Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
d7dc2515c0
Commit
db48cde912
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulatorn;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.linkage.Disable;
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import de.steamwar.bausystem.linkage.Enable;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.utils.ItemUtils;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Set;
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@Linked(LinkageType.ENABLE_LINK)
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@Linked(LinkageType.DISABLE_LINK)
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public class SimulatorStorage implements Enable, Disable {
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private static NamespacedKey simulatorSelection = SWUtils.getNamespaceKey("simulator_selection");
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private static Map<String, TNTSimulator> tntSimulators = new HashMap<>();
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public static Set<String> getSimulatorNames() {
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return tntSimulators.keySet();
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}
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public static TNTSimulator getSimulator(String name) {
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return tntSimulators.get(name);
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}
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public static TNTSimulator getSimulator(ItemStack itemStack) {
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if (!ItemUtils.isItem(itemStack, "simulator")) {
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return null;
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}
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String selection = ItemUtils.getTag(itemStack, simulatorSelection);
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if (selection == null) {
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return null;
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}
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return tntSimulators.get(selection);
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}
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public static ItemStack getWand(Player p) {
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ItemStack itemStack = new SWItem(Material.BLAZE_ROD, BauSystem.MESSAGE.parse("SIMULATOR_WAND_NAME", p), Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_1", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_2", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_3", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_4", p)), false, null).getItemStack();
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ItemUtils.setItem(itemStack, "simulator");
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return itemStack;
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}
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@Override
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public void enable() {
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}
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@Override
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public void disable() {
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}
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}
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@ -0,0 +1,27 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulatorn;
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import org.bukkit.Material;
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public class TNTSimulator {
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private Material material;
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}
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@ -0,0 +1,37 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulatorn.tnt;
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import de.steamwar.bausystem.shared.Pair;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import java.util.Map;
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public interface SimulatorElement {
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void show(Player player);
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void hide(Player player);
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ItemStack menu();
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void locations(Map<Integer, Map<Integer, Pair<Runnable, Integer>>> result, Vector origin, int tickOffset, World world); // Ticks to subtick order to spawning runnable to count of activations
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}
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@ -0,0 +1,80 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
|
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulatorn.tnt;
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import de.steamwar.bausystem.features.simulator.AbstractSimulatorEntity;
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import de.steamwar.bausystem.shared.Pair;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import java.util.HashMap;
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import java.util.Map;
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public class TNTElement implements SimulatorElement {
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private final AbstractSimulatorEntity entity;
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private final Vector position;
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private int fuseTicks = 80;
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private int count = 1;
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private int tickOffset = 0;
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private boolean xVelocity = false;
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private boolean yVelocity = false;
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private boolean zVelocity = false;
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private int order = 0;
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private Material material = Material.TNT;
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public TNTElement(Vector position, AbstractSimulatorEntity entity) {
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this.position = position;
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this.entity = entity;
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}
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@Override
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public void show(Player player) {
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entity.sendEntity(player);
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}
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@Override
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public void hide(Player player) {
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entity.hide(player, true);
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}
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@Override
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public ItemStack menu() {
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return null;
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}
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@Override
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public void locations(Map<Integer, Map<Integer, Pair<Runnable, Integer>>> result, Vector origin, int tickOffset, World world) {
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result.computeIfAbsent(this.tickOffset + tickOffset, ignore -> new HashMap<>())
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.computeIfAbsent(order, ignore -> new Pair<>(() -> {
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world.spawn(position.clone().add(origin).toLocation(world), TNTPrimed.class, tntPrimed -> {
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tntPrimed.setFuseTicks(fuseTicks);
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if (!xVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setX(0));
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if (!yVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setY(0));
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if (!zVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setZ(0));
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});
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}, count));
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}
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}
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@ -0,0 +1,69 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
|
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU Affero General Public License for more details.
|
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*
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* You should have received a copy of the GNU Affero General Public License
|
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulatorn.tnt;
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import de.steamwar.bausystem.shared.Pair;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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public class TNTGroup implements SimulatorElement {
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private final Vector position;
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private int tickOffset = 0;
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private Material material = Material.BARREL;
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private List<TNTElement> elements = new ArrayList<>();
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public TNTGroup(Vector position) {
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this.position = position;
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}
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@Override
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public void show(Player player) {
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elements.forEach(tntElement -> {
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tntElement.show(player);
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});
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}
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@Override
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public void hide(Player player) {
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elements.forEach(tntElement -> {
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tntElement.hide(player);
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});
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}
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@Override
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public ItemStack menu() {
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return null;
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}
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@Override
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public void locations(Map<Integer, Map<Integer, Pair<Runnable, Integer>>> result, Vector origin, int tickOffset, World world) {
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elements.forEach(tntElement -> {
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tntElement.locations(result, origin.clone().add(position), this.tickOffset + tickOffset, world);
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});
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}
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}
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