SteamWar/BauSystem2.0
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Fix DesignEndStone
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
yoyosource 2024-05-16 15:42:34 +02:00
Ursprung 3370e211f9
Commit d5acfa3f5c

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@ -64,7 +64,7 @@ public class DesignEndStone {
calc(minX, minY, minZ, minX, maxY, maxZ, 1, 0, 0, maxX - minX);
calc(maxX, minY, minZ, maxX, maxY, maxZ, -1, 0, 0, maxX - minX);
// calc(minX, minY, minZ, maxX, minY, maxZ, 0, 1, 0, maxY - minY);
calc(minX, maxY, minZ, maxX, maxY, maxZ, 0, -1, 0, maxY - minY);
calc(minX, maxY, minZ, maxX, maxY, maxZ, 0, -1, 0, maxY - minY + 1);
}
private void calc(int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int dirX, int dirY, int dirZ, int steps) {
@ -76,7 +76,7 @@ public class DesignEndStone {
int cy = y + step * dirY;
int cz = z + step * dirZ;
Material material = WORLD.getBlockAt(cx, cy, cz).getType();
if (material == Material.END_STONE || material == Material.END_STONE_BRICKS || material == Material.END_STONE_BRICK_SLAB || material == Material.END_STONE_BRICK_STAIRS || material == Material.END_STONE_BRICK_WALL) {
if (material.getBlastResistance() > 9) {
Location location = new Location(WORLD, cx + 0.5, cy, cz + 0.5);
if (locations.contains(location)) break;
RFallingBlockEntity entity = new RFallingBlockEntity(entityServer, location, Material.RED_STAINED_GLASS);