Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
016707d23b
Commit
cae96cd580
@ -1132,81 +1132,81 @@ LAUFBAU_STATE_CREATING_OUTER_BLOCKS = Mantel bauen
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LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2}
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LAUFBAU_DONE = §aZuende gebaut
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LAUFBAU_BLOCK_GRASS_PATH =
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LAUFBAU_BLOCK_SOUL_SAND =
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LAUFBAU_BLOCK_COCOA =
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LAUFBAU_BLOCK_TURTLE_EGG =
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LAUFBAU_BLOCK_CHEST =
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LAUFBAU_BLOCK_SNOW =
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LAUFBAU_BLOCK_PLAYER_WALL_HEAD =
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LAUFBAU_BLOCK_STONECUTTER =
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LAUFBAU_BLOCK_PLAYER_HEAD =
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LAUFBAU_BLOCK_CAKE =
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LAUFBAU_BLOCK_END_STONE_BRICK_SLAB =
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LAUFBAU_BLOCK_SEA_PICKLE =
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LAUFBAU_BLOCK_CAMPFIRE =
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LAUFBAU_BLOCK_FLOWER_POT =
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LAUFBAU_BLOCK_IRON_TRAPDOOR =
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LAUFBAU_BLOCK_LILY_PAD =
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LAUFBAU_BLOCK_WHITE_CARPET =
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LAUFBAU_BLOCK_END_ROD =
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LAUFBAU_BLOCK_CONDUIT =
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LAUFBAU_BLOCK_BREWING_STAND =
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LAUFBAU_BLOCK_BELL =
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LAUFBAU_BLOCK_GRINDSTONE =
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LAUFBAU_BLOCK_HOPPER =
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LAUFBAU_BLOCK_LANTERN =
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LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS =
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LAUFBAU_BLOCK_CHORUS_PLANT =
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LAUFBAU_BLOCK_NETHER_BRICK_FENCE =
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LAUFBAU_BLOCK_IRON_BARS =
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LAUFBAU_BLOCK_END_STONE_BRICK_WALL =
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LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path
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LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand
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LAUFBAU_BLOCK_COCOA = §eCocoa
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LAUFBAU_BLOCK_TURTLE_EGG = §eTurtle Eggs
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LAUFBAU_BLOCK_CHEST = §eChest
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LAUFBAU_BLOCK_SNOW = §eSnow Layer
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LAUFBAU_BLOCK_PLAYER_WALL_HEAD = §ePlayer Wall Head
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LAUFBAU_BLOCK_STONECUTTER = §eStonecutter
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LAUFBAU_BLOCK_PLAYER_HEAD = §ePlayer Head
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LAUFBAU_BLOCK_CAKE = §eCake
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LAUFBAU_BLOCK_END_STONE_BRICK_SLAB = §eEndstone Brick Slabs
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LAUFBAU_BLOCK_SEA_PICKLE = §eSea Pickles
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LAUFBAU_BLOCK_CAMPFIRE = §eCampfire
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LAUFBAU_BLOCK_FLOWER_POT = §eFlower Pot
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LAUFBAU_BLOCK_IRON_TRAPDOOR = §eIron Trapdoor
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LAUFBAU_BLOCK_LILY_PAD = §eLily Pad
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LAUFBAU_BLOCK_WHITE_CARPET = §eCarpet
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LAUFBAU_BLOCK_END_ROD = §eEnd Rod
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LAUFBAU_BLOCK_CONDUIT = §eConduit
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LAUFBAU_BLOCK_BREWING_STAND = §eBrewing Stand
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LAUFBAU_BLOCK_BELL = §eBell
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LAUFBAU_BLOCK_GRINDSTONE = §eGrindstone
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LAUFBAU_BLOCK_HOPPER = §eHopper
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LAUFBAU_BLOCK_LANTERN = §eLantern
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LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS = §eEndstone Brick Stairs
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LAUFBAU_BLOCK_CHORUS_PLANT = §eChorus Plant
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LAUFBAU_BLOCK_NETHER_BRICK_FENCE = §eNether Brick Fence
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LAUFBAU_BLOCK_IRON_BARS = §eIron Bars
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LAUFBAU_BLOCK_END_STONE_BRICK_WALL = §eEndstone Brick Walls
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LAUFBAU_FACING_NORTH =
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LAUFBAU_FACING_SOUTH =
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LAUFBAU_FACING_WEST =
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LAUFBAU_FACING_EAST =
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LAUFBAU_FACING_UP =
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LAUFBAU_FACING_DOWN =
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LAUFBAU_FACING_NORTH = §8-§7 Richtung Norden
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LAUFBAU_FACING_SOUTH = §8-§7 Richtung Süden
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LAUFBAU_FACING_WEST = §8-§7 Richtung Westen
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LAUFBAU_FACING_EAST = §8-§7 Richtung Osten
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LAUFBAU_FACING_UP = §8-§7 Richtung Oben
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LAUFBAU_FACING_DOWN = §8-§7 Richtung Unten
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LAUFBAU_COUNT_1 =
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LAUFBAU_COUNT_2 =
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LAUFBAU_COUNT_3 =
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LAUFBAU_COUNT_4 =
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LAUFBAU_COUNT_1 = §8-§7 Anzahl 1
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LAUFBAU_COUNT_2 = §8-§7 Anzahl 2
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LAUFBAU_COUNT_3 = §8-§7 Anzahl 3
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LAUFBAU_COUNT_4 = §8-§7 Anzahl 4
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LAUFBAU_LAYERS_8 =
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LAUFBAU_LAYERS_7 =
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LAUFBAU_LAYERS_6 =
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LAUFBAU_LAYERS_3 =
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LAUFBAU_LAYERS_2 =
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LAUFBAU_LAYERS_8 = §8-§7 Ebenen 8
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LAUFBAU_LAYERS_7 = §8-§7 Ebenen 7
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LAUFBAU_LAYERS_6 = §8-§7 Ebenen 6
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LAUFBAU_LAYERS_3 = §8-§7 Ebenen 3
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LAUFBAU_LAYERS_2 = §8-§7 Ebenen 2
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LAUFBAU_TYPE_BOTTOM =
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LAUFBAU_TYPE_TOP =
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LAUFBAU_TYPE_BOTTOM = §8-§7 Type Unten
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LAUFBAU_TYPE_TOP = §8-§7 Type Oben
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LAUFBAU_HALF_BOTTOM =
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LAUFBAU_HALF_TOP =
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LAUFBAU_HALF_BOTTOM = §8-§7 Hälfte Unten
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LAUFBAU_HALF_TOP = §8-§7 Hälfte Oben
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LAUFBAU_OPEN =
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LAUFBAU_OPEN = §8-§7 Geöffnet
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LAUFBAU_ATTACHMENT_CEILING =
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LAUFBAU_ATTACHMENT_FLOOR =
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LAUFBAU_ATTACHMENT_DOUBLE_WALL =
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LAUFBAU_ATTACHMENT_SINGLE_WALL =
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LAUFBAU_ATTACHMENT_WALL =
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LAUFBAU_ATTACHMENT_CEILING = §8-§7 Befestigung Decke
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LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Befestigung Boden
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LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Befestigung beidseitige Wand
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LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Befestigung einseitige Wand
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LAUFBAU_ATTACHMENT_WALL = §8-§7 Befestigung Wand
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LAUFBAU_CONNECTION_FLOOR =
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LAUFBAU_CONNECTION_NORTH =
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LAUFBAU_CONNECTION_SOUTH =
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LAUFBAU_CONNECTION_EAST =
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LAUFBAU_CONNECTION_WEST =
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LAUFBAU_CONNECTION_DOWN =
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LAUFBAU_CONNECTION_UP =
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LAUFBAU_CONNECTION_FLOOR = §8-§7 Verbindung Boden
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LAUFBAU_CONNECTION_NORTH = §8-§7 Verbindung Norden
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LAUFBAU_CONNECTION_SOUTH = §8-§7 Verbindung Süden
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LAUFBAU_CONNECTION_EAST = §8-§7 Verbindung Osten
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LAUFBAU_CONNECTION_WEST = §8-§7 Verbindung Westen
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LAUFBAU_CONNECTION_DOWN = §8-§7 Verbindung Unten
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LAUFBAU_CONNECTION_UP = §8-§7 Verbindung Oben
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LAUFBAU_HANGING =
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LAUFBAU_HANGING = §8-§7 hängend
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LAUFBAU_SHAPE_STRAIGHT =
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LAUFBAU_SHAPE_OUTER_LEFT =
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LAUFBAU_SHAPE_INNER_LEFT =
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LAUFBAU_SHAPE_STRAIGHT = §8-§7 Form gerade
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LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Form äußere links
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LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Form innere links
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# UTILS
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SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp aus
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@ -33,6 +33,7 @@ public class LaufbauSettings {
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this.p = p;
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List<SWListInv.SWListEntry<BlockBoundingBox>> list = new ArrayList<>();
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for (BlockBoundingBox bb : BlockBoundingBox.elements) {
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if (bb.getSwItem() == null) continue;
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list.add(new SWListInv.SWListEntry<>(bb.getSwItem(), bb));
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}
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SWListInv<BlockBoundingBox> inv = new SWListInv<>(p, "§6Laufbau", false, list, (clickType, blockBoundingBox) -> {
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