {
|
||||||
|
adjacent.add(now);
|
||||||
|
}
|
||||||
|
Block block = world.getBlockAt(now);
|
||||||
|
if (block.getType() == Material.SLIME_BLOCK || block.getType() == Material.HONEY_BLOCK) {
|
||||||
|
adjacentSlime = true;
|
||||||
|
}
|
||||||
|
if (block.getType() == Material.PISTON || block.getType() == Material.STICKY_PISTON) {
|
||||||
|
Directional directional = (Directional) block.getBlockData();
|
||||||
|
if (directional.getFacing() == blockFace.getOppositeFace()) {
|
||||||
|
adjacentPiston = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (blockFace != BlockFace.UP && blockFace != BlockFace.DOWN) {
|
||||||
|
hasRedstone |= block.getType() == Material.REDSTONE_WIRE;
|
||||||
|
}
|
||||||
|
if (blockFace == BlockFace.DOWN) {
|
||||||
|
belowRedstone |= block.getType() == Material.REDSTONE_WIRE;
|
||||||
|
belowCarpet |= block.getType().name().contains("CARPET");
|
||||||
|
}
|
||||||
|
if (blockFace == BlockFace.DOWN && stairCheck(now)) {
|
||||||
|
belowCarpet = true;
|
||||||
|
}
|
||||||
|
now = toCheck.clone().add(blockFace.getModX() * 2, blockFace.getModY() * 2, blockFace.getModZ() * 2);
|
||||||
|
Block blockOuter = world.getBlockAt(now);
|
||||||
|
if (blockFace == BlockFace.DOWN && stairCheck(now)) {
|
||||||
|
belowCarpet = true;
|
||||||
|
}
|
||||||
|
if (blockFace != BlockFace.DOWN && blockFace != BlockFace.UP) {
|
||||||
|
now = toCheck.clone().add(blockFace.getModX(), -2, blockFace.getModZ());
|
||||||
|
Block blockOuterOther = world.getBlockAt(now);
|
||||||
|
if (stairCheck(now)) {
|
||||||
|
Stairs stairs = (Stairs) blockOuterOther.getBlockData();
|
||||||
|
if (stairs.getFacing() == blockFace) {
|
||||||
|
belowCarpet = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (block.getType().isAir()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (blockOuter.getType() == Material.PISTON || blockOuter.getType() == Material.STICKY_PISTON) {
|
||||||
|
Directional directional = (Directional) blockOuter.getBlockData();
|
||||||
|
if (directional.getFacing() == blockFace.getOppositeFace()) {
|
||||||
|
adjacentPiston = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
current.addAll(adjacent);
|
||||||
|
|
||||||
|
if (belowCarpet || adjacentPiston) {
|
||||||
|
emptyBlocks.add(toCheck);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (adjacentSlime) {
|
||||||
|
world.getBlockAt(toCheck).setType(Material.JUKEBOX);
|
||||||
|
} else if (belowRedstone && hasRedstone) {
|
||||||
|
world.getBlockAt(toCheck).setType(slabMaterial);
|
||||||
|
} else {
|
||||||
|
world.getBlockAt(toCheck).setType(blockMaterial);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean stairCheck(Location location) {
|
||||||
|
Block block = world.getBlockAt(location);
|
||||||
|
if (block.getBlockData() instanceof Stairs) {
|
||||||
|
Stairs stairs = (Stairs) block.getBlockData();
|
||||||
|
return stairs.getHalf() == Bisected.Half.BOTTOM;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean inRegion(Location location) {
|
||||||
|
if (location.getBlockX() >= pos1.getBlockX()) {
|
||||||
|
if (location.getBlockY() >= pos1.getBlockY()) {
|
||||||
|
if (location.getBlockZ() >= pos1.getBlockZ()) {
|
||||||
|
if (location.getBlockX() <= pos2.getBlockX()) {
|
||||||
|
if (location.getBlockY() <= pos2.getBlockY()) {
|
||||||
|
if (location.getBlockZ() <= pos2.getBlockZ()) {
|
||||||
|
return world.getBlockAt(location).getType().isAir() && !emptyBlocks.contains(location);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int blocksLeft() {
|
||||||
|
return current.size();
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,105 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.features.panzern;
|
||||||
|
|
||||||
|
import com.sk89q.worldedit.IncompleteRegionException;
|
||||||
|
import com.sk89q.worldedit.WorldEdit;
|
||||||
|
import com.sk89q.worldedit.bukkit.BukkitAdapter;
|
||||||
|
import com.sk89q.worldedit.math.BlockVector3;
|
||||||
|
import com.sk89q.worldedit.regions.RegionSelector;
|
||||||
|
import de.steamwar.bausystem.BauSystem;
|
||||||
|
import de.steamwar.bausystem.Permission;
|
||||||
|
import de.steamwar.bausystem.SWUtils;
|
||||||
|
import de.steamwar.bausystem.linkage.LinkageType;
|
||||||
|
import de.steamwar.bausystem.linkage.Linked;
|
||||||
|
import de.steamwar.bausystem.shared.Pair;
|
||||||
|
import de.steamwar.command.SWCommand;
|
||||||
|
import org.bukkit.Location;
|
||||||
|
import org.bukkit.Material;
|
||||||
|
import org.bukkit.World;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.scheduler.BukkitRunnable;
|
||||||
|
|
||||||
|
@Linked(LinkageType.COMMAND)
|
||||||
|
public class PanzernCommand extends SWCommand {
|
||||||
|
|
||||||
|
public PanzernCommand() {
|
||||||
|
super("panzern", "panzersklave");
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean permissionCheck(Player player, Permission permission) {
|
||||||
|
if (Permission.hasPermission(player, permission)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
BauSystem.MESSAGE.send("PANZERN_NO_PERM", player);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Register
|
||||||
|
public void genericHelp(Player player, String... args) {
|
||||||
|
BauSystem.MESSAGE.send("COMMAND_HELP_HEAD", player, "panzern");
|
||||||
|
BauSystem.MESSAGE.send("PANZERN_HELP", player);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Register
|
||||||
|
public void panzerSelection(Player player, Material blockMaterial, Material slabMaterial) {
|
||||||
|
if (!permissionCheck(player, Permission.WORLDEDIT)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Pair<Location, Location> selection = getSelection(player);
|
||||||
|
if (selection == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Panzern panzern = new Panzern(selection.getKey(), selection.getValue(), blockMaterial, slabMaterial);
|
||||||
|
new BukkitRunnable() {
|
||||||
|
@Override
|
||||||
|
public void run() {
|
||||||
|
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("PANZERN_PROGRESS", player, panzern.blocksLeft()));
|
||||||
|
for (int i = 0; i < 1000; i++) {
|
||||||
|
if (!panzern.hasNext()) {
|
||||||
|
BauSystem.MESSAGE.send("PANZERN_DONE", player);
|
||||||
|
cancel();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
panzern.next();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}.runTaskTimer(BauSystem.getInstance(), 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Pair<Location, Location> getSelection(Player player) {
|
||||||
|
RegionSelector regionSelector = WorldEdit.getInstance()
|
||||||
|
.getSessionManager()
|
||||||
|
.get(BukkitAdapter.adapt(player))
|
||||||
|
.getRegionSelector(BukkitAdapter.adapt(player.getWorld()));
|
||||||
|
|
||||||
|
try {
|
||||||
|
BlockVector3 min = regionSelector.getRegion().getMinimumPoint();
|
||||||
|
BlockVector3 max = regionSelector.getRegion().getMaximumPoint();
|
||||||
|
return new Pair<>(adapt(player.getWorld(), min), adapt(player.getWorld(), max));
|
||||||
|
} catch (IncompleteRegionException e) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Location adapt(World world, BlockVector3 blockVector3) {
|
||||||
|
return new Location(world, blockVector3.getBlockX(), blockVector3.getBlockY(), blockVector3.getBlockZ());
|
||||||
|
}
|
||||||
|
}
|
In neuem Issue referenzieren
Einen Benutzer sperren