SteamWar/BauSystem2.0
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Add BlockShowMode

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2021-06-26 13:51:28 +02:00
Ursprung 86036455ec
Commit d64fcf8b3b
2 geänderte Dateien mit 96 neuen und 2 gelöschten Zeilen

Datei anzeigen

@ -27,12 +27,15 @@ import de.steamwar.bausystem.features.tracer.show.ShowModeParameter;
import de.steamwar.bausystem.features.tracer.show.ShowModeParameterType;
import de.steamwar.bausystem.features.tracer.show.StoredRecords;
import de.steamwar.bausystem.features.tracer.show.TraceShowManager;
import de.steamwar.bausystem.features.tracer.show.mode.BlockShowMode;
import de.steamwar.bausystem.features.tracer.show.mode.TraceEntityShowMode;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.shared.ShowMode;
import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.command.TypeMapper;
import lombok.NonNull;
import org.bukkit.entity.Player;
import java.util.ArrayList;
@ -141,13 +144,37 @@ public class TraceCommand extends SWCommand {
}
@Register({"show"})
public void showCommand(Player p, ShowModeParameterType... showModeParameterTypes) {
@Register({"show", "entity"})
public void showEntityCommand(Player p, ShowModeParameterType... showModeParameterTypes) {
internalShow(p, ShowModeType.ENTITY, showModeParameterTypes);
}
@Register({"show", "block"})
public void showBlockCommand(Player p, ShowModeParameterType... showModeParameterTypes) {
internalShow(p, ShowModeType.BLOCK, showModeParameterTypes);
}
private enum ShowModeType {
ENTITY,
BLOCK
}
private void internalShow(Player p, @NonNull ShowModeType showModeType, ShowModeParameterType... showModeParameterTypes) {
if (!permissionCheck(p)) return;
ShowModeParameter showModeParameter = new ShowModeParameter();
for (ShowModeParameterType showModeParameterType : showModeParameterTypes) {
showModeParameterType.getShowModeParameterConsumer().accept(showModeParameter);
}
switch (showModeType) {
case BLOCK:
TraceShowManager.show(p, new BlockShowMode(p, showModeParameter));
break;
case ENTITY:
TraceShowManager.show(p, new TraceEntityShowMode(p, showModeParameter));
break;
default:
return;
}
BauSystem.MESSAGE.send("TRACE_MESSAGE_SHOW", p);
}

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@ -0,0 +1,67 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tracer.show.mode;
import de.steamwar.bausystem.features.tracer.TNTPosition;
import de.steamwar.bausystem.features.tracer.TNTTracer_15;
import de.steamwar.bausystem.features.tracer.show.ShowModeParameter;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.shared.ShowMode;
import de.steamwar.core.VersionedCallable;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.HashSet;
import java.util.Set;
public class BlockShowMode implements ShowMode<TNTPosition> {
protected final Player player;
protected final ShowModeParameter showModeParameter;
private Set<Point> positionSet = new HashSet<>();
public BlockShowMode(Player player, ShowModeParameter showModeParameter) {
this.player = player;
this.showModeParameter = showModeParameter;
}
@Override
public void show(TNTPosition position) {
Location location = position.getLocation().toLocation(player.getWorld());
Point point = Point.fromLocation(location);
if (positionSet.contains(point)) {
return;
}
positionSet.add(point);
player.sendBlockChange(location, Material.RED_STAINED_GLASS.createBlockData());
}
@Override
public void hide() {
positionSet.forEach(point -> {
Location location = point.toLocation(player.getWorld());
player.sendBlockChange(location, location.getBlock().getBlockData());
});
positionSet.clear();
}
}