Add NavWandBauGuiItem
Add WorldEditBauGuiItem
Dieser Commit ist enthalten in:
Ursprung
b6593b478c
Commit
d171312e0f
@ -25,7 +25,7 @@ public class ConfigCreator {
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// 9: 5 | 10: ? | 11: ? | 12: ? | 13: ? | 14: ? | 15: ? | 16: ? | 17: 16
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// 18: 4 | 19: ? | 20: 19 | 21: 21 | 22: 9 | 23: 0 | 24: 1 | 25: ? | 26: 11
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// 27: 6 | 28: ? | 29: ? | 30: ? | 31: ? | 32: ? | 33: ? | 34: ? | 35: 18
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// 36: ? | 37: 23 | 38: 20 | 39: 8 | 40: 22 | 41: ? | 42: 12 | 43: 14 | 44: ?
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// 36: ? | 37: 23 | 38: 20 | 39: 8 | 40: 22 | 41: 26 | 42: 12 | 43: 14 | 44: ?
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yapionObject.add("2", 10);
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yapionObject.add("3", 3);
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@ -51,8 +51,7 @@ public class ConfigCreator {
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yapionObject.add("38", 20);
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yapionObject.add("39", 8);
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yapionObject.add("40", 22);
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// TODO: WorldEdit Wand
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yapionObject.add("41", -1);
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yapionObject.add("41", 26);
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yapionObject.add("42", 12);
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yapionObject.add("43", 14);
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return yapionObject;
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@ -0,0 +1,57 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.util.items;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import java.util.Arrays;
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class NavWandBauGuiItem extends BauGuiItem {
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public NavWandBauGuiItem() {
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super(27);
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}
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@Override
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public Permission permission() {
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return Permission.WORLDEDIT;
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}
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@Override
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public ItemStack getItem(Player player) {
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return new SWItem(Material.WOODEN_AXE, "Navigation Wand", Arrays.asList("Left click: jump to location", "Right click: pass through walls"), false, clickType -> {
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}).getItemStack();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.performCommand("/wand -n");
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return false;
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}
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}
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@ -0,0 +1,57 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.util.items;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import java.util.Arrays;
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class WorldEditBauGuiItem extends BauGuiItem {
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public WorldEditBauGuiItem() {
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super(26);
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}
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@Override
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public Permission permission() {
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return Permission.WORLDEDIT;
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}
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@Override
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public ItemStack getItem(Player player) {
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return new SWItem(Material.WOODEN_AXE, "WorldEdit Wand", Arrays.asList("Left click: select pos #1", "Right click: select pos #2"), false, clickType -> {
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}).getItemStack();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.performCommand("/wand");
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return false;
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}
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}
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