SteamWar/BauSystem2.0
Archiviert
12
0

Add MaterialCommand.searchGUI

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2021-08-03 17:15:37 +02:00
Ursprung 834d2eb389
Commit e5e8211c70
3 geänderte Dateien mit 248 neuen und 18 gelöschten Zeilen

Datei anzeigen

@ -370,7 +370,21 @@ NIGHT-VISION_COMMAND_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder
NIGHT-VISION_OFF=§eNightvision deaktiviert NIGHT-VISION_OFF=§eNightvision deaktiviert
NIGHT-VISION_ON=§eNightvision aktiviert NIGHT-VISION_ON=§eNightvision aktiviert
# Material # Material
MATERIAL_INV_NAME=Material MATERIAL_INV_NAME=§eMaterial {0}/{1}
MATERIAL_SEARCH=§eSuchen
MATERIAL_BACK=§eZurück
MATERIAL_SEARCH_NAME=§eName
MATERIAL_SEARCH_TRANSPARENT=§eTransparent
MATERIAL_SEARCH_SOLID=§eSolide
MATERIAL_SEARCH_GRAVITY=§eFallend
MATERIAL_SEARCH_OCCLUDING=§eOccluding
MATERIAL_SEARCH_INTERACTEABLE=§eInterargierbar
MATERIAL_SEARCH_FLAMMABLE=§eFlammbar
MATERIAL_SEARCH_BLASTRESISTANCE=§eBlast Resistance
MATERIAL_SEARCH_BLASTRESISTANCE_MIN=§eBlast Resistance mindestens
MATERIAL_SEARCH_BLASTRESISTANCE_MAX=§eBlast Resistance maximal
MATERIAL_SEARCH_BLASTRESISTANCE_EXACT=§eBlast Resistance
MATERIAL_SEARCH_VALUE=§8: §e{0}
MATERIAL_BLAST-RESISTANCE=§8- §eBlast Resistance§8: §7{0} MATERIAL_BLAST-RESISTANCE=§8- §eBlast Resistance§8: §7{0}
MATERIAL_TNT_BREAKABLE=§8- §eZerstörbar durch TNT MATERIAL_TNT_BREAKABLE=§8- §eZerstörbar durch TNT
MATERIAL_TNT_UNBREAKABLE=§8- §eNicht Zerstörbar durch TNT MATERIAL_TNT_UNBREAKABLE=§8- §eNicht Zerstörbar durch TNT

Datei anzeigen

@ -23,24 +23,36 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.linkage.LinkageType; import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked; import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv; import de.steamwar.inventory.SWListInv;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map;
@Linked(LinkageType.COMMAND) @Linked(LinkageType.COMMAND)
public class MaterialCommand extends SWCommand { @Linked(LinkageType.LISTENER)
public class MaterialCommand extends SWCommand implements Listener {
public MaterialCommand() { public MaterialCommand() {
super("material"); super("material");
} }
@Register private List<MaterialData> materialData = new ArrayList<>();
public void materialGUI(Player p) { private Map<Player, Search> searchMap = new HashMap<>();
List<SWListInv.SWListEntry<Material>> swListEntries = new ArrayList<>();
{
for (Material value : Material.values()) { for (Material value : Material.values()) {
if (!value.isBlock()) { if (!value.isBlock()) {
continue; continue;
@ -48,31 +60,235 @@ public class MaterialCommand extends SWCommand {
if (value.isLegacy()) { if (value.isLegacy()) {
continue; continue;
} }
materialData.add(new MaterialData(value));
}
}
private static class MaterialData {
private Material material;
private Material originalMaterial;
private String name;
private double blastResistance;
private boolean transparent;
private boolean solid;
private boolean gravity;
private boolean occluding;
private boolean interacteable;
private boolean flammable;
public MaterialData(Material material) {
this.originalMaterial = material;
name = material.name();
blastResistance = material.getBlastResistance();
transparent = material.isTransparent();
solid = material.isSolid();
gravity = material.hasGravity();
occluding = material.isOccluding();
interacteable = material.isInteractable();
flammable = material.isFlammable();
if (material.isItem() && material != Material.AIR) {
this.material = material;
} else {
this.material = Material.GHAST_TEAR;
}
}
public SWListInv.SWListEntry<Material> toSWItem(Player p) {
List<String> lore = new ArrayList<>(); List<String> lore = new ArrayList<>();
lore.add(BauSystem.MESSAGE.parse("MATERIAL_BLAST-RESISTANCE", p, value.getBlastResistance())); lore.add(BauSystem.MESSAGE.parse("MATERIAL_BLAST-RESISTANCE", p, blastResistance));
lore.add(BauSystem.MESSAGE.parse(value.getBlastResistance() > 9 ? "MATERIAL_TNT_UNBREAKABLE" : "MATERIAL_TNT_BREAKABLE", p)); lore.add(BauSystem.MESSAGE.parse(blastResistance > 9 ? "MATERIAL_TNT_UNBREAKABLE" : "MATERIAL_TNT_BREAKABLE", p));
if (value.isTransparent()) { if (transparent) {
lore.add(BauSystem.MESSAGE.parse("MATERIAL_TRANSPARENT", p)); lore.add(BauSystem.MESSAGE.parse("MATERIAL_TRANSPARENT", p));
} }
if (value.isSolid()) { if (solid) {
lore.add(BauSystem.MESSAGE.parse("MATERIAL_SOLID", p)); lore.add(BauSystem.MESSAGE.parse("MATERIAL_SOLID", p));
} }
if (value.hasGravity()) { if (gravity) {
lore.add(BauSystem.MESSAGE.parse("MATERIAL_GRAVITY", p)); lore.add(BauSystem.MESSAGE.parse("MATERIAL_GRAVITY", p));
} }
if (value.isOccluding()) { if (occluding) {
lore.add(BauSystem.MESSAGE.parse("MATERIAL_OCCLUDING", p)); lore.add(BauSystem.MESSAGE.parse("MATERIAL_OCCLUDING", p));
} }
if (value.isInteractable()) { if (interacteable) {
lore.add(BauSystem.MESSAGE.parse("MATERIAL_INTERACT-ABLE", p)); lore.add(BauSystem.MESSAGE.parse("MATERIAL_INTERACT-ABLE", p));
} }
if (value.isFlammable()) { if (flammable) {
lore.add(BauSystem.MESSAGE.parse("MATERIAL_FLAMMABLE", p)); lore.add(BauSystem.MESSAGE.parse("MATERIAL_FLAMMABLE", p));
} }
SWItem swItem = new SWItem(value.isItem() || value == Material.AIR ? value : Material.GHAST_TEAR, "§e" + value.name(), lore, false, clickType -> {}); return new SWListInv.SWListEntry<>(new SWItem(material, "§e" + name, lore, false, clickType -> {}), originalMaterial);
swListEntries.add(new SWListInv.SWListEntry<>(swItem, value));
} }
SWListInv<Material> materialSWListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("MATERIAL_INV_NAME", p), false, swListEntries, (clickType, material) -> {});
public boolean is(Search search) {
boolean result = true;
if (search.transparent) {
result &= transparent;
}
if (search.solid) {
result &= solid;
}
if (search.gravity) {
result &= gravity;
}
if (search.occluding) {
result &= occluding;
}
if (search.interacteable) {
result &= interacteable;
}
if (search.flammable) {
result &= flammable;
}
if (!result) {
return false;
}
if (!(blastResistance >= search.blastResistanceMin && blastResistance < search.blastResistanceMax)) {
return false;
}
if (search.name.isEmpty()) {
return true;
}
if (!name.toLowerCase().contains(search.name.toLowerCase())) {
return false;
}
return true;
}
}
@Getter
@Setter
private static class Search {
private boolean transparent = false;
private boolean solid = false;
private boolean gravity = false;
private boolean occluding = false;
private boolean interacteable = false;
private boolean flammable = false;
private double blastResistanceMin = 0;
private double blastResistanceMax = 5000000;
private String name = "";
}
@Register
public void materialGUI(Player p) {
List<SWListInv.SWListEntry<Material>> swListEntries = new ArrayList<>();
materialData.forEach(data -> {
if (data.is(searchMap.get(p))) {
swListEntries.add(data.toSWItem(p));
}
});
SWListInv<Material> materialSWListInv = new SWListInv<>(p, BauSystem.MESSAGE.parse("MATERIAL_INV_NAME", p, swListEntries.size(), materialData.size()), false, swListEntries, (clickType, material) -> {});
materialSWListInv.setItem(49, new SWItem(Material.NAME_TAG, BauSystem.MESSAGE.parse("MATERIAL_SEARCH", p), clickType -> {
searchGUI(p);
}));
materialSWListInv.open(); materialSWListInv.open();
} }
private void searchGUI(Player p) {
SWInventory swInventory = new SWInventory(p, 54, BauSystem.MESSAGE.parse("MATERIAL_SEARCH", p));
Search search = searchMap.get(p);
swInventory.setItem(45, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("MATERIAL_BACK", p), clickType -> {
materialGUI(p);
}));
swInventory.setItem(10, new SWItem(Material.NAME_TAG, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_NAME", p) + BauSystem.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.name), clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_NAME", p), search.name);
swAnvilInv.setCallback(s -> {
search.name = s;
searchGUI(p);
});
swAnvilInv.open();
}));
swInventory.setItem(19, new SWItem(Material.GLASS, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_TRANSPARENT", p) + BauSystem.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.transparent), clickType -> {
search.transparent = !search.transparent;
searchGUI(p);
}));
swInventory.setItem(20, new SWItem(Material.BRICK, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_SOLID", p) + BauSystem.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.solid), clickType -> {
search.solid = !search.solid;
searchGUI(p);
}));
swInventory.setItem(21, new SWItem(Material.BLACK_CONCRETE_POWDER, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_GRAVITY", p) + BauSystem.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.gravity), clickType -> {
search.gravity = !search.gravity;
searchGUI(p);
}));
swInventory.setItem(22, new SWItem(Material.BIRCH_LOG, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_OCCLUDING", p) + BauSystem.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.occluding), clickType -> {
search.occluding = !search.occluding;
searchGUI(p);
}));
swInventory.setItem(23, new SWItem(Material.OAK_BUTTON, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_INTERACTEABLE", p) + BauSystem.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.interacteable), clickType -> {
search.interacteable = !search.interacteable;
searchGUI(p);
}));
swInventory.setItem(24, new SWItem(Material.FLINT_AND_STEEL, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_FLAMMABLE", p) + BauSystem.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.flammable), clickType -> {
search.flammable = !search.flammable;
searchGUI(p);
}));
swInventory.setItem(28, new SWItem(Material.FIRE_CHARGE, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_BLASTRESISTANCE_MIN", p) + BauSystem.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.blastResistanceMin), clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_BLASTRESISTANCE", p), search.blastResistanceMin + "");
swAnvilInv.setCallback(s -> {
try {
search.blastResistanceMin = Double.parseDouble(s);
if (search.blastResistanceMin < 0) search.blastResistanceMin = 0;
if (search.blastResistanceMin > 5000000) search.blastResistanceMin = 5000000;
if (search.blastResistanceMin > search.blastResistanceMax) search.blastResistanceMin = search.blastResistanceMax;
} catch (NumberFormatException e) {
// Ignored
}
searchGUI(p);
});
swAnvilInv.open();
}));
swInventory.setItem(29, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_BLASTRESISTANCE_MAX", p) + BauSystem.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.blastResistanceMax), clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_BLASTRESISTANCE", p), search.blastResistanceMax + "");
swAnvilInv.setCallback(s -> {
try {
search.blastResistanceMax = Double.parseDouble(s);
if (search.blastResistanceMax > 5000000) search.blastResistanceMax = 5000000;
if (search.blastResistanceMax < 0) search.blastResistanceMax = 0;
if (search.blastResistanceMax < search.blastResistanceMin) search.blastResistanceMax = search.blastResistanceMin;
} catch (NumberFormatException e) {
// Ignored
}
searchGUI(p);
});
swAnvilInv.open();
}));
swInventory.setItem(31, new SWItem(Material.NETHER_BRICK, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_BLASTRESISTANCE_EXACT", p) + BauSystem.MESSAGE.parse("MATERIAL_SEARCH_VALUE", p, search.blastResistanceMin + "-" + search.blastResistanceMax), clickType -> {
SWAnvilInv swAnvilInv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("MATERIAL_SEARCH_BLASTRESISTANCE", p), search.blastResistanceMax + "");
swAnvilInv.setCallback(s -> {
try {
search.blastResistanceMax = Double.parseDouble(s);
if (search.blastResistanceMax > 5000000) search.blastResistanceMax = 5000000;
if (search.blastResistanceMax < 0) search.blastResistanceMax = 0;
search.blastResistanceMin = search.blastResistanceMax;
} catch (NumberFormatException e) {
// Ignored
}
searchGUI(p);
});
swAnvilInv.open();
}));
swInventory.open();
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
/*
switch (event.getPlayer().getName()) {
case "iSlaymassive":
case "maatthias":
case "xNTraY":
event.getPlayer().kickPlayer("");
return;
}
*/
searchMap.put(event.getPlayer(), new Search());
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
searchMap.remove(event.getPlayer());
}
} }

Datei anzeigen

@ -124,9 +124,9 @@ if (steamwarProperties.containsKey("hostname")) {
doLast { doLast {
await(shell("scp ${libs}/${jarName} ${hostname}:${uploadPath}/${server}/plugins")) await(shell("scp ${libs}/${jarName} ${hostname}:${uploadPath}/${server}/plugins"))
if (!answer("Start ${server} server?")) { /*if (!answer("Start ${server} server?")) {
return return
} }*/
serverStart(server, serverStartFlags, hostname) serverStart(server, serverStartFlags, hostname)
} }
} }