SteamWar/BauSystem2.0
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Countingwand HOORAY

Dieser Commit ist enthalten in:
Zeanon 2021-05-02 20:13:47 +02:00
Ursprung 1c166d10d7
Commit da9f3ed5ef
7 geänderte Dateien mit 325 neuen und 3 gelöschten Zeilen

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@ -21,6 +21,7 @@ package de.steamwar.bausystem.region;
import lombok.*; import lombok.*;
import org.bukkit.Location;
@Getter @Getter
@ -33,11 +34,15 @@ public class Point {
private final int y; private final int y;
private final int z; private final int z;
public static Point fromLocation(final Location location) {
return new Point(location.getBlockX(), location.getBlockY(), location.getBlockZ());
}
public Point add(int x, int y, int z) { public Point add(int x, int y, int z) {
return new Point(this.x + x, this.y + y, this.z + z); return new Point(this.x + x, this.y + y, this.z + z);
} }
public Point substract(int x, int y, int z) { public Point subtract(int x, int y, int z) {
return new Point(this.x - x, this.y - y, this.z - z); return new Point(this.x - x, this.y - y, this.z - z);
} }
} }

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@ -0,0 +1,56 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.shared;
import lombok.EqualsAndHashCode;
import lombok.Getter;
@Getter
@EqualsAndHashCode
public class Pair<K, V> {
private K key;
private V value;
public Pair(final K key, final V value) {
this.key = key;
this.value = value;
}
public K setKey(final K key) {
final K currentKey = this.key;
this.key = key;
return currentKey;
}
public V setValue(final V value) {
final V currentValue = this.value;
this.value = value;
return currentValue;
}
@Override
public String toString() {
return this.key + "=" + this.value;
}
}

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@ -0,0 +1,99 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.inventory.SWItem;
import java.util.*;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@UtilityClass
public class Countingwand {
public final ItemStack WAND_ITEM = new SWItem(Material.STICK,
ColorConfig.HIGHLIGHT + "Counting Wand",
Arrays.asList(ColorConfig.HIGHLIGHT + "Linksklick" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Setzt die 1. Position",
ColorConfig.HIGHLIGHT + "Rechtsklick" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Setzt die 2. Position"),
false, clickType -> {
}).getItemStack();
private final Map<String, Pair<Point, Point>> selections = new HashMap<>();
public boolean isCountingwand(final ItemStack item) {
return Countingwand.WAND_ITEM.isSimilar(item);
}
public void checkSelection(final Point point, final boolean pos1, final Player p) {
Pair<Point, Point> selection = Countingwand.selections.get(p.getUniqueId().toString());
final boolean newPos;
if (selection != null) {
if (pos1) {
newPos = !point.equals(selection.setKey(point));
} else {
newPos = !point.equals(selection.setValue(point));
}
} else {
if (pos1) {
selection = new Pair<>(point, null);
} else {
selection = new Pair<>(null, point);
}
Countingwand.selections.put(p.getUniqueId().toString(), selection);
newPos = true;
}
if (newPos) {
p.sendMessage(BauSystem.PREFIX
+ (pos1 ? "Erste Position bei: " : "Zweite Position bei: ")
+ ColorConfig.OTHER
+ "["
+ ColorConfig.BASE
+ point.getX()
+ ColorConfig.OTHER
+ ", "
+ ColorConfig.BASE
+ point.getY()
+ ColorConfig.OTHER
+ ", "
+ ColorConfig.BASE
+ point.getZ()
+ ColorConfig.OTHER
+ "] ("
+ ColorConfig.HIGHLIGHT
+ Countingwand.getAmount(selection.getKey(), selection.getValue())
+ ColorConfig.OTHER
+ ")");
}
}
public int getAmount(final Point point1, final Point point2) {
if (point1 == null || point2 == null) {
return 0;
}
return (Math.abs(point1.getX() - point2.getX()) + 1) * (Math.abs(point1.getY() - point2.getY()) + 1) * (Math.abs(point1.getZ() - point2.getZ()) + 1);
}
}

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@ -0,0 +1,39 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
@Linked(LinkageType.COMMAND)
public class CountingwandCommand extends SWCommand {
public CountingwandCommand() {
super("countingwand", "/countingwand", "cwand", "/cwand");
}
@Register
public void genericCommand(final Player p) {
p.getInventory().addItem(Countingwand.WAND_ITEM);
}
}

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@ -0,0 +1,64 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
import java.util.Arrays;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class CountingwandGuiItem extends GuiItem {
public CountingwandGuiItem() {
super(22);
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.STICK,
ColorConfig.HIGHLIGHT + "Counting Wand",
Arrays.asList(ColorConfig.HIGHLIGHT + "Linksklick" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Setzt die 1. Position",
ColorConfig.HIGHLIGHT + "Rechtsklick" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Setzt die 2. Position"),
false, clickType -> {
}).getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
BauGUI.giveItem(p);
return false;
}
@Override
public Permission permission() {
return Permission.WORLDEDIT;
}
}

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@ -0,0 +1,59 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.region.Point;
import java.util.Objects;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.player.PlayerInteractEvent;
@Linked(LinkageType.LISTENER)
public class CountingwandListener implements Listener {
@EventHandler
public void onBlockBreak(final BlockBreakEvent event) {
if (!Countingwand.isCountingwand(event.getPlayer().getInventory().getItemInMainHand())) {
return;
}
event.setCancelled(true);
Countingwand.checkSelection(Point.fromLocation(event.getBlock().getLocation()), true, event.getPlayer());
}
@EventHandler
public void onPlayerInteract(final PlayerInteractEvent event) {
if (!Countingwand.isCountingwand(event.getItem())) {
return;
}
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) {
return;
}
event.setCancelled(true);
Countingwand.checkSelection(Point.fromLocation(Objects.requireNonNull(event.getClickedBlock()).getLocation()), false, event.getPlayer());
}
}

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@ -139,7 +139,7 @@ public class Region {
this.minPointTestblock = point.add(prototype.getTestblock().getOffsetX(), prototype.getTestblock().getOffsetY(), prototype.getTestblock().getOffsetZ()); this.minPointTestblock = point.add(prototype.getTestblock().getOffsetX(), prototype.getTestblock().getOffsetY(), prototype.getTestblock().getOffsetZ());
this.maxPointTestblock = this.minPointTestblock.add(prototype.getTestblock().getSizeX() - 1, prototype.getTestblock().getSizeY() - 1, prototype.getTestblock().getSizeZ() - 1); this.maxPointTestblock = this.minPointTestblock.add(prototype.getTestblock().getSizeX() - 1, prototype.getTestblock().getSizeY() - 1, prototype.getTestblock().getSizeZ() - 1);
this.minPointTestblockExtension = this.minPointTestblock.substract(prototype.getTestblock().getExtensionNegativeX(), prototype.getTestblock().getExtensionNegativeY(), prototype.getTestblock().getExtensionNegativeZ()); this.minPointTestblockExtension = this.minPointTestblock.subtract(prototype.getTestblock().getExtensionNegativeX(), prototype.getTestblock().getExtensionNegativeY(), prototype.getTestblock().getExtensionNegativeZ());
this.maxPointTestblockExtension = this.maxPointTestblock.add(prototype.getTestblock().getExtensionPositiveX(), prototype.getTestblock().getExtensionPositiveY(), prototype.getTestblock().getExtensionPositiveZ()); this.maxPointTestblockExtension = this.maxPointTestblock.add(prototype.getTestblock().getExtensionPositiveX(), prototype.getTestblock().getExtensionPositiveY(), prototype.getTestblock().getExtensionPositiveZ());
} }
@ -147,7 +147,7 @@ public class Region {
this.minPointBuild = point.add(prototype.getBuild().getOffsetX(), prototype.getBuild().getOffsetY(), prototype.getBuild().getOffsetZ()); this.minPointBuild = point.add(prototype.getBuild().getOffsetX(), prototype.getBuild().getOffsetY(), prototype.getBuild().getOffsetZ());
this.maxPointBuild = this.minPointBuild.add(prototype.getBuild().getSizeX() - 1, prototype.getBuild().getSizeY() - 1, prototype.getBuild().getSizeZ() - 1); this.maxPointBuild = this.minPointBuild.add(prototype.getBuild().getSizeX() - 1, prototype.getBuild().getSizeY() - 1, prototype.getBuild().getSizeZ() - 1);
this.minPointBuildExtension = this.minPointBuild.substract(prototype.getBuild().getExtensionNegativeX(), prototype.getBuild().getExtensionNegativeY(), prototype.getBuild().getExtensionNegativeZ()); this.minPointBuildExtension = this.minPointBuild.subtract(prototype.getBuild().getExtensionNegativeX(), prototype.getBuild().getExtensionNegativeY(), prototype.getBuild().getExtensionNegativeZ());
this.maxPointBuildExtension = this.maxPointBuild.add(prototype.getBuild().getExtensionPositiveX(), prototype.getBuild().getExtensionPositiveY(), prototype.getBuild().getExtensionPositiveZ()); this.maxPointBuildExtension = this.maxPointBuild.add(prototype.getBuild().getExtensionPositiveX(), prototype.getBuild().getExtensionPositiveY(), prototype.getBuild().getExtensionPositiveZ());
} }