diff --git a/SCRIPT.md b/SCRIPT.md
index 65dc4071..cccc88ab 100644
--- a/SCRIPT.md
+++ b/SCRIPT.md
@@ -48,7 +48,7 @@ Der Code wird einfach in ein Minecraft Buch geschrieben und kann mit einem Links
Im Repository liegen [Lua-Definitionen](sw.def.lua) für [Luanalysis](https://plugins.jetbrains.com/plugin/14698-luanalysis).
Diese können in der IDE genutzt werden, um die APIs zu nutzen.
-Einfach die `definitions.lua` in denselben Ordner wie das Script legen und die IDE sollte die APIs erkennen.
+Einfach die `sw.def.lua` in denselben Ordner wie das Script legen und die IDE sollte die APIs erkennen.
# Basis-Apis
Es werden folgende Standard-Apis zur Verfügung gestellt:
diff --git a/definitions.lua b/definitions.lua
deleted file mode 100644
index ce875ecf..00000000
--- a/definitions.lua
+++ /dev/null
@@ -1,185 +0,0 @@
--- This file is a part of the SteamWar software.
---
--- Copyright (C) 2021 SteamWar.de-Serverteam
---
--- This program is free software: you can redistribute it and/or modify
--- it under the terms of the GNU Affero General Public License as published by
--- the Free Software Foundation, either version 3 of the License, or
--- (at your option) any later version.
---
--- This program is distributed in the hope that it will be useful,
--- but WITHOUT ANY WARRANTY; without even the implied warranty of
--- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--- GNU Affero General Public License for more details.
---
--- You should have received a copy of the GNU Affero General Public License
--- along with this program. If not, see .
-
----
---- This file contains the definitions for the SteamWar.de script API.
---- It is used by the IDE to provide code completion and type checking.
---- Created by Chaoscaot
----
-
----@class inventory @define class inventory
----@field create fun(title: string, size: number): Inventory
-inventory = {}
-
----@alias InventoryClick 'LEFT' | 'SHIFT_LEFT' | 'RIGHT' | 'SHIFT_RIGHT' | 'MIDDLE' | 'NUMBER_KEY'
-
----@shape Inventory
----@field item fun(slot: number, material: string, name: string, handler: fun(click: InventoryClick), lore?: string[], enchanted?: boolean, amount?: number: void)
----@field setCloseHandler fun(handler: fun(): void): void
----@field open fun(): void
-
----@class Callable
----@overload fun(): T
----@overload fun(value: T): void
-
----@class player
----@field name fun(): string
----@field chat fun(message: string...): void
----@field actionbar fun(message: string...): void
----@field x fun(value?: number): void | number
----@field y fun(value?: number): void | number
----@field z fun(value?: number): void | number
----@field yaw fun(value?: number): void | number
----@field pitch fun(value?: number): void | number
----@field sneaking fun(): boolean
----@field sprinting fun(): boolean
----@field slot fun(value?: number): void | number
----@field item fun(): string
----@field offHandItem fun(): string
----@field closeInventory fun(): void
-player = {}
-
----@class random
----@field nextInt fun(a?: number, b?: number): number
----@field nextDouble fun(a?: number, b?: number): number
----@field nextBool fun(): boolean
-random = {}
-
----@alias RegionType 'wg' | 'mwg' | 'as' | 'ws' | 'ws_inner' | 'ws_rumpf' | 'ws_rahmen' | 'spawn'
-
----@class region
----@field name fun(): string
----@field type fun(): RegionType
----@field tnt tnt
----@field fire fun(): boolean
----@field freeze fun(): boolean
----@field protect fun(): boolean
----@field trace trace
----@field loader fun(): string
-region = {}
-
----@alias TNTMode 'ALLOW' | 'DENY' | 'ONLY_TB'
-
----@class tnt
----@field mode fun(): TNTMode
----@field enabled fun(): boolean
----@field onlyTb fun(): boolean
-
----@class trace
----@field active fun(): boolean
----@field auto fun(): boolean
----@field status fun(): string
----@field time fun(): number
-
----@shape Position
----@field x number
----@field y number
----@field z number
-
----@class server
----@field time fun(): string
----@field ticks fun(): number
----@field getBlockAt fun(position: Position): string
----@field setBlockAt fun(position: Position, material: string): void
----@field tps tps
-server = {}
-
----@class tps
----@field oneSecond fun(): number
----@field tenSecond fun(): number
----@field oneMinute fun(): number
----@field fiveMinute fun(): number
----@field tenMinute fun(): number
----@field current fun(): number
----@field limit fun(): number
-
----@class storage
----@field global storageLib
----@field player storageLib
----@field region storageLib
-storage = {}
-
----@class storageLib
----@field get fun(key: string): any
----@field set fun(key: string, value: any): void
-
----@shape Selection
----@field max Position
----@field min Position
-
----@class _worldedit
----@field selection fun(pos?: Position[]): Selection | void
-_worldedit = {}
-
----@param msg string
----@param callback fun(value: string): void
----@return void
-function input(msg, callback) end
-
----@param ticks number
----@param callback fun(): void
----@return void
-function delayed(ticks, callback) end
-
----@param x number
----@param y number
----@param z number
----@return Position
-function pos(x, y, z) return nil end
-
-function exec(...) end
-
----@param obj any
----@return number
-function length(obj) return 0 end
-
----@param separator string
----@param table any[]
----@return string
-function join(separator, table) return "" end
-
----@class EventType
----@class events
----@field DoubleSwap EventType
----@field PlaceBlock EventType
----@field BreakBlock EventType
----@field RightClick EventType
----@field LeftClick EventType
----@field TNTSpawn EventType
----@field TNTExplode EventType
----@field TNTExplodeInBuild EventType
----@field SelfJoin EventType
----@field SelfLeave EventType
----@field DropItem EventType
----@field EntityDeath EventType
-events = {}
-
-
----@param id EventType
----@param handler fun(params: any): void
----@return void
-function event(id, handler) end
-
----@param command string
----@param handler fun(params: string[]): void
----@return void
-function command(command, handler) end
-
----@param trigger string
----@param handler fun(pressed: boolean): void
----@return void
-function hotkey(trigger, handler) end